Air for iOS connecting to sharepoint

I am looking to download a text file from a 2007 Sharepoint site that is set up on an HTTPS secured server.  I am using the URLLoader function.  I have searched all over google, but I can't find a way to pass the login credentials through the interface to be able to download the file.  If I test the application on either a mac or windows pc, it works fine.  The app prompts me for my login information and I am good to go.  Once it is compiled into an application for both Android or iOS, it does not work.  I am never prompted.  The ideal solution would be to pass the information anyway.  Thank you in Advance for your help.
/* Load External Data */
var nTextLoader:URLLoader = new URLLoader();
nTextLoader.dataFormat=URLLoaderDataFormat.VARIABLES;
var nTextURLRequest:URLRequest = new URLRequest("https://Yourlink.com/data.txt");
nTextLoader.addEventListener(Event.COMPLETE, nCompleteHandler);
function nCompleteHandler(event:Event):void
          var textData:String = new String(nTextLoader.data);
          trace(event.target.data.update_dt);
          gphSuccess = true;
          Update_dt = event.target.data.update_dt;
          gotoAndPlay(2);
nTextLoader.load(nTextURLRequest);
Thanks for your help.  I am really stuck at the moment.

You can either use api setLoginCredentialsForHost or can add authorization header to your URL request. Both can handle the authorization without showing the popup.
You can use Authorization header as shown below
// loginID and password
var loginID:String = "guest";
var loginPasswd:String = "guest";
var encodedUsrPassword:String = Base64.encode( loginID + ":" + loginPasswd);
// for HTTP Basic authentication
var urlStream0:URLStream = new URLStream();
var urlRequest_HTTPBasic:URLRequest = new URLRequest(urlHTTPBasic);
urlRequest_HTTPBasic.authenticate = false; // non-interactive login, don't pop up the login dialog
var urlRequestHeader1:URLRequestHeader = new URLRequestHeader("Authorization", "Basic " + encodedUsrPassword );
urlRequest_HTTPBasic.requestHeaders.push(urlRequestHeader1); // append to existing one
urlStream0.load(urlRequest_HTTPBasic);
or you can use setLoginCredentialsForHost API
URL = http://YourUrlAuthentication; }
var urlRequest:URLRequest;
var urlLoader:URLLoader;
urlRequest = new URLRequest(URL);
urlRequest.authenticate = true;
URLRequestDefaults.setLoginCredentialsForHost(host,userName,passWord);
urlLoader.load(urlRequest);

