AIR for iOS: Icons & Launch Image question

Launch Image:
AIR has been so changed since I used it last time, I can't really figure out anything, documentation is somewhat confusing to me. Could you anyone of you please answer my question? To some, it could be pretty simple.
My app is exclusively for iPads, works only in Lanscape mode, so I've included 2 launch images, which name: Default.png & [email protected] (I named them after reading this: http://help.adobe.com/en_US/air/build/WS901d38e593cd1bac1e63e3d129907d2886-8000.html)
When I copied final .ipa file to my iPad 2, well, its launch image appeared in Portrait mode! So, I'm totally confused as how many launch images I need to provide and what should be their name? I use Flash Professional CC to publish, I've included all the launch images in Publishing settings, so is there any order I need to follow or order in Included Files just does not metter? Please keep it in consideration that this app is only for iPads (specified in Publishing dialouge box) and works only in Landscape mode (both, left and right).
Icons:
I followed the above mentioned webpage and provided Flash Professional CC these icons: 29x29, 48x48, 50x50, 58x58, 72x72, 100x100, 144x144 & 1024x1024. I know 50x50 icon is created by AIR from 48x48, yet I provided it and 512x512 icon is only for development purpose, we need to manually provide it while uploading it to App Store, so I did not provide it.
When I copied final .IPA to iTunes, iTunes does not show App Icon as it used to show for development-ipa. So, I just want to confirm is it normal or I missed something?
Lastly, I copied final .IPA to my iPad 2, when I started it, I noticed that first it show the 'launch image' in Portrait mode (as mentioned above) and after may be 1-2 seconds, the launch image gone and it showed blank (black) screen untill my app started. The blank black screen showed up for 3-4 seconds. Is it normal?
Thanks.

Hey Yusuf,
"Default.png" is a portrait mode image for iPhone, iPhone 3 and iPhone 3GS.
For iPad 1, 2 & Mini you will need a 1024x768 image called "Default-Landscape.png".
For iPad 3 and 4 you will need a 2048x1536 "[email protected]".
So all you have to do is include these launch images in the publish settings and that's it, there is no special order and you do not require any other "Default" images other than those two. This should also resolve your blank screen problem.
It's normal for release builds not to show their App icon in iTunes, you'll notice that when you right click and press "Get Info" on an app you should be able to see the icon.
Hope that helps,
O.

