Changes from Flash Builder 4 Beta 2 to Flash Builder 4 Premium
I have a Flex app that started in Flash Builder 4 Beta 2 and when the beta expired, we bought Flash Builder 4 Premium.
Before, when programmatically changing the selected index of a Spark DropDownList, the change handler was called, so in cases where I didn't want that to happen, I had to remove the event listener and add it again after a small setTimeout.
In the new version, it seems that when I change the selected index programmatically, the change handler is not called, so if I want it to be called, I have to call it manually, which is also fine. I just want to confirm that this different behavior was an actual change that was made and isn't caused by some kind of other change I made to my code.
Is there a list of feature changes from the beta to the release version? Thanks!
-Travis
If you right-click the toolbar you can get to the 'Customize perspective' dialog.
From there make sure commands >> flash run/debug option is checked.
Oddly, there is no "Flash run/debug" option to check.
Please see the attached picture.
Note that I am running Flash Builder Beta 2 (build 253292) on Eclipse 3.4.2 (build M20090211-1700) on Max OS X (version 10.5.8).
Thanks!
--- Jim
Similar Messages
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Why change from flash to flex?
hi everyone
I'd like to know why is flex a better alternative to build
RIA applications then flash itself, because i can't find anywhere
the reasons to change, since flash can do almost anything that flex
can to, so please explain it to me. thanksLet me try a short answer: I think Adobe targets two
different audiences with Flash and Flex: Flash is the authoring
tool for the design-oriented web artist. Flex on the other hand is
a powerful IDE for the application-oriented software developer.
Since both products share ActionScript and the SWF file format I'm
sure both sides will benefit from each other in the future. -
Debug icon gone from Flash Builder 4 Beta 2
Gentlepersons,
In previous versions of Flex Builder (including Flash Builder Beta 1) there was a handy debugger-launcher icon in the upper-left corner of Flash Builder's main window. It looked like a green bug. That icon is missing from Flash Builder Beta 2 (or at least, it ain't there in my just-installed copy of Flash Builder Beta 2).
How do I get that handy icon back?
Thanks! :-)
Jim PlamondonIf you right-click the toolbar you can get to the 'Customize perspective' dialog.
From there make sure commands >> flash run/debug option is checked.
Oddly, there is no "Flash run/debug" option to check.
Please see the attached picture.
Note that I am running Flash Builder Beta 2 (build 253292) on Eclipse 3.4.2 (build M20090211-1700) on Max OS X (version 10.5.8).
Thanks!
--- Jim -
Upgrade from Flash Builder 4 Beta 2 to Flash Builder 4 Premium
Hi guys,
How do i just upgrade from Beta 2 to premium? Does the install utility for Premium take care of it? or do I need to some how uninstall and install Flash Builder 4 premium? I currently have Flash Builder 4 Beta 2 installed as a plugin to my current Eclipse IDE, and I do not want to start all over again as there are quite of few settings/plugins already installed in Eclipse that I want to keep, and not waste more time duplicating the whole process.
Thanks
JayIf you right-click the toolbar you can get to the 'Customize perspective' dialog.
From there make sure commands >> flash run/debug option is checked.
Oddly, there is no "Flash run/debug" option to check.
Please see the attached picture.
Note that I am running Flash Builder Beta 2 (build 253292) on Eclipse 3.4.2 (build M20090211-1700) on Max OS X (version 10.5.8).
Thanks!
--- Jim -
Can i use another storage flash for my apple air mackbook(change from current 128Gb to 256GB without any issue)
There are some upgrade options available from do it yourself sites.
See the MBair SSD upgrades on mid way down this page:
http://eshop.macsales.com/shop/SSD/OWC/ -
Issues migrating from Flex Builder 3 to Flash Builder 4.5
Migrating from Flex Builder 3 (SDK 3.5) to Flash Builder 4.5 (SDK 4.5). Using Flex 3 compatibility mode. Flash Player 10.2. MX only components set.
Issue 1. A DataGridColumn error per: Description Resource Path Location Type
Declaration of style 'direction' conflicts with previous declaration in C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.5\sdks\4.5.0\frameworks\libs\mx\mx.swc(mx.controls.dataGridClasses:DataGridColumn). SPT_GUI Unknown Flex Problem
Issue 2. Using Cairngorm 2. Have a class 'Bindable] public class GuiModel implements ModelLocator'. Now getInstance() is not defined per: private var model : GuiModel = GuiModel .getInstance(). Does Cairngorm 3 have to be used with Flash Builder 4.5?
What has to be done to resolve these issues?Issue 2: Have you defined the static variable to hold the instance of the model locator? Also, have you defined a static method to return the model locator's instance?
