Call of Duty error

I just download the sample copy of Call of Duty... It ran very well with 1 gig of ram and highest video setting. Only problem when halfway through game I got the following error FS_Handleforfile:none free! what in the world is that error?
Fan kicked in around 70c and when I quit the game temp was 65c that was pretty impressive.

what i would try is to uninstall and reinstall call of duty, also make sure you dont have the settings where they exceed your system specs, ex, graphics card. that can cause some complications as well, but what it sounds like is a corrupted file that occured during install.

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  • Kern protection error from Call of Duty 2 game

    Hey everyone,  I was told if anyone could help me it would be on here.
    Over the last few weeks I started getting the odd kern protection error while playing my Call of Duty 2 game.  I have had this game for years and this had never happened before. Over the last week, it now occurs EVERY time I play the game. I sometimes can get 5 minutes in the game before it crashes and sometimes it is only seconds.
    I have OS X version 10.4.11 on 24 inch iMac
    2.16 GHz intel Core 2 Duo
    1 GB 667 MHz DDR2 SDRAM
    I have run the Hardware Test disk and it found no issues.
    I thought it may be my gpu overheating but was told the temps are in normal ranges.  Here is a sample of the temps immediately after the error:
    Temp (all in Celsius)
    HD - 46
    CPU - 41
    Ambient - 23
    GPU - 53
    GPU Diode - 63
    GPU Heatsink - 53
    HD Bay - 46
    Optical Drive - 37
    Fan speed
    Optical Drive - 599 rpm
    CPU Fan - 998 rpm
    HD Fan - 1299 rpm
    I also ran MemTest on the machine and everything came back OK.
    I had installed MacScan a few weeks ago so removed it, still no improvement. 
    I also installed StartupSoundPref a few weeks ago and still have that installed.
    I am out of ideas and the wife is concerned because I wander around the house aimlessly.  Any input appreciated.
    Here is the output from a recent log file.
    Date/Time:      2011-06-28 13:24:22.528 -0600
    OS Version:     10.4.11 (Build 8S2167)
    Report Version: 4
    Command: Call of Duty 2 Multiplayer
    Path:   /Applications/Call of Duty 2 Multiplayer.app/Contents/MacOS/Call of Duty2 Multiplayer
    Parent: WindowServer [60]
    Version: 1.3 (1.3)
    PID:   770
    Thread: 0
    Exception: EXC_BAD_ACCESS (0x0001)
    Codes:      KERN_PROTECTION_FAILURE (0x0002) at0x0000000c
    Thread 0 Crashed:
    0  libSystem.B.dylib                         0x90010a31fclose + 17
    1  com.aspyr.callofduty2                      0x00032b83FS_FCloseFile(int) + 125 (com_files.cpp:925)
    2  com.aspyr.callofduty2                      0x00035f08FS_FOpenFileRead_Internal(char const*, int*, int, int, int) + 2910(com_files.cpp:1488)
    3  com.aspyr.callofduty2                      0x00055a64MSS_FileOpenCallback(char const*, unsigned long*) + 32 (snd_driver.cpp:118)
    4  com.aspyr.callofduty2                      0x00113e8cCSampleSound::open_stream(char const*) + 52 (MacMSS_Sample.cp:293)
    5  com.aspyr.callofduty2                      0x00110975AIL_open_stream(unsigned long, char const*, long) + 95 (MacMSS.cp:483)
    6  com.aspyr.callofduty2                      0x0005802fSND_StartAliasStreamOnChannel(snd_alias_t const*, snd_alias_t const*, float,int, float const*, float, float, int, float, int, unsigned char, int,snd_alias_system_t) + 989 (snd_driver.cpp:888)
    7  com.aspyr.callofduty2                      0x0004b2bdSND_StartAliasStream(snd_alias_t const*, snd_alias_t const*, float, int, floatconst*, float, float, int, float, unsigned char, int*, snd_alias_system_t) +527 (snd.cpp:609)
    8  com.aspyr.callofduty2                      0x0014493eCG_PlaySoundAliasByName(int, float const*, char const*) + 68(cg_main_mp.cpp:1257)
    9  com.aspyr.callofduty2                      0x001e5899CG_EntityEvent(centity_s*, int) + 4681 (cg_event_mp.cpp:818)
    10 com.aspyr.callofduty2                      0x001e61ddCG_CheckEvents(centity_s*) + 147 (cg_event_mp.cpp:928)
    11 com.aspyr.callofduty2                      0x001df3b6CG_SetNextSnap(snapshot_t*) + 1454 (cg_snapshot_mp.cpp:477)
    12 com.aspyr.callofduty2                      0x001dfcadCG_ProcessSnapshots() + 1355 (cg_snapshot_mp.cpp:664)
    13 com.aspyr.callofduty2                      0x001d4ae7CG_DrawActiveFrame(int, DemoType, CubemapShot, int, int) + 151(cg_view_mp.cpp:974)
    14 com.aspyr.callofduty2                      0x0017302cSCR_UpdateFrame() + 676 (cl_scrn_mp.cpp:272)
    15  com.aspyr.callofduty2                      0x00173197SCR_UpdateScreenInternal() + 59 (cl_scrn_mp.cpp:443)
