9/10/2013 - AIR 3.9.0.790 Runtime and SDK Beta

Adobe AIR Beta Channel Update
This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
Below are some of the key features and benefits of AIR 3.9.  Please see our release notes for full details.
Known Issues:
3616999: [iOS7] On changing AudioPlayback mode from Media to voice dialog comes up asking permission for accessing Microphone.
3616981: [iOS] Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
Fixed Issues:
3622405: [iOS7] iOS7 requires 5 new icon sizes: 76px, 120 px, 152px, 40px and 80px
3588923: [iOS7] switch to fullscreen mode is not working on iOS7
3621111: [Android] Cannot load files asynchronously in StageWebView
About the Beta Channel
If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
You can find instructions for getting started with this release here: AIR Labs Page
We encourage you to let us know what you think on our AIR Labs Forum

Similar Messages

  • 9/3/2013 - AIR 3.9.0.720 Runtime and SDK Beta

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.9.  Please see our release notes for full details.
    Mobile Workers (concurrency) for Android - BETA – Our hugely popular desktop feature, AIR Workers, is now making its debut on mobile! We have added support on Android devices so that you will be able to execute code in the background without interrupting your application’s main code. Your UI will remain responsive, enhancing the user experience. We haven’t forgotten about iOS! Look for news on iOS workers in an upcoming release (NOTE: this feature will undergo an extended beta period).
    Mobile Support for Background Execution in “Direct” Render Mode – AIR now supports background execution of code on iOS and Android when render mode is set to “direct”.  This will allow your applications to perform tasks such as audio playback even when invisible to the user. Due to power and CPU considerations, we recommend reviewing our release notes for additional details and guidance.
    Mac OS 10.9 Support – We have tested against the latest developer releases of OS X 10.9 and are making sure that your applications support the latest technologies such as “App Nap”.
    XXHDPI Icon Support – With this feature we have added support for beautiful, high resolution icons on devices such as the Nexus 10.
    Known Issues:
    The following behaviors will be modified in Safari 6.1 and higher in Safe Mode:
    AIR Badge Installs - AIR Badge Installer will not launch an installer when running Safari 7 in Safe Mode.  Users will instead see a dialog with a link to more details and workarounds on an Adobe website.
    LocalConnection - When a LocalConnection is constructed from a SWF hosted in Safe Mode, it may only establish a connection with other SWFs also hosted in Safe Mode.  If a LocalConnection is constructed from a tab with Safe Mode disabled, it will not be able to communicate with a SWF in a Safe Mode tab.
    Developers can detect whether or not a SWF is running in Safe Mode by checking the Boolean ProductManager.isAllowed().  (This is currently unofficial, and it's possible that we may alter it during the API review process.)
    3622405: [iOS7] iOS7 specific icons are not yet supported.
    3621111: [Android] Cannot load files asynchronously in StageWebView.
    3616999: [iOS7] On changing AudioPlayback mode from Media to voice dialog comes up asking permission for accessing Microphone.
    3616981: [iOS] Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
    AIR SDK build compiled with iOS 7 Beta SDK is coming soon.
    Fixed Issues:
    3613819: [iOS7] On using Sound.play app asks permission for accessing the Microphone even when microphone API is not used in the app.
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

