8/20/2014 - Beta - AIR 15.0.0.233 Runtime and SDK

Adobe AIR Beta Channel Update
This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 15 Beta - Adobe Labs
Below are some of the key features and benefits of AIR 15. Please see our release notes for full details.
New Features:
Stage3D “Standard” profile support for iOS and Android
In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features.  At that time, the “Standard” profile was only available on desktop platforms.  In the AIR 15 release we are extending this coverage to mobile platforms.  If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform.
Relaxing Stage3D Render Target Clear
In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
StageText.drawViewPortToBitmapData now supports Retina displays
Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData.  While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays.  Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
Improved Packaging Engine is now default - iOS
Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug. If you encounter any packaging or runtime issues, please report at http://bugbase.adobe.com. To use older packaging mode, use "-useLegacyAOT yes" in the ADT command, before the signing options. To learn more about the feature, please follow http://www.adobe.com/devnet/air/articles/ios-packaging-compiled-mode.html
AIR Gamepad Enhancements
AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.
Multiplayer Support
Gyroscope Events
Magnetometer Events
Applying skin as AIR gamepad screen
To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html
AIR Cross Promotion
Adobe AIR 15 now supports cross promotion of AIR games for mobile devices. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application. This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign. The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks. To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/cross-promotion-of-air-games-mobile.html
Fixed Issues:
Multiple stability fixes
Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error. (3726980)
Poor AIR performance while starting app after restarting Windows OS. (3690665)
ADL crashes when Workers attempt to open local shared object. (3768436)
StageVideo with camera doesn't work properly, no video is displayed. (3781244)
[iOS] [Fast Packager] Couple of runtime performance fixes in new fast packager.(3695884)
Known Issues:
[AIR] [Android L] Application hangs on playing Mp4 videos.
[AIR] [Android L] Arabic, Hebrew, Korean, Bengali, thai characters are displayed as boxes.
[Javascript] Custom cursor failed on the Jscode HTML AIR app, but success on the AS code AIR APP. (3792475)
[Win]Unable to prevent default when pasting into TextField with AIR 14.(3776183)
AIR Publish Fails when Including Large Files. (3772815)
[Win] GPU accelerated video stop playing when screen resolution changes after NetStream.Buffer.Flush event. (3766000)
Dispatching Sound Complete. (3764974)
[iOS] [Fast Packager] "Compilation failed while executing: compile-abc" error pops out when packaging some large AS code applications. (3753783)
[iOS] [Fast Packager] FPS reduces for Feathers Component Explorer app on iPad when packaged with fast packager.(3776055 )
About the Beta Channel
If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
You can find instructions for getting started with this release here: AIR Labs Page

I've settled on the following workaround, which fixes the problem consistently, albeit with a slight flicker sometimes:
Check if you're on Android;
Add an ENTER_FRAME listener to the stage in the activation handler (called when returning to the app from an overlay displayed by a native extension);
Use a ticker to have 2 frames delay between the quality switch, anything quicker than that resulted in inconsistent or non-functional behavior for our app;
Switch from StageQuality.LOW to StageQuality.HIGH and back again. Going to MEDIUM and back did *not* result in a fix.
In my case, the code for the switch itself looks like this:
private function OnActivate(event:Event):void
     if (Settings.IS_ANDROID)
          _Ticker = 0;
          stage.addEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);
private function OnEnterFrameFixGPUContextLoss(event:Event):void
     _Ticker ++;
     if (stage.quality.toLowerCase() == StageQuality.LOW) // stage.quality returns string in capitals
          stage.quality = StageQuality.HIGH;
     else
          if (_Ticker > 2)
               stage.quality = StageQuality.LOW;
               stage.removeEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);

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    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
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    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    Steve
    I have same problem with apple Developer Id Application certificate (downloaded from apple), got past the chain error message by including intermediate and root certificates when I exported from keychain, but got the package error referenced here. Also when I sign on windows machine with my code signing certificate (selecting windows installer) all publishes ok, but the certificate is not attached, says 'unknown developer' when I down load and try and run installer on windows machine. I sent the exe to Comodo (the guys I got the code signing certificate from) and they say the exe is not signed.
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  • 2/25/2014 - Beta - AIR 13.0.0.42

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    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
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    Facing the same issue.
    Do not know how to add "[email protected]" image into flash cc ios development.
    Is there any solution ?