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    7   libjvm.dylib                            0x2bc26065 jio_vsnprintf + 405
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    9   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
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    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ee0a jio_snprintf + 41409
    3   libjvm.dylib                            0x2bc2c9ca jio_vsnprintf + 27386
    4   libjvm.dylib                            0x2bc0eb58 jio_snprintf + 40719
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e50b jio_snprintf + 39106
    7   libjvm.dylib                            0x2bca6eb6 JVM_Lseek + 200687
    8   libjvm.dylib                            0x2bca6b5f JVM_Lseek + 199832
    9   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    10  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    11  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 11:  Java: Reference Handler
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x35001374 0 + 889197428
    12  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    13  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    14  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    15  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    16  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    17  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    18  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    19  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    20  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    21  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 12:  Java: Finalizer
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35169880 0 + 890673280
    10  ???                                     0x35001374 0 + 889197428
    11  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    12  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    13  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    14  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    15  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    16  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    17  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    18  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    19  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    20  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 13:  Java: Surrogate Locker Thread (Concurrent GC)
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e44e jio_snprintf + 38917
    7   libjvm.dylib                            0x2bcc6230 JVM_IsPrimitiveClass + 3268
    8   libjvm.dylib                            0x2bcc6174 JVM_IsPrimitiveClass + 3080
    9   libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    10  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    11  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    12  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    13  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 14:  Java: Signal Dispatcher
    0   libSystem.B.dylib                       0x92c12b36 semaphore_wait_trap + 10
    1   libjvm.dylib                            0x2bcc6b16 JVM_IsPrimitiveClass + 5546
    2   libjvm.dylib                            0x2bcc64f4 JVM_IsPrimitiveClass + 3976
    3   libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    4   libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    5   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    6   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    7   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 15:  Java: C1 CompilerThread0
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e44e jio_snprintf + 38917
    7   libjvm.dylib                            0x2bcce3ca JVM_Write + 426
    8   libjvm.dylib                            0x2bcc7cec JVM_IsPrimitiveClass + 10112
    9   libjvm.dylib                            0x2bcc7a96 JVM_IsPrimitiveClass + 9514
    10  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    11  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    12  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    13  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    14  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 16:  Java: Low Memory Detector
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bc0eb3c jio_snprintf + 40691
    5   libjvm.dylib                            0x2bc0e681 jio_snprintf + 39480
    6   libjvm.dylib                            0x2bc0e50b jio_snprintf + 39106
    7   libjvm.dylib                            0x2bcc89d4 JVM_IsPrimitiveClass + 13416
    8   libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    9   libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    10  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    11  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    12  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 17:  Java: VM Periodic Task Thread
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ee0a jio_snprintf + 41409
    3   libjvm.dylib                            0x2bd42f72 JVM_MonitorNotify + 1109
    4   libjvm.dylib                            0x2bccb3aa JVM_IsPrimitiveClass + 24126
    5   libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    6   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    7   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 18:  Java: FelixDispatchQueue
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x35003e31 0 + 889208369
    12  ???                                     0x35003e31 0 + 889208369
    13  ???                                     0x3500430d 0 + 889209613
    14  ???                                     0x35001374 0 + 889197428
    15  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    16  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    17  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    18  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    19  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    20  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    21  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    22  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    23  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    24  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 19:  Java: FelixStartLevel
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 20:  Java: FelixPackageAdmin
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2bc0ec76 jio_snprintf + 41005
    4   libjvm.dylib                            0x2bcb5a90 JVM_MonitorWait + 3799
    5   libjvm.dylib                            0x2bcb4f92 JVM_MonitorWait + 985
    6   libjvm.dylib                            0x2bcb4c84 JVM_MonitorWait + 203
    7   libjvmlinkage.dylib                     0x24bdee75 JVM_MonitorWait + 69
    8   ???                                     0x3500b9d9 0 + 889240025
    9   ???                                     0x35003e31 0 + 889208369
    10  ???                                     0x35003e31 0 + 889208369
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 21:  Java: Code Model Worker
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2beb256d JVM_RaiseSignal + 393445
    4   libjvm.dylib                            0x2bef2ea2 JVM_RaiseSignal + 657946
    5   ???                                     0x3500b9d9 0 + 889240025
    6   ???                                     0x35003e31 0 + 889208369
    7   ???                                     0x35003e31 0 + 889208369
    8   ???                                     0x3500430d 0 + 889209613
    9   ???                                     0x35004473 0 + 889209971
    10  ???                                     0x35003f97 0 + 889208727
