Can we develop apps with Flash CS5

Hello,
I have a doubt, can we make iPhone apps with flash CS5?

yes, you can but you can't use apples app store for your app without violating their tos.

Similar Messages

  • How to publish iPhone Apps with Flash CS5 for beginners

    After many trial/errors and with lots of support from this site, I've decided to start building some tutorials to help people get into the packager. This is the first one and, now I'll work on a usual erros handle tutorial.
    Any comments and/or critics are welcome.
    http://www.chrisid.com/blog/2010/10/how-to-publish-iphone-app-with-flash-cs5-for-beginners /
    cheers,
    Chris.

    It helped me a lot, exept I hav this little problem ..
    I can't select the .p12 file .. it's disabled..

  • Can't manipulate symbols with Flash CS5 3-D rotation tools:

    Please help! I am just learning to use Flash CS5 Professional (aided by the "Flash Basics" tutorials of Lynda.com). I am presently trying to manipulate symbols as motion-tweens with the 3-D rotation tool found in the Flash toolbar. At the moment I'm trying to take a single word originally created as text, now a symbol, and animate it with motion-tweens so that it appears to be twirling on its x axis or y axis as though it's tumbling through the air like a coin.
    My trouble is that I can successfully get the symbol to motion-tween itself through one half of a single rotation. But nothing I try seems to work to have the symbol complete its rotation all the way around without the symbol wanting to suddenly flip and rotate in the other direction to complete the full 360 degree rotation. Every trick I use, the symbol wants to tween back the way it came to finish its rotation. This is happening whether I try to rotate type as a symbol, or whether I use other objects (rectangles, ovals, etc.) I've created and then converted to symbols and then movie clips (which I have done in all cases). No matter what I try, this program is not cooperating. What am I doing wrong. My Flash CS5 often behaves as if it's buggy (I'm running it on a brand new state of the art iMac, with the latest version of Snow Leopard as my OS). But even with all it's other little bugs, restarting Flash doesn't seem to clear up this mystery. What am I doing wrong? Any advice would be very much appreciated.
    Berzerk Contempo

    Thanks for writing back. No, I have not found anyone but you to even respond to my query. So much for the helpfulness of Adobe's much touted forums website.
    Yes, you have articulated the problem nicely. This is exactly the trouble I am having with the 3-D tool!!! I've tried creating in-between key frames to help guide the correct/desired rotational movement, but even with these key frames, the motion-tween invariably "glitches" the rotation animation back to link to the original key pose the wrong way. I've tried full rotation of both type and objects via various axis, and this problem always surfaces. Seems like such a simple thing to tween for the 3-D tool. But my Flash CS5 is not up to the task, apparently, --and neither it seems are Flash Adobe Forum readers.
    It's so sad that Flash is treated by Adobe like such a ******* child. Once Adobe's brand was synonymous with workhorse programming, and the integrity to fix what was wrong with a program quickly to make it better. But most of my professional colleagues warned me to stay away from BOTH Flash CS3 and CS4 because of their unreliability issues!!! What a sad state of affairs for Flash. Cartoon animators like me are crying out for a program which does what Flash does, minus the crashes, glitches, unreliability, and counter-intuitive user interface Flash has become infamous for. Industry wide, Adobe has gained the reputation of having turned its back on the animation community, because "there are not enough of us to matter monetarily." And so, by extension, it has left itself and it's ailing Flash program ripe for being bested by some hungry developers with the concern and the attention to give to perfecting a 2-D animation software program which actually delivers what it promises. 
    I keep clicking the "software update" button in my Flash program, thinking Adobe's next update will actually improve its performance. Dream on...
    Berzerk Contempo

  • Can I develop apps with a PowerBook G4?

    I had been wondering how to develop an app with a Powerbook g4. Will I be able to?

    As all current development is targeted for Macs with Intel processors--that could be the dealbreaker. You possibly could write the code but would not be able to test it.
    You might consider looking in on the Developers forum here:
    Developer Forums
    to see if someone has actually made this work.