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    GamePreview with Adobe AIR
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    Improved Packaging Engine - iOS - BETA
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    To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options. As of now, this feature is not available within Flash Pro but it can still be used with Flash builder by adding the parameter -useLegacyAOT under the "Customize launch" option.
    Here is an example ADT command for compiling an applications using “-useLegacyAOT no":
    adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no -provisioning-profile <Path to profile> -keystore <path to .p12 file> -storetype pkcs12 -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf  
    Open issues:
    Bug 3728052 : Not able to debug/launch iPad iOS Simulator from Flash Builder.
    Bug 3727760 : Not able to debug AIR app in iOS Simulator from Flash Builder when Xcode below 5.x is installed.
    Bug 3727254 : Debugging - change in variable value doesn't get reflected during debugging.
    Fixed issues:
    3722002 [External]Not able to debug AIR app in iOS iPhone Simulator after updating Xcode to 5.1
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    Facing the same issue.
    Do not know how to add "[email protected]" image into flash cc ios development.
    Is there any solution ?

  • 5/28/2014 - Beta - AIR 14.0.0.103

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 14 Beta - Adobe Labs
    Below are some of the key features and benefits of AIR 14.  Please see our release notes for full details.
    AnisotropicFiltering
    This new texture sampling filter can enhance the image quality of textures on surfaces that are at oblique viewing angles. There are two ways to enable this feature:
    In AGAL, set one of the values – "anisotropic2x", "anisotropic4x", "anisotropic8x", or "anisotropic16x" to the filter option in the sampling instructions.
    Call Context3D::setSamplerStateAt with the 3rd parameter "filter" being one of the values defined in Context3DTextureFilter - "ANISOTROPIC2X", "ANISOTROPIC4X", "ANISOTROPIC8X", or "ANISOTROPIC16X"
    New Stage3D "Standard" Profile
    Developers can now request this high level profile when creating Context3D. Three new features are available in this profile:
    Multiple render target allows to you to draw geometry to multiple outputs (up to 4) during one drawing
    Floating point texture allows you to create Texture, RectangleTexture and CubeTuxture with the RGBA16F folder.
    AGAL v2 contains these improvements:
    Increased register size
    Partial derivative instructions
    Fragment depth output
    Conditional forward jump
    Intel x86 Android Support
    As announced in our Flash Runtime blog, we're adding support for Intel x86 Android to AIR.  An ADT command line option (-arch) has been added to allow packaging apps with Android x86 support. Please note that only captive runtime packaging is allowed for x86 architecture that means all APK targets (apk, apk-debug and apk-captive-runtime) will forcibly packaged with captive runtime. Sample APK packaging command for x86 devices:
    adt -package -target ( apk | apk-captive-runtime ) -arch x86 -storetype pkcs12 -keystore abc.p12
    HelloWorld.apk HelloWorld-app.xml HelloWorld.swf
    Note that -arch is optional. If not specified, armv7 is assumed.
    Packaging for x86 architecture in Flash Builder:
    Open the debug/run configurations of the project in Flash Builder and click on "Customize launch.." button. Add new parameter "-arch" with value "x86" and place it before "-storetype". Click "OK" to apply changes. Except RTMPE and DRM, all other features and capabilities are completely functional and supported. Native extensions written for x86 platforms could also be packaged and used by an app for x86 devices. To support that, a new ANE platform 'Android-x86' is now available. Following example highlights the usage of the same -
    <extension xmlns="http://ns.adobe.com/air/extension/14.0">   
    <id>com.adobe.sample.ane</id>versionNumber>1.0</versionNumber>
    <platforms>
    <platform name="Android-ARM">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    <platform name=“Android-x86">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    </extension>
    New packaging command for ANE:
    adt -package -target ane Sample.ane extension.xml -swc Sample.swc -platform Android-ARM -C Android-ARM/ . -platform Android-x86
    -C Android-x86/ .
    Improved Packaging Engine - iOS
    Based on the feedback recieved from the developer community, tons of improvements and bug fixes have been made in the new packaging engine for iOS. We still encourage developers to report issues to http://bugbase.adobe.com, to ensure that we are able to deliver a solid packager with the final release.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options. As of now, this feature is not available with FlashPro but it can be used with Flash builder by adding a parameter -useLegacyAOT under "Customize launch" option. ADT command for compiling an applications using “-useLegacyAOT no":
    adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no
    -provisioning-profile <Path to profile>
    -keystore <path to .p12 file> -storetype pkcs12
    -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf
    AIR Gamepad
    AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces.KeyKey functionality of this feature:
    Gesture events
    Touch events
    Accelerometer events
    Vibration
    Applying skin onto AIR gamepad screen
    To learn more about the AIR Gamepad APIs, please refer to the documentation found here.To try out the Wand.swc which can be downloaded from here. To try out live samples of AIR Gamepad open the following links:
    ModelViewer
    HungryHero
    How to use this feature(workflow): After calling the AIR Wand connect() function in the Flash application, it shows the following message pop-up at Runtime asking for PIN to make connection with Android device running the AIR Runtime app:
    Fig1. Message pop-up shown by Flash game on calling connect() when launched on browser.
    Now install the Adobe AIR Runtime app on the Android device or if it installed then launch the Adobe AIR Runtime app and shake the device. AIR Gamepad screen shows up in AIR Runtime app with a PIN, enter this PIN in the pop-up shown by browser and connect. After connection is established skin is displayed on Android device and user can control the Flash based browser games from the Android device.
    Fig2. The AIR Gamepad screen shown by AIR Runtime App on Android device.
    Note:
    AIR Gamepad APIs allow only single device pairing.
    AIR Runtime.apk has to be installed on the Android device.
    Both the Android device and the Desktop machine need to be on the same internet network.
    Only Landscape RotatedLeft orientation is supported on the Android Device.
    The skin which will be applied through applySkin() has to be in JPEG format.
    Known Issues:
    3766280 : [Captive]Packaging fails for APK using multiple ANEs, throws OutOfMemoryError. (Workaround: run export _JAVA_OPTIONS='-Xms4096m -Xmx4096m' and then run the packaging command).
    Fixed issues:
    3761458 : [MilkmanGames][External] Android <packagedResources> is ignored for all but one extension when multiple extensions are used.
    Multiple stability fixes
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    HI Ulimetic,
    I tried packaging APK from Flash Pro CC with build 14.0.0.103 on Mac and Windows but couldn't reproduce it. Can you please tell me the steps to reproduce this issue?
    Thanks,
    Nimisha

