Blur moving object in AE CS6
Hi:
I need to blur a moving object:
- The effect is only needed at some point of the video, it must appear, and then disappear, not being on screen the whole time.
- The object is moving, and changing shape, the blur must adapt to it.
- I've been trying to use the "Track Motion" option with Position & Rotation, then the "Analyze Forward" button, but the thing makes a mess all over, it's not following the object at all, then if You try to adjust it manually, it's only done in 1 frame, in the other frames the thing is off the object, then the "Tracking" stays on screen.
Thanks in advance.
Are you saying that you have something in some video that you have shot that you want blurred out? If so, you could create an adjustment layer with a mask on it over the object you want to blur and then just animate the mask over time. Now, you could use motion tracking to help that mask follow the object, but it sounds like you are having trouble with getting it to work properly. Try the tips here for doing motion tracking correctly. Alternatively, you could follow the tips on rotoscoping to make the mask animation go more quickly. Also, if you have After Effects version 12 (also known as AE CC), you can use the new mask tracker feature.
Similar Messages
-
Is there a "blur moving object" feature in Premiere Pro 2, like for pixelating a moving face?
When I went to post this question, I put "blur" in the tags, and it offered me a list of tags with the word "blur", including "path blur", which sounds like what I'm looking for, but I a did a search in the PDF manual for Premiere Pro 2, and it didn't find that anywhere.
Thanks,
digiThere is no path option in PP2
If the subject is moving you need to keyframe position over time yourself.
Premiere - Blur Face - YouTube -
Moving Objects in InDesign CS6
When I try to select multiple objects in CS6, they start moving even if I dont drag them. I tried switching between the different options for Live Screen Drawing, but I cant seem to get it to work like it did in CS5.5 and earlier versions. I want to be able to select multiple objects holding down shift, without them moving at all say if I want to group them, or select multiple objects across the page and then move them with the directional keys. Also, selecting objects seems to take forever as well... is there some preference enabled that I'm not seeing? Thanks to all in advance.
@surajpatel – there could be another cause for this:
A bloated accumulator in your MacBook Pro!
This would be a serious thing. If the accumulator is going to bloat after using the MacBook a couple of years, it can apply pressure to the built-in track pad and forces eratic mouse behaviour…
If this is the case change immediately the accumulator and the problem is gone.
I speak of experience here…
Uwe
Message was edited by: Laubender -
Hi,
The title pretty much explains what I want to achieve.
I have a black and white video and I want to colour pop a moving object in it with it's original colours.
I'm a full member of the Creative Cloud and so have all the suite available to me.
How can I do this?
Thanks.
NeilWow!!
Thankyou for that.
I'm a video/AE newbie and found a great tutorial video.
Many thanks.
Neil -
How do you filter out moving objects in a movie?
Hello!
I'v searched the internet for solutions to this but I cann't find any.
Im prittie new and I need to make a house on fire while two guys (one is me)
will be walking away from it, towards the camera.
I want to filter out these two guys and only apply fire and flames to the house itself!
To do this I used Time Diffrence and tried to isolate the guy using Fast Blur and Luma Key
but Im prittie lost.. Nothing works and I really need guidence
Do you know a trick to use?
I cant do greenscreening as the green background would cost a fortune..
But isn't there anyway to filter out moving objects?I'm not sure that you totally get the process. This kind of shot requires at least 3 elements or plates. These three plates become three layers in After Effects. The bottom layer would be the Background Plate which is a shot of the house without any actors in the shot. The next plate would be the Effect Plate or Fire Plate which could be any shot you can get or generate through plug-ins of flames. The top layer would be your Foreground Plate or your two actors.
Now that you know what you need you can plan your shoot. The background plate is easy. Just set the camera on a tripod and lock it off. NO zooming. No panning, No change of focus. The foreground plate is also easy. You don't have to green screen the entire set, all you need to do is to put a green screen behind your actors. I do this kind of thing all the time using a 6' X 6' (sometimes smaller) green screen (or blue or red or purple) made of fabric and stretched over a frame that I made from 1/2" EMT electrical conduit and 4 90º elbow connectors for less than $20 at Home Depot or Lowes. You get a couple of assistants to walk behind your actors holding the green screen behind them. If you need to include their feet they can be easily rotoscoped out later and you can garbage matte everything else. If it's impossible to green screen the shot then you are stuck with roto, but that's much easier in CS5 using the roto brush. If you use your show with the actors as the background plate roto is even easier because you can hide a multitude of sins by simply feathering the roto and letting the fire light wrap around the actors a bit.