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 22:  Java: Code Model Worker
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   libjvm.dylib                            0x2bc0ed3a jio_snprintf + 41201
    3   libjvm.dylib                            0x2beb256d JVM_RaiseSignal + 393445
    4   libjvm.dylib                            0x2bef2ea2 JVM_RaiseSignal + 657946
    5   ???                                     0x3500b9d9 0 + 889240025
    6   ???                                     0x35003e31 0 + 889208369
    7   ???                                     0x35003e31 0 + 889208369
    8   ???                                     0x3500430d 0 + 889209613
    9   ???                                     0x35004473 0 + 889209971
    10  ???                                     0x35003f97 0 + 889208727
    11  ???                                     0x3500430d 0 + 889209613
    12  ???                                     0x35001374 0 + 889197428
    13  libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    14  libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    15  libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    16  libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    17  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    18  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    19  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    20  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    21  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    22  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 23:
    0   libSystem.B.dylib                       0x92c40aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x92c6c9c5 nanosleep$UNIX2003 + 188
    2   com.adobe.flash.flbridge                0x25fa093b ScObjects::Thread::sleep(unsigned int) + 59
    3   com.adobe.flash.flbridge                0x25f9c799 ScObjects::BridgeTalkThread::run() + 185
    4   com.adobe.flash.flbridge                0x25fa0ca8 ScObjects::Thread::go(void*) + 168
    5   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    6   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 24:
    0   libSystem.B.dylib                       0x92c12b42 semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406f8 _pthread_cond_wait + 1089
    2   libSystem.B.dylib                       0x92c8905f pthread_cond_wait + 48
    3   ...ia.Flash Player.authplaylib          0x22cfe11f 0x228ae000 + 4522271
    4   ...ia.Flash Player.authplaylib          0x228c825f 0x228ae000 + 107103
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 25:
    0   libSystem.B.dylib                       0x92c12b42 semaphore_wait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406f8 _pthread_cond_wait + 1089
    2   libSystem.B.dylib                       0x92c8905f pthread_cond_wait + 48
    3   ...ia.Flash Player.authplaylib          0x22cfe11f 0x228ae000 + 4522271
    4   ...ia.Flash Player.authplaylib          0x228c825f 0x228ae000 + 107103
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 26:  com.apple.CFSocket.private
    0   libSystem.B.dylib                       0x92c31ac6 select$DARWIN_EXTSN + 10
    1   com.apple.CoreFoundation                0x90a6fc53 __CFSocketManager + 1091
    2   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    3   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 27:
    0   libSystem.B.dylib                       0x92c40aa2 __semwait_signal + 10
    1   libSystem.B.dylib                       0x92c6c9c5 nanosleep$UNIX2003 + 188
    2   com.adobe.flash                         0x00f48bfb void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 101300
    3   com.adobe.flash                         0x00f45839 void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 88050
    4   com.adobe.flash                         0x00f48f68 void std::sort<__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)>(__gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, __gnu_cxx::__normal_iterator<ColorCube**, std::vector<ColorCube*, std::allocator<ColorCube*> > >, bool (*)(ColorCube*, ColorCube*)) + 102177
    5   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    6   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 28:  Java: Thread-4
    0   libSystem.B.dylib                       0x92c1d11e stat$INODE64 + 10
    1   libjava.jnilib                          0x25a1872e Java_java_io_UnixFileSystem_getLastModifiedTime + 204
    2   ???                                     0x352842b4 0 + 891830964
    3   ???                                     0x35283120 0 + 891826464
    4   ???                                     0x3500430d 0 + 889209613
    5   ???                                     0x35001374 0 + 889197428
    6   libjvm.dylib                            0x2bca81ef JVM_Lseek + 205608
    7   libjvm.dylib                            0x2bca7f63 JVM_Lseek + 204956
    8   libjvm.dylib                            0x2bcb4935 JVM_StartThread + 3022
    9   libjvm.dylib                            0x2bcb47c5 JVM_StartThread + 2654
    10  libjvm.dylib                            0x2bcb4743 JVM_StartThread + 2524
    11  libjvm.dylib                            0x2bcb459d JVM_StartThread + 2102
    12  libjvm.dylib                            0x2bcb43db JVM_StartThread + 1652
    13  libjvm.dylib                            0x2bc0e5e0 jio_snprintf + 39319
    14  libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    15  libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 29:
    0   libSystem.B.dylib                       0x92c12b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                       0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ia.Flash Player.authplaylib          0x22cfe0e7 0x228ae000 + 4522215
    4   ...ia.Flash Player.authplaylib          0x22a8e9de 0x228ae000 + 1968606
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 30:
    0   libSystem.B.dylib                       0x92c12afa mach_msg_trap + 10
    1   libSystem.B.dylib                       0x92c13267 mach_msg + 68
    2   com.apple.CoreFoundation                0x90a302df __CFRunLoopRun + 2079
    3   com.apple.CoreFoundation                0x90a2f3c4 CFRunLoopRunSpecific + 452
    4   com.apple.CoreFoundation                0x90a35304 CFRunLoopRun + 84
    5   com.apple.DesktopServices               0x99db6b3d TSystemNotificationTask::SystemNotificationTaskProc(void*) + 643
    6   ...ple.CoreServices.CarbonCore          0x90c7054a PrivateMPEntryPoint + 68
    7   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    8   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 31:
    0   libSystem.B.dylib                       0x92c12b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                       0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ia.Flash Player.authplaylib          0x22cfe0e7 0x228ae000 + 4522215
    4   ...ia.Flash Player.authplaylib          0x22a8e9de 0x228ae000 + 1968606
    5   ...ia.Flash Player.authplaylib          0x22cfe20c 0x228ae000 + 4522508
    6   ...ia.Flash Player.authplaylib          0x22cfe250 0x228ae000 + 4522576
    7   ...ia.Flash Player.authplaylib          0x22cfe376 0x228ae000 + 4522870
    8   libSystem.B.dylib                       0x92c40259 _pthread_start + 345
    9   libSystem.B.dylib                       0x92c400de thread_start + 34
    Thread 32:
    0   libSystem.B.dylib                       0x92c12b5a semaphore_timedwait_signal_trap + 10
    1   libSystem.B.dylib                       0x92c406e1 _pthread_cond_wait + 1066
    2   libSystem.B.dylib                       0x92c6f5a8 pthread_cond_timedwait_relative_np + 47
    3   ...ia.Flash Player.authplaylib          0x22cfe0e7 0x228ae000 + 4522215
    4   ...ia.Flash Player.authplaylib          0x22a8e9de 0x228ae000 + 1968606

