Animation problem ( badly needs) ?

Hello,
Sorry i 'm posting again and again. because nobody couldn't respond . I badly need this application to be run. Here is what am doing. First applet should start and display '+'( by painting) after keypressed(eg spacebar) then sleep for a while and paint rectangles and next arrow then sleep and etc . this goes on until i keypressed again. Here is that i wrote code , could u please check and modify it. Where i stucked is that KeyPressed code is not working. Please see the code modify it wherever is necessary.
Thanks in advance,
- Balaji
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.Rectangle;
import java.awt.GradientPaint;
import java.awt.geom.GeneralPath;
import java.awt.Polygon;
//<applet code="ExptA4.class" width=300 height=300></applet>
public class ExptA4 extends Applet implements Runnable {
     Thread animator;
     Dimension appSize;
     boolean frozen = false;
     int appWidth = 1000, appHeight = 800;
     int delay = 500;
     java.awt.geom.Ellipse2D.Double circle;
     public void init(){
          appSize = new Dimension(appWidth,appHeight);
          this.setSize(appSize);
         addKeyListener(new KeyAdapter(){
              public void keyPressed(KeyEvent e){
              ExptA4 exptA4 = (ExptA4) e.getSource();
              if (e.getKeyCode() == KeyEvent.VK_SPACE)
                   System.out.println("in the keypressed method ");
              }// end of if      
              } // end of keyPressed method
     } // end of init
     public void start(){
          if(frozen)
           { // do nothing
          else
             if(animator == null) {
                       animator = new Thread(this);
            animator.start();  
           } // end of else
           requestFocus(); 
     } // end of start
     public void stop(){
          // stop the animation thread
          animator = null ;
     } // end of stop
     public void run(){
          Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
          while(Thread.currentThread() == animator)
                  repaint();
                  try {
                 Thread.sleep(5400);
                   } catch (InterruptedException e) {
                         break;
     } // end of run
     public void paint(Graphics g){
          Graphics2D g2 = (Graphics2D)g;
        Rectangle leftRect,rightRect,plus_horz,plus_vert;
        Polygon downArrow = new Polygon();    
       // drawing the plus               
       int xHPoint = 440,yHPoint = 350, widthP = 30, heightP = 30;
       plus_horz = new Rectangle(xHPoint,yHPoint,widthP,heightP-27);
       plus_vert = new Rectangle(xHPoint+10,yHPoint-10,widthP-17,heightP-10);
       // black interior
        g2.setColor(Color.black);
        g2.fill(plus_horz);
        // black border
        g2.setColor(Color.black);
        g2.draw(plus_horz);
       // black interior
        g2.setColor(Color.black);
        g2.fill(plus_vert);
        // black border
        g2.setColor(Color.black);
        g2.draw(plus_vert);
           try{
                 Thread.sleep(4000);
             } catch (InterruptedException ie)
       // drawing the Rectangle
              leftRect = new Rectangle(300,300,100,100);
         rightRect = new Rectangle(500,300,100,100);
         // white interior
        g2.setColor(Color.white);
        g2.fill(leftRect);
        // black border
        g2.setColor(Color.black);
        g2.draw(leftRect);
        // white interior
        g2.setColor(Color.white);
        g2.fill(rightRect);
        // black border
        g2.setColor(Color.black);
        g2.draw(rightRect);
       try{
                 Thread.sleep(4000);
             } catch (InterruptedException ie)
       // drawing downArrow
        int xPointA = 340,yPointA = 340, widthA = 30, heightA = 30;
         downArrow.addPoint(xPointA,yPointA);
        downArrow.addPoint(xPointA+25,yPointA-25);
        downArrow.addPoint(xPointA+13,yPointA-25);
        downArrow.addPoint(xPointA+13,yPointA-75);
        downArrow.addPoint(xPointA-13,yPointA-75);
        downArrow.addPoint(xPointA-13,yPointA-25);
        downArrow.addPoint(xPointA-25,yPointA-25);
        g2.setColor(Color.white);
        g2.fill(downArrow);
        // black border
        g2.setColor(Color.black);
        g2.draw(downArrow);
       try{
                 Thread.sleep(4000);
             } catch (InterruptedException ie)
   // drawing circle             
       int xPoint = 340,yPoint = 340, width = 30, height = 30;
       circle = new java.awt.geom.Ellipse2D.Double(xPoint,yPoint,width,height);
        // black interior
        g2.setColor(Color.black);
        g2.fill(circle);
        // black border
        g2.setColor(Color.black);
        g2.draw(circle);
       try{
                 Thread.sleep(4000);
             } catch (InterruptedException ie)
     } // end of paint method
}

