8/29/2013 - AIR 3.8 Runtime and SDK

Today we are excited to announce the availability of the released version of AIR 3.8 and encourage you to download, use, and provide us feedback.
This update includes the following new features and changes:
Notable bug fixes:
SWF content loaded with the HTML/HtmlLoader components fail to receive proper user input (3603433)
For further information please see our release notes.
Download Locations:
AIR 3.8.0.1280 runtime for Windows: 3.8 Runtime Download
AIR 3.8.0.1280 runtime for Macintosh: 3.8 Runtime Download
AIR 3.8.0.1280 SDK & Compiler for Windows: 3.8 SDK & Compiler Download
AIR 3.8.0.1280 SDK & Compiler for Macintosh: 3.8 SDK & Compiler Download
Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.8 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.8 SDK & Compiler”.
AIR SDK 3.8.0.1280 (Compatible with Flex) for Windows: 3.8 SDK Windows Download
AIR SDK 3.8.0.1280 (Compatible with Flex) for Macintosh: 3.8 SDK Macintosh Download
Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

Similar Messages

  • 5/14/2013 - AIR 3.7 Runtime and SDK Update

    Today, the AIR 3.7 Runtimes and SDK's were updated to address stability and performance issues, in particular the following problems have been addressed:
    Apache Flex fails to compile when using AIR 3.7 (3529847)
    AIR 3.7.0.1860 Runtime for Windows
    AIR 3.7.0.1860 Runtime for Macintosh
    AIR 3.7.0.1860 SDK and Compiler for Windows
    AIR 3.7.0.1860 SDK and Compiler for Macintosh
    AIR 3.7.0.1860 SDK for Flex projects on Windows
    AIR 3.7.0.1860 SDK for Flex projects on Macintosh
    For full details on the 3.7 release, please see our release notes.

  • 3/12/2013 - AIR 3.6 Runtime and SDK Update

    Today, the AIR 3.6 Runtimes and SDK's were updated to address stability and performance issues, in particular the following problems have been addressed:
    Sporadic crashes when launching Muse on OS X(3502772 & 3504350)
    Update embedded Flash Player to the latest version (3509206)
    AIR 3.6.0.6090 Runtime for Windows
    AIR 3.6.0.6090 Runtime for Macintosh
    AIR 3.6.0.6090 SDK for Windows
    AIR 3.6.0.6090 SDK for Macintosh
    For full details on the 3.6 release, please see our release notes.

  • 6/11/2013 - AIR 3.7 Runtime and SDK Update

    Today, the AIR 3.7 Runtimes and SDK's were updated to address stability and performance issues, in particular the following problems have been addressed:
    Camera is not working for stageVideo(iOS)(3558247)
    AIR 3.7.0.2090 Runtime for Windows
    AIR 3.7.0.2090 Runtime for Macintosh
    AIR 3.7.0.2090 SDK and Compiler for Windows
    AIR 3.7.0.2090 SDK and Compiler for Macintosh
    AIR 3.7.0.2090 SDK for Flex projects on Windows
    AIR 3.7.0.2090 SDK for Flex projects on Macintosh
    For full details on the 3.7 release, please see our release notes.

    Same here. This has only started happening since using the AIR 3.7 runtime and debugger.
    Problem signature:
      Problem Event Name:    APPCRASH
      Application Name:    RCMS Desktop 3.exe
      Application Version:    0.0.0.0
      Application Timestamp:    51a69f23
      Fault Module Name:    Adobe AIR.dll
      Fault Module Version:    3.7.0.2090
      Fault Module Timestamp:    51a6a3cb
      Exception Code:    c0000005
      Exception Offset:    001ad866
      OS Version:    6.1.7601.2.1.0.256.1
      Locale ID:    2057
      Additional Information 1:    0a9e
      Additional Information 2:    0a9e372d3b4ad19135b953a78882e789
      Additional Information 3:    0a9e
      Additional Information 4:    0a9e372d3b4ad19135b953a78882e789

