Can third-party plugins such as Element 3D and Red Giant be used with CC?

I've searched for this question everywhere. I just want to be sure that I can install third-party plugins with the creative cloud programs. Wanted to clarify this before purchasing.
Some direction to this inquiry will be appreciated.

I've searched for this question everywhere. I just want to be sure that I can install third-party plugins with the creative cloud programs. Wanted to clarify this before purchasing.
Some direction to this inquiry will be appreciated.

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    Sure, I could give you lists of plugins for each of those particular scenarios I addressed.
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    There are other instruments too, and ones I've beta tested where I've got into the technical details and had to have the preset format changed or simplified because hosts had difficulties storing the data correctly. It's quite a complex thing, in the main, and different instruments implentation of preset handling mean that the whole thing is full of workarounds, compromises, or plain failure to use the feature completely.
    Other instruments, such as Minimonsta, lose functionality when saving via the host - for example, you only get the meta patches and patch morphing functions when saving via the plugin's own file format, and that stuff doesn't happen when saving via the host.
    I could go on and on about this - every develop has different requirements and they mostly all either do it very basically and rely on the host, or bypass the hosts save/load functionality and implement their own which they can be in control of and that will work across hosts and across platforms. For instance, there is little point having a beautifully organised Oddity library if all those sounds are now unavailable to me if I choose to work in Live...
    That's why the whole preset thing is a complicated mess and isn't liable to be sorted soon.
    There is a developer over on the PC trying to make a system to unify this stuff between plugins - it's PC only right now, and I forget the details this second, but it's acknowledgement that people recognise this whole thing is a mess and looking at ways to improve the situation.
    Sid Merrett wrote:
    I hadn't spotted that - thanks. You can't use the Logic Library window to search for Plugin Settings, only Channel Strip Settings.
    You *can* use it to search for plugin presets, but only within the context of a single plugin. Ie, if I select the ES2, I can see, and search, the ES2 plugin settings. But often I want "a bass sound", I don't necessarily know that I was an "ES2 bass sound", or a "Minimonsta bass sound" or whatever.
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    Audio: 48Hz
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    Do you place your effects on adjustment layers?
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    Hi This Is Ironclad,
    thisisironclad wrote:
    Hello all,
    I’ve been searching many forums for the better part of a day trying to get some workflow questions sorted. I’m experiencing (very) slow export times, and mediocre playback for a machine that should be screaming fast.
    The biggest issue is that most people have is that updating OS X causes certain folders to be set to Read Only. See this blog post: Premiere Pro CC, CC 2014, or 2014.1 freezing on startup or crashing while working (Mac OS X 10.9, and later).
    thisisironclad wrote:
    Hello all,
    I’ve been searching many forums for the better part of a day trying to get some workflow questions sorted. I’m experiencing (very) slow export times, and mediocre playback for a machine that should be screaming fast.
    Here is what I’m working with:
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    -64GB Ram
    -Dual AMD FirePro D700 6GB
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    It's a nice base system. How about an additional speedy disk for media cache files. You also did not mention which version of OS X you are running.
    thisisironclad wrote:
    Software:
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    The Red Giant website does not indicate that this software is yet updated to work with Premiere Pro CC 2014.1 (8.1). Proceed with caution here.
    thisisironclad wrote:
    Issues I have:
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    I would not use this plug-in until you get the OK from the manufacturer.
    thisisironclad wrote:
    -Export times (especially with magic bullet looks) will take the better part of 1-4 hours for a video that is 3-6 minutes long. This doesn’t seem like it should be the case for a maxed out MacPro
    Again, I suspect your plug-in.
    Keep in mind that exports are largely CPU based but you can make sure that GPU acceleration is enabled for AME at the bottom of the Queue panel.
    thisisironclad wrote:
    So my questions are:
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    It's OK.
    thisisironclad wrote:
    Would using offline editing help at all?
    No need when you should be able to edit natively. Relinking might also be an issue.
    thisisironclad wrote:
    Do you place your effects on adjustment layers?
    That's one way you can do it with the benefit of being more organized.
    thisisironclad wrote:
    Have you stopped using third party plugins for their inefficiency in unreliability and switched to more integrated applications like SpeedGrade?
    I do. Of course, that's a preference.
    thisisironclad wrote:
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    Try the following:
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    Update any GPU drivers
    Trash preferences
    Ensure Adobe preference files are set to read/write(Hopefully you checked this out already)
    Delete media cache
    Remove plug-ins
    If you have AMD GPUs, make sure CUDA is not installed
    Repair permissions
    Disconnect any third party hardware
    If you have a CUDA GPU, ensure that the Mercury Playback Engine is set to CUDA, not OpenCLYou have AMD GPUs.
    Disable App Nap
    Reboot
    thisisironclad wrote:
    Should I consider switching to FCPX or (besides the iMovie-likeness) does it carry problems of its own?
    I really shouldn't answer that question.
    Hope this helps.
    Thanks,
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    Thanks for the condescending advice. I did contact the vendor first. That's obvious, a no-brainer. Their (Recosoft's) reply was: "... contact the Adobe Exchange store to download it and install it again." Later they explained that because the plugin was acquired through Adobe Exchange and because they only sell that PDF2ID Lite version through Adobe Exchange, I had to ask you for assistance.
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    What's interesting to me (other than this thing is still an exercise on pointing fingers) is that when a third party plugin to be used with an Adobe tool is added to your workflow it immediately acquires an Adobe-designed icon, a reflection of Adobe's brand. In general, one does not want to stamp a product with one's own brand unless one is ready to take some sort or responsibility for that product. Adobe appears not follow that logic though. You add one of your branded icons to a product that (it is obvious to me) you take zero responsibility for, one that I can't expect Adobe to support ...

  • Third party plugins

    which third party plugins supported in fcp X

    Tom Wolsky wrote:
    Also CGM has FCPX effects and transitions. And CoreMelt have ported their effects to FCPX. And for really amazing effects there are GenArts Sapphire Edge effects. None of these are free, but if you want a great, customizable look that's stunning and unique I don't think you can top GenArts.
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  • Easy browsing the third-party plugin presets?

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    by
    subha

    Hello, I'm not a very accomplished JavaScripter, but have found that you can access some InMath at least in CS3. I only needed to be able to refresh the InMath styles from a script.
    If you run this script...
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    I think I read your other post about the find/change fillColor bug. I was stuck in the same place and now have it working thanks to the posted help. I was working on a script that would fix fractions based on their colors.
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  • How to access third party plugin (inmath styles) in indesign SDK

    Hi All,
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    You have the header file from inmath. It must contains something like this:
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    if (iThirdParty != nil) {
         // Safe to call functions on the Interface ...
         if (iThirdParty-> IsThirdPartyEnabled()) {

  • How to access third party plugin through vc++ Programming

    Hi,
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    now my work is to access the Third Party plugin styles, the third Pary plugin is all about InMath, that is all for mathematical relations using inmath plugin styles, my work is to accessing the styles through programming by using a InMath header files,
    i tried to the best of myself, but i not get the solution,can u please give some thing usefull do this.
    is it possible to access third party plugin through VC++ prgramming usign a single header file??
    regards,
    ram

    Hi,
    Can anyone please help me to accesss InMath styles in InDesign SDK using VC++ Programming.
    Thanks
    Saravanan

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