AIR 3.5 images flickering on Kindle Fire

We are writing a game for the android platform.
During the course of the game, as more and more memory is used up, more characters and sprites are added to the screen, suddenly many of the sprites on the screen start to flicker. It only does this on the kindle fire, and not on our other android devices.
Granted, memory usage is a little on the high side, but when researchign this I came across this:
http://mac.softpedia.com/progChangelog/Adobe-AIR-Changelog-24145.html
Adobe AIR 3.4.0.2410 Beta 2:
· AIR app exhibits severe flickering on Kindle Fire(3290739)
Now, no where after this does it mention that this has been fixed.... I am currently using 3.5.0.840
I tested the beta Air 3.6 but the game would crash immediately on start up on the devices.
Does anyone know anything about the flickering on the kindle and what causes it and what I can do to fix it?
Cheers
Dave

You're on SoftPedia. Here's a list of all the release notes version to version:
http://www.adobe.com/support/documentation/en/air/releasenotes.html
In the official 3.4 release notes ( http://helpx.adobe.com/en/flash-player/release-note/fp_114_air_34_release_notes.html ) there is no mention of this being a "Known Issue". It's also not listed in Fixes.
You can go back to version 3.3, 3.2, etc and try to locate it but I checked from beta 3.6 all the way back to version 3.0/FP11.0 and searched the page for "Kindle" and nothing was found.
Also the wording doesn't suggest "what" exactly is flickering. You're saying your display list is exhibiting the issue but that line item suggests the entire app itself might flicker so I don't think they're related. Besides, I'd only stick with Adobe's official notes.
I checked the bugbase too and couldn't find anything in 3.4 or 3.5 about "Kindle". 3.3 did list an issue with stageHeight being reported improperly on OS 2.3 ( https://bugbase.adobe.com/index.cfm?event=bug&id=3315186 ), but that has nothing to do with it.
The reason I mention is if it doesn't exist in the bugbase and isn't in release notes, you should add this bug to the bugbase:
https://bugbase.adobe.com
It really helps to create a brand new test project that reproduces the issue each time. If you're saying you're adding a ton of display objects and that's all it takes then make a single complex symbol in the library and instantiate it a ton of times. If the number of items is the problem as you suggest (eating up RAM) then the issue will be reproducable. Then include that reproducable test project in your bug report so it will get tested quicker.
Otherwise if you can't reproduce it, it's probably actually an issue somewhere in your own code.

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