  • Adobe Air Initiates the wrong launch Image on iPhone 6 - Possible App Rejection by Apple Review Team for all developers

    I've opened a bug for this issue as well. I want to ask if anyone experiencing the same issue and has found a workaround.  Basically Air Runtime is picking up the wrong launch image when launching on iPhone 6. It defaults to [email protected] instead of the [email protected] iOS 8 picks the correct image but Air Runtime does not. Here is the link for the bug. If this is confirmed, this could result in rejection for all the app developers who optimized their apps for iPhone 6 . It is hard to catch this bug in release mode since the Air Runtime loads pretty fast and it occurs when you device is slow or doing something in the background. You can see it easily on iOS simulator or debug mode. We tried everything for a workaround but we failed.
    Bug#3831747 - Adobe Air Initiates the wrong launch Image on iPhone 6 - Possible App Rejection by Apple Review Team for a…

    Apple recommends the storyboard/xib option but you can still use launch images as assets in your root. When you open a new project in xcode you can look at Contents.json and see the naming conventions they use for iOS8. We grabbed the new naming convention from here. Also setting up in the application xml the UILaunchImages key works too. Please see the below example. It would be a better solution if Adobe Air refers to xml/info.plist values that the developer sets instead of hard-coded naming conventions.
    <key>UILaunchImages</key>
      <array>
          <dict>
              <key>UILaunchImageMinimumOSVersion</key>
              <string>8.0</string>
              <key>UILaunchImageName</key>
              <string>Default-667h</string>
              <key>UILaunchImageOrientation</key>
              <string>Portrait</string>
              <key>UILaunchImageSize</key>
              <string>{375, 667}</string>
          </dict>

  • How to embed and launch ipa file from another ipa package created using Air for iOS

    Hi Guys,
    Anybody out there knowing how to embed and launch ipa file from another ipa package created using Air for iOS ?
    I am having 1 ipa file created using Xcode, Now i need to include that file in my ipa Package which is created using Flash CS 5.5 and Air for iOS. Also i need to know how to open my 1st ipa file from AS3 ?
    Thanks,

    Hi Sir,
    Thanks for your reply.
    But in that case user need to download 2 applications right. I need user to download my parent application created using Flash and that package contain one more ipa created using Xcode, so from my parent app only user should able to open my 2nd app. Is there any way to do that?
    Ps:  I am not talking about in-app but 2 individual apps inside one package.