  • 9/10/2013 - AIR 3.8 Runtime and SDK

    Today we are excited to announce that AIR 3.8.0.1430 is available for immediate download.  This update includes multiple stability fixes for both the runtime and SDK.
    Notable bug fixes:
    3587773 - [External bug][iOS]Creating too many FileStream objects will cause app to crash on iOS
    3613819 - [iOS7] - Using Sound.play app asks permission for accessing the Microphone even when microphone API is not used in the app
    3587452 - [Android] - 144x144 image size icon should be supported on android
    3606308 - [Android][SecureSocket] - Application getting crash when trying to connect with host contains SSL certificate.
    3077653 - [iOS] - Creating too many FileStream objects will cause app to crash on iOS.
    3560721 - [iOS] - Application crashes having Microphone running for 10 to 20 mins
    3572885 - [Android] - 'orienationChange' event is not fired when Stage rotated through setOrientation() method
    3554585 - [Android] - Stage is blank in GPU mode because of rotationY property
    Multiple stability and security fixes
    For further information please see our release notes.
    Download Locations:
    AIR 3.8.0.1430 runtime for Windows: 3.8 Runtime Download
    AIR 3.8.0.1430 runtime for Macintosh: 3.8 Runtime Download
    AIR 3.8.0.1430 SDK & Compiler for Windows: 3.8 SDK & Compiler Download
    AIR 3.8.0.1430 SDK & Compiler for Macintosh: 3.8 SDK & Compiler Download
    Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.8 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.8 SDK & Compiler”.
    AIR SDK 3.8.0.1430 (Compatible with Flex) for Windows: 3.8 SDK Windows Download
    AIR SDK 3.8.0.1430 (Compatible with Flex) for Macintosh: 3.8 SDK Macintosh Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

  • 7/24/2013 - AIR 3.8 Runtime and SDK

    Today we are excited to announce the availability of the released version of AIR 3.8 and encourage you to download, use, and provide us feedback.
    This update includes the following new features and changes:
    4096x4096 texture support – With this feature, a new profile, BASELINE_EXTENDED is introduced in the class flash.display3D.Context3DProfile, which will support a maximum texture size of 4096X4096.
    Rectangle Texture Support – Rectangle Textures are now supported in BASELINE as well as BASELINE_EXTENDED profile. The texture formats supported for Rectangle Textures are BGRA, BGR_PACKED and BGRA_PACKED. Details for usage can be found in the language reference.
    LZMA Support – On iOS and Android, LZMA compressed swfs can now be packaged and are supported.
    ServerSocket – ServerSocket APIs are now supported on iOS and Android.
    DatagramSocket – DatagramSockets APIs are now supported on iOS and Android.
    Notable bug fixes:
    Touch events extremely slow on AIR with Stage3D(3536911)
    [Android only-> GPU] Stage is blank in GPU mode because of rotationY property(3554585)
    [Android] [Screen Orientation] 'orientationChange' event is not fired when Stage rotated through setOrientation() method(3572885)
    [iPhone only] Application crashes when the Microphone is on for 10 to 20 mins(3560721)
    [Screen Orientation][Android] Application rotates even if tag is set to 'false' and tag is set to 'any'(3562132)
    StageWebView.drawViewPortToBitmapData draws incorrect bitmap on retina devices(3558603)
    Support PIE enabled Apps on iOS - Apple now encourages developers to have the PIE enabled binaries - A warning is shared when app is uploaded on Apple App Store(3556281)
    For further information please see our release notes.
    Download Locations:
    AIR 3.8.0.870 runtime for Windows: 3.8 Runtime Download
    AIR 3.8.0.910 runtime for Macintosh: 3.8 Runtime Download
    AIR 3.8.0.870 SDK & Compiler for Windows: 3.8 SDK & Compiler Download
    AIR 3.8.0.910 SDK & Compiler for Macintosh: 3.8 SDK & Compiler Download
    Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.8 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.8 SDK & Compiler”.
    AIR SDK 3.8.0.870 (Compatible with Flex) for Windows: 3.8 SDK Windows Download
    AIR SDK 3.8.0.910 (Compatible with Flex) for Macintosh: 3.8 SDK Macintosh Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

