Can you create a button that will go to multiple key frames?

Hi, I am trying to make a rpg style character select interface.  What i am trying to do is very similar to the picture below. How do you create a button like the stats, gear, and supplies that will each show a different image or text depending on which character you choose. If noone have played this marvel facebook game before, if you choose for instance Ironman, then the buttons on the right change to stats, bio, and gear. Each character will show a different bio when the bio button is clicked. Do i create a different screen for each character with the same button layout in the same place? I think i just answered my own question but i want to make sure that is possible. Should each character portrait, stats, bio, and gear be on its own layer and have the buttons go to those specific keyframes? thanks

While you could create a different screen for each, a better way to do this is via some form of database.  The buttons cause functions to be executed and the functions utilize data resources based on the selections that are established.
So if you pick a particular character, a variable is a assigned a value that indicates that.  That variable is then utilized to extract the data associated with the character and to build the screen elements related to the options for that character.

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