    16 com.aspyr.callofduty2                      0x0003051dCom_Frame_Try_Block_Function() + 659 (common.cpp:3547)
    17 com.aspyr.callofduty2                      0x000306feCom_Frame() + 58 (common.cpp:3729)
    18 com.aspyr.callofduty2                      0x000c3b96WinMain + 284 (mac_main.cpp:835)
    19 com.aspyr.callofduty2                      0x00112288CCallOfDutyEngine::GameMain() + 182 (basic_string.h:277)
    20 com.aspyr.callofduty2                      0x0002647cCMacGameEngine::OneShotTimer() + 98 (MacGameEngine.cp:1285)
    21 com.aspyr.callofduty2                      0x000264bfCMacGameEngine::OneShotTimerProc(__EventLoopTimer*, void*) + 17(MacGameEngine.cp:1312)
    22 com.apple.HIToolbox                        0x92e39a4aTimerVector + 31
    23  com.apple.CoreFoundation                   0x9082d756CFRunLoopRunSpecific + 3341
    24 com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    25 com.apple.HIToolbox                        0x92e01878RunCurrentEventLoopInMode + 285
    26 com.apple.HIToolbox                        0x92e00f82ReceiveNextEventCommon + 385
    27 com.apple.HIToolbox                        0x92e49a74_AcquireNextEvent + 58
    28 com.apple.HIToolbox                        0x92e498bcRunApplicationEventLoop + 150
    29 com.aspyr.callofduty2                      0x00026088CMacGameEngine::MacMain() + 62 (MacGameEngine.cp:405)
    30 com.aspyr.callofduty2                      0x00025b93CMacGameEngine::Run(int, char**) + 75 (MacGameEngine.cp:150)
    31 com.aspyr.callofduty2                      0x00025bccmain + 46 (MacGameEngine.cp:89)
    32 com.aspyr.callofduty2                      0x000024fa_start + 228 (crt.c:272)
    33 com.aspyr.callofduty2                      0x00002415start + 41
    Thread 1:
    0  libSystem.B.dylib                         0x90024407semaphore_wait_signal_trap + 7
    1  com.apple.ColorSync                        0x915a96abpthreadSemaphoreWait(t_pthreadSemaphore*) + 35
    2  com.apple.ColorSync                        0x915c3ddcCMMConvTask(void*) + 60
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 2:
    0  libSystem.B.dylib                         0x90009817mach_msg_trap + 7
    1  com.apple.CoreFoundation                   0x9082d227CFRunLoopRunSpecific + 2014
    2  com.apple.CoreFoundation                   0x9082ca42CFRunLoopRunInMode + 61
    3  com.apple.audio.CoreAudio                  0x91469356HALRunLoop::OwnThread(void*) + 158
    4  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    5  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 3:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 4:
    0  libSystem.B.dylib                         0x900376a7mach_wait_until + 7
    1   libSystem.B.dylib                         0x90039d72usleep + 82
    2  com.aspyr.callofduty2                      0x001159f6CSoundEngine::Execute(void*) + 118 (MacMSS_Engine.cp:844)
    3  com.aspyr.callofduty2                      0x001173f1CThread::ExecuteProc(void*) + 25 (MacThreads.cp:144)
    4  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 5:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  com.apple.audio.CoreAudio                  0x914765a4CAGuard::WaitFor(unsigned long long) + 212
    2  com.apple.audio.CoreAudio                  0x914764c6CAGuard::WaitUntil(unsigned long long) + 66
    3  com.apple.audio.CoreAudio                  0x91474e42HP_IOThread::WorkLoop() + 690
    4  com.apple.audio.CoreAudio                  0x91474b8bHP_IOThread::ThreadEntry(HP_IOThread*) + 17
    5  com.apple.audio.CoreAudio                  0x91469171CAPThread::Entry(CAPThread*) + 93
    6  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 6:
    0  libSystem.B.dylib                         0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ickTimeComponents.component             0x97e83076ReadSchedulerThreadEntryPoint + 4723
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 7:
    0  libSystem.B.dylib                          0x90047927semaphore_timedwait_signal_trap + 7
    1  ...ple.CoreServices.CarbonCore             0x90ce1e60TSWaitOnSemaphoreCommon + 163
    2  ...ple.CoreServices.CarbonCore             0x90cebd90AIOFileThread(void*) + 1068
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 8:
    0  libSystem.B.dylib                         0x9002447fsemaphore_wait_trap + 7
    1  ...ickTimeComponents.component             0x97f0f5efaudioprepThreadEntry + 92
    2  ...ickTimeComponents.component             0x98513f44start_thread + 54
    3  libSystem.B.dylib                         0x90023d67_pthread_body + 84
    Thread 0 crashed with X86 Thread State (32-bit):
      eax:0x00000000  ebx: 0x90010a2e  ecx: 0x20c104a4  edx: 0x0000003e