The fire plate can be purchased footage, or you could shoot a real fire against a black background, or you could create the flames using AE or even a 3D app like Blender (free) or a bunch of other apps.
Making the shot look real requires a few tricks once you have your clean plates. Fire creates light so you've got to add lighting effects to the background plate to sell the fire. You've also got to wrap light around your actors. Look for tutorials on light wrap for this. You can really help sell the effect if you place some flickering light sources behind and to the side of your actors when you shoot the foreground (actors) plate.
Once you get a handle on these techniques it's fairly easy to make the transition to pulling of this kind of a shot with a hand held camera (now you have to learn motion tracking). On a project I recently completed we had to put a fire in a prop fireplace while actors moved around bringing milk and cookies for Santa. It was all roto and the fire was shot at night with nothing more than a black cloth (Duvetyne) behind the fireplace grate. The final composite was 10 layers and was so totally believable that no one questions the shot.
The layers were from top to bottom, reflection in grandmas glasses, light wrap, actors (roto of original background plate), fire flicker layer, color mask layer (more orange around fire, fire glow layer, fire layer in Add mode, second fire layer in screen mode, third fire layer Luma keyed, and finally the original plate which contained all the actors, carefully lit with flickering firelight simulated by dangling a stick with fabric cut into 1/2 inch wide strips about one foot long in front of a orange gelled light behind and to the right of the actors.
If I get a chance I'll post a screenshot.
Here you go:
Light Wrap:
The Movie
Part of the original render before color grading.
Enjoy -
Poor Capture on moving objects
I know similar questons like this were asked before, with the results blamed on the camera, but here is my problem: I have a fixed position camera and need to capture a still image with a small moving object (about 10-15mph). When I do a capture, the moving object in the image is unclear (not blurry, more like odd and even fields aren't sync'd). I know it's not the camera, because I have a digital taped copy from that camera, and it's clean when I pause the tape. I'm using a 1411 board on a p4 system. I have included two images - the first image is from a live capture, the second is the digital tape paused and then captured (to show that the camera is not at fault). The moving object in the image is a dog jumping into the water at
about the 13 foot mark on the back of the dock.
Thank you,
-Dave
Attachments:
bigairdog.jpg 24 KB
bigairdog2.jpg 23 KBDave,
Actually, it is the camera. The odd and even fields are taken at different times, so they don't match up. To do this properly, you need to use a non-interlaced camera.
The reason the pause looks good is because the camera is cheating just a little bit. To eliminate the blur, it only uses the lines from the odd frame, and interpolates to create the even lines. I can duplicate the process on your live image using Corel PhotoPaint, and I get an image that looks just like your paused image. If you look closely at the paused image, you notice that some things look a little blockier and blurrier than the live image.
Bruce
Bruce Ammons
Ammons Engineering -
How do I motion blur and object?
I have an Ace Of Spade playing card that I scanned as a PSD.
I imported it into Motion and moved it around the scene. I want to apply a motion blur to it but when I use the movement blur filter it does not motion blur the object.
What am I doing wrong?There's info about motion blur in Motion's help. You don't need a filter for this. Motion blur is part of the Project and View settings. Project settings determine how much blur and how it is sampled. View settings turn it on and off for display and determine whether blur carries over to FCP. You need to do a couple things to get motion blur to work. First, check Motion blur under the View settings in Motion. Second, go to your sequence settings in FCP and under Render Control set Master Templates and Motion Projects quality to Best. Settings of Draft and Normal will not include motion blur. The amount of blur is controlled by the shutter angle and sample settings in the Motion project settings.
BTW, the filter you tried is for blurring motion in clips that already contain motion. For example, you could exaggerate the motion blur of cars moving through an intersection. When the cars move, the filter blurs them. When they stop, the blur stops. Make sense? -
Crash when moving objects...
I have a HUGE problem... in fact I have had lots of problems with Illustrator... but this is anoying.
At least 10 times a day the program just crashes when moving objects... some time text, some time pictures, sometime lines.
Every time i submit a CRASH report with the details... but really I think they are TRASH reports, I mean I have NEVER get an answer, update or ANYTHING from ADOBE.
Last week I almost lost my job because of the ineficiency of the program, the thing is that I used to work with Corel and I was the one who tooked the desicion to change to Illustrator, so I spend the money on an entire suite,GOD!!
My question is simple, it may sound bad, but honestly Can I get my money back? Does anyone have heard about someone getting just so frustrated with the suite like me?