  • Packaging adobe air with android app in flash cs5

    Hi,
    I have developed a very simple app in flash cs5 and am ready to upload it to android market. However, users need adobe air to run it. Does anyone know if there is some way to package the app with air? I want to make it as easy as possible for people to run the app. Users will be prompted to download air and I can put this information on the apps page on android market but if there is some way to iclude this in the apk I'd love to know. Can't seem to find information on it on the web.
    Thanks

    Hum, thought so. Usually if there seems to be no answer to something on the web it's not possible!! Thanks.

  • Splash Screen for Android with Flash CS5.5

    How can I make a SplashScreen with Flash CS5.5 or just with AIR/AS3 codes. I need it while the App/Game is loading...
    I know that it's possible with Flex 4.5 as:
    <?xml version="1.0" encoding="utf-8"?>
    <s:ViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                              xmlns:s="library://ns.adobe.com/flex/spark"
                              firstView="views.HomeView"
                              splashScreenImage="@Embed('splashscreen.png')" />
    http://workflowflash.com/98437/air-for-android-splash-screen-with-flex-4-5.php
    But I want to do it without Flex. So can I ?
    Thank you

    i'm not sure if this is necessary anymore, but i took the advise of another user here
    http://forums.adobe.com/thread/764981
    the key difference is, the user stated a preloading swf needed to embed the image in order to display before the whole apk is loaded.
    Seems to be working for me anyway

  • Using Air 2.6 with Flash CS5

    hey there all,
    here is what i am doing so far to use Air 2.6 with Flash CS5. i counts seem to find any help online with this, hope this helps someone...
    Setting Up Flash CS5
    1. replace Program FIles\Adobe\Adobe Flash CS5\Common\Configuration\ActionScript 3.0\AIR2.0\airglobal.swc with the airglobal.swc in the AdobeAIRSDK\frameworks\libs\air folder of the AIR 2.6 SDK zip file (AdobeAIRSDK.zip)
    This lets you compile with the new SDK and use all the new API for camera roll, microphone, etc.
    2. replace Program Files\Adobe\Adobe Flash CS5\AIK2.0 with the AdobeAIRSDK folder in the zip file (AdobeAIRSDK.zip) you downloaded from Adobe.
    now you can do a test movie in Flash CS5 and it will use the new ADL for testing in Flash (finally works with landscape!).
    Publishing
    for publishing, unfortunately you cant use the built-in publish for iOS. i wrote this batch file and use it (also you can write an ant task if you use FDT/Flash Builder). This is for windows 64bit...
    "C:\Program Files (x86)\Java\jre6\bin\java" -jar C:\AdobeAIRSDK\lib\adt.jar -package -target ipa-ad-hoc -storetype pkcs12 -keystore [KEYFILE].p12 -storepass [KEY PASSWORD] -provisioning-profile [MOBILE PROVISION FILE].mobileprovision [IPA NAME].ipa [XML FILE NAME].xml [SWF FILE NAME].swf Icon_29.png Icon_48.png Icon_57.png Icon_72.png Icon_512.png Default-Landscape.png Default-Portrait.png Default-PortraitUpsideDown.png Default-PortraitLandscapeLeft.png Default-PortraitLandscapeRight.png
    i have a 64bit system so i had to specify the 32 bit JRE and use the ADT jar for packaging. now i just double-click the batch file and it compiles for iOS.
    Adjusting the app.xml File
    the yourapp-app.xml file needs some tweaks from the CS5 packager to work in 2.6:
    1. namespace has to change from
    <application xmlns="http://ns.adobe.com/air/application/2.0">
    to
    <application xmlns="http://ns.adobe.com/air/application/2.6">
    2. the version node needs to be renamed versionNumber
    from
    <version>.5.572<</version>
    to
    <versionNumber>0.5.572</versionNumber>
    notice you need to include the leading zero if you arent using a whole number version
    ok, thats what i have so far, hope this helps...