      edi:0x00000000  esi: 0x00000000  ebp: 0xbfffda98  esp: 0xbfffda70
       ss:0x0000001f  efl: 0x00010282  eip: 0x90010a31   cs: 0x00000017
       ds:0x0000001f   es:0x0000001f   fs:0x00000000   gs: 0x00000037
    Binary Images Description:
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    0x92cab000 - 0x92cc9fff com.apple.openscripting 1.2.7 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting .framework/Versions/A/OpenScripting
    0x92cdb000 - 0x92ce1fff com.apple.print.framework.Print 5.2(192.4)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framewo rk/Versions/A/Print
    0x92ce7000 - 0x92d4afff com.apple.htmlrendering 66.1 (1.1.3)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering .framework/Versions/A/HTMLRendering
    0x92d71000 - 0x92db2fff com.apple.NavigationServices 3.4.4(3.4.3)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationSer vices.framework/Versions/A/NavigationServices
    0x92dd9000 - 0x92de7fff com.apple.audio.SoundManager 3.9.1            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.f ramework/Versions/A/CarbonSound
    0x92dee000 - 0x92df3fff com.apple.CommonPanels 1.2.3 (73)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels. framework/Versions/A/CommonPanels
    0x92df8000 - 0x930edfff com.apple.HIToolbox 1.4.10 (???)            /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.fra mework/Versions/A/HIToolbox
    0x931f3000 - 0x931fefff com.apple.opengl 1.4.16            /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x93ca7000 - 0x93d22fff com.apple.CoreData 91 (92.1)            /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    0x93d5b000 - 0x93e14fff com.apple.audio.toolbox.AudioToolbox1.4.7            /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x93e57000 - 0x93e57fff com.apple.audio.units.AudioUnit1.4.2            /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x93e59000 - 0x9401afff com.apple.QuartzCore 1.4.12            /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
    0x94060000 - 0x940a1fff libsqlite3.0.dylib             /usr/lib/libsqlite3.0.dylib
    0x940a9000 - 0x940e3fff libGLImage.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dyl ib
    0x940e8000 - 0x940fefff com.apple.CoreVideo 1.4.2            /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    0x942a9000 - 0x942b4fff libCSync.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x94300000 - 0x9431afff libRIP.A.dylib             /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x94320000 - 0x9463ffff com.apple.QuickTime 7.6.4 (1327.73)            /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
    0x94a22000 - 0x94a3ffff libresolv.9.dylib             /usr/lib/libresolv.9.dylib
    0x95ec0000 - 0x95ec0fff com.apple.vecLib 3.3.1 (vecLib3.3.1)            /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
    0x964a6000 - 0x9657dfff libGLProgrammability.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgramma bility.dylib
    0x96598000 - 0x96599fff libGLSystem.dylib             /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dy lib
    0x9659b000 - 0x965a0fff com.apple.agl 2.5.9 (AGL-2.5.9)            /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x978b1000 - 0x987a8fffcom.apple.QuickTimeComponents.component 7.6.4 (1327.73)            /System/Library/QuickTime/QuickTimeComponents.component/Contents/MacOS/QuickTim eComponents
    0x99762000 - 0x9977ffff com.apple.OpenTransport 3.0            /System/Library/PrivateFrameworks/OpenTransport.framework/OpenTransport
    Model: iMac6,1, BootROM IM61.0093.B07, 2 processors, IntelCore 2 Duo, 2.16 GHz, 1 GB
    Graphics: NVIDIA GeForce 7300 GT, NVIDIA GeForce 7300 GT,PCIe, 128 MB
    Memory Module: BANK 0/DIMM0, 512 MB, DDR2 SDRAM, 667 MHz
    Memory Module: BANK 1/DIMM1, 512 MB, DDR2 SDRAM, 667 MHz
    AirPort: spairport_wireless_card_type_airport_extreme(0x14E4, 0x87), Broadcom BCM43xx 1.0 (4.170.46.9)
    Bluetooth: Version 1.9.5f4, 2 service, 1 devices, 1 incomingserial ports
    Network Service: Built-in Ethernet, Ethernet, en0
    Serial ATA Device: ST3250824AS  Q, 232.89 GB
    Parallel ATA Device: MATSHITADVD-R   UJ-85J
    USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500mA
    USB Device: Hub in Apple Pro Keyboard, Mitsumi Electric, Upto 12 Mb/sec, 500 mA
    USB Device: Apple Optical USB Mouse, Primax Electronics, Upto 1.5 Mb/sec, 100 mA
    USB Device: Apple Pro Keyboard, Mitsumi Electric, Up to 12Mb/sec, 250 mA
    USB Device: Bluetooth USB Host Controller, Apple, Inc., Upto 12 Mb/sec, 500 mA
    USB Device: IR Receiver, Apple Computer, Inc., Up to 12Mb/sec, 500 mA
    USB Device: DeskJet 930C, Hewlett-Packard, Upto 12 Mb/sec, 500 mA

