Captivate 8: audio file doesn't work when I add it to an object slide

Hi everyone,
I have problems with the audio in Captivate 8.  This doesn't work when I press an object slide (button) that has an audio file incorporated. This issue doesn't happen when I add sound to an individual slide.
I have tried to fix the problem by changing the preferences, but nothing
Any suggestion is welcomed!!
Evelyn

An audio file that is attached to an object or a slide, will play when that object or slide become visible. I don't know what you mean by 'has an audio file incorporated'? Do you mean that it is attached to the button in its audio part of the Properties, which is in the Options tab? In that case the audio will just play when that button gets visible, if it is at the start of a slide, audio will play at the start of that slide.
If you want an audio clip to play only when a button is clicked, you need to use an action 'Play audio', or make an audio object visible.
Audio Objects: Control them! - Captivate blog
Beware: if you do this with a simple action triggered by the button, the playhead will be released if that button has a pausing point.

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    Button_mc.addEventListener(MouseEvent.CLICK, callLink);
    function callLink(event:MouseEvent):void{
    navigateToURL(new URLRequest("http://web.me.com/samuelwagreich/Muel_Wagreich/Test_2.html"));
    Yet, when I add the _self, like this:
    navigateToURL(new URLRequest("http://web.me.com/samuelwagreich/Muel_Wagreich/Test_2.html"), "_self");
    For some reason the link no longer works when I add the _self, even when it manages to work in the Flash viewer or even if I display the file from my GoDaddy FTP.  I've been researching the problem for days, and I just can't seem to find a solution.  I can't make the code any more complex, because then iWeb won't accept the link at all.  I was wondering if anyone has solved the problem—a rather obscure one—and if not, I was hoping someone had a workaround I haven't seen or another way to work around iWeb's stupidity.
    Thanks.

    CVI indeed attaches to the debug output. Since it is the first to get a chance to do that for its own process it will effectivly disconnect any other debugger from that output for anything that is executed in CVI. Windows has some serious limitations in terms of piping streams in comparison to Unix systems, and this is one of them.
    But what is wrong about the CVI Debug Window? You do get the information in there so it seems possible to do debugging of your LabVIEW DLL in CVI.
    Rolf Kalbermatter
    CIT Engineering Netherlands
    a division of Test & Measurement Solutions

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