  • AIR for iOS Data Protection question again

    We are looking into Protecting Data Using On-Disk Encryption for our AIR for iOS iPad apps. An article on the adobe site (Protecting content on an iOS device with DPS | Adobe Developer Connection) mentioned this can be achieved by generating Data Protection enabled AppID/provisioning profile to pacakage in the app.
    After we packaged and published the app using the appropriately configured provisioning profile (Complete protection), we run an analysis on the iPad files.  It's reporting that the files are using an encryption class, but the wrong one.
    We run into two kinds of scenarios -
    1. For App ID that "complete" data protection service is specified, the class utilized should be NSFileProtectionComplete. Instead, the class being utilized in the files is NSFileProtectionCompleteUntilUserAuthentication
    2. for App ID without any data protection service selected, the files saved in the app documentDirectory is utilizing "NSFileProtectionCompleteUntilUserAuthentication".
    We cannot find why is it using the wrong class when specified with another class, and why are other apps utilizing the class when they weren't designed to any data protection?  Could something in Adobe AIR be overriding it or setting a default to use "NSFileProtectionCompleteUnitlUserAuthentication"?
    Any feedback is greatly appreciated. We cannot find much information on this issue but data encryption has become more and more critical now. Thank you very much.

    This is the Power View forum.
    Try asking here: 
    http://answers.microsoft.com/en-us/office/forum/office_mobile-excel-os_device_ipad?sort=lastreplydate&dir=desc&tab=Threads&status=&mod=&modAge=&advFil=&postedAfter=&postedBefore=&threadType=All&tm=1406945625798
    Thanks!
    Ed Price, Azure & Power BI Customer Program Manager (Blog,
    Small Basic,
    Wiki Ninjas,
    Wiki)
    Answer an interesting question?
    Create a wiki article about it!

  • AIR Debug Launcher Closes on Button Click in AIR for iOS test fla

    Hi,
    I'm working with a Flash CS5.5 AIR for iOS fla using AIR 3.0. Test Movie ---> AIR Debug Launcher (Desktop) worked as expected for a couple of weeks then suddenly began to malfunction. The debug launcher fires up correctly but anytime a button is clicked in the test movie, it closes (but does not shut down completely). I don't know if I've selected something by accident but I can't get it to stop. No problems testing in Flash Professional using an ordinary AS3 fla. Any ideas?
    Thanks!

    Relaxatraja, thanks for trying to help me with this. I've tried testing for Android and for iOS... here's an example of a mobile code snippet that doesn't work in the AIR debug launcher for a contact_mc button I've made.
    Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
    contact_mc.addEventListener(TouchEvent.TOUCH_BEGIN, fl_TouchBeginHandler);
    contact_mc.addEventListener(TouchEvent.TOUCH_END, fl_TouchEndHandler);
    var fl_DragBounds:Rectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
    function fl_TouchBeginHandler(event:TouchEvent):void
    event.target.startTouchDrag(event.touchPointID, false, fl_DragBounds);
    function fl_TouchEndHandler(event:TouchEvent):void
    event.target.stopTouchDrag(event.touchPointID);
    Am I missing something? Do I need to import classes? Can I only test Multitouch and gestures on an actual device?
    Thanks

  • How to record a time-limited video with Adobe AIR for iOS

    I am trying to record a time-limited video with Adobe AIR for iOS.
    For example, I want to implement the following function. Start a one-minute timer before launching CameraUI to record video. When the timeout event happens after one minute, stop recording video, close the CameraUI view and obtain the video data so far.
      I have several questions related to that.
      1. How to stop recording video from outside the CameraUI view(in this case, from the timeout event handler) and then close the CemeraUI view? As far as I know, to close the CameraUI view, the only way is to press the [Use Video] button or the [Cancel] button from inside the CameraUI view. Is it possible to close it from outside?
      2. Even if the first problem mentioned above is solved, then how can I get the video data so far(in this case, the video data before the timeout). I know that normally we can get a MediaPromise object from MediaEvent parameter of the  complete handler, and read the video data from the MediaPromise object. But obviously in this case, we can not access the MediaPromise object just because the complete handler itself will not be executed since the [Use Video] button is not pressed.
      3. Is it possible to add a stopwatch to show possible remaining recording time when CameraUI view is open? It seems that the CameraUI automatically uses the full screen of iOS device(in my case, iPad) and there is no extra space to show the stopwatch.
      Are there any solutions or workarounds about the three problem above? I really appreciate it if anyone has any idea about this. Thanks in advance.