    Did I post this in the wrong section?

  • Gamecenter error: connecting to online services on call of duty black ops zombies for iOS.

    So I got this new app 3 months ago called Black ops call of duty : zombies. And I LOVE it!! But every time I try to join an online game, wether it be map vote, single map, 2-4 players, restarting my phone... What happens is it takes me to the gamecenter connect page, where it connects me with another player, but after a few seconds, it takes me into the multiplayer lobby, and then pulls up a message saying "connecting to online services" and it does that for a minute before saying "error joining room" and makes me quit the online game, leaving the other person kicked off the server because the other person (me) left or was kicked, I do NOT want to jailbreak my iPhone for this problem, and I am very experienced with iPhones and other electronics, both apple and Microsoft, if there is anyone who knows how I can fix this problem WITHOUT jail breaking my phone or paying money.. (Maybe ill pay money, it depends...) then Please tell me! It has done this to me EVERYTIME for the past 3 months, and still does... So please help!

    I don't think it's an issue on the phone. you may need to contact the app developer. Make sure that the app you are using is not associated on your game center account.

  • FX5600-256- call of duty - CM_GenerateFacet error

    hello,
    Call of Duty don't want to run on my computer. In the game menu, after selecting "new game", the computer / game starts to load a map, but ends on a error. The dialog box says something like CM_Generatefacet eror : bad parameters ( followed by some numbers between brackets).
    It seems to be a video issue...
    The two call of duty demo worked properly, and others games work fine (MOHAA, Battlefield, ..).
    I've search on call of duty forums for similar problems but seems like I'm the only one so far with this issue.
    I've updated the drivers and directx, and resintalled the game but nothing changed.
    Any help is welcome !
    Thanks,
    Lambo.
    AMD Athlon XP 2600+
    MB Asus A7N8X2
    RAM 1Go