  • 1/29/2013 - AIR 3.6 Runtime and SDK Beta

    This beta release provides access to the AIR 3.6.0.592 runtime and SDK for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.6.  Please see our release notes for full details.
    New Features:
    Graphics Data Query
    Developers can read the structure of the display object and vector data at runtime. Game developers can use this feature to create complex Sprite Sheets, or exporters for any file format (e.g. SVG) at runtime.
    Packaging and Loading Multiple SWFs on iOS
    This feature allows an application developer to be able to package multiple SWF files that contain AS code and load them and call their functions when needed.
    Mac Retina (hiDPI) Display support
    Developers can now target their AIR application to use in Retina (hiDPI) displays on supported Macs.
    Notable Fixes and Enhancements:
    3487052 - GPU Issues on Nexus 10
    3370109 - The video screen is scaled into the left bottom corner of the stage with Retina displays.
    3486337 - Video corruption on iPad 2/3 using uploadFromByteArray at runtime
    3482888 - File.cacheDirectory property test fails on Windows
    And more!
    You can find instructions for getting started with this release here: AIR 3.6 Labs Page
    We encourage you to let us know what you think over on our AIR 3.6 Labs Forum

  • 7/16/2012 - AIR 3.4 Runtime and SDK Beta 1

    The beta 1 release provides access to the AIR 3.4 runtime and SDK for Windows, Mac OS, iOS and Android. The key features and benefits of AIR 3.4 are:
    iOS 5.1 SDK Support — Build your AIR on iOS applications by default with iOS 5.1 SDK (without using the --platformsdk switch) and leverage the enhancements available in iOS 5.1 SDK.
    Exception Support in Native Extensions for iOS — A native extension for iOS can now use both C++ and Objective-C exceptions.
    iOS Push Notifications — This feature will use APNS (Apple Push Notification Service) and a provider (third-party server which will communicate with the APN) to generate notifications.
    AIR direct deployment (without iTunes) — Deploy an AIR application on iOS devices without having to use iTunes or the iPhone configuration utility.
    You can find instructions for getting started with this release here: AIR 3.4 Labs Page
    We encourage you to let us know what you think over on our AIR 3.4 Labs Forum

    Excellent, glad you were able to get this to work!  Had you tried right clicking the installer and doing a "run as administrator"?

  • 5/4/2012 - AIR 3.3 Runtime and SDK Beta 3

    The beta 3 release provides access to the AIR 3.3 runtime and SDK for Windows, Mac OS, iOS and Android. The key features and benefits of AIR 3.3 are:
    USB debugging for AIR iOS — This new feature allows the iOS developer to connect to the desktop via USB while debugging their mobile applications instead of relying on network connectivity.
    Enhanced Background behavior for AIR iOS — Background support now more closely resembles native applications in iOS. In addition to some basic multitasking and background audio support that is already enabled with AIR for iOS, applications may now support location updates and networking in the background, as well as being notified when a background app is about to be suspended by the operating system.
    Stylus support for Android 4.0 — Stylus support in Flash takes advantage of the new-in-4.0 Android Stylus API, so that stylus-aware apps work automatically with any devices supporting the Android API set.
    Simulator Support (Mac) — With the enhanced simulator support a developer can now package and run an application on iOS simulator using ADT commands. This feature allows an iOS developer to develop and run an application without needing an actual set of devices by using the iOS simulator using Xcode.
    Aspect Ratio Enhancements — With AIR 3.3 the issue with the runtime ignoring the specified aspect ratio has been resolved. In this release we address this use-case by allowing only screen orientation corresponding to app specified aspectRatio and orientation corresponding to 180 degree device rotation from the specified aspectRatio.
    Improved Mac App Store Support — Added support to ensure Mac AIR apps adhere to Apple guidelines and can be submitted to the Mac App store successfully.
    You can find instructions for getting started with this release here: AIR 3.3 Labs Page
    We encourage you to let us know what you think over on our AIR 3.3 Labs Forum

