As3 loaded external jpgs
developing a ui in flash for photo gallery which I am loading
into dreamweaver.
using as3 in flash to load external photo files so not all
having to download on opening.
have had no problem in dreamweaver with swfs with embedded
jpgs.
ui comes up in dreamweaver but not external files. even
though when I open swf movie or the flash created html of same
file, on its own, no prob.
anyone run across this problem, jpgs are in same file as
flash media, also dropped them into image file just in case that
might work---no go
any ideas ?
your isse begins here ..
loadSection()
you use the same loader to not only load files but you are tyring to use it to target the movieClip you also want to play.
The issue is loader. The loader can only reference one load at a time.. otherwise you screw up your listeners and the ability to unload files properly.
You should load all files in Your current system as its own variable so that while one loads you can still control a movie.
So what type of end transitions do your files have?
What exactly with this seems like youre getting an issue.. looking at it looks alright aside from the fact that some methods are not used at all by your class
Similar Messages
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Vista problem with loading external JPGs?
I'm really pulling my hair out on this one. I did a quick
flash piece for a preschool's web site and have tried several
different Flash components inside of a larger FLA file that load
external JPG files in a predefined area. With each component, I
have received complaints (so far only from Vista users) that the
user sees nothing in the area where photos are supposed to be
loading. Instead they just see a white or black box.
Is there any known issue with this? They can see everything
else in the SWF file (the swinging girl and the text), but not any
of the loaded JPG photos. Can anyone else out there with Vista tell
me that they have the same problem? I'd like to track down what the
common denominator is.
I've asked two of the users to completely uninstall the Flash
player and reinstall it, but to no avail. Deactivating Norton
Antirvirus also didn't seem to do anything.
Here is the URL:
http://www.countryvillageps.com
-- the flash item is the top banner.As Ned said the problem might be with the file structure on the server. Other problems may be with spelling. You computer may not be case sensitive to the names of the .swf files that you are loading, but your server might. So, on your computer when you are testing, second.swf is the same as Second.swf, or even second.SWF. But, on the server each of these variations is seen as a different file. Another problem is that when you are loading files from the same computer in testing, those files are close and so they load very quickly from your computer. When the files have to travel from the server, there will likely be a measurable period of time before the file is ready to be shown. This is particularly problematic with video that is embedded into an .swf. The whole file will need to be downloaded and uncompressed before it is available to play. If you stream the video as an external file, you can shorten the wait considerably.
-
Preloader whilst loading external .jpg
This is the script I use to load external .jpgs into a site
btn1.onRelease = function (){
loadMovie("Bike.jpg", _root.photo.empty);
_root.stick.gotoAndStop(80);
How would I create script so that it creates a sepaprate
preloader whilst each image is loading.for something like this it's best to use the MovieClipLoader
class, rather than loadMovie() - doing so will allow you to use the
onLoadPrgress handler to update the preloader while it's being
loaded. it would go something like this: -
I cannot load external jpg, they're not progresive.... the
jpg files are inside a folder, and I write the next code:
this.createEmptyMovieClip("mc", 100);
mc.loadMovie("flash/photo1.jpg");
but it doesn't work...
Thanksuse trace(mc) to confirm "this" refers to a movieclip, make
sure there's nothing at a greater depth preventing you from seeing
your image, double check your spelling of flash/photo1.jpg (and
case counts) and make sure your html file is in a super folder of
the flash folder, if you're testing in a browser. -
Can you load external jpg files
Is there a way to load external .jpg files on the fly or do
they have to reside in the swf file?Hi Persons,
macrofireball is correct as always, but I'll just add a
thought to this thread because I suspect "rfull" isn't actually
asking what he/she
appears to be asking.
No photo can ever be displayed "by itself". That is, image
files are always "opened" in some sort of vehicle. It might be an
image editor, or it might be a document like a *.DOC or a *.HTM ...
but
something must "contain" the image.