  • 9/17/2013 - AIR 3.9.0.880 Runtime and SDK Beta

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.9.  Please see our release notes for full details.
    Notable Fixes and Enhancements:
    3584066: [Desktop][Webkit][API][External] Add a property to StageWebView to switch between the Native engine and the embedded WebKit engine from AIR 3.5 and prior
    By popular demand, we'd modified the StageWebView API to add a parameter allowing the developer to switch between the system and built in webkit engines.  By default, this parameter is false.  Please see below for additional details.
    StageWebView (useNative:Boolean)
    The object is invisible until it is attached to a stage and until the viewPort is set.
    Note:  Although it is not prohibited, with some content, failures can occur when the same process uses both the embedded and the system WebKit, so it is recommended that all StageWebViews in a given application be constructed with the same value for useNative.  In addition, as HTMLLoader depends on the embedded WebKit, applications using HTMLLoader should only construct StageWebViews with useNative set to false.
    @param useNative - When useNative is false, a version of WebKit embedded within AIR is used as the source of the StageWebView created. When useNative is true, then AIR will use the system's default web engine.  Mobile platforms only support using the system web engine, so useNative is ignored on mobile platforms.
    Known Issues:
    3616999: [iOS7] On changing AudioPlayback mode from Media to voice dialog comes up asking permission for accessing Microphone.
    3616981: [iOS] Sound gets stop on clicking Power button even when UIBackground tag value set to Audio in application.xml
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed @FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    1. It works fine in AIR 3.6,  3.7 and 3.8.
    2. Yes, see code below.
    3. I'm testing on a 15-inch Retina MacBook Pro running OS X 10.8.5.
    Test code:
    package
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.media.StageWebView;
    import flash.geom.Rectangle;
    [SWF(width="800", height="800")]
    public class StageWebViewExample extends Sprite
        private var webView:StageWebView = new StageWebView();
        public function StageWebViewExample()
            webView.stage = this.stage;
            webView.viewPort = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
            webView.loadURL("http://www.adobe.com/");
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;

  • 1/29/2013 - AIR 3.6 Runtime and SDK Beta

    This beta release provides access to the AIR 3.6.0.592 runtime and SDK for Windows, Mac OS, iOS and Android.
    Below are some of the key features and benefits of AIR 3.6.  Please see our release notes for full details.
    New Features:
    Graphics Data Query
    Developers can read the structure of the display object and vector data at runtime. Game developers can use this feature to create complex Sprite Sheets, or exporters for any file format (e.g. SVG) at runtime.
    Packaging and Loading Multiple SWFs on iOS
    This feature allows an application developer to be able to package multiple SWF files that contain AS code and load them and call their functions when needed.
    Mac Retina (hiDPI) Display support
    Developers can now target their AIR application to use in Retina (hiDPI) displays on supported Macs.
    Notable Fixes and Enhancements:
    3487052 - GPU Issues on Nexus 10
    3370109 - The video screen is scaled into the left bottom corner of the stage with Retina displays.
    3486337 - Video corruption on iPad 2/3 using uploadFromByteArray at runtime
    3482888 - File.cacheDirectory property test fails on Windows
    And more!
    You can find instructions for getting started with this release here: AIR 3.6 Labs Page
    We encourage you to let us know what you think over on our AIR 3.6 Labs Forum