-
Revision: 16810
Revision: 16810
Author: [email protected]
Date: 2010-07-03 03:32:49 -0700 (Sat, 03 Jul 2010)
Log Message:
Changed close event from flash.events.Event.CLOSE to mx.events.CloseEvent.CLOSE. See MXML examples in PopupTest.
Modified Paths:
cairngorm3/trunk/libraries/PopupTest/src/samples/ModulePopups.mxmlHmmm Strange!!!
Seems like a bug which requires target for parallel effect while hide only but does not set it.
For the time being you can remove the sequence effect as there is no othe effect other than parallel and use effect like
<mx:Parallel id="fadeOutTw">
<mx:Fade alphaFrom="1.0" alphaTo="0.0" duration="1000"/>
<mx:WipeUp duration="1000" />
</mx:Parallel>
or you can also set target explicitly like :
<mx:Sequence id="fadeOutTW" >
<mx:Parallel target="{largeImgTW}">
<mx:Fade alphaFrom="1.0" alphaTo="0.0" duration="1000"/>
<mx:WipeUp duration="1000" />
</mx:Parallel>
</mx:Sequence>
I have tested on this code, and works fine. Hope this helps you
-Vikash -
Revision: 16809
Revision: 16809
Author: [email protected]
Date: 2010-07-03 03:05:21 -0700 (Sat, 03 Jul 2010)
Log Message:
Changed close event from flash.events.Event.CLOSE to mx.events.CloseEvent.CLOSE. See MXML examples in PopupTest.
Modified Paths:
cairngorm3/trunk/libraries/PopupTest/.actionScriptPropertiesHmmm Strange!!!
Seems like a bug which requires target for parallel effect while hide only but does not set it.
For the time being you can remove the sequence effect as there is no othe effect other than parallel and use effect like
<mx:Parallel id="fadeOutTw">
<mx:Fade alphaFrom="1.0" alphaTo="0.0" duration="1000"/>
<mx:WipeUp duration="1000" />
</mx:Parallel>
or you can also set target explicitly like :
<mx:Sequence id="fadeOutTW" >
<mx:Parallel target="{largeImgTW}">
<mx:Fade alphaFrom="1.0" alphaTo="0.0" duration="1000"/>
<mx:WipeUp duration="1000" />
</mx:Parallel>
</mx:Sequence>
I have tested on this code, and works fine. Hope this helps you
-Vikash -
Revision: 16808
Revision: 16808
Author: [email protected]
Date: 2010-07-03 03:04:40 -0700 (Sat, 03 Jul 2010)
Log Message:
Changed close event from flash.events.Event.CLOSE to mx.events.CloseEvent.CLOSE. See MXML examples in PopupTest.
Modified Paths:
cairngorm3/trunk/libraries/Popup/src/com/adobe/cairngorm/popup/PopUpBase.as
cairngorm3/trunk/libraries/PopupTest/.actionScriptProperties
cairngorm3/trunk/libraries/PopupTest/.flexProperties
cairngorm3/trunk/libraries/PopupTest/src/PopUpMXMLExample.mxml
cairngorm3/trunk/libraries/PopupTest/src/samples/MyPopup.mxml
cairngorm3/trunk/libraries/PopupTest/src/samples/ZoomAndFadePopUpBehavior.mxml
cairngorm3/trunk/libraries/PopupTest/src/samples/parsley/ParsleyPopup.mxml
Added Paths:
cairngorm3/trunk/libraries/PopupTest/src/samples/ModulePopups.mxmlHmmm Strange!!!
Seems like a bug which requires target for parallel effect while hide only but does not set it.
For the time being you can remove the sequence effect as there is no othe effect other than parallel and use effect like
<mx:Parallel id="fadeOutTw">
<mx:Fade alphaFrom="1.0" alphaTo="0.0" duration="1000"/>
<mx:WipeUp duration="1000" />
</mx:Parallel>
or you can also set target explicitly like :
<mx:Sequence id="fadeOutTW" >
<mx:Parallel target="{largeImgTW}">
<mx:Fade alphaFrom="1.0" alphaTo="0.0" duration="1000"/>
<mx:WipeUp duration="1000" />
</mx:Parallel>
</mx:Sequence>
I have tested on this code, and works fine. Hope this helps you
-Vikash -
Upgrade from Flex Builder 3.1 to Flash Builder 4.5
I have several project in Flex Builder 3.1 now.
What is the best way to move them in Flash Builder 4.5? Can I just use the workspace from Flex Builder 3.1 in Flash Builder 4.5?
Is Flex 4.5 backward compatible at API level?You should always have separate workspaces for separate versions of Flash Builder.