    It could be that the disc you have is corrupted as well...try contacting the game maker and seeing about getting a new copy and trying that...it seems that the only game failing is this one and no others...
    GL!
    Bonz

  • A705w-Trying to Play Call of Duty 2, error with video card

    i get the error message that i dont have the right video card and that the computer hasn't initialized right.
    Can i go out and buy another graphics card that will support the game?  or should i just buy i new computer.  I'd rather just get a graphics card instead of spending a lot of money on a new computer.  I went to the website www.canirunit.com which did let me know if my computer was capable of running COD 2, it said that the CPU speed wasn't fast enough and that my graphics card wasn't good enough. 
    let me know what i should do!

    Thanks Jack Black, but I'm afraid the problem is that my Display Driver is not compatible with DirectX 9.0c. The Call of Duty 2 game installs in my computer the Directx 9.0c application, so I do not need to download the program from Microsoft website. However, in spite of having the Directx 9.0c installed in my laptop, it still does not run because I guess the Display driver should be compatible with the new version of DirectX.

  • Hi, i downloaded call of duty black ops on my iMac, and i had in app purchases, and it asked me if i wanted to restore them, but an error occured and I had to click cancel, now I don't know how to restore the in app purchases, does anyone know?

    hi, i downloaded call of duty black ops on my iMac, and i had in app purchases, and it asked me if i wanted to restore them, but an error occured and I had to click cancel, now I don't know how to restore the in app purchases, does anyone know?

    The developer would know, at least they should help troubleshooting.

  • Call of duty advanced warfare store error

    I bought add color to the war game Call of Duty advanced, but can not download the amount was withdrawn from my account

    Hey villan303,
    You can, indeed, pre-order the Xbox One Limited Edition Call of Duty: Advanced Warfare bundle at your local store! A deposit will be required to reserve your console, but for full details I'd encourage you to speak with an on-site gaming specialist or rep at the store's customer service desk.
    Thanks for your interest in pre-ordering with us!
    Aaron|Social Media Specialist | Best Buy® Corporate
     Private Message

  • Can't get PS3 controller to work on iMac with Lion with Call of Duty 4.

    I was able to pair my PS3 controller with my iMac, running Lion, but it will not do anything.  I am trying to use it with Call of Duty 4.  My bluetooth says it is connected to the controller.  I really don't have any other games to try it on to see if it is a game compatability issue.  Is this a known problem?  How do I make it work?

    There's one more way that the previously-existing Oracle directories on the other machines might be tripping you up - with registry settings. In particular, the HKEY_LOCAL_MACHINE\SOFTWARE\ORACLE\(some home)NLS_LANG registry key may be associated with the "invalid or unknown NLS parameter value specified" error you're getting.
    Of course, the Instant Client isn't supposed to have to mess with the registry, so that makes me suspicious. And I got Instant Client SQL*PLUS on a clean XP machine to work without setting an ORACLE_HOME. All this makes me suspicious that some stuff from outside your Instant Client is being run. I know you said you cleaned your environment variables, but double-check that the other Oracle directories are out of your PATH.
    If you have permission to, you might want to thoroughly scrub the old Oracles from the other machines (starting with running the Oracle Installer, then hand-cleaning the registry, the c:\Ora92 or whatever directory, and then c:\Program Files\Oracle). If you have MetaLink, Document 74790.1 is a dated but good guide to cleanly de-installing an old Oracle installation from Windows. It's much more difficult than it ought to be; sometimes it feels like an Oracle home is never truly gone. If you can't do that, perhaps save a copy of your registry and then temporarily rename HKEY_LOCAL_MACHINE\SOFTWARE\ORACLE to ORACLE_HIDDEN, or something - something to keep any existing registry settings from distracting your Instant Client.
    Good luck!