  • 8/20/2014 - Beta - AIR 15.0.0.233 Runtime and SDK

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 15 Beta - Adobe Labs
    Below are some of the key features and benefits of AIR 15. Please see our release notes for full details.
    New Features:
    Stage3D “Standard” profile support for iOS and Android
    In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features.  At that time, the “Standard” profile was only available on desktop platforms.  In the AIR 15 release we are extending this coverage to mobile platforms.  If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform.
    Relaxing Stage3D Render Target Clear
    In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.
    StageText.drawViewPortToBitmapData now supports Retina displays
    Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData.  While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays.  Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.
    Improved Packaging Engine is now default - iOS
    Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug. If you encounter any packaging or runtime issues, please report at http://bugbase.adobe.com. To use older packaging mode, use "-useLegacyAOT yes" in the ADT command, before the signing options. To learn more about the feature, please follow http://www.adobe.com/devnet/air/articles/ios-packaging-compiled-mode.html
    AIR Gamepad Enhancements
    AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.
    Multiplayer Support
    Gyroscope Events
    Magnetometer Events
    Applying skin as AIR gamepad screen
    To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/android-air-devices-as-gamepads.html
    AIR Cross Promotion
    Adobe AIR 15 now supports cross promotion of AIR games for mobile devices. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application. This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign. The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks. To learn more about the feature and usage guidelines, please follow www.adobe.com/devnet/air/articles/cross-promotion-of-air-games-mobile.html
    Fixed Issues:
    Multiple stability fixes
    Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error. (3726980)
    Poor AIR performance while starting app after restarting Windows OS. (3690665)
    ADL crashes when Workers attempt to open local shared object. (3768436)
    StageVideo with camera doesn't work properly, no video is displayed. (3781244)
    [iOS] [Fast Packager] Couple of runtime performance fixes in new fast packager.(3695884)
    Known Issues:
    [AIR] [Android L] Application hangs on playing Mp4 videos.
    [AIR] [Android L] Arabic, Hebrew, Korean, Bengali, thai characters are displayed as boxes.
    [Javascript] Custom cursor failed on the Jscode HTML AIR app, but success on the AS code AIR APP. (3792475)
    [Win]Unable to prevent default when pasting into TextField with AIR 14.(3776183)
    AIR Publish Fails when Including Large Files. (3772815)
    [Win] GPU accelerated video stop playing when screen resolution changes after NetStream.Buffer.Flush event. (3766000)
    Dispatching Sound Complete. (3764974)
    [iOS] [Fast Packager] "Compilation failed while executing: compile-abc" error pops out when packaging some large AS code applications. (3753783)
    [iOS] [Fast Packager] FPS reduces for Feathers Component Explorer app on iPad when packaged with fast packager.(3776055 )
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    I've settled on the following workaround, which fixes the problem consistently, albeit with a slight flicker sometimes:
    Check if you're on Android;
    Add an ENTER_FRAME listener to the stage in the activation handler (called when returning to the app from an overlay displayed by a native extension);
    Use a ticker to have 2 frames delay between the quality switch, anything quicker than that resulted in inconsistent or non-functional behavior for our app;
    Switch from StageQuality.LOW to StageQuality.HIGH and back again. Going to MEDIUM and back did *not* result in a fix.
    In my case, the code for the switch itself looks like this:
    private function OnActivate(event:Event):void
         if (Settings.IS_ANDROID)
              _Ticker = 0;
              stage.addEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);
    private function OnEnterFrameFixGPUContextLoss(event:Event):void
         _Ticker ++;
         if (stage.quality.toLowerCase() == StageQuality.LOW) // stage.quality returns string in capitals
              stage.quality = StageQuality.HIGH;
         else
              if (_Ticker > 2)
                   stage.quality = StageQuality.LOW;
                   stage.removeEventListener(Event.ENTER_FRAME, OnEnterFrameFixGPUContextLoss);

  • 7/16/2012 - AIR 3.4 Runtime and SDK Beta 1

    The beta 1 release provides access to the AIR 3.4 runtime and SDK for Windows, Mac OS, iOS and Android. The key features and benefits of AIR 3.4 are:
    iOS 5.1 SDK Support — Build your AIR on iOS applications by default with iOS 5.1 SDK (without using the --platformsdk switch) and leverage the enhancements available in iOS 5.1 SDK.
    Exception Support in Native Extensions for iOS — A native extension for iOS can now use both C++ and Objective-C exceptions.
    iOS Push Notifications — This feature will use APNS (Apple Push Notification Service) and a provider (third-party server which will communicate with the APN) to generate notifications.
    AIR direct deployment (without iTunes) — Deploy an AIR application on iOS devices without having to use iTunes or the iPhone configuration utility.
    You can find instructions for getting started with this release here: AIR 3.4 Labs Page
    We encourage you to let us know what you think over on our AIR 3.4 Labs Forum

    Excellent, glad you were able to get this to work!  Had you tried right clicking the installer and doing a "run as administrator"?