Flex 3 and Flex 4 have some large differences. You will probably want to spend some time reading about migrating by searching on Google. Here is a good place to start: http://www.adobe.com/devnet/flex/articles/flex3and4_differences.html -
Upgrade from Flex Builder 3 Professional to Flash Builder 4 Standard?
Hi,
I currently own a license to Flex Builder 3 Professional, and I would like to upgrade to Flash Builder 4 Standard. I do not need the extra features included in Flash Builder 4 Premium, and it costs three times as much as the Standard upgrade.
However, none of the upgrade pages say if my particular upgrade path is possible or not. I talked to a sales rep on the phone, and he thought it would be fine, but didn't know for sure. Can anyone give me the official word if it is possible to upgrade from FB3 Pro to FB4 Standard?Hi,
I don't think that "downgrades" from FB3 Pro to FB4 Standard are officially supported. You might be able to negotiate with a Sales Rep to make an exception for you though, for a discounted price on a non-upgrade version of FB4 Standard.
Alternatively, if you have any interest in CS5 Web Premium (or have any Adobe products qualifying for a CS5 upgrade), FB4 Standard is included with that Suite now.
-Chris -
SCORM Issue, fscommand LMSGetValue call from Flash
Hi all
I'm using fscommands to communicate with the SCORM 1.2
template published from Flash. I need to use fscommand because,
even though I'm working in Flash 8, I'm working in an older file
that was created in Flash 6. And
everything breaks when I try to publish it to version 8.
So I can't use the ExternalInterface method, I have to use
fscommands.
Now my problem is that I'm able to write to the LMS using the
following:
fscommand("LMSSetValue", 'cmi.suspend_data,'+toLMS);
//<--toLMS is a string of text i want saved
fscommand("LMSCommit", "");
BUT I'm not able to retrieve that string later. I try to use:
fscommand("LMSGetValue", "cmi.suspend_data,returnVal");
//<--returnVal is a string declared earlier
Ive also tried a number of variations like:
fscommand("LMSGetValue", 'cmi.suspend_data,'+returnVal);
var fromLMS:String = String(fscommand("LMSGetValue",
"cmi.suspend_data,returnVal"));
textbox.text = String(fscommand("LMSGetValue",
"cmi.suspend_data,returnVal"));
fscommand('LMSGetValue', 'cmi.suspend_data,returnVal');
Nothing has returned anything.
I do know for certain that my main_DoFSCommand in my HTML is
called, it then calls the SCOGetValue, and that successfully calls
the LMSGetValue function. And at each call, the variables being
passed are all as expected.
So this is making me wonder if I'm actually calling it
correctly from Flash in the first place. And with anything
pertaining to SCORM and Flash, I haven't found much out there
pertaining to this, so hopefully someone here can help.
Thank you in advanced
ChrisI have the same problem, and i have send request complementary upgrade (Adobe® Flash® Builder® 4.7 Complimentary Upgrade), and only received a Acrobat change licensed...
I´m working with 4.7 Beta the last mounths, and now all the days have to see "please enter your license". So one problem that you can jump with money (if you have that money..), isn´t a problem. Like a i have license from flex 3, upgrade to flex 4, and upgrade to flex 4.5, i´m going to take de upgrade from 4 standard to 4.7 standard (47,97 euros), and not waste my time and money on calls. So yes, I'll see adobe with another eyes...
Best regards,
José Ramón León -
How to diagnose flickering exported JS animations from Flash CC?
Quick stats on my system:
Macbook Pro Retina 2012 running OSX 10.9.3
Flash CC 13.1.0.226
I'm not experiencing an error so much as a lack of understanding about how to diagnose Flash CC JS export issues. Here's the backstory:
In 2012, my company started working with an contract sprite artist. I was using the CS5.5 Creative Suite, and we were exporting normal png sequences from Flash for use in the game. After about 8 months, my cofounders and I realized that we could both reduce the load time for the game and also allow our artwork to be dynamically scalable by switching to JS exports of our art rather than the raster sprite sheets. Here's the blog post we wrote about it: http://blog.codecombat.com/hacking-our-way-to-vector-artwork-in-html5
At the time, I didn't have Flash CC, and was reliant upon the CreateJS plugin to export the required JS files: CreateJS Developer Center | Adobe Developer Connection After another month or so, our contractor upgraded their version of Flash and we started having compatibility issues reading FLA files, so I upgraded as well. After doing some reading, I concluded that the CreateJS plugin was now incorporated into Flash CC as the HTML5 doc type, which was confirmed when I checked out the publish settings and resulting files.