  • 5/21/2014 - Beta - AIR 14.0.0.96

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 14 Beta - Adobe Labs
    Below are some of the key features and benefits of AIR 14.  Please see our release notes for full details.
    AnisotropicFiltering
    This new texture sampling filter can enhance the image quality of textures on surfaces that are at oblique viewing angles. There are two ways to enable this feature:
    In AGAL, set one of the values – "anisotropic2x", "anisotropic4x", "anisotropic8x", or "anisotropic16x" to the filter option in the sampling instructions.
    Call Context3D::setSamplerStateAt with the 3rd parameter "filter" being one of the values defined in Context3DTextureFilter - "ANISOTROPIC2X", "ANISOTROPIC4X", "ANISOTROPIC8X", or "ANISOTROPIC16X"
    New Stage3D "Standard" Profile
    Developers can now request this high level profile when creating Context3D. Three new features are available in this profile:
    Multiple render target allows to you to draw geometry to multiple outputs (up to 4) during one drawing
    Floating point texture allows you to create Texture, RectangleTexture and CubeTuxture with the RGBA16F folder.
    AGAL v2 contains these improvements:
    Increased register size
    Partial derivative instructions
    Fragment depth output
    Conditional forward jump
    Intel x86 Android Support
    As announced in our Flash Runtime blog, we're adding support for Intel x86 Android to AIR.  An ADT command line option (-arch) has been added to allow packaging apps with Android x86 support. Please note that only captive runtime packaging is allowed for x86 architecture that means all APK targets (apk, apk-debug and apk-captive-runtime) will forcibly packaged with captive runtime. Sample APK packaging command for x86 devices:
    adt -package -target ( apk | apk-captive-runtime ) -arch x86 -storetype pkcs12 -keystore abc.p12
    HelloWorld.apk HelloWorld-app.xml HelloWorld.swf
    Note that -arch is optional. If not specified, armv7 is assumed.
    Packaging for x86 architecture in Flash Builder:
    Open the debug/run configurations of the project in Flash Builder and click on "Customize launch.." button. Add new parameter "-arch" with value "x86" and place it before "-storetype". Click "OK" to apply changes.
    Except RTMPE and DRM, all other features and capabilities are completely functional and supported. Native extensions written for x86 platforms could also be packaged and used by an app for x86 devices. To support that, a new ANE platform 'Android-x86' is now available. Following example highlights the usage of the same -
    <extension xmlns="http://ns.adobe.com/air/extension/14.0"> 
    <id>com.adobe.sample.ane</id>versionNumber>1.0</versionNumber>
    <platforms>
    <platform name="Android-ARM">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    <platform name=“Android-x86">
    <applicationDeployment>
    <nativeLibrary>sample.jar</nativeLibrary>
    <initializer>com.example.ane.Extension</initializer>
    <finalizer>com.example.ane.Extension</finalizer>
    </applicationDeployment>
    </platform>
    </extension>
    New packaging command for ANE:
    adt -package -target ane Sample.ane extension.xml -swc Sample.swc -platform Android-ARM -C Android-ARM/ . -platform Android-x86
    -C Android-x86/ .
    Improved Packaging Engine - iOS
    Based on the feedback recieved from the developer community, tons of improvements and bug fixes have been made in the new packaging engine for iOS. We still encourage developers to report issues to http://bugbase.adobe.com, to ensure that we are able to deliver a solid packager with the final release.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options. As of now, this feature is not available with FlashPro but it can be used with Flash builder by adding a parameter -useLegacyAOT under "Customize launch" option.
    ADT command for compiling an applications using “-useLegacyAOT no":
    adt -package -target ( ipa-test | ipa-debug | ipa-app-store | ipa-ad-hoc) -useLegacyAOT no
    -provisioning-profile <Path to profile>
    -keystore <path to .p12 file> -storetype pkcs12
    -storepass xxxx HelloWorld.ipa Helloworld-app.xml HelloWorld.swf
    AIR Gamepad
    AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces.Key
    Key functionality of this feature:
    Gesture events
    Touch events
    Accelerometer events
    Vibration
    Applying skin onto AIR gamepad screen