  • 9/26/2012 - AIR 3.5 Runtime and SDK Beta

    The beta release provides access to the AIR 3.5 runtime and SDK for Windows, Mac OS, iOS and Android.
    The primary goals of this release are bug fixing, adding Jellybean support, and iOS app enhancements.
    Below are some of the key features and benefits of AIR 3.5:
    Debug stack trace in release builds of Flash Player — This feature enables developers to display stack trace info in release and debug builds.
    Packaging Multiple Binaries — This feature enables developers to include third party static libraries and frameworks and package these with ANE.
    Shared ByteArray support for ActionScript Workers — This feature enables developers to share memory between multiple workers.
    Packaging and loading multiple SWFs on iOS — This feature will allow developers to load multiple swfs, that contain ActionScript bytecode on iOS .
    You can find instructions for getting started with this release here: AIR 3.5 Labs Page
    We encourage you to let us know what you think over on our AIR 3.5 Labs Forum

  • 8/7/2012 - AIR 3.4 Runtime and SDK Beta 2

    The beta 2 release provides access to the AIR 3.4 runtime and SDK for Windows, Mac OS, iOS and Android. The key features and benefits of AIR 3.4 are:
    iOS 5.1 SDK Support — Build your AIR on iOS applications by default with iOS 5.1 SDK (without using the --platformsdk switch) and leverage the enhancements available in iOS 5.1 SDK.
    Exception Support in Native Extensions for iOS — A native extension for iOS can now use both C++ and Objective-C exceptions.
    iOS Push Notifications — This feature will use APNS (Apple Push Notification Service) and a provider (third-party server which will communicate with the APN) to generate notifications.
    AIR direct deployment (without iTunes) — Deploy an AIR application on iOS devices without having to use iTunes or the iPhone configuration utility.
    You can find instructions for getting started with this release here: AIR 3.4 Labs Page
    We encourage you to let us know what you think over on our AIR 3.4 Labs Forum

  • 7/11/2012 - AIR 3.3 Runtime and SDK Updated

    Today, the AIR 3.3 Runtimes and SDKs were updated to address the following problems:
    Audio issues
    iOS 6 GPU mode
    iOS native extension issues
    Out of memory conditions that can occur with ADT
    AIR 3.3.0.3670 Runtime for Windows and Macintosh
    AIR 3.3.0.3670 SDK for Windows and Macintosh
    For full details on the 3.3 release, please see our release notes.

  • 12/11/2012 - AIR 3.5 Runtime and SDK Update

    Today, the AIR 3.5 Runtimes and SDK's were updated to address stability and performance issues, in particular the following problems have been addressed:
    Video playback broken on Digital Theater AIR app (3364478)
    Wrong layering/depth of video component after re-activating app on Nexus 7 (3356240)
    Mac AIR not enforcing output protection when switching/dragging from internal to external monitor (3366931)
    New Feature: 
    We have added a new Android-specific xml element <containsVideo> in the application.xml. If an app uses Video, then the app is expected to add <containsVideo>true</containsVideo> in the application.xml as an indication to the runtime. This is necessary to maintain correct ordering of video with other Flash content across different Android OS versions.
    AIR 3.5.0.880 Runtime for Windows
    AIR 3.5.0.890 Runtime for Macintosh
    AIR 3.5.0.880 SDK for Windows
    AIR 3.5.0.890 SDK for Macintosh
    For full details on the 3.5 release, please see our release notes.