    You'd have more control by using the Camera object, showing the camera on a video object inside a Sprite, and capturing that. Then you could put whatever graphics alongside it on the stage.. I've used FlashyWrappers in a test to capture the video to the library.  It took some work, but the test worked well...
    Flash/AIR record videos of your apps and games: Rainbow Creatures

  • How to reduce suttering in Air for iOS GPU mode?

    My game currently runs at 60FPS on iPad 2 and has no problem regarding rendering speed but I'm rather annoyed by constant stuttering which causes the game to stop for 0.1-0.5 sec  once in a while. The stuttering behavior is similar to when garbage collector is ran and I supposed it is casued by GPU memory swapping as my game uses lots of bitmapdata.
    Problem is that my game transits one scene to another scene seamlessly without stopping animations in the game screen by letting old game scene sliding out of the screen and new scene sliding in. So there's no time to preload/precache graphics assets used in the new scene. After transitting different scenes a few times, the game starts stuttering when trying to show new images.
    My game works fine without stuttering on old PCs but on iPad2 it is quite obvious. Could anyone tell me some tips to reduce stuttering when using Air for iOS? In the game, all vector graphics are pre-drawn to bitmapdata(so no vector graphics are shown) and the size of graphic assets each scene has is about 2048*1024 pixels. There are about 10 scenes. On top of that, there are common interface graphic assets which are used in all scenes and the size is about 30x 400*400 pixels.
    I know the game uses quite a lot of graphic resources. Making the game preload the assets before transitting to a new scene will eliminate stutter but I'd still like to see if I can keep the seamless scene transition on iOS.
    I'm currently using Air3.5 + Flash CS6.
    * I mean preloading/precaching by actually displaying( addChild and visible=true)  them on stage and make time for GPU to cache. All the actual graphic data are already loaded.

    Some things that might help:
    I've heard that textures are uploaded as square textures on iOS. I'm not certain that really happens, but if it does then having two 1024x1024 textures would be better than one 2048x1024, because that would end up actually taking 2048x2048.
    Bitmaps are sent to the GPU when they first hit the stage, and it takes a significant amount of time for them to get there. If you are timeline animating a transition to the next scene, stagger the graphics that are going to be appearing next. That is, before you start to move on to the next area have the biggest bitmap of the next are already touching the edge of the stage. It can be invisible, or underneath another graphic, it will still get uploaded. But if you tween in all of the graphics exactly when they are needed, they will take a while to upload.
    Dispose of the bitmaps that are no longer in the scene. I think your stuttering is because you're going into a new area that has a lot of new graphics, and the GPU still has the bitmaps from the current scene and the one before that, and so has to spend time freeing up the memory before taking the new bitmaps. If you had already disposed of them the GPU might not need to clear memory for you.
    There is System.gc(). That will force the system to garbage collect, which you could do at moments that there isn't anything animating.

  • AIR for iOS app works perfectly in emulator, not at all on an actual iPad

    I'm new to mobile development, so I'm hoping I am doing some simple wrong, like a wrong checked box or something.
    I have an app that I have written for iPad. It's fully functioning when I run it through the emulator (I have to change it to Flash 10.1 and use Device Emulator because nothing else will accept touch events) but doesn't really work on the iPad. Some of the features work, and some don't. It's like it's just not quite compiling all the code, and I'm very confused.
    My publish settings:
    Player: AIR for iOS
    Script: Actionscript 3.0
    Included .swf, .xml, and all relevant .as class files
    Published using quick publish for device testing
    Are there some AS 3.0 features that won't work in iOS? If so it would be really great to have a list of those somewhere.
    What am I doing wrong? Why won't my app work on an actual device if it tests perfectly in the emulator?