  • Call of Duty with i915GM loki installer, not starting

    Hey,
    I just installed Call of Duty with the loki installer from liflg.org.
    But when i tried to run i get this error
    COD 1.3 build win-x86 Mar 2 2004
    ----- FS_Startup -----
    Current language: english
    Current search path:
    Z:\home\jordz\Games\CoD\main\pakb.pk3 (60 files)
    Z:\home\jordz\Games\CoD\main\paka.pk3 (41 files)
    Z:\home\jordz\Games\CoD\main\pak9.pk3 (149 files)
    Z:\home\jordz\Games\CoD\main\pak8.pk3 (235 files)
    Z:\home\jordz\Games\CoD\main\pak6.pk3 (3 files)
    Z:\home\jordz\Games\CoD\main\pak5.pk3 (4858 files)
    Z:\home\jordz\Games\CoD\main\pak4.pk3 (1668 files)
    Z:\home\jordz\Games\CoD\main\pak3.pk3 (1992 files)
    Z:\home\jordz\Games\CoD\main\pak2.pk3 (694 files)
    Z:\home\jordz\Games\CoD\main\pak1.pk3 (2642 files)
    Z:\home\jordz\Games\CoD\main\pak0.pk3 (12816 files)
    Z:\home\jordz\Games\CoD/main
    Z:\home\jordz\Games\CoD\main\localized_english_pak5.pk3 (46 files)
    localized assets pak file for english
    Z:\home\jordz\Games\CoD\main\localized_english_pak3.pk3 (7 files)
    localized assets pak file for english
    Z:\home\jordz\Games\CoD\main\localized_english_pak2.pk3 (9 files)
    localized assets pak file for english
    Z:\home\jordz\Games\CoD\main\localized_english_pak1.pk3 (3736 files)
    localized assets pak file for english
    Z:\home\jordz\Games\CoD\main\localized_english_pak0.pk3 (1204 files)
    localized assets pak file for english
    File Handles:
    30160 files in pk3 files
    execing default.cfg
    couldn't exec language.cfg
    couldn't exec config.cfg
    couldn't exec autoexec.cfg
    ========= autoconfigure
    configure.csv: using configuration 800 cpu MHz 256 sys MB 64 vid MB
    execing configure.cfg
    fs_basepath is write protected.
    fs_homepath is write protected.
    Hunk_Clear: reset the hunk ok
    ...detecting CPU, found Intel Pentium III
    Measured CPU speed is 0.87 GHz
    System memory is 472 MB (capped at 1 GB)
    Video card memory is 64 MB
    Streaming SIMD Extensions (SSE) supported
    ----- Client Initialization -----
    ----- Initializing Renderer ----
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'c:\windows\system32\opengl32.dll' ): succeeded
    ...setting mode 4: 800 600 FS
    ...using colorbits of 32
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (800x600)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 32, 24, 8 )
    ...0 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 1 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    GL_VENDOR: Tungsten Graphics, Inc
    GL_RENDERER: Mesa DRI Intel(R) 915GM 20061017 x86/MMX/SSE2
    GL_VERSION: 1.3 Mesa 6.5.2
    GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SUN_multi_draw_arrays
    ----- CL_Shutdown -----
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    Hunk_Clear: reset the hunk ok
    Your video card appears to be missing one or more features required to run Call of Duty.
    You should install the latest drivers for your video card, being sure to uninstall the old drivers first. If you already have the latest drivers, you should completely uninstall the drivers and then reinstall them. This fixes most problems. If the game still doesn't work, it may be that your video card does not have the minimum features required. Please check the readme for more information, including a list of supported video cards.
    But i got direct rending and i tried to install the mesa-git and libgl-dri-git packages from AUR, but that didn't help.
    Can somebody push me in the right direction?
    Thanks
    Edit:
    I get this output when running codsp:
    fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x166100) : stub, simulating 64MB for now, returning 64MB left
    fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel (0x165328)->((nil),00000008)
    fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock
    fixme:keyboard:RegisterHotKey ((nil),0,0x00000001,9): stub
    fixme:keyboard:UnregisterHotKey ((nil),0): stub
    Last edited by jordz (2007-04-11 21:48:47)

    When he installed the new fibre hub, did he use his laptop to take settings off old white hub and put it on new one?... way to check is dial into the hub ( 192.168.1.254 ) go to setting and then wireless, and see if the hub name and key are the same that is printed on card and back of hub....as this could be your problem...one thing to try is set the new hub back to default ( you will have to reconnect anything that uses wireless ) and see if this sorts it out.

