Adobe Director 11.5 - Real-Time Audio Manipulation?

Hi all,
Firstly, I'm enrolled in a Multimedia Design course in College, and our College is using Director 11.5, hence why I need advice specifically on the older version, not the current one.
Our assignment for one of the courses is to author an interactive visual dictionary - using Director 11.5 - on a topic of our choice. In my group's case, it was the workings of a soundboard.
In an attempt to really increase the level of interactivity and make a superb addition to future portfolios - as well as showing off - we want to include an interactive 'soundboard simulation' which users can play with. There will be three separate audio inputs that play continuously, and 5 dials to increase or decrease certain effects. Those dials/effects are:
EQ - Hi (High Pass Filter)
EQ - Lo (Low Pass Filter)
FX - (Reverb or Echo)
Pan - (Left to Right)
Level - (Volume)
The idea is that as the user adjusts the dials, the audio is effected in real-time with a multitude of possible effects being applied. Is this remotely possible with Director? As far as coding in Director, I'm still a relative novice, but I have a good head for code and a lot of the principles are the same as in Javascript (which I'm also learning and I must say, pretty good at), it's just the syntax itself which may prove troublesome to wrap my head around at times.
But for now I'm just asking if this is even possible. At our current level of Director proficiency, we're sort of shooting for the moon, but I don't see anything wrong with that!
The only page I've found listing various audio filters and parameters in Director is this: http://help.adobe.com/en_US/Director/11.5/UsingScripting/WSCB4744EA-6E6E-4b85-A946-E2C6E3A 4450D.html
However, I'm not certain that those can effect audio real-time (even just an 'onMouseUp' effect would be fine, but we'd much prefer it be truly real-time).
Any advice, hints, tips, tricks, or directions would be very much appreciated!

Hello Peregrine.2976,
Here is a link to a .dir file that adjusts volume in real time
by setting a variable and calculating volume in play frame as user
slides volume button. Can show more about sound control if needed.
http://www.theclickpoint.com/volume/volume.dir
Peace,
Jack

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