    Why is it impossible to find the IOS sdk 6.0 on adobe site or any related forum ? i searched everywhere the only place i found it was on developer apple in a DMG i needed to uncompress to see that it was in a format not reable by windows. as i understand the only way to get it is by installing xcode on a mac and copying it from here. Why adobe not giving it ? or updating the 3.4 sdk with 6.0 in it ?
    I mean... with air 3.4 you can use platformsdk.. and you can use it on windows!! BUT NOBODY GIVE THE SDK!! Go on google and i dare you to find sdk 6.0 in a format readable for windows!
    anyway i used the beta 3.5 for now i just found that sad that the support for such a obvious request isn't met.

  • 11/12/2013 - Release - AIR 3.9 Runtime and SDK

    Today we're pleased to announce that the next version of AIR is available for immediate download.  This update includes the following new features and improvements:
    New Features:
    Mobile Workers (concurrency) BETA - Android
    Our hugely popular desktop feature, AIR Workers, is now making its debut on mobile! We have added support on Android devices so that you will be able to execute code in the background without interrupting your application’s main code. Your UI will remain responsive, enhancing the user experience. We haven’t forgotten about iOS! Look for news on iOS workers in an upcoming release (NOTE: this feature will undergo an extended beta period.)
    AIR Mobile Support for Background Execution in “Direct” Render Mode
    AIR now supports background execution on iOS and Android when render mode is set to “direct”. This will allow your applications to perform tasks such as audio playback even when invisible to the user. Due to power and CPU considerations, we recommend reviewing our release notes for additional details and guidance.
    In the past AIR on iOS and Android did not support background execution when render mode direct was set.  Due to this restriction, Stage3D based apps were not able to execute background tasks like audio playback, location updates, network upload/download etc.  iOS does not allow OpenGLES/rendering calls in the background.  Applications which attempt to make OpenGL calls in the background are terminated by the iOS.  Android does not restrict applications from either making OpenGLES in the background or other background task(like audio playback).
    With this feature, we will now allow AIR mobile apps to execute in background when renderMode direct is set.  AIR iOS runtime will throw an error if OpenGLES calls are made in background.  However no error will be thrown on Android, as Android native apps are allowed to make OpenGLES calls in the background.  It's recommended to not make rendering calls while your app is executing in the background as its important to utilize the mobile resources judicially.  The following is a list of Stage APIs which may throw the error 3768 - The Stage3D API may not be used during background execution.  The swf version should be 22 and above.
    Context3D.clear
    Context3D.present
    Context3D.createVertexBuffer
    Context3D.createIndexBuffer
    Context3D.drawToBitmapData
    IndexBuffer3D.uploadFromVector
    IndexBuffer3D.uploadFromByteArray
    VertexBuffer3D.uploadFromFloat
    VectorVertexBuffer3D.uploadFromFloat4
    VectorVertexBuffer3D.uploadFromByteArray
    Program3D.upload
    Texture.uploadCompressedTextureFromByteArray
    Texture.uploadFromBitmapData
    Texture.uploadFromByteArray
    CubeTexture.uploadFromBitmapData
    CubeTexture.uploadFromByteArray
    CubeTexture.uploadCompressedTextureFromByteArray
    RectangleTexture.uploadFromBitmapData
    RectangleTexture.uploadFromByteArray
    AIR Support for iOS7
    iOS7 has launched and we are making sure that AIR is compatible and performs as expected.
    AIR Mac OS 10.9 Support
    We have tested against the latest developer releases of OS X 10.9 and are making sure that your applications support the latest technologies such as “App Nap”.
    AIR XXHDPI (144 x 144) Icon Support for Android
    With this feature we have added support for beautiful, high resolution icons on devices such as the Nexus 10.
    Notable bug fixes:
    [3650590] [OSX] - App Updater Crashes on MacOS with Air 3.9
    [3648442] [iOS7] - Leftmost part of the text in spark TextArea and stageText get clipped when mulitline property is true.
    [3640207] [Android] [Captive Application] - orientationChange event handler fetches wrong stage.orientation values.
    Known Issues:
    [3616981] [iOS] - Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
    For further information please see our release notes.
    Download Locations:
    AIR 3.9.0.1210 runtime for Windows: 3.9 Runtime Download
    AIR 3.9.0.1210 runtime for Macintosh: 3.9 Runtime Download
    AIR 3.9.0.1210 SDK & Compiler for Windows: 3.9 SDK & Compiler Download
    AIR 3.9.0.1210 SDK & Compiler for Macintosh: 3.9 SDK & Compiler Download
    Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.9 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.9 SDK & Compiler”.
    AIR SDK 3.9.0.1210 (Compatible with Flex) for Windows: 3.9 SDK Windows Download
    AIR SDK 3.9.0.1210 (Compatible with Flex) for Macintosh: 3.9 SDK Macintosh Download
    Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page