I love PS, I work just fine with DW, but Illustrator and Adobe support is killing me and leaving me without job.
Daniel Vazquez my name...
619-671-0100 x 273 my phone, just in case that a miracle occurs and someone from Adobe can help me.!!!Ok, here I am after the crash number 8 of today, one more time moving objects in a document...
Answering your question about the system I have... here it is.
The system...
Intel(R) Core(TM) Dual Quad CPU
Q8300 @ 2.50 Ghz.
4 Gb RAM
Running on
Microsoft Windows XP
Professional x64 Edition
Version 2003
Service Pack 2
Video Card
NVIDIA GeForce 8400 GS
The program
Adobe Illustrator CS4 out of a box with Creative Web Suite.
And the info out of illustrator menu>System Info is as follows.
Thanks.
System info (from illustator Help)
Components:
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ATE
OS: Windows
Version: 5.2
System Architecture: x86
Built-In Memory: 4084 MB
User Name: Daniel Vazquez
Serial Number: 9228870813575442
Application Folder:
C:\Program Files (x86)\Adobe\Adobe Illustrator CS4\Support Files\
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C:\Documents and Settings\dvazquez\Local Settings\Temp\
Secondary Scratch Folder:
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Interlace problems with moving objects using iDVD
I had an MP4 file (created by a 3rd party) from a Hi-8 analog tape which has some interlace artifacts on moving images (left image of boy) but not too bad. When the MP4 files was imported into iMovie 11 the interlace artifacts smoothed somewhat - that was OK (right image of boy). The camera was still and the boy was moving. Vertical lines on stationary objects are OK in all images. These are screen captures from the Mac of the mp4 played through quicktime and the same file imported into iMovie 11 and played. I paused both to take the screen capture.
The completed project in iMovie 11 looked OK when previewed prior to rendering. These are 20 year old videos so my expections were being met. I rendered the project with iDVD to the hard drive first and then to a DVD with the same poor imaging result on the moving object. I am using a new Macbook Pro I bought in early January which came with iMovie 11 and iDVD Ver 7.1.2 (1158). Running Mac OS X 10.7.3 Macbook Pro 2.3 Ghz Corei7 8GB 1333 Mhz DDR3.
I couldn't screen capture from the MAC DVD player screen to illustrate the poor result (got a checkerboard screen) so I took a photo of the screen and imported that (below). The moving boy on the left is from an iMovie 11 screen capture, the image on the right is the moving boy from the rendered DVD I paused on the Mac (and took a pic of).
Below a close up of the poorly rendered moving boy viewed on the resultant DVD. This translates into a horrible rendition of any quick moving object. It happens with any moving image - i.e. a pan across a room with straight vertical lines like edges of a wall will show as serrated and poorly rendered edge. I used a trial version of the Daniusoft DVD creator with the same result! I am at a loss on how to resolve this issue. Any thoughts out there??
I had previously used Pinnacle Studios on my old XP PC which worked great on other tape's Mpeg files and created great DVD's (never had an interlace problem) ... until my computer died ..... so I figured Apple and associated software should be at least equal if not a superior product. Now I'm not too sure!I had an MP4 file (created by a 3rd party) from a Hi-8 analog tape which has some interlace artifacts on moving images (left image of boy) but not too bad. When the MP4 files was imported into iMovie 11 the interlace artifacts smoothed somewhat - that was OK (right image of boy). The camera was still and the boy was moving. Vertical lines on stationary objects are OK in all images. These are screen captures from the Mac of the mp4 played through quicktime and the same file imported into iMovie 11 and played. I paused both to take the screen capture.
The completed project in iMovie 11 looked OK when previewed prior to rendering. These are 20 year old videos so my expections were being met. I rendered the project with iDVD to the hard drive first and then to a DVD with the same poor imaging result on the moving object. I am using a new Macbook Pro I bought in early January which came with iMovie 11 and iDVD Ver 7.1.2 (1158). Running Mac OS X 10.7.3 Macbook Pro 2.3 Ghz Corei7 8GB 1333 Mhz DDR3.
I couldn't screen capture from the MAC DVD player screen to illustrate the poor result (got a checkerboard screen) so I took a photo of the screen and imported that (below). The moving boy on the left is from an iMovie 11 screen capture, the image on the right is the moving boy from the rendered DVD I paused on the Mac (and took a pic of).
Below a close up of the poorly rendered moving boy viewed on the resultant DVD. This translates into a horrible rendition of any quick moving object. It happens with any moving image - i.e. a pan across a room with straight vertical lines like edges of a wall will show as serrated and poorly rendered edge. I used a trial version of the Daniusoft DVD creator with the same result! I am at a loss on how to resolve this issue. Any thoughts out there??