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    7   com.apple.Foundation                    0x90797474 __NSThread__main__ + 1499
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    3   ServiceManager-Launcher.dylib           0x2533d846 Invoke + 44046
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    5   ServiceManager-Launcher.dylib           0x2533ca0f Invoke + 40407
    6   ServiceManager-Launcher.dylib           0x25337baf Invoke + 20343
    7   ServiceManager-Launcher.dylib           0x25337ea7 Invoke + 21103
    8   ServiceManager-Launcher.dylib           0x25338685 Invoke + 23117
    9   ServiceManager-Launcher.dylib           0x253388f9 Invoke + 23745
    10  ServiceManager-Launcher.dylib           0x2533b2a0 Invoke + 34408
    11  ServiceManager-Launcher.dylib           0x2533b3fd Invoke + 34757
    12  ServiceManager-Launcher.dylib           0x2533bc91 Invoke + 36953
    13  ServiceManager-Launcher.dylib           0x2533bdb2 Invoke + 37242
    14  ServiceManager-Launcher.dylib           0x2532e656 Login + 461
    15  ServiceManager-Launcher.dylib           0x2533209a Login + 15377
    16  ServiceManager-Launcher.dylib           0x2533c165 Invoke + 38189
    17  ServiceManager-Launcher.dylib           0x2533e2eb Invoke + 46771
    18  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    19  libSystem.B.dylib                       0x92c400de thread_start + 34
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    2   libSystem.B.dylib                       0x92c7ec78 mach_msg_server + 520
    3   libjvm.dylib                            0x2bc0fcd0 jio_snprintf + 45191
    4   libjvm.dylib                            0x2bc0fb57 jio_snprintf + 44814
    5   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
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    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e50b jio_snprintf + 39106
    7   libjvm.dylib                            0x2bc26065 jio_vsnprintf + 405
    8   libjvm.dylib                            0x2bc25f4f jio_vsnprintf + 127
    9   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    10  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    11  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 8:  Java: Gang worker#1 (Parallel GC Threads)
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e50b jio_snprintf + 39106
    7   libjvm.dylib                            0x2bc26065 jio_vsnprintf + 405
    8   libjvm.dylib                            0x2bc25f4f jio_vsnprintf + 127
    9   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    10  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    11  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 9:  Java: Concurrent Mark-Sweep GC Thread
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ee0a jio_snprintf + 41409
    3   libjvm.dylib                            0x2bc2c9ca jio_vsnprintf + 27386
    4   libjvm.dylib                            0x2bc0eb58 jio_snprintf + 40719
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e50b jio_snprintf + 39106
    7   libjvm.dylib                            0x2bd38241 JVM_GetMethodIxExceptionTableEntry + 2242
    8   libjvm.dylib                            0x2bd381af JVM_GetMethodIxExceptionTableEntry + 2096
    9   libjvm.dylib                            0x2bc2c7e5 jio_vsnprintf + 26901
    10  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    11  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    12  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 10:  Java: VM Thread
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ee0a jio_snprintf + 41409
    3   libjvm.dylib                            0x2bc2c9ca jio_vsnprintf + 27386
    4   libjvm.dylib                            0x2bc0eb58 jio_snprintf + 40719
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e50b jio_snprintf + 39106
    7   libjvm.dylib                            0x2bca6eb6 JVM_Lseek + 200687
    8   libjvm.dylib                            0x2bca6b5f JVM_Lseek + 199832
    9   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    10  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    11  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 11:  Java: Reference Handler
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x35001374 0 + 889197428
    12  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    13  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    14  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    15  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    16  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    17  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    18  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    19  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    20  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    21  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 12:  Java: Finalizer
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35169880 0 + 890673280
    10  ???                                     0x35001374 0 + 889197428
    11  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    12  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    13  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    14  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    15  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    16  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    17  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    18  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    19  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    20  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 13:  Java: Surrogate Locker Thread (Concurrent GC)
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e44e jio_snprintf + 38917
    7   libjvm.dylib                            0x2bcc6230 JVM_IsPrimitiveClass + 3268
    8   libjvm.dylib                            0x2bcc6174 JVM_IsPrimitiveClass + 3080
    9   libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    10  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    11  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    12  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    13  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 14:  Java: Signal Dispatcher
    0   libSystem.B.dylib                       0x92c12b36 semaphore_wait_trap + 10
    1   libjvm.dylib                            0x2bcc6b16 JVM_IsPrimitiveClass + 5546
    2   libjvm.dylib                            0x2bcc64f4 JVM_IsPrimitiveClass + 3976
    3   libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    4   libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    5   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    6   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    7   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 15:  Java: C1 CompilerThread0
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e44e jio_snprintf + 38917
    7   libjvm.dylib                            0x2bcce3ca JVM_Write + 426
    8   libjvm.dylib                            0x2bcc7cec JVM_IsPrimitiveClass + 10112
    9   libjvm.dylib                            0x2bcc7a96 JVM_IsPrimitiveClass + 9514
    10  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    11  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    12  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    13  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    14  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 16:  Java: Low Memory Detector
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e50b jio_snprintf + 39106
    7   libjvm.dylib                            0x2bcc89d4 JVM_IsPrimitiveClass + 13416
    8   libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    9   libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    10  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    11  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    12  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 17:  Java: VM Periodic Task Thread
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ee0a jio_snprintf + 41409