So you can access a photo at any time you wish by putting it
on a web page, then linking to the web page (for instance). Is
something like that what you really had in mind?
Have a good 'un folks!
. -
Need to load external jpgs at once
I am using loadMovie to load all my external jpgs at once. On
start I have thumbnails which animates, and using loadMovie load
jpgs into that thumbnails. Offline it works fine, but online it
only loads few jpgs first with animation and rest loads without
animation just blink and loads. can you help me out for this.
this is my sample page link:
http://suewong.yourdemowebsite.com/editorial.htmLook at MovieClipLoader instead - images take time to load.
You have to wait
until your files have loaded before trying to use them - MCL
is best for
that, with its onLoadInit method.
Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ -
I'm building a generic slideshow. The slideshow displays NINE
buttons. Each button, when clicked, will load a corresponding
external JPG. For example, if I click BUTTON THREE then JPG THREE
is loaded. BUTTON TWO loads JPG TWO, etc.. I'm looking for a way to
"recognize" if there are FEWER available JPGs than the NINE BUTTONS
in my slideshow. For example, if I have just FIVE JPGs available
and I click on button number SEVEN, I want nothing to happen. At
the moment I get an error message that JPG SEVEN does not
exist.that error message won't be seen outside the authoring
environment. once you publish, pressing button 7 will result in
nothing happening. -
[Q] duplicating movieclip with loaded external jpg file
Hi, Im trying to make thumbnail and enlarged picture by
duplication.
What i tried was using duplication of thumbnail movieclip
which jpg image is loaded
However it seems not working as i intended,so I had to make
empty movieclip and loaded image again!!!
I am concerning that if I use new movieclip and loading the
image again..it means users have to download the same image twice.
Basically, I am trying to make a list of thumbnailed images
with enlarged picture popes up when mouse rolls over them
Is there any proper way to make it happen?
or duplication just doesnt work even thou movieclip is
already loaded with image?
Thank you for your time~> simple create your movieclip. Now create an empty clip
inside. You will
load
> your JPG in the empty clip. This one can't be
duplicated, but you will be
able
> to duplicate its parent. Like that:
> myMc.anEmptyClip.loadMovie("blabla.jpg");
> myMc.duplicateMovieClip("theNameYouWant",
levelNumYouWant);
>
> That will works.
No, that will not work
You are partly right - if you create a nested clip and assign
properties
(such as an onPress handler) to the parent clip, you can then
load content
into the child without overwriting the parent's properties.
If you load an
image into the child and then duplicate the parent however,
the image in the
child clip *will not be duplicated*. Try it.
> 2- Also, the way you where going to do, works too. yes
the user will have
to
> load it again, but it is already in the Browser Cache.
It means that will
load
> quickly the second time and after that. Bad side is more
that you will
doble
> the bandwidth of the images loading on your site.
Again, partly right. Lets take it bit by bit:
> yes the user will have to
> load it again, but it is already in the Browser Cache
The movie will have to load it again, but will probably load
it from cache.
> Bad side is more that you will doble
> the bandwidth of the images loading on your site.
Not so. If it's in the cache, it doesn't use any bandwidth at
all - that's
what caching means! A copy of the image is saved on the
user's local hard
drive, so no bandwidth needs to be used when loading from
cache.
Basically, for the *majority* of users, loaded images will be
cached (this
is dependent on browser settings, but most users will have
their browsers
set to cache). This means that after the first load,
subsequent loads of the
same image will be quick and carry no bandwidth overheads.
The real issue here is that dynamic content in movieClips,
such as loaded
images, swfs, or graphics created with the drawing API will
not duplicate
when the clip is duplicated/ The accepted work around used to
be simply to
reload the aimge. Now with Flash 8 though you can use the
BitmapData class
to grab a copy of the image and redraw it to the newly
created clip if you
so wish.
Pete
Remove '_spamkiller_' to mail -
Load external jpgs.. to a loader component to transition
I need to load external
images to a loader component, in the main scene, than change
automatically after 2 seconds in a fade transition,,, please help.JamesHammerstein wrote:
> Dear All - Can anyone help?