  • 5/4/2012 - AIR 3.3 Runtime and SDK Beta 3

    The beta 3 release provides access to the AIR 3.3 runtime and SDK for Windows, Mac OS, iOS and Android. The key features and benefits of AIR 3.3 are:
    USB debugging for AIR iOS — This new feature allows the iOS developer to connect to the desktop via USB while debugging their mobile applications instead of relying on network connectivity.
    Enhanced Background behavior for AIR iOS — Background support now more closely resembles native applications in iOS. In addition to some basic multitasking and background audio support that is already enabled with AIR for iOS, applications may now support location updates and networking in the background, as well as being notified when a background app is about to be suspended by the operating system.
    Stylus support for Android 4.0 — Stylus support in Flash takes advantage of the new-in-4.0 Android Stylus API, so that stylus-aware apps work automatically with any devices supporting the Android API set.
    Simulator Support (Mac) — With the enhanced simulator support a developer can now package and run an application on iOS simulator using ADT commands. This feature allows an iOS developer to develop and run an application without needing an actual set of devices by using the iOS simulator using Xcode.
    Aspect Ratio Enhancements — With AIR 3.3 the issue with the runtime ignoring the specified aspect ratio has been resolved. In this release we address this use-case by allowing only screen orientation corresponding to app specified aspectRatio and orientation corresponding to 180 degree device rotation from the specified aspectRatio.
    Improved Mac App Store Support — Added support to ensure Mac AIR apps adhere to Apple guidelines and can be submitted to the Mac App store successfully.
    You can find instructions for getting started with this release here: AIR 3.3 Labs Page
    We encourage you to let us know what you think over on our AIR 3.3 Labs Forum

  • 9/26/2012 - AIR 3.5 Runtime and SDK Beta

    The beta release provides access to the AIR 3.5 runtime and SDK for Windows, Mac OS, iOS and Android.
    The primary goals of this release are bug fixing, adding Jellybean support, and iOS app enhancements.
    Below are some of the key features and benefits of AIR 3.5:
    Debug stack trace in release builds of Flash Player — This feature enables developers to display stack trace info in release and debug builds.
    Packaging Multiple Binaries — This feature enables developers to include third party static libraries and frameworks and package these with ANE.
    Shared ByteArray support for ActionScript Workers — This feature enables developers to share memory between multiple workers.
    Packaging and loading multiple SWFs on iOS — This feature will allow developers to load multiple swfs, that contain ActionScript bytecode on iOS .
    You can find instructions for getting started with this release here: AIR 3.5 Labs Page
    We encourage you to let us know what you think over on our AIR 3.5 Labs Forum

  • 8/7/2012 - AIR 3.4 Runtime and SDK Beta 2

    The beta 2 release provides access to the AIR 3.4 runtime and SDK for Windows, Mac OS, iOS and Android. The key features and benefits of AIR 3.4 are:
    iOS 5.1 SDK Support — Build your AIR on iOS applications by default with iOS 5.1 SDK (without using the --platformsdk switch) and leverage the enhancements available in iOS 5.1 SDK.
    Exception Support in Native Extensions for iOS — A native extension for iOS can now use both C++ and Objective-C exceptions.
    iOS Push Notifications — This feature will use APNS (Apple Push Notification Service) and a provider (third-party server which will communicate with the APN) to generate notifications.
    AIR direct deployment (without iTunes) — Deploy an AIR application on iOS devices without having to use iTunes or the iPhone configuration utility.
    You can find instructions for getting started with this release here: AIR 3.4 Labs Page
    We encourage you to let us know what you think over on our AIR 3.4 Labs Forum