    3   libjvm.dylib                            0x2bd42f72 JVM_MonitorNotify + 1109
    4   libjvm.dylib                            0x2bccb3aa JVM_IsPrimitiveClass + 24126
    5   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    6   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    7   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 18:  Java: FelixDispatchQueue
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x35003e31 0 + 889208369
    12  ???                                     0x35003e31 0 + 889208369
    13  ???                                     0x3500430d 0 + 889209613
    14  ???                                     0x35001374 0 + 889197428
    15  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    16  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    17  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    18  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    19  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    20  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    21  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    22  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    23  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    24  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 19:  Java: FelixStartLevel
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 20:  Java: FelixPackageAdmin
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 21:  Java: Code Model Worker
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2beb256d JVM_RaiseSignal + 393445
    4   libjvm.dylib                            0x2bef2ea2 JVM_RaiseSignal + 657946
    5   ???                                     0x3500b9d9 0 + 889240025
    6   ???                                     0x35003e31 0 + 889208369
    7   ???                                     0x35003e31 0 + 889208369
    8   ???                                     0x3500430d 0 + 889209613
    9   ???                                     0x35004473 0 + 889209971
    10  ???                                     0x35003f97 0 + 889208727
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 22:  Java: Code Model Worker
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2beb256d JVM_RaiseSignal + 393445
    4   libjvm.dylib                            0x2bef2ea2 JVM_RaiseSignal + 657946
    5   ???                                     0x3500b9d9 0 + 889240025
    6   ???                                     0x35003e31 0 + 889208369
    7   ???                                     0x35003e31 0 + 889208369
    8   ???                                     0x3500430d 0 + 889209613
    9   ???                                     0x35004473 0 + 889209971
    10  ???                                     0x35003f97 0 + 889208727
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 23:
    0   libSystem.B.dylib                       0x92c40aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x92c6c9c5 nanosleep$UNIX2003 + 188
    2   com.adobe.flash.flbridge                0x25fa093b ScObjects::Thread::sleep(unsigned int) + 59
    3   com.adobe.flash.flbridge                0x25f9c799 ScObjects::BridgeTalkThread::run() + 185
    4   com.adobe.flash.flbridge                0x25fa0ca8 ScObjects::Thread::go(void*) + 168
    5   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    6   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 24:
    0   libSystem.B.dylib                       0x92c12b42 semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406f8 _pthread_cond_wait + 1089
    2   libSystem.B.dylib                       0x92c8905f pthread_cond_wait + 48
    3   ...ia.Flash Player.authplaylib          0x22cfe11f 0x228ae000 + 4522271
    4   ...ia.Flash Player.authplaylib          0x228c825f 0x228ae000 + 107103
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 25:
    0   libSystem.B.dylib                       0x92c12b42 semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406f8 _pthread_cond_wait + 1089
    2   libSystem.B.dylib                       0x92c8905f pthread_cond_wait + 48
    3   ...ia.Flash Player.authplaylib          0x22cfe11f 0x228ae000 + 4522271
    4   ...ia.Flash Player.authplaylib          0x228c825f 0x228ae000 + 107103
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 26:  com.apple.CFSocket.private
    0   libSystem.B.dylib                       0x92c31ac6 select$DARWIN_EXTSN + 10
    1   com.apple.CoreFoundation                0x90a6fc53 __CFSocketManager + 1091
    2   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    3   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 27:
    0   libSystem.B.dylib                       0x92c40aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x92c6c9c5 nanosleep$UNIX2003 + 188
    2   com.adobe.flash                         0x00f48bfb void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 101300
    3   com.adobe.flash                         0x00f45839 void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 88050
    4   com.adobe.flash                         0x00f48f68 void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 102177
    5   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    6   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 28:  Java: Thread-4
    0   libSystem.B.dylib                       0x92c1d11e stat$INODE64 + 10
    1   libjava.jnilib                          0x25a1872e Java_java_io_UnixFileSystem_getLastModifiedTime + 204
    2   ???                                     0x352842b4 0 + 891830964
    3   ???                                     0x35283120 0 + 891826464
    4   ???                                     0x3500430d 0 + 889209613
    5   ???                                     0x35001374 0 + 889197428
    6   libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    7   libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    8   libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    9   libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    10  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    11  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    12  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    13  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    14  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    15  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 29:
    0   libSystem.B.dylib                       0x92c12b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                       0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ia.Flash Player.authplaylib          0x22cfe0e7 0x228ae000 + 4522215
    4   ...ia.Flash Player.authplaylib          0x22a8e9de 0x228ae000 + 1968606
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 30:
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   com.apple.CoreFoundation                0x90a302df __CFRunLoopRun + 2079
    3   com.apple.CoreFoundation                0x90a2f3c4 CFRunLoopRunSpecific + 452
    4   com.apple.CoreFoundation                0x90a35304 CFRunLoopRun + 84
    5   com.apple.DesktopServices               0x99db6b3d TSystemNotificationTask::SystemNotificationTaskProc(void*) + 643
    6   ...ple.CoreServices.CarbonCore          0x90c7054a PrivateMPEntryPoint + 68
    7   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    8   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 31:
    0   libSystem.B.dylib                       0x92c12b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                       0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ia.Flash Player.authplaylib          0x22cfe0e7 0x228ae000 + 4522215
    4   ...ia.Flash Player.authplaylib          0x22a8e9de 0x228ae000 + 1968606
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 32:
    0   libSystem.B.dylib                       0x92c12b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                       0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ia.Flash Player.authplaylib          0x22cfe0e7 0x228ae000 + 4522215
    4   ...ia.Flash Player.authplaylib          0x22a8e9de 0x228ae000 + 1968606