>
> I have created a spry gallery page with a dropdown to a
number of different
> categories...
>
>
http://aster.rhul.ac.uk/STAR/galleries/gallery_prototype.php
>
> I want to be able to add links on another page that will
automatically load a
> particular gallery from this page, i.e. select a
particular category to be
> displayed from a link on another page.
Try asking your question in the Spry forum where you'll get a
more focused group of viewers for your question :
http://www.adobe.com/cfusion/webforums/forum/categories.cfm?forumid=72&catid=602
Danilo Celic
|
http://blog.extensioneering.com/
| WebAssist Extensioneer
| Adobe Community Expert -
AS3 load external swf problem, please help...
Hey guys, I am really in need of an answer here. I would tremendously grateful if someone has the answer. I'll keep it simple and right to the point:
1. I have created "index.swf" in AS3. Has it's own "MainClass" class.
2. I created "holder.swf" which is the main landing page. Has 2 buttons, for the viewer to load the site in fullscreen or standard.
3. In the timeline of "holder.swf" I have created 2 frames, 1st frame containing the buttons, second frame containing the AS3 external swf loader script.
It does not seem to want to load my "index.swf".
I have tested a million different ways, it load other swf's just fine, AS2 and AS3, but for some strange reason it just will NOT load "index.swf".
This is driving me crazy, I have a feeling it has something to do with a class conflict. I have tried (import MainClass;) in the first frame of "holder.swf" and no luck.
PLEASE GUYS, LET ME KNOW IF YOU KNOW THE ANSWER!
THANK YOU SO MUCHO.
MichaelHey kglad,
Thanks for the quick reply!
Well here is the problem... With the exception of a few things I need to update, as well as implementing some better preloaders etc... the site is running alright...
About a week ago I decided that I wanted to site to start with the above landing page. A simple "holder.swf" which would give the viewer something to look at before entering the site... (ideally I want to find a script that will begin loading "index.swf" while the viewer is still on "holder.swf", but I'll figure that out later).
Anyhow, I created "holder.swf" as I have many times before, and for some reason it does not seem to want to load "index.swf" into the second frame when instructed to do so... does that make sense?
So... ideally I would like the site to start on the above graphic, then once the button is clicked, "index.swf" opens up...
It's driving me crazy, because my code works on other swf's I've tested it with, just not with index.swf, which leads me to believe there is something in the MainClass.as file which is causing it not to load...
What are your thoughts?
Oh, and many thanks again!!!
M -
Loading external .jpgs or .swfs on different layers
Hi all. Hope someone can help me. How do I get an external
file I upload onto a website through a movieClip instance, to load
behind certain stuff. For instance: I have drop-up and drop-down
menus and want the file thats uploaded to load behind that specific
layer. Do I use code like "send to back", and what would the code
be? I am attaching my currant code so that you can tell me what to
add, and where. Thanks.create a new layer that is under the layer of your 'certain
stuff'. then create a new symbol, Movie Clip, and drag an instance
of it from the library to the stage on to the newly created layer..
then give that movie clip an instance name of holder_mc. and take
out
var holder_mc = this.createEmptyMovieClip("holder_mc",
this.getNextHighestDepth());
from the code -
AS3 loading external swf files with buttons from inside a movieclip
In my main .swf I have labels on the timeline, navs for those btns are on the first frame of the AS layer and each button sends the playhead to a different frame.
On one frame called fr1 there is an mc called mc_1 that appears on stage when the playhead stops there. Inside mc_1 are a set of navigation buttons that need to call external .swfs.
Do I add event listeners on the last frame of mc_1 for each button?
how do I call the loaders for the swfs on the buttons since the swfs will load on the main timeline NOT the mc_1 timeline?
So label on main timeline called fr1 will load external1 swf , on fr10 external 2.swf will load and so on.
any help?The code for that button's event listener needs to be placed wherever it has direct access to the button. Not necessarily on the same timeline, but in a place where both the button and the code are present at the same time.
