Any relation b/w set serveroutput on size 1000000 and utl_file
Hi All,
pls tell is any relation b/w set serveroutput on size 1000000 and utl_file
Thank u.
there is no relation between them
one is used to output text on the screen
where as the other is used to output text on the file.
dbms_output->Screen
utl_file->file
Similar Messages
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SQL Developer 1.5.3: SIZE honored in SET SERVEROUTPUT ON SIZE nbr ?
I'm running some PL/SQL in SQL Developer 1.5.3 and am getting some buffer overflow error messages while using dbms_output.put_line.
At the top of my script, I've put:
set serveroutput on size 100000
But get these errors:
ORA-20000: ORU-10027: buffer overflow, limit of 20000 bytes
ORA-06512: at "SYS.DBMS_OUTPUT", line 35
ORA-06512: at "SYS.DBMS_OUTPUT", line 198
ORA-06512: at "SYS.DBMS_OUTPUT", line 139
ORA-06512: at line 28
Does SQL Developer 1.5.3 not, in fact, honor the SIZE portion of SET SERVEROUTPUT ON? If not, can this be set in the preferences? (couldn't find it).
Thanks.
DanaDana N wrote:
Note... I'm running Oracle 9i, soon to be 10g. Don't know if that matters. Seems in 11g, there's another way to set the buffer size specifically for dbms_output, e.g. dbms_output.enable(100000)-- or null for unlimited. I couldn't get this to work on 9i.
Danadbms_output.enable(buffer_size) has been available since 9i if not before. -
Command Skipped: SET SERVEROUTPUT ON SIZE 1,000,000
SET SERVEROUTPUT ON SIZE 1,000,000;
declare
v_jan number;
v_feb number;
I put this at the top of my sql block in sql developer and when I run it I get the following...
line 1: SQLPLUS Command Skipped: SET SERVEROUTPUT ON SIZE 1,000,000;
Error starting at line 2 in command:
declare.... [ rest of code block here] ... then...
Error report:
ORA-20000: ORU-10027: buffer overflow, limit of 20000 bytes
ORA-06512: at "SYS.DBMS_OUTPUT", line 32
ORA-06512: at "SYS.DBMS_OUTPUT", line 97
ORA-06512: at "SYS.DBMS_OUTPUT", line 112
ORA-06512: at line 13The DBMS_OUTPUT tab is one of the tabs you'll see when opening a SQL Worksheet. If you take a look at the "Useful Features of SQL Developer" demo under the "Podcasts and Viewlets" link, you'll see the set of tabs below the SQL Worksheet. They include the Results and Script output tabs and the DBMS_OUTPUT tab.
<p>Sue -
Set serveroutput on size unlimited
ORA-20000: ORU-10027: buffer overflow, limit of 1000000 bytes
ORA-06512: in "SYS.DBMS_OUTPUT", Zeile 35
ORA-06512: in "SYS.DBMS_OUTPUT", Zeile 161
ORA-06512: in "SYS.DBMS_OUTPUT", Zeile 123
ORA-06512: in Zeile 1it is not possible to set dbms_output buffer size to "unlimited", as we can do in 10gR2.i also still have this stupid limit of 255 chars per line
declare x varchar2(32767);
begin
for i in 1..256 loop x:=x||'.'; end loop;
dbms_output.put_line('begin');
dbms_output.put_line(x);
dbms_output.put_line('end');
end;
/should work in 10gR2, but no output generated -
Set "serveroutput on" for the current session.
I'm still new to PL/SQL and I use "*SET SERVEROUTPUT ON SIZE 100000"* always before I run a PL program block to get dbms_output. I really need to know why should we specify a size in this line & what that size will be applied for. Also I need to know whether there is any possibility to set serveroutput enabled for the current session, rather than running this code line before each and every PL block.
I Tried *"ALTER SESSION SET SERVEROUTPUT ON SIZE 1000000"* ; But it was not successfully executed.