  • How to reduce suttering in Air for iOS GPU mode?

    My game currently runs at 60FPS on iPad 2 and has no problem regarding rendering speed but I'm rather annoyed by constant stuttering which causes the game to stop for 0.1-0.5 sec  once in a while. The stuttering behavior is similar to when garbage collector is ran and I supposed it is casued by GPU memory swapping as my game uses lots of bitmapdata.
    Problem is that my game transits one scene to another scene seamlessly without stopping animations in the game screen by letting old game scene sliding out of the screen and new scene sliding in. So there's no time to preload/precache graphics assets used in the new scene. After transitting different scenes a few times, the game starts stuttering when trying to show new images.
    My game works fine without stuttering on old PCs but on iPad2 it is quite obvious. Could anyone tell me some tips to reduce stuttering when using Air for iOS? In the game, all vector graphics are pre-drawn to bitmapdata(so no vector graphics are shown) and the size of graphic assets each scene has is about 2048*1024 pixels. There are about 10 scenes. On top of that, there are common interface graphic assets which are used in all scenes and the size is about 30x 400*400 pixels.
    I know the game uses quite a lot of graphic resources. Making the game preload the assets before transitting to a new scene will eliminate stutter but I'd still like to see if I can keep the seamless scene transition on iOS.
    I'm currently using Air3.5 + Flash CS6.
    * I mean preloading/precaching by actually displaying( addChild and visible=true)  them on stage and make time for GPU to cache. All the actual graphic data are already loaded.

    Some things that might help:
    I've heard that textures are uploaded as square textures on iOS. I'm not certain that really happens, but if it does then having two 1024x1024 textures would be better than one 2048x1024, because that would end up actually taking 2048x2048.
    Bitmaps are sent to the GPU when they first hit the stage, and it takes a significant amount of time for them to get there. If you are timeline animating a transition to the next scene, stagger the graphics that are going to be appearing next. That is, before you start to move on to the next area have the biggest bitmap of the next are already touching the edge of the stage. It can be invisible, or underneath another graphic, it will still get uploaded. But if you tween in all of the graphics exactly when they are needed, they will take a while to upload.
    Dispose of the bitmaps that are no longer in the scene. I think your stuttering is because you're going into a new area that has a lot of new graphics, and the GPU still has the bitmaps from the current scene and the one before that, and so has to spend time freeing up the memory before taking the new bitmaps. If you had already disposed of them the GPU might not need to clear memory for you.
    There is System.gc(). That will force the system to garbage collect, which you could do at moments that there isn't anything animating.

  • Uploading AIR for IOS thru Application Loader I get the following error - The package does not contain an Info.plist.