    To learn more about the AIR Gamepad APIs, please refer to the documentation found here.
    To try out the Wand.swc which can be downloaded from here. 
    To try out live samples of AIR Gamepad open the following links:
    ModelViewer
    HungryHero
    How to use this feature(workflow):
    After calling the AIR Wand connect() function in the Flash application, it shows the following message pop-up at Runtime asking for PIN to make connection with Android device running the AIR Runtime app:
    Fig1. Message pop-up shown by Flash game on calling connect() when launched on browser.
    Now install the Adobe AIR Runtime app on the Android device or if it installed then launch the Adobe AIR Runtime app and shake the device. AIR Gamepad screen shows up in AIR Runtime app with a PIN, enter this PIN in the pop-up shown by browser and connect. After connection is established skin is displayed on Android device and user can control the Flash based browser games from the Android device.
    Fig2. The AIR Gamepad screen shown by AIR Runtime App on Android device.
    Note:
    AIR Gamepad APIs allow only single device pairing.
    AIR Runtime.apk has to be installed on the Android device.
    Both the Android device and the Desktop machine need to be on the same internet network.
    Only Landscape RotatedLeft orientation is supported on the Android Device.
    The skin which will be applied through applySkin() has to be in JPEG format.
    Known Issues:
    3761458 : [MilkmanGames][External] Android <packagedResources> is ignored for all but one extension when multiple extensions are
    used
    3762588 : [Android 4.1 or above] Gesture two finger tap is not working.
    Fixed issues:
    3760138 : [AIR Gamepad] App is not getting disconnected when it is going into background.
    Multiple stability fixes
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    Thanks marcanw,
    I have successfully reproduce this issue on Windows SDK. Could you please confirm that if you are packaging app with Windows SDK?
    Regards,
    Piyush

  • 2/20/2014 - Beta - AIR 13.0.0.36

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    With this release we've synchronized the AIR version number with Flash Player at version 13.
    Below are some of the key features and benefits of AIR 13.0.  Please see our release notes for full details.
    New Features:
    Supplementary Characters Enhancement Support for TextField
    This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature has been under an extended beta period.  We anticipate this being included into the release version of the Runtime 13 release.
    New Stage3D texture wrapping modes - Currently you can set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you might only want to repeat the texture on only one axis, either u or v.  This is now possible with two new parameters: REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V.
    Stage3D Anti-Aliasing for Render texture - Anti-Aliasing is a useful technology to improve image quality.  We've now implemented hardware based Multisampling Anti-Aliasing (MSAA) on desktop platforms.  To enable this please set the level from 0 to 4  in Context3D's setRenderToTexture().
    0 = 1 subsample, no antialiasing
    1 = 2 subsamples, minimal antialiasing
    2 = 4 subsamples, medium  high-quality antialiasing
    3 = 8 subsamples,  high-quality antialiasing
    4 = 16 subsamples, very high-quality antialiasing
    Known Issues:
    3688307 - Creating an associative array element supplied with a blank name maps to array[0] when casting ObjectEncoding.AMF3 or ObjectEncoding.DEFAULT on a ByteArray instead of throwing an Exception
    3693068: [Android] Android 4.2.2 update causes AIR app to show black screen on app launch.
    3710513 - playerglobal.swc has not been updated to the latest version
    Fixed Issues:
    3697497 : [iOS] Icon 60x60 support should be added for iPhones with iOs 7.
    3705986 : [iOS] New packaging engine fails to package KingsRoad
    3697213 : [iOS] -useLegacyAOT no doesn't seem to work when Debugging on Device
    3690077 : [iOS][7]Stage goes blank after device rotation
    3689122 : [iOS]StageText charcode always return 0 on iOS.
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    Facing the same issue.
    Do not know how to add "[email protected]" image into flash cc ios development.
    Is there any solution ?