Thanks!michaels2 wrote:
I will have to always write it above my PL block, and run this line with that PL block.before the first dbms_output call you can also issue dbms_output.enable() :
declare
my_var varchar(30);
begin
my_var:='&input';
dbms_output.enable();
for i in 1..5 loop
dbms_output.put_line('Hello '||my_var);
end loop;
end;
/This should always work, irrespective of how you SET SERVEROUT in sql*plus.Nope.
SQL> ed
Wrote file afiedt.buf
1 begin
2 dbms_output.enable();
3 dbms_output.put_line('TEST');
4* end;
SQL> /
PL/SQL procedure successfully completed.
SQL>dbms_output.enable is used to enable the output buffer (or set the size of it) on the server side of things. It can't influence the client application into retrieving and displaying the output from the buffer, even if that is SQL*Plus. ;) -
Using SET SERVEROUTPUT ON in procedure
Hi,
Can I use SET SERVEROUTPUT ON inside a procedure. The reason is I am building a procedure in Toad and will execute in SqlPlus. In future I will only use SqlPlus to execute and view my result.No.
Although you can use DBMS_OUTPUT.ENABLE, it only re-enables output that was previously disabled (with DBMS_OUTPUT.DISABLE). It does not alter the current SQL*Plus SERVOUTPUT setting.
For example,
SQL> set serveroutput on size 1000000
SQL>
SQL> begin
2 dbms_output.enable(1000000);
3 dbms_output.put_line('Eat more bananas');
4 end;
5 /
Eat more bananas
PL/SQL procedure successfully completed.
SQL> set serveroutput off
SQL>
SQL> r
1 begin
2 dbms_output.enable(1000000);
3 dbms_output.put_line('Eat more bananas');
4* end;
PL/SQL procedure successfully completed.
SQL> show serverout
serveroutput OFF -
Set Serveroutput On throught PL/Sql
Hi All,
In order to display output through DBMS_output.put_line one need to do set serveroutput on, I want to do that through PL/SQL as application I work on user forget to do so. I want to come over that. Although its useful sometimes as application supports both ways even if for some condition I don't want to display output and same code can be used for displaying output.Any suggestions
thanksHow is the application executing the pl/sql with the dbms_out statement in it?
Either the sqlplus script that contains the code should have a set serveroutput on size nnnn right before the pl/sql code is executed OR
the application should read the dbms_output buffer using the dbms_output.get_line procedure and use its own functionality to display the output. In this case you enable the buffer using dbms_output.enable and when done dbms_output.disable. We have done this in pro*c programs.
HTH -- Mark D Powell -- -
I have set the font to size 10, however, every time I enter the default size 14 takes over. Any solution?
Since setting the font size is pretty straight forward, my guess is that your problem is that you are not using Styles properly and are restarting text outside your formatted text.
1. Set your text style which includes font size by selecting the text:
Format > Font > choose the Family and weight > Size
If this was Body style click on Update next to Body and that will now be your Body style.
You can apply this anywhere by selecting the font and choosing Body from the styles list.
2. Styling applies until you either change it or add in some different text by say copying and pasting it from somewhere else.
3. Possibly you are clicking in a blank unstyled text area after where you have your styling.
4. Style is a part of text, which can vary throughout a document or it would be all boringly the same.
5. Possibly you are actually asking about having a default font size/style. You set this up in a document the way you like it and then save this as a Template file then:
Menu > Preferences > Pages > Prefernces > General > For New Documents: > Use template > Change Template > Browse to the one you want
Peter -
Is there any alternative to set serveroutput on
without having to use the set serveroutput on can i make the results display using dbms_output.put_line.i have tried using dbms_output.enable on somebody's advise.
begin
dbms_output.enable;
dbms_output.put_line('xyz');
end;
but the above one is not displaying the result if i don't use set severoutput on. is it must to use set serverout on.is there any alternative keyword or somthing which i can embed in pl/sql block itself to display the result.
thank you.pl/sql is not a user interface tool. It cannot display anything. There are various ways to get to see output from it but whatever method must involve some other facility which has the ability to display stuff.