    I'm publishing an .fla in AIR for IOS.
    I'm in CC 2014 so first I need to know which AIR should I publish in?
    newest is AIR 14.0.0.178 for IOS
    IOS deployment type is App Store
    publishes with no error.
    I see the following files included .swf and app.xml
    I convert the .ipa to a zip file
    Upload that thru the Application Loader I get the following error
    The package does not contain an Info.plist.
    Where is the infoplist for this and do I convert the .ipa and the info to a zip file?
    I converted the .ipa to a .zip and the intoplist file is NOT THERE  how do I generate this?
    Any help here?

    Ok this is becoming very very frustrating as I have been at this for hours now. So the only way to explain this is to write what I did step by step as I have to be doing something wrong, just to recap:
    I was publishing from Flash CC 2014 using AIR 14.0 and getting Digital Certificate is not valid message.
    Was instructed to download new AIR 17 , I did this installed into Flash and used to publish.
    I used my previous p12, app ID and distribution certificates all generated properly.
    The file worked ONCE but I got an app ID error ( I understood I used the wrong app ID)
    I changed it to the right app ID and the very next time and after 10 attempts I got the same error  Digital Certificate is not valid
    SO I then downloaded AIR 16.0
    RE DID ALL MY CERTIFICATES AND P12'S
    went to publish and I STILL GET THE SAME MESSAGE   Digital Certificate is not valid

  • How to make an air for ios enterprise distribution Flash CS5.5?

    Hi, There seems to be only:
    Quick publishing for device testing
    Quick publishing for device debugging
    Deployment - Ad hoc
    Deploymnet - Apple App Store
    How does one do Deployment for in-house Enterprise Apps from Flash CS5.5 with AIR for iOS?
    Thanks!

    maweibezahn,
    The plist in step 2 is created so you can download the app onto the device.  This file stands alone, and does NOT need to be included in the app package, but it does need to reside in the same spot on the web server.  Below is an example plist file for an app.  You then access the following link from mobile safari to install:
    <a href="itms-services://?action=download-manifest&url=http://www.myserver.com/myAppPlist.plist">Tap Here to Install myApp On Your iPhone</a>
    ----------myAppPlist.plist------------------------------
    <?xml version="1.0" encoding="UTF-8"?>
    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
    <dict>
              <key>items</key>
              <array>
                                  <dict>
                                            <key>assets</key>
                                            <array>
                                                      <dict>
                                                                <key>kind</key>
                                                                <string>software-package</string>
                                                                <key>url</key>
                                                                <string>http://www.myserver.com/myApp.ipa</string>
                                                      </dict>
                                            </array>
                                            <key>metadata</key>
                                                      <dict>
                                                                <key>bundle-identifier</key>
                                                                <string>com.myServer.myApp</string>
                                                                <key>bundle-version</key>
                                                                <string>1.0.0</string>
                                                                <key>kind</key>
                                                                <string>software</string>
                                                                <key>title</key>
                                                                <string>My App Name</string>
                                                      </dict>
                                  </dict>
              </array>
    </dict>
    </plist>

  • How to embed and launch ipa file from another ipa package created using Air for iOS

    Hi Guys,
    Anybody out there knowing how to embed and launch ipa file from another ipa package created using Air for iOS ?
    I am having 1 ipa file created using Xcode, Now i need to include that file in my ipa Package which is created using Flash CS 5.5 and Air for iOS. Also i need to know how to open my 1st ipa file from AS3 ?
    Thanks,

    Hi Sir,
    Thanks for your reply.
    But in that case user need to download 2 applications right. I need user to download my parent application created using Flash and that package contain one more ipa created using Xcode, so from my parent app only user should able to open my 2nd app. Is there any way to do that?
    Ps:  I am not talking about in-app but 2 individual apps inside one package.

  • AIR for iOS app works perfectly in emulator, not at all on an actual iPad

    I'm new to mobile development, so I'm hoping I am doing some simple wrong, like a wrong checked box or something.
    I have an app that I have written for iPad. It's fully functioning when I run it through the emulator (I have to change it to Flash 10.1 and use Device Emulator because nothing else will accept touch events) but doesn't really work on the iPad. Some of the features work, and some don't. It's like it's just not quite compiling all the code, and I'm very confused.
    My publish settings:
    Player: AIR for iOS
    Script: Actionscript 3.0
    Included .swf, .xml, and all relevant .as class files
    Published using quick publish for device testing
    Are there some AS 3.0 features that won't work in iOS? If so it would be really great to have a list of those somewhere.
    What am I doing wrong? Why won't my app work on an actual device if it tests perfectly in the emulator?

