As3 in timeline and class

Hi folks.
I'm trying my best in a game project, but just can't do it right.... I'm a complete noob in as3 (have done my share of simple as2 though, possibly that's my problem..), but have managed to get to a certain point in the project where I have game functionality, but now i stumble where I thought would be no problem at all. I made a game where all the "gaming" code is in the external .as file, and it all works fine, but when I add a code to the timeline from code snippets, it all stops working.
Is it possible that .as code and timeline code don't work together?
Thnx in advance

Ok, this is the class:
package
    import flash.display.MovieClip;
    import flash.events.MouseEvent;
    public class Spajalica extends MovieClip
        private var xPos:int;
        private var yPos:int;
        private var correctCount:int = 0;
        private var totalCount:int = 1;
        public function Spajalica():void
            addListeners(s1);
        private function getPosition(target:Object):void
            xPos = target.x;
            yPos = target.y;
        private function dragObject(e:MouseEvent):void
            getPosition(e.target);
            e.target.startDrag(true);
        private function stopDragObject(e:MouseEvent):void
            if (e.target.hitTestObject(getChildByName(e.target.name + "Target")))
                e.target.x = getChildByName(e.target.name + "Target").x;
                e.target.y = getChildByName(e.target.name + "Target").y;
                //deactivate object
                e.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN, dragObject);
                e.currentTarget.removeEventListener(MouseEvent.MOUSE_DOWN, stopDragObject);
                //increment correct count;
                correctCount++;
                // totalCount is the amount of solutions the user must solve to proceed
                if (correctCount == totalCount)
                    nextFrame();
            else
                e.target.x = xPos;
                e.target.y = yPos;
            e.target.stopDrag();
        private function addListeners(... objects):void
            for (var i:int = 0; i < objects.length; i++)
                objects[i].addEventListener(MouseEvent.MOUSE_DOWN, dragObject);
                objects[i].addEventListener(MouseEvent.MOUSE_UP, stopDragObject);
and this is the button code in my frame 2 (it's from code snippets):
back.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_2);
import fl.display.ProLoader;
var fl_ProLoader_2:ProLoader;
//This variable keeps track of whether you want to load or unload the SWF
var fl_ToLoad_2:Boolean = true;
function fl_ClickToLoadUnloadSWF_2(event:MouseEvent):void
    if(fl_ToLoad_2)
        fl_ProLoader_2 = new ProLoader();
        fl_ProLoader_2.load(new URLRequest("http://www.helpexamples.com/flash/images/image1.jpg"));
        addChild(fl_ProLoader_2);
    else
        fl_ProLoader_2.unload();
        removeChild(fl_ProLoader_2);
        fl_ProLoader_2 = null;
    // Toggle whether you want to load or unload the SWF
    fl_ToLoad_2 = !fl_ToLoad_2;
In frame 1 in my actions layer i have stop(); and it works until I ad the above code to frame 2

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    also the "fullscreen playback"  for the project used to  be very fine resolution and now it is very mushy...
    all  this tells me there are real problem with my Premier Element 10