    My original question has not been answered, but I am running across the same problem in a different way.
    I have added to my code, continuing to build the app, (hoping the problem can be solved eventually), and once again, the app works perfectly in Device Central but not on the iPad.
    I have buttons to select different levels of the puzzle. Each time you press a button, the level automatically updates itself on the board. So if you are playing the shape level, the shape of the puzzle piece is on the board. If you are playing the name level, the name of the puzzle piece is on the board. Etc.
    This works perfectly on my computer. However - again - when I transfer it to an iPad, choosing the "shape" level will cause the names to pop up.
    I have double and triple checked the variable names to make sure they match up and are correctly spelled and capitalized. It just doesn't function in iOS.
    Here is the code to switch levels and automatically generate a new random puzzle piece:
    function changeLevel (e:TouchEvent): void {
        trackUSAPiece = ["pieceAL", "pieceAK", "pieceAZ", "pieceAR", "pieceCA", "pieceCO", "pieceCT", "pieceDE", "pieceFL", "pieceGA", "pieceHI", "pieceID", "pieceIL", "pieceIN", "pieceIA", "pieceKS", "pieceKY", "pieceLA", "pieceME", "pieceMD", "pieceMA", "pieceMI", "pieceMN", "pieceMS", "pieceMO", "pieceMT", "pieceNE", "pieceNV", "pieceNH", "pieceNJ", "pieceNM", "pieceNY", "pieceNC", "pieceND", "pieceOH", "pieceOK", "pieceOR", "piecePA", "pieceRI", "pieceSC", "pieceSD", "pieceTN", "pieceTX", "pieceUT", "pieceVT", "pieceVA", "pieceWA", "pieceWV", "pieceWI", "pieceWY"]
        if (e.target == nameLevel) {
            PuzzleGlobals.currentLevel = "Name";
            nameLevel.gotoAndStop("Active");
            abbrevLevel.gotoAndStop("Inactive");
            shapeLevel.gotoAndStop("Inactive");
            for (var j=0; j<(PuzzleGlobals.TOTAL_NUMBER_USA); j++) {
                this[trackUSAPiece[j]].gotoAndStop("wholeName");
        else if (e.target == abbrevLevel) {
            PuzzleGlobals.currentLevel = "Abbrev";
            abbrevLevel.gotoAndStop("Active");
            nameLevel.gotoAndStop("Inactive");
            shapeLevel.gotoAndStop("Inactive");
            for (var k=0; k<(PuzzleGlobals.TOTAL_NUMBER_USA); k++) {
                this[trackUSAPiece[k]].gotoAndStop("abbrev");
        else if (e.target == shapeLevel) {
            PuzzleGlobals.currentLevel = "Shape";
            shapeLevel.gotoAndStop("Active");
            nameLevel.gotoAndStop("Inactive");
            abbrevLevel.gotoAndStop("Inactive");
            for (var l=0; l<(PuzzleGlobals.TOTAL_NUMBER_USA); l++) {
                this[trackUSAPiece[l]].gotoAndStop("shape");
    function addNewPiece (e:TouchEvent): void {
        ri = Math.floor(Math.random()*(1+PuzzleGlobals.TOTAL_NUMBER_USA));
        if (PuzzleGlobals.statesOnBoardUSA == PuzzleGlobals.TOTAL_NUMBER_USA) {
            //play BOOP sound indicating no new pieces left
        else {
            if (usaPiece[ri] != null) {
                bmc.addChild(this[usaPiece[ri]]);
                if (PuzzleGlobals.currentLevel == "Shape") {
                    this[usaPiece[ri]].height = this[usaPuzzle[ri]].height;
                    this[usaPiece[ri]].width = this[usaPuzzle[ri]].width;
                this[usaPiece[ri]].x = e.stageX;
                this[usaPiece[ri]].y = e.stageY;
                usaPiece[ri] = null;
                PuzzleGlobals.statesOnBoardUSA++;
            else {
                addNewPiece(e);
    Here is the code that creates the piece:
            public function GeoPiece(): void {
                if (PuzzleGlobals.currentLevel == "Name") {
                    this.gotoAndStop("wholeName");
                else if (PuzzleGlobals.currentLevel == "Abbrev") {
                    this.gotoAndStop("abbrev");
                else if (PuzzleGlobals.currentLevel == "Shape") {
                    this.gotoAndStop("shape");
                this.addEventListener(TouchEvent.TOUCH_BEGIN, geoPieceBegin);
    Is it possible I have a bad compiler or something? Do I need to reinstall the entire program? I just can't figure out why it would work in one operating system and not in another.
    Thanks
    Amber