  • 1/6/2015 - Beta - AIR 16.0.0.259 Runtime and SDK

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR SDK for Windows, Mac OS, iOS and Android.  You can download the AIR beta here: Download Adobe AIR 16 Beta - Adobe Labs
    Below are some of the key features and benefits of AIR 16. Please see our release notes for full details.
    New Features:
    iOS 64-bit Support
    As many of you are aware, Apple has recently changed their iOS requirements to enforce 64-bit compatibility. We’re pleased to share that the AIR 16 SDK can now be used to generate universal IPA binaries, which will run on both 32bit and 64bit iOS devices. Going forward, every IPA generated using AIR SDK 16 and above will be a universal binary and there is no change required in the packaging commands for this support.
    Please note that support for creating universal IPA binaries will only be available in the new compiler. The legacy compiler is not (and will not be) compatible with iOS 64-bit. Because of this, it will be removed with version 16 of the AIR SDK. To ensure that Adobe as well as third party tools are able to work with this AIR SDK, the -useLegacyAOT option will continue to exist, but will be internally mapped to the new compiler.
    To learn more about the improved packaging engine, please read Faster Compiling with AIR for iOS
    If you encounter packaging or runtime issues, please report them to us over at http://bugbase.adobe.com or create a post on our AIR beta forums.  Please provide detailed steps to reproduce along with sample projects. If you'd like to keep your code private, please feel free to email attachments along with your bug number to [email protected]. Your help and assistance is critical and will allow us to fix problems quickly
    Stage3D Wireframe Mode Support
    To help designers and developers create robust and efficient 3D content, we've added Wireframe support into AIR desktop. This option can be changed by setting Context3D's setFillMode() to "wireframe" or "solid".
    Stage3D - Standard Constrained Profile
    In version 14 of the Runtime we added the new Standard profile to desktop systems.  In Version 15 we expanded that to mobile devices in AIR.  In Flash Player 16 we've added a new Standard Constrained profile.  Like Baseline Constrained, Standard Constrained targets older and lower powered GPUs on both desktop and mobile devices.  While Standard profile reached ~21% of iOS devices, Standard Constrained can now reach more than 85%.  Developers can access this by using the new STANDARD_CONSTRAINED constant in Context3DProfile.  The chart below breaks down the differences between the different profiles that are available.
    Fixed Issues:
    Support for creating universal IPA binaries is now available on the Windows version of the AIR SDK as well.
    [iOS Simulator] Packaging fails with "ld64" error. Bug ID 3883686
    Multiple security and stability issues     
    Known Issues:
    VideoTexture support has been temporarily removed from the beta.  We discovered last minute bugs that effected core code that was shared with Flash Player and impacted video related websites.  Once we fully address these bugs we'll be adding this feature back into AIR.  We apologize for this inconvenience!
    App Screen does not render properly when device is rotated to upside down position. (3916521)
    Landscape launch image twitches to portrait when aspectRatio is set to landscape in application.xml (3916056)
    Application hangs on returning back to stage after importing an image from gallery. (3912961)
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel please follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page

    I think that on the previous beta reléase notes it said that on the simulator the info was still wrong, but right on an actual device... anyway, are you using the AIR SDK for Flex developers? After finding Re: Error creating arm64 compatible ANEs I wouldn't be surprised if the same happens here.

  • 10/24/2012 AIR 3.5 Runtime and SDK Beta Update

    October 24th, 2012
    AIR 3.5 (build 520) is now available for download.  The latest version of AIR 3.5 Beta is available here: http://labs.adobe.com/downloads/air3-5.html.
    This build contains the following notable fixes and known issues in this build.
    Fixed issues
    On Android, screen goes back when changing view from ANE->AIR, recovers if app loses/regains focus (3348855)
    ADT App packaging with platformsdk switch pointing to iOS 6 SDK completes after giving fatal Error. (3309675)
    Text fields stop displaying if stage.quality set to "low" - iOS for renderMode=gpu (3345587)
    Some Stage3D applications does not load on Droid X (2.2.1) (3345131)
    Notable issues
    [AIR] CameraUI not working on the GalaxyNexus after OS update from ICS to Jelly Beans OS (3347644)
    Application freezes when disposing the audioQueue for the microphone on iOS6. (3349815
    When packaging an IPA using platformsdk option to point to the iOS 6 SDK, an exception, “java.io.IOException:PLIST generation failed due to SAX error:org.xml.sax.saxParseException” is thrown (3309675)
    Stuttering of mouse events with new versions of AIR (3.4, 3.5 Beta) (3338757)
    Known issues:
    Loading gif files using AsyncBitmap loading may crash on iOS devices (3337888)
    Using Concurrency on a single core CPU causes crashes (3351048)
    Additionally, we have updated the Beta release notes with more details on how to support your iOS app on iPhone 5 screen size.  Please see iPhone 5 support section in http://labsdownload.adobe.com/pub/labs/flashplatformruntimes/shared/air3-5_flashplayer11-5 _releasenotes.pdf
    You can find instructions for getting started with this release here: AIR 3.5 Labs Page
    We encourage you to let us know what you think over on our AIR 3.5 Labs Forum
    Finally, bugs can be reported at bugbase.adobe.com