    hey there all, for those on Windows,
    here is a compile script i put together for iOS using AIR 2.6. Copy and past this into a file named "compile ios.wsf". All you have to do is double-click and it will compile and paclage your app.
    the script assumes you have a versionNumber like: 0.4.123 it takes and incrememnts the build number (the last 3 numbers only) by one. i will imrpove this later.
    <?xml version="1.0" ?>
    <job>
    <script language="JScript">
         This file assumes you are using a 3-segment version system.
         It is not very inteligent, it just increments the last set of numbers in the
         versionNumber in the XML file by 1. !!be aware that it is not yet smart enough
         to update the second number!!
         // these properties change depending on your project
         var XML_FILE = "YourApp-app.xml";
         var SWF_FILE = "YourApp.swf";
         var IPA_FILE = "YourApp.ipa";
         var TARGET = "ipa-ad-hoc";
         var KEY_FILE = "dist.p12";
         var KEY_PASSWORD = "PASSWORD";
         var PROVISIONING_PROFILE = "YourApp.mobileprovision";
         var ICONS = "Icon_29.png Icon_48.png Icon_57.png Icon_72.png Icon_512.png";
         var SPLASH_SCREENS = "Default-Landscape.png Default-Portrait.png Default-PortraitUpsideDown.png Default-PortraitLandscapeLeft.png Default-PortraitLandscapeRight.png";
         // the location of your JRE/JDK and Air SDK files
         var JRE_BIN = "C:\\Progra~2\\Java\\jre6\\bin\\java";
         var ADT_JAR = "C:\\AdobeAIRSDK\\lib\\adt.jar";
         // this stuff shouldnt need to change
         var objXML = new ActiveXObject( "Microsoft.XMLDOM" );
         objXML.async = false;
         objXML.load(XML_FILE);
         var root = objXML.documentElement;
         var versionNumberNode = root.selectSingleNode("versionNumber");
         var versionNumberArray = versionNumberNode.text.split(".");
         var buildNumber = parseInt(versionNumberArray[2]) + 1;
         versionNumberNode.text = versionNumberArray[0] + "." + versionNumberArray[1] + "." + buildNumber;
         objXML.save(XML_FILE);
         var cShell = WScript.CreateObject("WScript.Shell");
         var compileCommand = '"' + cShell.CurrentDirectory + '\\compile ios.bat"';
         compileCommand = JRE_BIN + " -jar " + ADT_JAR + " -package -target " + TARGET + " -storetype pkcs12 -keystore " + KEY_FILE + " -storepass " + KEY_PASSWORD + " -provisioning-profile " + PROVISIONING_PROFILE + " " + IPA_FILE + " " + XML_FILE + " " + SWF_FILE + " " + ICONS + " " + SPLASH_SCREENS;
         //WScript.Echo(compileCommand);
         var runVal = cShell.run(compileCommand, 1, true);
    </script>
    </job>
    i will see if there's time to do a shell script of OSX and an ANT script for Eclipse...

  • Creating app in Flash CS5 issue!

    I've been creating an app in Flash CS5, but already early in the process I encountered a lag issue when I got it on my iPhone4. I've created a simple map, with few colors on it, where it's possible to zoom in/out (pinch) and move the map around using a single finger, when the map is zoomed in.
    When I start piching in/out it lags, and when I move the map it lags as well.
    I have already tried these things:
    - Different fps from 8 to 60
    - Fewer colors
    - Fewer object
    - Converting objects to symbols
    - Deleted unwanted layers
    - Rendered using both CPU and GPU
    - Tried fullscreen view and none fullscreen view
    Anyone who has an idea on how to reduce the lag issue?

    already early in the process I encountered a lag issue when I got it on my iPhone4.
    Surprise, surprise... this is one of the reasons why Apple recommends against using third-party development tools, instead of native ones.
    Quoted from Apple's "Thoughts on Flash":
    +"We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform."+
    You'd be better off asking in the Adobe developer forums for help with their development software.

  • Open a CS3 fla with Flash CS5

    I'm not sure this is the right forum, so if the admin want to put this tread in the right place, please, do it!
    I'm going to buy a site template provided with fla source, but it is developed in CS3.
    Do you know if there are same problem opening and modifing this kind of fla with Flash CS5?
    Thanks in advance.

    there is no problem opening fla files, made with earlier versions of flash pro, in later flash pro versions (except for as2 containing files and flash pro after cs6).
    so, you're ok.
    except, and this is an excerpt from a book i wrote (Flash Game Development: In a Social, Mobile and 3D World),
    Spreading code across more than one frame of a timeline and especially in more than one timeline is a time-wasting mess and strongly discouraged. Anyone who has ever worked on a Flash file with significant bits of code spread over more than one timeline more than a few weeks after creating that code understands the incredible amount of time that can be wasted looking for pertinent code.
    The worst offenders that I have seen (and I have seen hundreds of problematic Flash projects), in the highly competitive worst Flash coding derby, are templates sold by websites like http://www.entheosweb.com/. Do not be fooled into thinking you can get a head-start on a project by starting with a web template offered for sale. There may be some well-coded templates sold online but I have never seen one.