-
I am Making a program for purchasing games, with the basic layout alsot done, except on problem. When the purchase button is pressed, a dialog shows up but nothing is seen until i resize it. How would i set the frame size so that i do not need to resize it each time? below is the code for the files. Many thanks in advance.
CreditDialog
import java.awt.*;
import java.awt.event.*;
class CreditDialog extends Dialog implements ActionListener { // Begin Class
private Label creditLabel = new Label("Message space here",Label.RIGHT);
private String creditMessage;
private TextField remove = new TextField(20);
private Button okButton = new Button("OK");
public CreditDialog(Frame frameIn, String message) { // Begin Public
super(frameIn); // call the constructor of dialog
creditLabel.setText(message);
add("North",creditLabel);
add("Center",remove);
add("South",okButton);
okButton.addActionListener(this);
setLocation(150,150); // set the location of the dialog box
setVisible(true); // make the dialog box visible
} // End Public
public void actionPerformed(ActionEvent e) { // Begin actionPerformed
// dispose(); // close dialog box
} // End actionPerformed
} // End Class
MobileGame
import java.awt.*;
import java.awt.event.*;
class MobileGame extends Panel implements ActionListener { // Begin Class
The Buttons, Labels, TextFields, TextArea
and Panels will be created first.
private int noOfGames;
// private GameList list;
private Panel topPanel = new Panel();
private Panel middlePanel = new Panel();
private Panel bottomPanel = new Panel();
private Label saleLabel = new Label ("Java Games For Sale",Label.RIGHT);
private TextArea saleArea = new TextArea(7, 25);
private Button addButton = new Button("Add to Basket");
private TextField add = new TextField(3);
private Label currentLabel = new Label ("Java Games For Sale",Label.RIGHT);
private TextArea currentArea = new TextArea(3, 25);
private Button removeButton = new Button("Remove from Basket");
private TextField remove = new TextField(3);
private Button purchaseButton = new Button("Purchase");
private ObjectList gameList = new ObjectList(20);
Frame parentFrame; //needed to associate with dialog
All the above will be added to the interface
so that they are visible to the user.
public MobileGame (Frame frameIn) { // Begin Constructor
parentFrame = frameIn;
topPanel.add(saleLabel);
topPanel.add(saleArea);
topPanel.add(addButton);
topPanel.add(add);
middlePanel.add(currentLabel);
middlePanel.add(currentArea);
bottomPanel.add(removeButton);
bottomPanel.add(remove);
bottomPanel.add(purchaseButton);
this.add("North", topPanel);
this.add("Center", middlePanel);
this.add("South", bottomPanel);
addButton.addActionListener(this);
removeButton.addActionListener(this);
purchaseButton.addActionListener(this);
The following line of code below is
needed inorder for the games to be
loaded into the SaleArea
} // End Constructor
All the operations which will be performed are
going to be written below. This includes the
Add, Remove and Purchase.
public void actionPerformed (ActionEvent e) { // Begin actionPerformed
If the Add to Basket Button is pressed, a
suitable message will appear to say if the game
was successfully added or not. If not, an
ErrorDialog box will appear stateing the error.
if(e.getSource() == addButton) { // Begin Add to Basket
// GameFileHandler.readRecords(list);
try { // Begin Try
String gameEntered = add.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Feild Blank");
} else if (Integer.parseInt(gameEntered)< 0
|| Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
new ErrorDialog (parentFrame,"Invalid Game Number");
} else { // Begin Else If
//ADD GAME
} // End Else
} catch (NumberFormatException num) { // Begin Catch
new ErrorDialog(parentFrame,"Please enter an Integer only");
} // End Catch
} // End Add to Basket
If the Remove From Basket Button is pressed, a
a suitable message will appear to say if the
removal was successful or not. If not, an
ErrorDialog box will appear stateing the error.
