Can't create Flash Pro projects in Flash Builder

In the most basic of Flash Pro/Flash Builder Projects, I get this error when I compile.
My .fla is just in a folder...Please help. It will not publish at all.
These are the contents of the flashExport.jsfl file:
function testMovie( flaURI, projectName, clearErrors )
     var doc = fl.openDocument(flaURI);
     if(doc != null && doc.canTestMovie())
          doc.testMovie("flashbuilder-4.0", true, clearErrors);
          finishExport(projectName);
function debugMovie( flaURI, projectName, clearErrors )
     var doc = fl.openDocument(flaURI);
     if(doc != null && doc.canTestMovie())
          doc.debugMovie("flashbuilder-4.0", true, clearErrors);
          finishExport(projectName);
function publishMovie( flaURIArray, incremental, outputURIArray, profileURIArray, projectName )
     if(incremental)
          if(flaURIArray.length == outputURIArray.length && outputURIArray.length == profileURIArray.length )
               for(var i = 0; i < flaURIArray.length; i++)
                    var outputURI = outputURIArray[i];
                    if(outputURI != null && outputURI.length > 0)
                         var pubProfileStr = fl.exportPublishProfileString(flaURIArray[i]);
                         if(pubProfileStr != null && pubProfileStr.length > 0)
                              // first fix up the SWF export location                         
                              var swfLocationURI = outputURIArray[i] + ".swf";
                              var swfLocation = FLfile.uriToPlatformPath(swfLocationURI);
                              var newFlashFileName = "<flashFileName>" + swfLocation + "</flashFileName>";
                              pubProfileStr = pubProfileStr.replace(/<flashFileName>.+<\/flashFileName>/i, newFlashFileName);
                              // fix up the HTML export location
                              var htmlLocationURI = outputURIArray[i] + ".html";
                              var htmlLocation = FLfile.uriToPlatformPath(htmlLocationURI);
                              var newHtmlFileName = "<htmlFileName>" + htmlLocation + "</htmlFileName>";
                              pubProfileStr = pubProfileStr.replace(/<htmlFileName>.+<\/htmlFileName>/i, newHtmlFileName);
                              // fix up the Permit Debugging setting
                              pubProfileStr = pubProfileStr.replace(/<DebuggingPermitted>.+<\/DebuggingPermitted>/i, "<DebuggingPermitted>1</DebuggingPermitted>");
                              // fix up default flags
                              pubProfileStr = pubProfileStr.replace(/<defaultNames>.+<\/defaultNames>/i, "<defaultNames>0</defaultNames>");
                              pubProfileStr = pubProfileStr.replace(/<flashDefaultName>.+<\/flashDefaultName>/i, "<flashDefaultName>0</flashDefaultName>");
                              pubProfileStr = pubProfileStr.replace(/<htmlDefaultName>.+<\/htmlDefaultName>/i, "<htmlDefaultName>0</htmlDefaultName>");
                              // and fix up the profile name attribute, and add the xml decl header
                              // we know the first instance of "name=" has to be the profile name - the other usages are
                              // within the rest of the tree
                              pubProfileStr = pubProfileStr.replace(/<flash_profile.+>/i, "<?xml version=\"1.0\"?>\n<flash_profile version=\"1.0\" name=\"FlashBuilder-Debug\">");
                              // now save the new profile in the .settings folder
                              FLfile.write(profileURIArray[i], pubProfileStr);
     fl.publishDocument("", "", flaURIArray, profileURIArray);
     // once the publish is complete, save out the errors and let Builder know (this will only occur when
     // projectName is non-null. so in the Test/Debug Movie case, the finishExport call here won't do anything,
     // and the one in testMovie/debugMovie will.
     finishExport(projectName);
function finishExport(projectName)
     if (projectName == null || projectName.length == 0)
          return;
     var errorsXMLURI = fl.configURI + "ActionScript 3.0/FlashBuilderInfo.txt";
     var errorsXMLPath = FLfile.uriToPlatformPath(errorsXMLURI);
     var errorsPanel = fl.compilerErrors;
     errorsPanel.save(errorsXMLURI, false, false, true, false);
     fl.queueBridgeTalkScript('flashbuilder-4.0', "fb.loadCompilerErrors('" + errorsXMLPath + "', '" + projectName + "');");
function toggleBreakpoint( filename, lineNumber, enable )
     fl.toggleBreakpoint(filename, lineNumber, enable);
function getAppConfig()
     var appConfig = fl.applicationURI + "Common/Configuration/";
     // do a little reformatting to get the slashes right, plus
     // we want an OS path
     appConfig = FLfile.uriToPlatformPath(appConfig);
     fl.queueBridgeTalkScript('flashbuilder-4.0', "fb.setAppConfig('" + appConfig + "');");
function getFLABuildPaths(projectName, targetFlaURI, flaURIArray)
     var sourcePath = new String();
     var libPath = new String();
     var script = "fb.setFLABuildPaths(" + projectName + ", " + targetFlaURI;
     for(var i = 0; i < flaURIArray.length; i++)
          var flaURI = flaURIArray[i];
          sourcePath = fl.getCompilerPath(flaURI, "source", false, true);
          libPath = fl.getCompilerPath(flaURI, "library", false, true, true);
          script += ", " + flaURI + ", " + sourcePath + ", " + libPath;
     script += ");";
     fl.queueBridgeTalkScript('flashbuilder-4.0', script);

I have the same issue. My project is super simple. All the files are in the same directory. The doc class and the .fla have the same name. The project publishes without a hitch in Flash Professional CC. When I try to add the project to Flash Builder 4.7 it give me:
Exception in BridgeTalk call
Function: getFLABuildPaths
Error message: Error. Cannot find the file ....
I have checked the path to the .fla twice and scrutinized the spellings and they are correct. It is pointing right to the correctly named .fla, but for some reason it fails. I'll post if I find out something usefull.

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