  • Call of Duty Ghosts/ battlefield 4 Freeze; NVIDIA 331.65 driver: this driver could not find compatible graphics hardware

    I'm using imac 27 inch mid 2011
    I've bought Call of duty Ghosts.. it require 6 GB ram, so i upgraded mine from 4 GB to 8 GB. Now i can run the game, after 2 sec, it freezes. So i tried to download NVIDIA 331.65 which says to be the solution. And then it says"this driver could not find compatible graphics hardware". So i couldnt download NVIDIA 331.65 ....
    Any idea?
    This might be the problem for Battlefield 4 gamers too

    There's an important distinction you need to make on NVIDIA's web site to get the "right" driver.
    NVIDIA's driver finder has separate categories for the desktop and mobile variants.
    You don't specify the computer model in question, so I'm going to throw in a guess that you have a notebook.  If this is so, or you have one of the iMacs or Mac minis with the 9400 MCP, then it's really a 9400M (the M standing for mobile), in which case you need the GeForce 9M drivers.
    If installing these yields the same error, then the drivers can be modified so that they will install properly.  Google "nvidia mobile driver modder" if you wish to try.  I cannot, however, guarantee the results of such hacks even as I know they exist.
    Nate

  • Call of Duty 4 SP quits at Startup, please help!

    I installed CoD4 on my machine, uploaded the 1.7 patch, and tried to play the game. The Multiplayer works fine, prompts me for the serial number, and takes me to the main menu. However, when i try to boot up the Single Player it bounces up and down in the dock for a couple seconds and then goes straight to an error message. It is not the disk or any of the the third party software, because it works on other MBPs with the same configuration (I did a test install on another to make sure). The problem has to be on my machine.
    Below is an extract of the error report for the Single Player error. Can anyone help me find what the cause may be?
    Process: Call of Duty 4 [327]
    Path: /Volumes/Macintosh HD 1/Call of Duty 4/Call of Duty 4.app/Contents/MacOS/Call of Duty 4
    Identifier: com.aspyr.callofduty4
    Version: ??? (???)
    Code Type: X86 (Native)
    Parent Process: launchd [85]
    Date/Time: 2008-11-08 00:43:59.699 -0500
    OS Version: Mac OS X 10.5.5 (9F33)
    Report Version: 6
    Exception Type: EXCBADACCESS (SIGBUS)
    Exception Codes: KERNPROTECTIONFAILURE at 0x0000000000000088
    Crashed Thread: 0
    Thread 0 Crashed:
    0 ??? 0x01e13692 0 + 31536786
    1 ??? 0x01e13857 0 + 31537239
    2 ??? 0x01e13941 0 + 31537473
    3 ??? 0x01e13a5d 0 + 31537757
    4 ??? 0x01e13c17 0 + 31538199
    5 ??? 0x01e12ad3 0 + 31533779
    6 dyld 0x8fe12e76 ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 246
    7 dyld 0x8fe0e723 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 307
    8 dyld 0x8fe0e809 ImageLoader::runInitializers(ImageLoader::LinkContext const&) + 57
    9 dyld 0x8fe04102 dyld::initializeMainExecutable() + 146
    10 dyld 0x8fe07b5f dyld::main(machheader const*, unsigned long, int, char const**, char const**, char const**) + 2975
    11 dyld 0x8fe01872 dyldbootstrap::start(mach_header const*, int, char const**, long) + 818
    12 dyld 0x8fe01037 dyldstart + 39
    Thread 0 crashed with X86 Thread State (32-bit):
    eax: 0x00000022 ebx: 0x01e13640 ecx: 0x00000000 edx: 0x0000000f
    edi: 0xf60d18db esi: 0xbfffe124 ebp: 0xbfffe0e8 esp: 0xbfffe0c0
    ss: 0x0000001f efl: 0x00010206 eip: 0x01e13692 cs: 0x00000017
    ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
    cr2: 0x00000088
    Binary Images:
    0x1000 - 0x3a2fc7 +com.aspyr.callofduty4 1.7 (77195) <fdba00cfe3aa4928a95f2fdd9f9c0743> /Volumes/Macintosh HD 1/Call of Duty 4/Call of Duty 4.app/Contents/MacOS/Call of Duty 4
    0x1e27000 - 0x1e4bff3 +libBinkMachOx86.dylib ??? (???) /Volumes/Macintosh HD 1/Call of Duty 4/Call of Duty 4.app/Contents/MacOS/libBinkMachOx86.dylib
    0x1e5e000 - 0x1e65fff com.apple.agl 3.0.9 (AGL-3.0.9) <aeab67ef267f8295ae80fddc197b52a5> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x1e6c000 - 0x1e6cfff com.apple.Carbon 136 (136) <98a5e3bc0c4fa44bbb09713bb88707fe> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x1e70000 - 0x1e70ff8 com.apple.Cocoa 6.5 (???) <e064f94d969ce25cb7de3cfb980c3249> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x1e74000 - 0x1ef0feb com.apple.audio.CoreAudio 3.1.0 (3.1)
    etc....