if(e.getSource() == removeButton) { // Begin Remove from Basket
try { // Begin Try
String gameEntered = remove.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Feild Blank");
} else if (Integer.parseInt(gameEntered)< 1
|| Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
new ErrorDialog (parentFrame,"Invalid Game Number");
} else { // Begin Else If
//ADD GAME CODE
} // End Else
} catch (NumberFormatException num) { // Begin Catch
new ErrorDialog(parentFrame,"Please enter an Integer only");
} // End Catch
} // End Remove from Basket
If the purchase button is pressed, the
following is executed. NOTE: nothing is done
when the ok button is pressed, the window
just closes.
if(e.getSource() == purchaseButton) { // Begin Purchase
String gameEntered = currentArea.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Nothing to Purchase");
} else { // Begin Else If
new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
} // End Else
} // End Purchase
} // End actionPerformed
} // End Class
RunMobileGame
import java.awt.*;
public class RunMobileGame { // Begin Class
public static void main (String[] args) { // Begin Main
EasyFrame frame = new EasyFrame();
frame.setTitle("Game Purchase for 3G Mobile Phone");
MobileGame purchase = new MobileGame(frame); //need frame for dialog
frame.setSize(500,300); // sets frame size
frame.setBackground(Color.lightGray); // sets frame colour
frame.add(purchase); // adds frame
frame.setVisible(true); // makes the frame visible
} // End Main
} // End Class
EasyFrame
import java.awt.*;
import java.awt.event.*;
public class EasyFrame extends Frame implements WindowListener {
public EasyFrame()
addWindowListener(this);
public EasyFrame(String msg)
super(msg);
addWindowListener(this);
public void windowClosing(WindowEvent e)
dispose();
public void windowDeactivated(WindowEvent e)
public void windowActivated(WindowEvent e)
public void windowDeiconified(WindowEvent e)
public void windowIconified(WindowEvent e)
public void windowClosed(WindowEvent e)
System.exit(0);
public void windowOpened(WindowEvent e)
} // end EasyFrame class
ObjectList
class ObjectList
private Object[] object ;
private int total ;
public ObjectList(int sizeIn)
object = new Object[sizeIn];
total = 0;
public boolean add(Object objectIn)
if(!isFull())
object[total] = objectIn;
total++;
return true;
else
return false;
public boolean isEmpty()
if(total==0)
return true;
else
return false;
public boolean isFull()
if(total==object.length)
return true;
else
return false;
public Object getObject(int i)
return object[i-1];
public int getTotal()
return total;
public boolean remove(int numberIn)
// check that a valid index has been supplied
if(numberIn >= 1 && numberIn <= total)
{ // overwrite object by shifting following objects along
for(int i = numberIn-1; i <= total-2; i++)
object[i] = object[i+1];
total--; // Decrement total number of objects
return true;
else // remove was unsuccessful
return false;
ErrorDialog
import java.awt.*;
import java.awt.event.*;
class ErrorDialog extends Dialog implements ActionListener {
private Label errorLabel = new Label("Message space here",Label.CENTER);
private String errorMessage;
private Button okButton = new Button("OK");
public ErrorDialog(Frame frameIn, String message) {
/* call the constructor of Dialog with the associated
frame as a parameter */
super(frameIn);
// add the components to the Dialog
errorLabel.setText(message);
add("North",errorLabel);
add("South",okButton);
// add the ActionListener
okButton.addActionListener(this);
/* set the location of the dialogue window, relative to the top
left-hand corner of the frame */
setLocation(100,100);
// use the pack method to automatically size the dialogue window
pack();
// make the dialogue visible
setVisible(true);
/* the actionPerformed method determines what happens
when the okButton is pressed */
public void actionPerformed(ActionEvent e) {
dispose(); // no other possible action!
} // end class
I Know there are alot of files. Any help will be much appreciated. Once again, Many thanks in advancesetSize (600, 200);orpack ();Kind regards,
Levi
PS:
int i;
parses to
int i;
, but
[code] int i;[code[i]]
parses to
int i; -
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