    My original question has not been answered, but I am running across the same problem in a different way.
    I have added to my code, continuing to build the app, (hoping the problem can be solved eventually), and once again, the app works perfectly in Device Central but not on the iPad.
    I have buttons to select different levels of the puzzle. Each time you press a button, the level automatically updates itself on the board. So if you are playing the shape level, the shape of the puzzle piece is on the board. If you are playing the name level, the name of the puzzle piece is on the board. Etc.
    This works perfectly on my computer. However - again - when I transfer it to an iPad, choosing the "shape" level will cause the names to pop up.
    I have double and triple checked the variable names to make sure they match up and are correctly spelled and capitalized. It just doesn't function in iOS.
    Here is the code to switch levels and automatically generate a new random puzzle piece:
    function changeLevel (e:TouchEvent): void {
        trackUSAPiece = ["pieceAL", "pieceAK", "pieceAZ", "pieceAR", "pieceCA", "pieceCO", "pieceCT", "pieceDE", "pieceFL", "pieceGA", "pieceHI", "pieceID", "pieceIL", "pieceIN", "pieceIA", "pieceKS", "pieceKY", "pieceLA", "pieceME", "pieceMD", "pieceMA", "pieceMI", "pieceMN", "pieceMS", "pieceMO", "pieceMT", "pieceNE", "pieceNV", "pieceNH", "pieceNJ", "pieceNM", "pieceNY", "pieceNC", "pieceND", "pieceOH", "pieceOK", "pieceOR", "piecePA", "pieceRI", "pieceSC", "pieceSD", "pieceTN", "pieceTX", "pieceUT", "pieceVT", "pieceVA", "pieceWA", "pieceWV", "pieceWI", "pieceWY"]
        if (e.target == nameLevel) {
            PuzzleGlobals.currentLevel = "Name";
            nameLevel.gotoAndStop("Active");
            abbrevLevel.gotoAndStop("Inactive");
            shapeLevel.gotoAndStop("Inactive");
            for (var j=0; j<(PuzzleGlobals.TOTAL_NUMBER_USA); j++) {
                this[trackUSAPiece[j]].gotoAndStop("wholeName");
        else if (e.target == abbrevLevel) {
            PuzzleGlobals.currentLevel = "Abbrev";
            abbrevLevel.gotoAndStop("Active");
            nameLevel.gotoAndStop("Inactive");
            shapeLevel.gotoAndStop("Inactive");
            for (var k=0; k<(PuzzleGlobals.TOTAL_NUMBER_USA); k++) {
                this[trackUSAPiece[k]].gotoAndStop("abbrev");
        else if (e.target == shapeLevel) {
            PuzzleGlobals.currentLevel = "Shape";
            shapeLevel.gotoAndStop("Active");
            nameLevel.gotoAndStop("Inactive");
            abbrevLevel.gotoAndStop("Inactive");
            for (var l=0; l<(PuzzleGlobals.TOTAL_NUMBER_USA); l++) {
                this[trackUSAPiece[l]].gotoAndStop("shape");
    function addNewPiece (e:TouchEvent): void {
        ri = Math.floor(Math.random()*(1+PuzzleGlobals.TOTAL_NUMBER_USA));
        if (PuzzleGlobals.statesOnBoardUSA == PuzzleGlobals.TOTAL_NUMBER_USA) {
            //play BOOP sound indicating no new pieces left
        else {
            if (usaPiece[ri] != null) {
                bmc.addChild(this[usaPiece[ri]]);
                if (PuzzleGlobals.currentLevel == "Shape") {
                    this[usaPiece[ri]].height = this[usaPuzzle[ri]].height;
                    this[usaPiece[ri]].width = this[usaPuzzle[ri]].width;
                this[usaPiece[ri]].x = e.stageX;
                this[usaPiece[ri]].y = e.stageY;
                usaPiece[ri] = null;
                PuzzleGlobals.statesOnBoardUSA++;
            else {
                addNewPiece(e);
    Here is the code that creates the piece:
            public function GeoPiece(): void {
                if (PuzzleGlobals.currentLevel == "Name") {
                    this.gotoAndStop("wholeName");
                else if (PuzzleGlobals.currentLevel == "Abbrev") {
                    this.gotoAndStop("abbrev");
                else if (PuzzleGlobals.currentLevel == "Shape") {
                    this.gotoAndStop("shape");
                this.addEventListener(TouchEvent.TOUCH_BEGIN, geoPieceBegin);
    Is it possible I have a bad compiler or something? Do I need to reinstall the entire program? I just can't figure out why it would work in one operating system and not in another.
    Thanks
    Amber