  • 10/17/2012 AIR 3.5 Runtime and SDK Beta Update

    October 17th, 2012
    The latest version of AIR 3.5 (build 460) Beta is now available.  This build contains the following notable fixes.
    BitmapData captured of the StageWebView is 2x on iPad3 (3321334)
    setOrientation(landscape) incorrectly changing app to portrait if called in app already in landscape for swf version>=16 (3336735)
    Playing and Stopping sound crashes on some Jellybean and ICS devices. (3341888)
    IIPA.exe crashed dialog appears when deploying to iOS Device on WIN7 platform (3324503)
    Some Stage3D based AIR games crashing on HTC Evo 3D
    Some Video applications crashing on ICS and JellyBean. (3341856)
    iOS - No way to identify if an application not running in background is invoked by a push notification. To address this, we’ve introduced a new property value called “InvokeEventReason.NOTIFICATION” for “InvokeEvent.reason”. (3345326)
    Known Issues:
    ADT App packaging with platformsdk switch pointing to iOS 6 SDK completes after giving fatal Error. (3309675)
    InvokeEvent Missing Data: Unable to receive file URL from an Android Intent (3346837)
    Text fields stop displaying if stage.quality set to "low" - iOS for renderMode=gpu (3345587)
    Loading gif files using AsyncBitmap loading may crash on iOS devices (3337888)
    Lock screen on landscape-only app, returns in portrait on Android devices (3346730)
    You can find instructions for getting started with this release here: AIR 3.5 Labs Page
    We encourage you to let us know what you think over on our AIR 3.5 Labs Forum

  • 11/20/2012 AIR 3.5 Runtime and SDK Beta Update

    11/20/2012
    We’re pleased to announce the availability of AIR beta 3.5.0.760.
    You can download the BETA here: http://labs.adobe.com/downloads/air3-5.html
    This beta contains the following fixes:
    Support for iPad mini.
    You can find instructions for getting started with this release here: AIR 3.5 Labs Page
    We encourage you to let us know what you think over on our AIR 3.5 Labs Forum
    Finally, bugs can be reported at bugbase.adobe.com

  • 11/14/2012 AIR 3.5 Runtime and SDK Beta Update

    We’re pleased to announce the availability of AIR beta 3.5.0.690.
    You can download the BETA here: http://labs.adobe.com/downloads/air3-5.html
    This beta contains the following fixes:
    Minor improvements in security and stability.
    Minor improvements in video display.
    You can find instructions for getting started with this release here: AIR 3.5 Labs Page
    We encourage you to let us know what you think over on our AIR 3.5 Labs Forum
    Finally, bugs can be reported at bugbase.adobe.com

