After Effects CC sluggish "Fast Preview" playback

Hello,
I've recently upgraded from After Effects 5.5 to CC. I've found CC to be very sluggish in many ways, from using the interface itself, to scrolling down my layers using the mouse wheel, to not being able to get realtime playback once I spacebar preview a bit of my timeline.
None of these things were or are issues with After Effects 5.5 which I still have installed thankfully. 
My main question is about space bar previewing (foreground memory) bits of your timeline in CC. (Not ram preview)
In After Effects 5.5, it didn't matter how complex my project was, if I hit spacebar to preview it would slowly preview and load, you could see the green render line building, as soon as I was happy I could scrub the rendered green area and if I hit spacebar at any point in the rendered area, After Effects would playback realtime.
This is very important to me because when dealing with little intricate key framing it's nice to be able to playback a given spot within the rendered green area and get realtime playback instantly.
This is impossible to do in CC, it doesn't matter if I spacebar preview or RAM preview an area. When I scrub the green rendered area and hit spacebar to get realtime playback it will never manage to playback at full framerate. The only way to do this is to RAM preview but that defeats the purpose because you have to keep adjusting the work area bar, and it's just not the same as spacebar previewing which gives you more freedom and you don't have to wait for the RAM preview to kick in.
Is their any work around for this? and is their any plans to fixing the general sluggishness of After Effects CC?
Any feedback would be greatly appreciated.
Many Thanks,
Jakub
I'm running
Mac Pro
2 x 2.4 GHz Quad-Core Intel Ceon
32GB DDR3
ATI Radeon HD 5770 1024 MB
OS X 10.8.2 (Mountain Lion)

Hey Szalam,
I'm on Mountain Lion, the sluggish interaction occurs with or without multiprocessing enabled, my cache is set to 100GB, my composition's are always set to standard classic renderer. Again I also have CS5.5 installed simultaneously and it runs lightning fast in comparison just with default settings. But to be clear, this is not a complaint about actual rendering to file but of not having realtime spacebar preview and the general sluggishness of the UI interaction.
The benefit of realtime spacebar preview is you can preview yourself a little section of timeline and work within that area in almost realtime. If you make a small keyframe adjustment then the green preview line only breaks in that tiny section and it only takes half a second to spacebar render it again, then once you hit stop, the scrub line stay exactly at that frame.
Not having it playback in realtime really does slowdown the process and as Coolbaboon said, it forces you to work in a less intuitive manner.
Again if theirs any current workaround I'm all ears. In the meantime I hope this will be fixed as part of the big overhaul hopefully coming soon. Realtime spacebar preview and a way more responsive UI, like 5.5 had.

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    > I lowered the minimum RAM per core to 1GB, because the Adobe site recommends that as a base setting for andHD project
    When you say "the Adobe site recommends", what exactly are you referring to? If you're quoting recommendations written for After Effects on the Adobe website, you're very likely quoting me. And this is what I wrote in the Help document:
    "Memory & Multiprocessing preferences":
    "The amount of RAM required for each background process varies depending on your system configuration; at least 1 GB per process is recommended. Optimum performance is achieved with computer systems with at least 2 GB of installed RAM per processor core."
    This blog post gives essentially the same advice, but with more explicit suggestions.
    But, as I say at the bottom of that blog post, if you find that some other settings are working better for you, that's great. Every project and computer system are different. Do what works for you.
    > Also, if it is an
    dual quad core system, there should be 8 cores, but in the
    multi-processer preferences panel it lists CPU's as 16.
    The number of "virtual" processors can be double in a system that uses hyperthreading. After Effects doesn't actually treat these as separate processors in this context, though.

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