  • 10/24/2012 AIR 3.5 Runtime and SDK Beta Update

    October 24th, 2012
    AIR 3.5 (build 520) is now available for download.  The latest version of AIR 3.5 Beta is available here: http://labs.adobe.com/downloads/air3-5.html.
    This build contains the following notable fixes and known issues in this build.
    Fixed issues
    On Android, screen goes back when changing view from ANE->AIR, recovers if app loses/regains focus (3348855)
    ADT App packaging with platformsdk switch pointing to iOS 6 SDK completes after giving fatal Error. (3309675)
    Text fields stop displaying if stage.quality set to "low" - iOS for renderMode=gpu (3345587)
    Some Stage3D applications does not load on Droid X (2.2.1) (3345131)
    Notable issues
    [AIR] CameraUI not working on the GalaxyNexus after OS update from ICS to Jelly Beans OS (3347644)
    Application freezes when disposing the audioQueue for the microphone on iOS6. (3349815
    When packaging an IPA using platformsdk option to point to the iOS 6 SDK, an exception, “java.io.IOException:PLIST generation failed due to SAX error:org.xml.sax.saxParseException” is thrown (3309675)
    Stuttering of mouse events with new versions of AIR (3.4, 3.5 Beta) (3338757)
    Known issues:
    Loading gif files using AsyncBitmap loading may crash on iOS devices (3337888)
    Using Concurrency on a single core CPU causes crashes (3351048)
    Additionally, we have updated the Beta release notes with more details on how to support your iOS app on iPhone 5 screen size.  Please see iPhone 5 support section in http://labsdownload.adobe.com/pub/labs/flashplatformruntimes/shared/air3-5_flashplayer11-5 _releasenotes.pdf
    You can find instructions for getting started with this release here: AIR 3.5 Labs Page
    We encourage you to let us know what you think over on our AIR 3.5 Labs Forum
    Finally, bugs can be reported at bugbase.adobe.com

Maybe you are looking for

  • ITunes wont open on laptop (running windows 7)

    It was working earlier but it seems a update for either windows or apple has been automatically downloaded and as a consequence when i click on iTunes it doesnt open and does nothing?  I have uninstalled and reinstalled the most up to date version bu

  • Display report as well as send report o/p to spool while executing in FG

    Hi All, I have a requirement to display a normal report and also send the same report output to spool simultaneously while executing in foreground. How can this be done? Any kind of help is welcome. Regards, Smithesh

  • How to watch Rented movies?

    I rented a couple of movies and now i cant find the play button!

  • Load balancing and server session

    if i configure SLB what will happen if the server initiate connection back to client for example authentication or for a data transfer. Will the server still use the virtual ip? example below server3 initiating a session (example authentication) back

  • Best export type for web viewing

    I just bought a Eyetv and recoreded me playing halo 2 on my 360. i was wondeirng what the best export for posting something on youtube would be. the choices i have are, quicktime movie, mpeg-4, h.264,divX avi, windows media, AAc audio and apple lossl