AS API(ByteArray.uncompress) doesn't work as expected in flash player 15.0.0.189 .

This API is work well in flash player 15.0.0.167 and other previous player version.
In the flash player 15.0.0.189 debug version, it will alert Error message:
RangeError: Error #1506: 指定的范围无效。
  at flash.utils::ByteArray/_uncompress()
  at flash.utils::ByteArray/uncompress()
  at ?/bytesLen()
  at ?/init()
  at flash.display::DisplayObjectContainer/addChildAt()
  at PreLoader/onComplete()
The same situation also occurred in ActiveX version, plugin version and Chrome PPAPI version.

It's possible that this is the result of a security change.
Please file a bug at http://bugbase.adobe.com/.  Include a SWF that demonstrates the example so that we can debug it.
If you post the bug number here, I will get a notification and will ensure that it gets routed to the right engineer.
Thanks!

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  • ArrayDeque as a stack doesn't work as expected with complex objects

    Trying to use ArrayDeque as a strorage for complex values <PSList<PSol>> (i.e. Arraylists of structured Values PSol), this doesn't work as expected. The code below should produce different values of pSLWk, being stored on bkStack, which are then to be retrieved by pop() to the variables pSL1, pSL2, pSL3.
    However, retrieval only ends up with three identical data sets (variables) pS1,pS2, pS3.
            public PSList<PSol> pSL;
            private ArrayDeque<PSList<PSol>> bkStack=new ArrayDeque<PSList<PSol>>();
            pSLWk=new PSList<PSol>();       // Constructor copies some Array (static field) to the PSLists
            pSL=new PSList<PSol>();
            pSLAux=new PSList<PSol>(pSLWk);   // Constructor copies from existing PSList
            pSLWk.checkResult("pSLWk prior to setDefaults - modifies pSLWk !");
            setDefaults();                                                            // Modifies pSLWk only
            pSLWk.checkResult(" pSLWk after setDefaults");              // .. got changes (o.k.)
            pSL.checkResult(" pSL after setDefaults");                  // .. unchanged  (o.k.)
            pSL.checkResult(" pSLAux after setDefaults");               // .. unchanged  (o.k.)
            bkStack.push(new PSList<PSol>(pSLWk));                      // store changes in bkStack
            pSLWk.getEl(77).setVal(new StringBuffer("4"));              // change pSLWk again (value 4 @ 77)
            pSLWk.checkResult("pSLWk, after PUSH, THEN modify 4@77");   // .. got change (o.k.)
            pSL.checkResult("pSL after setVal 77");
            bkStack.push(pSLWk);                      // store changes in bkStack
            pSLWk.getEl(80).setVal(new StringBuffer("8"));              // change pSLWk again (value 8 @ 80)
            pSLWk.checkResult("pSLWk after setVal 8@80");               // .. got change (o.k.)
            pSL.checkResult("pSL after setVal 80");
            bkStack.push(new PSList<PSol>(pSLWk));                      // store changes in bkStack
            pSL1=new PSList<PSol>(bkStack.pop());
            pSL1.checkResult("pSL1 after 1st pop");
    //      pSL1=bkStack.pop()                                          // Straightforward way doesn't work either...
            pSL2=new PSList<PSol>(bkStack.pop());
            pSL2.checkResult("pSL2 after 2nd pop");
            pSL3=new PSList<PSol>(bkStack.pop());
            pSL3.checkResult("pSL3 after 3rd pSLWk=..pop()");Here the result from the code above:
    debug:
    1 8 9   4  5 42 9 7  5  2 6 4 923     1  7   3         86   7 5  3 69     2   63 <C.R.>pSLWk prior to setDefaults - modifies pSLWk !
    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2   63 <C.R.> pSLWk after setDefaults
    1 8 9   4  5 42 9 7  5  2 6 4 923     1  7   3         86   7 5  3 69     2   63 <C.R.> pSL after setDefaults
    1 8 9   4  5 42 9 7  5  2 6 4 923     1  7   3         86   7 5  3 69     2   63 <C.R.> pSLAux after setDefaults
    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2  463 <C.R.>pSLWk, after PUSH, THEN modify 4@77
    1 8 9   4  5 42 9 7  5  2 6 4 923     1  7   3         86   7 5  3 69     2   63 <C.R.>pSL after setVal 77
    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2  4638<C.R.>pSLWk after setVal 8@80
    1 8 9   4  5 42 9 7  5  2 6 4 923     1  7   3         86   7 5  3 69     2   63 <C.R.>pSL after setVal 80
    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2  4638<C.R.>pSL1 after 1st pop
    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2  4638<C.R.>pSL2 after 2nd pop
    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2  4638<C.R.>pSL3 after 3rd pSLWk=..pop()
    1 8 9   4  5 42 9 7  5  2 6 4 923     1  7   3         86   7 5  3 69     2   63 <C.R.>pSLWk prior to setDefaults - modifies pSLWk !
    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2   63 <C.R.> pSLWk after setDefaults
    1 8 9   4  5 42 9 7  5  2 6 4 923     1  7   3         86   7 5  3 69     2   63 <C.R.> pSL after setDefaults
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    128 96  4635 42 9 7945  2 6 47923     1  7   3 9       86   7 5  3 69     2  4638<C.R.>pSL3 after 3rd pSLWk=..pop()What's the problem with this ?
    Rem: I tried the simple approach as well:
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    Thank you for your comments, although I see we still don't have a common understanding of the problem.
    Firstly, I add the code for the PSList and the PSol classes, so you might find some problem with that:
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              private int sI;
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              public int getS()     {return sI;}
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    Thirdly, you're right, that the method of using a copy constructor for retrieval looks 'weird'. However - I had some other versions that didn't work either, e.g. the straightforward one, as I pointed out.
    And fourthly: yes, I'm almost sure that I'm messing up something somewhere. I went to this forum hoping to clarify that ... :)
    If you don't mind, could you please sketch a few lines of code, how to 'push' a complex variable to a ArrayDeque stack, and retrieve it - by 'pop()' - to some to other variable of the same class later ?
    Might make our discussion much easier, to see how things REALLY work.
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                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

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