  • 3/11/2014 - Beta - AIR 13.0.0.61

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of King 13.0.  Please see our release notes for full details.
    Enhanced Supplementary Character Support for TextField 
    Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF nowl work correctly in TextField controls.  This change greatly enlarges the code point range we support,  and now includes characters like emoticons and complex CCJK characters.
    New Stage3D Texture Wrapping Modes
    Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis. 
    This is now possible with the introduction of two new parameters:
    REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V
    Stage3D Anti-Aliasing for Texture Rendering
    Anti-Aliasing is a useful for improving perceived image quality.  Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms.  To enable MSAA, set the level from 0 to 4  using the new Context3D.setRenderToTexture() method.
    0 = 1 subsample, no antialiasing
    1 = 2 subsamples, minimal antialiasing
    2 = 4 subsamples, medium  high-quality antialiasing
    3 = 8 subsamples,  high-quality antialiasing
    4 = 16 subsamples, very high-quality antialiasing
    Fixed issues:
    Stability fixes
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    Facing the same issue.
    Do not know how to add "[email protected]" image into flash cc ios development.
    Is there any solution ?

  • 3/6/2014 - Beta - AIR 13.0.0.55

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of King 13.0.  Please see our release notes for full details.
    Enhanced Supplementary Character Support for TextField 
    Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF nowl work correctly in TextField controls.  This change greatly enlarges the code point range we support,  and now includes characters like emoticons and complex CCJK characters. 
    New Stage3D Texture Wrapping Modes
    Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis. 
    This is now possible with the introduction of two new parameters:
    REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V
    Stage3D Anti-Aliasing for Texture Rendering
    Anti-Aliasing is a useful for improving perceived image quality.  Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms.  To enable MSAA, set the level from 0 to 4  using the new Context3D.setRenderToTexture() method.
    0 = 1 subsample, no antialiasing
    1 = 2 subsamples, minimal antialiasing
    2 = 4 subsamples, medium  high-quality antialiasing
    3 = 8 subsamples,  high-quality antialiasing
    4 = 16 subsamples, very high-quality antialiasing
    Fixed issues:
    Stability fixes
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    Facing the same issue.
    Do not know how to add "[email protected]" image into flash cc ios development.
    Is there any solution ?

  • 3/18/2014 - Beta - AIR 13.0.0.64

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of King 13.0.  Please see our release notes for full details.
    Enhanced Supplementary Character Support for TextField 
    Characters from the Basic Multilingual Plane (BMP) with Unicode code points between U+10000 and U+10FFFF nowl work correctly in TextField controls.  This change greatly enlarges the code point range we support,  and now includes characters like emoticons and complex CCJK characters. 
    New Stage3D Texture Wrapping Modes
    Developers can currently set the wrapping mode of a texture to either clamp or repeat.  Using the repeat option will repeat the texture on both the U and V axis.  However, in some use cases, you may only want to repeat the texture on either the u or v axis. 
    This is now possible with the introduction of two new parameters:
    REPEAT_U_CLAMP_V and CLAMP_U_REPEAT_V
    Stage3D Anti-Aliasing for Texture Rendering
    Anti-Aliasing is a useful for improving perceived image quality.  Hardware based Multisampling Anti-Aliasing (MSAA) is now available on all desktop platforms.  To enable MSAA, set the level from 0 to 4  using the new Context3D.setRenderToTexture() method.
    • 0 = 1 subsample, no antialiasing
    • 1 = 2 subsamples, minimal antialiasing
    • 2 = 4 subsamples, medium  high-quality antialiasing
    • 3 = 8 subsamples,  high-quality antialiasing
    • 4 = 16 subsamples, very high-quality antialiasing
    Fixed issues:
    Stability fixes
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    Facing the same issue.
    Do not know how to add "[email protected]" image into flash cc ios development.
    Is there any solution ?

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