  • 12/03/2013 - Beta - AIR 4.0.1240 Runtime and SDK

    Adobe AIR Beta Channel Update
    This beta release provides access to the latest AIR runtime and SDK (with compiler) for Windows, Mac OS, iOS and Android.
    With this release, we are introducing a new numbering scheme for our product versions. Adopting the pattern set by Google with Chrome and Mozilla with Firefox, we will simply update the major version number with each subsequent release. In other words, beginning with the release of "Jones", Flash Player will become Flash Player 12. With each new major release, roughly every 3 months, that number will increase by one.
    This change will also apply to AIR and the AIR SDK, albeit not right away. Our "Jones" release will be numbered AIR 4 and AIR SDK 4; however, with our "King" (Q2 2014) release, the version number will be synchronized with the Flash Player version at 13.
    Below are some of the key features and benefits of AIR 4.0.  Please see our release notes for full details.
    New Features:
    iOS - Improved Packaging Engine
    We're very excited about this new feature.  The new packaging engine we're working on can improve iOS packaging time up to 10 times over the current packager!  However this feature is still early in development and we'd like to get your feedback.  To enable this feature, please use "-useLegacyAOT no" in the ADT command, before the signing options.
    Graphics: Buffer Usage flag for Stage3D
    We've added a new enum Class called Context3DBufferUsage which defines two constants, STATIC_DRAW (default) and DYNAMIC_DRAW.  These constants specify how buffers will be used in Stage3D. We've also added a new parameter, called "bufferUsage", to the constructors of VertexBuffer and IndexBuffer. This "bufferUsage" parameter uses one of the constants form Context3DBufferUsage, which will allow you to select the appropriate buffer type according to your needs.
    Android Workers
    Introduced as a beta feature in AIR 3.9, we're continuing to improve this feature based on your feedback in preparation for an official release in AIR 4.
    Android - Support for native resources access by R* mechanism in native extension
    Currently, to use the native Android resources in the Android Native Extension one has to use getResourceID() API while typically to access the resource IDs developers use the R.* mechanism. AIR 4.0 onwards, apps developers will be able to access the resources by R.* mechanism. All the dependencies need to be specified in platform.xml as following and all the dependencies and resources to be packaged in the ANE.
    Supplementary Characters Enhancement Support for TextField – EXTENDED BETA
    This is a desktop enhancement for supporting surrogate pairs in the TextField control.  Now, characters out of the Basic Multilingual Plane(BMP) with Unicode code points between U+10000 and U+10FFFF will work correctly in the TextField control.  It greatly enlarges the code point range we support and includes characters like emotion symbols (emoticons) and complex CCJK characters.  This feature is being introduced in the AIR 4 beta but will go live in a subsequent release.  Due to the sensitive nature of text display, we would like an extended test period to ensure no bugs are introduced.
    Stage3D Creation of Context3D with Profile Array
    We've added a new interface to Stage3D.requestContext3DMatchingProfiles(profiles:Vector.<String> ) which will create a Context3D with highest level suitable profile that is in profile array, based on the current hardware.  A developer can check the newly added property 'profile' to obtain the current profile that was chosen by the Flash Runtime.
    Support for Android 4.4 (KitKat)
    We've completed our support testing with AIR against the latest Android 4.4 release.  Please let us know if you encounter any problems.
    Known Issues:
    Timeline animation does not play properly in Air 3.9. [3647538]
    Hunger Games Adventures become unplayable after 10 min on iOS7 [3651083]
    Text field stops updating on iOS 7 after giving voice input. [3658462]
    Fixed Issues:
    [iOS] Context3D 'drawToBitmapData' does not adhere to device orientation changes. [3638742]
    [Android] ANE gives error on calling System.loadLibrary() method when APK is packaged in target apk-captive-runtime. [3676327]
    [Android 4.4] No events are honored on microphone object. [3668138]
    [Workers] AIR 3.9 for android, can not load file in non-primordial worker. [3643406]
    [iOS] Rotating app to landscape on iOS 7 pushes view off screen and shows status bar [3648197]
    [iOS] Unable to compile an application in Flash builder  using  -useLegacyAOT switch [3676175]
    About the Beta Channel
    If you would like real-time notification for announcements related to the AIR Beta Channel, please subscribe to our Twitter feed@FlashPlayerBeta, or follow the Flash Runtime Announcements forums by choosing "Follow this forum" from the right-hand menu on the Forums page.
    You can find instructions for getting started with this release here: AIR Labs Page
    We encourage you to let us know what you think on our AIR Labs Forum

    Ok, just figured this out. The cert I created was somehow malformed. I simply created a new one with the Flash IDE which worked fine. Any other method of creating the cert that I tried failed, including the keytool command line utility.

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