hi ,
here is modified code . I kept all sleep methods in the run method.
But the problem is i couldn't get any response from the keyboard.
What i need is that whenever key presses then animation should starts.
please help me in this regard.i 'm putting my code here, please modify
it according to my requirements. Once again i badly need this one to be run. i really appreciate if anyone help in this one.
Thanks,
-balaji
import java.awt.*;
import java.awt.event.*;
import java.applet.Applet;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Color;
import java.awt.Rectangle;
import java.awt.GradientPaint;
import java.awt.geom.GeneralPath;
import java.awt.Polygon;
//<applet code="ExptA5.class" width=300 height=300></applet>
public class ExptA5 extends Applet implements Runnable,KeyListener {
     Thread animator;
     Dimension appSize;
     boolean frozen = false;
     int appWidth = 1000, appHeight = 800;
     int delay = 500;
  // drawing circle and arrow.
     DrawCircle circle = new DrawCircle();
    DrawArrow downArrow = new DrawArrow();
     public void init(){
        // setting dimension for applet
          appSize = new Dimension(appWidth,appHeight);
          this.setSize(appSize);
          // adding key listener
         addKeyListener(this);
     } // end of init
// to activate keys
     public void keyPressed(KeyEvent e ){
          System.out.println("in the keypressed method ");
          ExptA5 exptA5 = (ExptA5) e.getSource();
    // when space bar presses then start the thread and animation starts
          if( e.getKeyCode() == KeyEvent.VK_SPACE)
           if ( Thread.currentThread() == animator)
                 exptA5.animator.start();
          } // end of if
     } // end of keyPressed
// other key methods
     public void keyTyped(KeyEvent e){}
     public void keyReleased(KeyEvent e){}
     // applet starts and animation starts .
     public void start(){
          if(frozen)
           { // do nothing
          else
             if(animator == null) {
                       animator = new Thread(this);
            animator.start();
           } // end of else
     } // end of start
     public void stop(){
          // stop the animation thread
          animator = null ;
     } // end of stop
     public void run(){
          Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
          while(Thread.currentThread() == animator)
          try {
             Graphics g = getGraphics();
               Graphics2D g2 = (Graphics2D)g;          
              // drawing arrow which is calling from other class
             downArrow.drawPoly(g2);
             // sleeps for a while                               
             Thread.sleep(5400);
                // drawing circle which is calling from other class
                circle.drawCircle(g2);
                // sleeps for a while
             Thread.sleep(5400);
             repaint();   
                   } catch (InterruptedException e) {
                         break;
     } // end of run
     public void paint(Graphics g){
     } // end of paint method
// drawing circle
public class DrawCircle{
   java.awt.geom.Ellipse2D.Double circle;
   public void drawCircle(Graphics2D g2)
          int xPoint = 340,yPoint = 340, width = 30, height = 30;
      circle = new java.awt.geom.Ellipse2D.Double(xPoint,yPoint,width,height);
      // black interior
      g2.setColor(Color.black);
      g2.fill(circle);
        // black border
      g2.setColor(Color.black);
      g2.draw(circle);
// drawing Arrow
public class DrawArrow{
      Polygon downArrow = new Polygon();
   public void drawPoly(Graphics2D g2)
          // drawing downArrow
        int xPointA = 340,yPointA = 340, widthA = 30, heightA = 30;
         downArrow.addPoint(xPointA,yPointA);
        downArrow.addPoint(xPointA+25,yPointA-25);
        downArrow.addPoint(xPointA+13,yPointA-25);
        downArrow.addPoint(xPointA+13,yPointA-75);
        downArrow.addPoint(xPointA-13,yPointA-75);
        downArrow.addPoint(xPointA-13,yPointA-25);
        downArrow.addPoint(xPointA-25,yPointA-25);
        g2.setColor(Color.white);
        g2.fill(downArrow);
        // black border
        g2.setColor(Color.black);
        g2.draw(downArrow);
}

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    laureng wrote:
    I just purchased a Bold 9700 and am trying to sync my Lotus Notes 8 calendar to my BB.  I am using Desktop Manager 5.0.1.  I appear to have set up the syncronization properly because it starts but when it reaches record 1057, I receive a message that reads "BlackBerry Desktop Manager has encountered a problem and needs to close.  We are sorry for the inconvenience."  When I click on "details" I see the following information:  Error Signature.  AppName:  Desktopmgr.exe   AppVer:  5.0.1.37   ModName:  Insections.dll   ModVer:  7.1.1.129  Offset:  001a32ed.  How can I successfully sync my calendar and BB?
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    Occam's Razor nearly always applies when troubleshooting technology issues!
    If anyone has been helpful to you, please show your appreciation by clicking the button inside of their post. Please click here and read, along with the threads to which it links, for helpful information to guide you as you proceed. I always recommend that you treat your BlackBerry like any other computing device, including using a regular backup schedule...click here for an article with instructions.
    Join our BBM Channels
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    Date: Mon, 9 May 2011 00:12:41 -0600
    From: [email redacted by moderator]
    To: [email redacted by moderator]
    Subject: Adobe Reader Adobe Reader has encountered a problem and needs to close.
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