Change image using actionlisteners?

Hi i've got 35 images set in a spiral, and i am trying to make it so that when a user clicks on an image, for example if the image is facing right i want it so that when the user clicks on it, the image will change and be facing down and then if they click on it again it will change to facing down, then left and so on.
I know in order to make it so that it responds to the user clicking i will need to use actionlistener, however i'm not sure how to code it so that it knows which image has been clicked on or how to change it to the desired image???
Can anyone help? Or give me a useful link?
Thanks
Paul
heres the code i've got so far.
package project;
// Description:
// Directory: c:\myjava\teaching
// Date: 5/4/00
// Uses:
// Comments:  note the convenient use of the Point object for
//  manipulating coordinates
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.lang.*;
import javax.swing.ImageIcon;
public class Project extends Applet implements ActionListener{
     private Image imageUp, imageDown, imageLeft, imageRight, imageSpace;
     final int N = 37;
     Image[] image = new Image[N];
     public void init(){
setLayout(null); // Setting layout to null
         // getting all images needed
          imageUp = getImage (getDocumentBase(), "imageUp.gif");
          imageDown = getImage (getDocumentBase(), "imageDown.gif"); 
          imageLeft = getImage (getDocumentBase(), "imageLeft.gif");
          imageRight = getImage (getDocumentBase(), "imageRight.gif");
          imageSpace = getImage(getDocumentBase(), "imageSpace.gif");
          /*for(int i=0; i < N; ++i)
               button[i] = new Button(buttonLabel);
               g.drawImage (imageUp, 10, 10, 100, 100, this);
     public void paint (Graphics g){
          for(int i=0; i < N; ++i){
               for(int j = 50; j <=400; j+= 100){
                    g.drawImage (imageRight,j,10,100,40, this);
                    for(int j = 40; j <=500; j+=100){
                         g.drawImage (imageUp,10,j, 40,100, this);
                         for(int j = 150; j <350; j+=100){
                              g.drawImage(imageRight, j, 120, 100,40, this);
                              for(int j = 150; j <=350; j+=100){
                                   g.drawImage (imageUp,120,j, 40,100, this);
                                   for(int j = 160; j <=260; j+=100){
                                        g.drawImage (imageDown,340,j, 40,100, this);
                                        for(int j = 250; j <=270; j+=100){
                                             g.drawImage (imageUp,210,j, 40,100, this);
                                             for(int j = 240; j <=240; j+=100){
                                                  g.drawImage (imageLeft,j,340, 100,40, this);
                                                  for(int j = 120; j <=320; j+=100){
                                                       g.drawImage (imageLeft,j,450, 100,40, this);
                                                       for(int j = 30; j <=500; j+=100){
                                                            g.drawImage (imageLeft,j,540, 100,40, this);
                                                            for(int j = 60; j <=360; j+=100){
                                                                 g.drawImage (imageDown,420,j, 40,100, this);
                                                                 for(int j = 50; j <=450; j+=100){
                                                                      g.drawImage (imageDown,525,j, 40,100, this);
     public void actionPerformed(ActionEvent arg0) {

Well there are a number of ways to do it and it depends alot on how large the images are, how much space there can be between them, and a bunch of stuff. Also about the direction of the image - the easiest way probably is just having several different images of the same thing that are facing different ways.
You can place them on JButtons w/o Borders, JLabels, or on JPanels. You can add ActionListeners, MouseListeners ...
I see that you have got images left, right, etc, so then perhaps you want to try just adding the image to a JLabel and add and ActionListener to that. When clicked, change the image on the JLabel. To keep track of direction there are a number of ways ... if it's to be in order 1, 2, 3, 4 ... add the images to a 4 dim array and iterate through it 0 -> 3 and back to 0.

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