  • Air for Ios doesn't compile actionscript

    Hi guys,
    I'm having a big problem... I'm developing a game to be published to web, ios, android. If I export the swf for the web or the apk for android everything is ok but when I try to package the swf using air for ios the swf doesn't contains any actionscript, the compilation is very fast and the swf is smaller, also if I try to debug the fla nothing happen because no code is compiled. This is started in the last two month, before I was able to package also to ios and I was able to create an ipa that I sent to apple store but now I need to modify the app and I can no more compile it. I have browsed the forum and read something about the umcompiled actionscript problem but I didn't load any external swf, I just use urlloader to load an xml and some images. I'm using flash cs5.5. Someone have some suggestion?

    If you are using Flash Professional.. I would just create a new FLA .. copy over your library assets, etc.   Make sure to point to your certificates and provisioning files, etc.. and recompile.
    Were you using an old version of AIR previously and have the new AIR SDK installed now ?
    I have found that compiling the IPA with ADT from the command line is much better than compiling from the IDE and allows you to use the iOS5.1 SDK instead of iOS4.

  • Video in air for ios

    i created a sipmle app  with air for ios in flash cs5.5 which includes only short video which was imported using "import video". when testing it in "control\test movie\ test " it works perfrct, however when i sync it to my iphone device with itunes - i see icon and when i push it - the movie not shown - why?

    i have added the .flv
    can you see if it had been done ok?

  • AIR for iOS: How can I distribute for only Retina Displays?

    I am nearing completion of an app I have designed for iOS and tested on my iPhone 4. I bought a 2nd gen iPhone so I could test on both screen resolutions (320x480 and 640x960) before discovering AIR for iOS does not support very old iOS devices (I believe the rule is it must be iOS 4+).
    My question is how is distribution handled if the app will not run on these older models? Wouldn't people with a 2nd gen iPhone still have access to an app that I publish via AIR for iOS and then be angry when it is not supported on their device? Has anyone run into this issue?

    AIR 2.5+ requires iPhone 3GS+ to run. It's based on the CPU inside that
    device and newer which includes a NEON SIMD coprocessor - a requirement
    of newer AIR builds on all platforms (newer than PFI/AIR 2.0, which
    shipped with Flash Pro CS5.0).
    There should be a "resolution" drop down in the AIR for iOS Settings
    dialog, if you updated your PFI in CS5.0 or upgraded to CS5.5. You can
    select "High" to get iPhone retina display support. This will not enable
    iPad 3 retina support though.
    Kevin N.
    Edit: I didn't make it clear that the device requirements are set in your app, and enforced by the App Store - users on old devices will never see your AIR apps in their app store, and if they link into the App Store, they'll get an explaination of why they can't install the app (it'll be either the OpenGL ES 2.0 requirement, or the CPU requirement - it's similar to if you try to install an iPad only app on an iPhone). Android actually works the same way - old/cheap ARMv6 device users will not see your ARMv7 requiring app in their Google Play/Marketplace app.

  • AIR for iOS 3.1 - App name no longer working?

    I have named my app "Someapp 123" and mysteriously the app continuously drops the "123" portion of the name. It used to appear just fine.
    Yesterday I noticed AIR3.1 was released and I overlayed that. Has anyone else overlayed AIR3.1? Notice your app name not completely working?
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