  • Unicode characters appear as      (boxes) in AIR for IOS

    I am developing an application for iPhone and it has an input Text box. (Placed on stage from flash CS6). In the Desktop emulator everything works fine. But, on the actual phone, everything I type appears as       . But surprisingly, when I am inputting the text, (i.e. the textbox is in edit mode) the characters are displayed correctly. But as soon as I leave the box it appears as       . Is there someway I can display the text the same way it is displayed during the edit mode?
    I am trying to input Devanagari देवनागरी characters.
    P.S. I did some research on this and found that, if I specify the  font for the textbox = "DevanagariSangamMN" then there is some improvement.
    I say improvement becasue althought the boxes       are replaced by actual characters , they aren't correctly formated.
    For e.g. during edit mode the text appears as this: कार्यकर्ता
    But as soon as I leave the textbox it appears as this: कार्यकर्ता (I typed this here by adding special unicode characters ZWNJ so that characters won't join)
    Anyway, I don't like the idea of having to specify font names? What If some user would like to input chinese, how would I know what chinese font to use?
    Isn't there some way to let IOS handle things, (just like how it handles things when I am inputing text).
    Thanks.

    Thanks to everyone who replied.
    The conclusiver answer is that there are only 2 ways to display H264 video in AIR for IOS
    (more info here http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetStream.htm l#play%28%29)
    1. Progressive download
    2. HLS format (slight caveat, in my tests at least, OSMF 1.6.1 does'nt handle this, but if you use the NetStream directly with StageVideo enabled it works)
    Updated Matrix is :
    FMS 4.5 H.264 Streaming test matrix
    RTMP
    HDS
    HLS
    HTTP Progressive Download
    AIR for Android
    Yes
    Yes
    No
    Yes
    AIR on Windows (Desktop)
    Yes
    Yes
    No
    Yes
    AIR on IOS
    No
    No
    Yes
    Yes
    Safari Browser on IOS
    No
    No
    Yes
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  • AIR for iOS, Getting HTML5 Video to Autoplay in a StageWebView?

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    I can't wait for AIR3.0 so we can just use StageVideo.. But for now I'm using AIR2.7 via Flash CS5.5 publishing for an iPad2 via AIR for iOS.
    Thanks for any tips!

    This was a pretty old post. In the advent of StageVideo it doesn't really matter anymore. StageVideo is GPU and you can autoplay all you like.
    BTW there was an old project I'm unsure if it still exists but it was called StageWebViewBridge (SWVB) that reconnected AS3 and JS. You could call methods in JavaScript right from ActionScript the same way fscommand/externalInterface works. So you could force the video to start playing using that.

  • Loading SWF's in AIR for iOS

    Hi,
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    Now i can't get loading of a swf file actually working.  The only thing i see is the background of the child being displayed, but then the program freezes and no actionscript code of the child gets exectuted.
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    var url:URLRequest = new URLRequest("child.swf");
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    When i publish the master swf file i include the children swf files in the package.
    Is it actually possible to use multiple swf's in your iOS projects?
    And what are the limitations for this?
    Thanks.
    greeting,
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    You can control your external swf from your main.swf in the following method:
    loadswf(clips[0]);
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        passedString=tmp;
        ldr= new Loader();
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        function progressListener (e:ProgressEvent):void{
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                        gotoAndStop("help");
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                break;

  • Does Adobe AIR for iOS support APNs?