    Hi Guys,
    I got same COD4 SP crash on my MacPro early 2008.
    But one strange thing is that I got this working prior I upgrade to a bigger internal HD...
    When I installed first COD4 on by original boot disk (WD 320Gb), everything worked fine.
    Few weeks ago I bough Samsung Sinpoint F1 1To disk, and used SuperDuper to get all files from my old disk to the new one.
    Everything were fine exept the COD4 SP that were crashing.
    I tried a complete de-install/re-install (without forgetting preferences, and other plist files from aspyr/cod4). But this doesn't help.
    I opened a ticket on aspyr support web, and I provided all data possible (crash dump, specs and so one). BUt still no answer yet
    Anyway, I have a way to play to COD4 SP... it is to boot on my old HD... weird.
    I really would like to have COD4 working from my new HD, as I would like to used my old one for other stuff so...
    I will keep you informed.
    Best regards

  • Call of duty 4 punk buster

    Getting the error "Could not open this file (pbsetup.run) because PowerPC apps are not longer supprted" , I need to install punkbuster for my Call of Duty 4 and iam runnig osx lion v.10.7.2.
    How can iopen the punkbuster installion in mac osx lion?

    As was previously said, there is no way to run any application that has only PowerPC code under Lion. If Evenbalance has not released an Intel version of Punkbuster, you're out of luck.
    Regards.

  • Directx and Call of Duty

    Windows 7SP1 64 bit Professional.  I have just installed Call of Duty Advanced Warfare.  When I try to play' the following message appears: Direct x encountered an unrecoverable error. Check the readme for possible solutions Where can I find
    'readme' or better still does anyone know the solution to the problem?

    You should contact the publisher of that title, Activision, for support.
    https://support.activision.com/
    This forum is for developers writing applications for the Windows Store using DirectX, or for developers writing Win32 desktop applications that have questions about DirectX 11 since that technology is largely shared.

  • Rising latency=no Call of Duty

    Since last night , "ping" has been gradually rising, to the extent I am getting "kicked" from many punkbuster servers for too high ping rate....
    I have interleaving off, and have raised my snr so errors or packet loss aren't a problem....this happened before on our exchange cos I checked my sisters line at the time and theirs rose to over 400ms also...
    It is a wet day here (says it all about the BT infrastructure) and this seems to adversely effect things...is their anything else I can do cos I need my "Call of Duty" fix...LOL

    Hi Strontium90
    Have you noticed any disconnects on your line or instability, I would like to try to help with this. Send an email to [email protected] we can run some diagnostics and try to determine what might be the cause.
    Please include your account number and a link to this thread in your email.
    Cheers
    Stuart
    BTCare Community Mod
    If we have asked you to email us with your details, please make sure you are logged in to the forum, otherwise you will not be able to see our ‘Contact Us’ link within our profiles.
    We are sorry that we are unable to deal with service/account queries via the private message(PM) function so please don't PM your account info, we need to deal with this via our email account :-)

  • Call of Duty problem!,HELP..??

    Just got call of duty(normal version,not expansion) and can play the first 2 levels fine,when it comes for the next level to load about half way through loading i get a error message saying "max number of disconnected paths excedded",has anyone any ideas on this as im sure iv read on here before that CoD plays ok on the Intel imacs...

    I had the same problem and it's a software bug. I eventually found a mention of the problem on the developer's website (hard to find), with a very minimal, lame-*** fix that doesn't work, at least not for me. Support for this title is exceptionally poor, and it seems like if you have the problem too bad for you. I guess they are focussing more on COD 2, which so far works fine.

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