    Littlefeather
    You are running Premiere Elements 10 on Windows 8.1 64 bit. The program works just fine in Windows 8.1 64 bit when run Windows 8.1.
    So do not go altering to another operating system. I know this first hand.
    The immediate factor that needs ruling in or out is your video card/graphics card. Specifically "Does your Windows 8.1 64 bit use
    a NVIDIA GeForce card? If so, that may be your answer. See Announcement at the top of this forum which describe the Premiere
    Elements 10 NVIDIA GeForce problem and gives the fix of how to roll back the card's driver version to get Premiere Elements 10
    to work for you.
    Once we are assured that you are not afflicted by Premiere Elements 10 NVIDIA GeForce syndrome and also know that your current
    video card/graphics card driver is up to date, then we can move on to seek other factors that may be causing the problem.
    For your convenience, the following is a copy/paste of the Announcement about the issue as it appears at the top of this forum.
    All the links and how tos that you will need are in this announcement.
    Premiere Elements 10 NVIDIA Video Card Driver Roll Back
    If you are a Premiere Elements 10 user whose Windows computer uses a NVIDIA GeForce video card and you are experiencing
    Premiere Elements 10 display and/or unexplained program behavior, then your first line of troubleshooting needs to be rolling
    back the video card driver version instead of assuring that it is up to date.
    Since October 2013 to the present, there have been a growing number of reports about display and unexplained workflow glitches
    specific to the Premiere Elements 10 user whose Windows computer has a NVIDIA GeForce video card. If this applies to you, then
    the “user to user” remedy is to roll back the NVIDIA GeForce video card driver as far as is necessary to get rid of the problems. The
    typical driver roll back has gone back as far as March – July 2013 in order to get a working Premiere Elements 10. Neither NVIDIA
    nor Adobe has taken any corrective action in this regard to date, and none is expected moving forward.
    Since October 2013, the following thread has tried to keep up with the Premiere Elements 10 NVIDIA reports
    http://forums.adobe.com/thread/1317675
    Older NVIDIA GeForce drivers can be found
    http://www.nvidia.com/Download/Find.aspx?lang=en-us
    A February 2014 overview of the situation as well as how to use the older NVIDIA GeForce drivers for the driver roll back can be found
    http://atr935.blogspot.com/2014/02/pe10-nvidia-video-card-roll-back.html
    Please do not hesitate to ask if you need clarification on any of this information.
    We will be watching for your reply.
    Thank you.
    ATR

  • I'd like to toggle between the source and timeline and bypass the program tab - what is this called in the shortcut tab?

    When editing, I have to press my shortcut twice to get back to the source window as it goes via the program monitor first. Is there an assignable shortcut just between the timeline and source? If so, what is it called?

    If so many people have the same question and concern about this, why is it consistently ignored?  I've seen countless posts like this that are told to ignore the logs or to only dump when asked to. How can those of us that have these questions get an answer?  Can I im someone who can help me or are they being ignored because it it evidence that our devices have been jailbroken without our knowledge?
    If you can point me in the direction of someone who is willing to help I would greatly appreciate it!
    Thanks in advance!

  • How do I select an area on a clip in a timeline and copy and paste it ..

    How do I select an area of a clip in the timeline and copy and paste the video track only, several times on the tracks just above it?
    Thank You in Advance,
    Sebastian

    Select the range selection tool (ggg is the keyboard shortcut), then drag through the clip to select the area you want to copy then paste... it will paste only what's selected.
    Jerry

  • In an HDV sequence can I "scrub" the timeline and record it via FW to tape?

    In an HDV sequence can I "scrub" the timeline and record it via FW to tape?
    In standard definition I used to be able to do this via Firewire to my mini-dv deck. But now I am working with the Canon Vixia30, an HDV camera. I'd like to be able to scrub the time line back and forth at varying speeds and record this scrubbing live (rather than doing it with Motion software.) Is there anyway to "record" this action, either onto tape or digitally, while maintaining the HD resolution?
    If possible I'd like to figure out how to do this without buying extra equipment. I understand I could get a Matrox MO2 Mini box ($450.) to output the live HD signal, but then how to record the HD signal from the Matrox box? (my camera only has HDMI out, not in.)
    Thank you for your input.

    And if you capture your footage as ProRes (as I see discussed in another thread), you cannot output to HDV via firewire. It would be pointless. To go from a lossy format to ProRes to edit...then convert back to HDV. Typically people who shoot HDv never master back to HDV, as it isn't a mastering format.
    And yes, the MAX is totally worth it. Compression times faster than RT (meaning less time to compress than the timeline is long...I did 90 min timeline in 75 min yesterday). Worth it? Depends how much your time is worth. TO me, I'd like to have the compression done in 75 minutes opposed to 3-4 hours.
    Shane

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