    Does Adobe AIR for iOS support the Apple Push Notification Service (APNs)?
    for more information on APNs see:
    http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/Remote NotificationsPG/ApplePushService/ApplePushService.html

    It is exactly the same.
    Do I need to add the mobileprovision in any step of the resigning process?
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    This seems to be the plist file generated from adt.
    Do I need to integrate my entitlement with the original one?
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    <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
    <plist version="1.0">
        <dict>
            <key>CFBundleAllowMixedLocalizations</key>
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            <key>CFBundleVersion</key>
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            <key>CFBundleShortVersionString</key>
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            <key>CFBundleIdentifier</key>
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            <string>iBatteryExample</string>
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            <key>DTPlatformVersion</key>
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            <key>DTXcode</key>
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            <key>LSRequiresIPhoneOS</key>
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            <key>MinimumOSVersion</key>
            <string>4.0</string>
            <key>NSMainNibFile</key>
            <string>MainWindow</string>
            <key>NSMainNibFile~ipad</key>
            <string>MainWindow-iPad</string>
            <key>CFBundleResourceSpecification</key>
            <string>ResourceRules.plist</string>
            <key>UIStatusBarHidden</key>
            <false/>
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            <string>auto</string>
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            <string>high</string>
            <key>DebugMode</key>
            <false/>
            <key>CTSoftKeyboardBehavior</key>
            <string>none</string>
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            <string>http://ns.adobe.com/air/application/3.0</string>
            <key>CTAutoOrients</key>
            <true/>
            <key>CTInitialWindowTitle</key>
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            <key>CTInitialWindowContent</key>
            <string>xxxxx.app/xxxxxxxx.swf</string>
            <key>CTMaxSWFMajorVersion</key>
            <string>13</string>
            <key>CFBundleSupportedPlatforms</key>
            <array>
                <string>iPhoneOS</string>
            </array>
            <key>UIDeviceFamily</key>
            <array>
                <string>1</string>
                <string>2</string>
            </array>
            <key>aps-environment</key>
            <string>development</string>
            <key>com.apple.developer.aps-environment</key>
            <string>development</string>
            <key>get-task-allow</key>
            <true/>
            <key>UIRequiredDeviceCapabilities</key>
            <array>
                <string>armv7</string>
                <string>opengles-2</string>
            </array>
            <key>UISupportedInterfaceOrientations</key>
            <array>
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    </plist>
    as you can see it already contains the aps-environment value because I've added it in my appdescriptor file.
    Any idea?
    Thanks

  • Doki, one of the biggest Adobe Air for iOS projects, released yesterday

    I am proud to present one of the biggest Adobe Air for iOS projects, that was released yesterday. Amazingly, the project completed in less that a year. Doki is a unique modern method of learning the basics of a foreign foreign language without the use of grammar and writing.  Through colourful animated scenarios and characters, Doki brings to life a number of languages through real life situations, humour and interactive exercises. Exclusively designed for the iPad 2, New iPad, and iPhone 4S, Doki teaches five different languages: English, French, German, Iberian Spanish and Latin American Spanish. Each language has two levels: Doki and Doki Further.  Both levels have been designed to teach the basics of these languages so that you can communicate with confidence.  In Doki, a beginner’s level, the learner navigates through 14 chapters or ‘places’ in Doki City, listens and repeats the phrases and then solves simple interactive exercises.  Each chapter is divided into lessons (a total of 51) that present key words and phrases in English and the other languages Doki covers. Doki Further, a more advanced beginner’s level, consists of 9 chapters with 28 lessons that take place in Doki City.
    The development of Doki is based entirely on Adobe Air . The result is spectacular. With a development team that consisted of 5 programmers, 2 designers, 3 language specialists, one assistant programmer, plus a team of 4 testers, the gigantic project of 14 apps was completed in less than a year, resulting in very low development costs!
    Please visit http://www.dokispeak.com for further details.

    Pretty cool.

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