The code could be placed at the frame in the main timeline where the movieclip with the button(s) is, targeting the buttons via the movieclip (mc.button.addEvemtListener...) , unless the buttons are somewhere down the timeline of that movieclip.
If they are down the timeline of that movieclip, then you would need to have the event listener also inside the movieclip, down its timeline where the buttons are finally settled in... being sure to assign instance names to the buttons at every keyframe. -
AS3: Loading External Text into a Master File
I have a master file that I want to load an external text
file into. This external text file will also have an external style
sheet applied to it.
In your opinion, which way is best to load the external text
file?
1) Generate a text field dynamically in the master file using
the TextField class and then loading the external text in.
2) Placing (at authoring time) a dynamic text box on the
master file's stage and loading the text in.
3) Placing a dynamic text box in a separate .swf file and
then loading that external swf in to the master file, then loading
the external text into the text box.
Any opinions?
Thanks...
BrendaOn my project im going with the third choise, dont ask why,
cause i just do.
only difference is that i also lad my data into this external
swf file.
in other words i use mainly second as well as im going with
the third one.
In my opinion, no idea if thats the best way, but i certanly
know that its (for me) most confortable way. -
AS3 Load external image and add multiple instances to mcs
Hi,
Is there any way to load an external image and add it to more than one movie clip?
Thanks,
Chris McLaughlinHi kglad,
I was loading a larger jpeg to which I was applying 20 different masks so using the bitmapdata class to create duplicates was the best solution.
It took me some time to wrap my head around it, but all is well.
Thanks for pointing me in the right direction.
Best regards,
Chris -
Flash MX Preloader for external JPGs
Hey all! Any help would be greatly appreciated. In all
honesty, I have searched and studied and worked to get this myself,
which I do alot with code, etc. BUT I am going to admit I'm a "make
it pretty on the outside" kind of guy, and coding makes my eyeballs
fall out and well, honestly, I just don't get it. My brain can not
wrap itself around this. Sigh! So I could use your help a little.
This is what I'm wanting to do. I have a website,
www.luxeillustrato.com, and if you go to the portfolio area, and
click on any of the sections (take fine art for example); it will
showcase my works by loading external jpg files each time you click
the forward arrow button.
You can see I have preloaders on the site, that work fine. My
main page has a movie target with the instance name of photoM. You
click "artist", and it loads a new swf file into the photoM target.
IF you click on "portfolio", "fine art", it loads the fine art swf
file into photoM, using a preloader. THEN, if you click on the
forward arrow button, a new jpg image of my work is loaded into the
fine art movie target with the instance name of just
photo. As you can see, you have to wait until the jpg image
loads (and you start to wonder if it's doing anything.)
The problem is, it is not preloading the external jpgs, it's
just preloading the fine art swf. My preload code is currently:
stop();
onEnterFrame = function () {
totalBytes = _parent.getBytesTotal();
loadedBytes = _parent.getBytesLoaded();
percent = Math.ceil((loadedBytes/totalBytes)*100);
gotoAndStop(percent);
info_txt.text = percent+" %";
if (percent>=100) {
_parent.gotoAndPlay("inter");
I already have the preload animation bar created (as you can
see on the site.) What do I need to do to alter the code above (or
replace it) in order to have the external jpgs be preloaded as
well? For example's sake, let's just say I have four jpgs, titled
"door.jpg", "orange.jpg", "boyfriend.jpg", and "untitled.jpg" (in
case these are needed for the code. They may not be.)
I hope this is easy to understand. If NOT, just tell me. I'll
simplify. And seriously, thanks!put a stop() on the first frame of your external swf in an otherwise empty first frame. when preloading is complete apply a play() to your loader's content cast as a movieclip:
function contentLoaded(evt:Event):void {
//Optionally change to a clip holder and set progressbar visibility.
addChild(contentLoader);
MovieClip(contentLoader.content).play();
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