  • Can i development program with EDK for uploading file to server?

    Can I development program with EDK for uploading file to server?How to avoid same name of files?
    Thanks!

    Hi ,
    thanks for the quick response.
    but the problem is supppose i have a excel sheet with 16 rows and 13 columns(so data).
    i am placing this file contents to appserver USING ABOVE fm.
    after that i am reading the file from appserver to create SO(idoc),i need  1row-3column data and 2row-2c data.like that.
    in unix we will get row data(after uploading to app server) as #mprn#2345# like this so easy to separate when reading.but in  MS NT OS 1row data getting stored in different rows in Appserver.so difficult to read.
    so the above mentioned FM is OS dependent or is there any way (any other FM) to get same kind of data in different OS.
    PLEASE SUGGEST OTHER WISE I NEED TO CODE BASED ON OS.
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    SARATH

  • Compile with Flash CS5 - stageVideo

    Hello guys,
    I have a really annoying pb and I can't figure it out... I am using Flash CS5 to compile my AS3 classes. In order to test stageVideo, I configure mon flash CS5 by using these instructions : http://rhuno.com/flashblog/2011/04/04/how-to-compile-for-flash-player-10-2-with-flash-cs5/
    So :
    - I dowloaded he last SDK release today.
    - I copy/paste the "playerglobal.swc" file in the good place. (Applications/Adobe Flash CS5/Common/Configuration/ActionScript 3.0/FP10.2/)
    - I  change the xml like that : 
    <player id="FlashPlayer10.2" version="11" asversion="3">
       <name>Flash Player 10.2</name>
       <path builtin="true"/>
       <path platform="WIN">Device Central/adcdl.exe</path>
       <path platform="MAC">Device Central/adcdl</path>
       <playerDefinitionPath as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(Use rConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/FP10.2/playerglobal.swc" />
    Then, I restarted Flash CS5 and I tested the autocompletion in order to see that this kind of thing work :
    flash.medias.StageVideo
    .. and yes it is.
    But when I tried to compile my fla, I still got this message :
    VerifyError: Error #1014:  flash.media::StageVideo can not be found
    What am I doing wrong ?
    Tkx for any kind of help !
    D

    Tkx for your message.
    The error which is displayed by the IDE is :
    VerifyError: Error #1014: La classe flash.media::StageVideo est introuvable.
    which means in english
    VerifyError: Error #1014: Classe flash.media::StageVideo can not be found.
    But anyway, the StageVideo.as is located in flash.media, isn't it ?
    Tkx by advance

  • After Installing Flash Player 9, i can't open anything with Flash

    After ungrading to Adobe Flash Player 9, i can't open
    anything with flash on any of my browsers (Safari, IE)
    and it just keeps on running in circles...like it tells me to
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    downloaded the Flash Player...
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    URGGHHH!!!! help!
    now i can't open anything with flash on the page!!!!
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    anyways. i'm with Mac OS X 10.3.9 on a PowerPC Powerbook
    G4

    Are you using any MS Office third party Add-ins? Test:  Remove third party Add-ins other than PDFMaker.  Test to see if the MS Office apps run afterward.
    Did you attempt to repair MS Office?  Test:  Go to Add/Remove Control Panel run Repair.
    Finally, have you tried testing to see if it's PDFMaker?  Test: Use the Add/Remove Control Panel to modify the Acrobat installation to remove PDFMaker.  See if MS Office applications launch and behave correctly?

  • Hello , how r u,  can i ask 1 question about xcode, i have mac os x 10.7.5 , n xcode version 4.6.3 i want build apps for ios 7.1 n mac os 1.9 ,, , but my macbook is old late 2008 macbook 4,1,  so can i develop apps for ios7 n 1.9 using xcode 4.6.3, bcz my

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    Please type complete sentences and words.  This isn't an instant message program.
    https://developer.apple.com/support/ios/ios-dev-center.html

  • Can I import binary in Flash CS5 and export swf, without AS code likes "Embed" ?

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