I had previously used Pinnacle Studios on my old XP PC which worked great on other tape's Mpeg files and created great DVD's (never had an interlace problem) ... until my computer died ..... so I figured Apple and associated software should be at least equal if not a superior product. Now I'm not too sure! -
How do I pull up the left control panel that allows you to move from text to moving objects on page?
Do you mean this one:
If so, go to the Window menu and make sure that Tools is checked. -
I'm getting ready to make a 2d game and wasn't sure how to draw moving objects on the screen. I've played around in the past and always had a fixed sized window and basically moved objects around on a pixel grid. I want to have a resizeable window but keep the relative size and movements of objects the same. How is this usually done? Should I just render it to the largest possible window size and then transform it to the appropriate size? Thanks in advance!
jgould wrote:
I'm getting ready to make a 2d game and wasn't sure how to draw moving objects on the screen. I've played around in the past and always had a fixed sized window and basically moved objects around on a pixel grid. I want to have a resizeable window but keep the relative size and movements of objects the same. How is this usually done? Should I just render it to the largest possible window size and then transform it to the appropriate size? Thanks in advance!Not sure what that means. Basically you have a couple options:
1- Store locations by ratios, not exact coordinates. So if you want a GameObject's location to be in the direct middle of the screen, its position would be (.5, .5). Then when you go to draw that GameObject, you have to convert that position to screen coordinates. You do this simply by multiplying the ratio-coordinates by the game window's width or height.
2- Store locations by some model coordinates. This is similar to the first method, but requires some extra translation. You would store the GameObject's location via coordinates such as (50, 50), but you would also have to keep track of how large your game window model was (for simplicity's sake, let's say it is 200 by 100):
drawPoint( (gameObject.getX() / 200) * gamePanel.getWidth(), (gameObject.getY() / 100) * gamePanel.getHeight() );Does that make any more sense?
Edit- I should say that there probably are a ton of other ways to do it, these are just the ways that most easily fit into my head. It's all just algebra though.
Edited by: kevinaworkman on Nov 13, 2009 2:54 PM -
When I export DV clips from FCE I get lines appear on moving objects, (HDTV). When I export the same clip using iMovie08 it all looks smooth.
I've tried the de-interlace, it made it worse.
How can I get rid of the lines in FCE?shuggyboy1 wrote:
... What is the _best setting to export_ from imovie HD 6 to idvd to prevent this yet still maintain DV quality?
.. not to export at all, that simple..
the zillions of Export options could cause trouble.
simply, store your iM projects in the 'Movies' folder of your Mac ...
iDVD will 'find' them automatically and cares for itself to import..
Plan B)
drag'n drop the whole project from Finder to iDVD.. again: no export involved, no trouble.. -
When I render and Export there are these little lines around moving objects
When I render and Export there are these little lines around moving objects, what are they and how do I fix it?
The lines are caused by the video being interlaced.
If you export to DVD they should no longer appear. However, if they don't disappear you can use the Deinterlace filter on the footage whilst in FCE.
How are you exporting ..... QT Movie or QT Conversion ....... and what are you exporting to - the internet or DVD? -
Video titling behind moving objects
i recently saw a titling effect in a video, in which a motorcycle drove across the screen and as it passed a title appeared behind it. how does one create video titling behind moving objects? i have no experience in animation, so i'm guessing that the video layer is duplicated and the top layer masked, frame by frame? would an 8-point garbage matte work?
You won't have an easy time doing this in FCP, but Motion, After Effects, or ultimately Shake, can do this a lot easier. You have to rotoscope the motorcycle, accounting for the rims, and space between the engine parts, or anywhere else where you would logically see through to the background, then duplicate that layer on top of the original, with the text in between the two layers. Depending on how long the clip is, you're in for a long haul. But if the footage is anything but DV25, clip analysis and automated keyframing might serve you well as a starting point after the initial mask is made.
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Using AE CS5, how do I highlight a moving object in a scene? I want an ellipse shape of normal brightness highlighting the moving object. I want the rest of the scene to be around 60% brightness.
ThanksThese videos show some approaches to that kind of result:
http://tv.adobe.com/watch/learn-by-video/adobe-after-effects-cs5-motion-tracking-and-rotos coping/
http://www.video2brain.com/en/videos-1458.htm
Start here to learn After Effects: http://adobe.ly/bjBT3P
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