This is all a rather long winded way of saying that we have legacy artwork created with an older version of Flash but are now importing all of our artwork from JS files.
Fast forward to today and we have two big issues:
1) We can't figure out how to reduce the filesize of JS exports. As discussed in our blog post, vector artwork has upsides and downsides. One of the downsides we've found is that complex art that uses a lot of shapes ends up being substantially larger (in terms of filesize) than the appearance might otherwise suggest. Raster exports skirt this because a pixel is a pixel, but vector exports scale with the complexity of the source FLA. I'm not a Flash expert, and when we get files that are particularly complex, Flash either runs out of memory exporting them to JS files or we get files that are far too large to reasonably use. To be clear, the "out of memory" error isn't a problem because even if Flash finished the export, the resulting files would be too large for us to use (plus, I've done some digging and found a tutorial for correcting the out of memory error). Our artist is not familiar with the intricacies of the JS Flash exporter, so when we get a file that's too big or breaks the export, neither of us can really figure out a way to correct the problem. We have three questions in particular:
a) Where can you view shape data that Flash is going to write to the JS files?
b) Is there any way to edit said shape data inside the Flash CC interface?
c) Is there any way to optimize shape data in Flash? For instance, in Photoshop, you can flatten images and export a psd with 500 layers as a single JPEG, is there any way to do something similar to shape data in Flash?
2) Exports frequently break in weird ways. Many of the sprites that we created a year ago haven't needed to be re-imported into our game engine for some time. But every once in a while, I need to go back and fix, improve, or tweak an existing sprite, and then I run smack into the issue of reconciling files that were created without thought to JS exports with our current system. Just last week I was running into this issue in a big way and I made a screencast for our artist (since we work remotely) that I hoped might give him a better idea of the problem: Flash Errors - Treasure Chest, Flippable Tile - YouTube
The two files mentioned in that screencast are both old (treasure chest) and new (flippable land tile). We have a few questions:
a) Why are the treasure chest frames "flickering" in the html5 preview? The problem doesn't appear inside Flash and is inconsistent between files. There are two FLA files: one in which the treasure chest is empty, and one in which it's full. The empty animation doesn't throw any errors, either when converting to the HTML5 doc type or on export, but the resulting animation flickers. The full treasure, on the other hand gives me 21 lines of these errors when I do the conversion (not when I export): "Blend Modes(Layer) is not supported in HTML5 Canvas document, and has been converted to Normal in an instance of Movieclip <Path>." The result in both cases is the same: the animations flicker, and neither our artist nor us can figure out why, or for that matter, even begin to troubleshoot it. This SO issue seems to describe the problem, but was never resolved, and I can't find anything else that seems to address it: CreateJS Publish of Flash Project Flickers - Stack Overflow
I've uploaded the files involved to a public dropbox folder which I think you'll be able to access (Dropbox seems to be having some problems at the moment): Dropbox - flash_debugging
Since my questions are fairly involved, and my goal is to gain a better understanding of the UI, not simply resolve an error, I'd be happy to pay for someone's expertise/time in getting me up to speed. You can get in touch with me at george [at] codecombat.comHi George,
I have taken a look at the files full_treasure_chest.fla and flippable_land.fla that you have shared via drop box and found that they both uses blank keyframe(s) followed by Keyframe(s). This was an issue and has been addressed in the latest release Flash CC 2014 (released on 18 June, 2014). Can you please install the latest build 14.0.0.110 and try this out?
Thanks!
Mohan -
Quicktime movie export from Flash CS3 is skipping frame.
When I try to export Quicktime movie from Flash CS3, the
resulting mov file is skipping frames. i.e.: The movie is showing
frame number 1, 2, 3, 4, 5, 6, 7, 7, 7, 10, 11, 12, 12, 12, 15
etc...
As you can see the frame number 7 is repeated 3 times and
frame 8 and 9 are nowhere to be found.
The last configuration I used is 960x540, Sorenson video 3
medium quality, 25 fps, keyframe every 25 frames. 6400 kbits/s.
I tried various configurations,with different codecs and even
with keyframe all frames and I always get simillar problems.
Anyone have an idea what is going on, and how to fix this?
Thank you,
Olivier.The QT exporter in Flash is honestly my least favorite
feature - not the feature itself but how it
works (or how it doesn't work in some cases). For me it is
almost unusable unless you have a very
short timeline, small stage, lower frame rate - like AS
generated effects or something - otherwise,
for true frame accuracy to video output - it is not reliable
enough and not fast enough for any real
world production environment.
So typically for me - I love SWF2Video (www.flashants.com) as
it takes any SWF and makes it into an
AVI that is frame accurate no matter what the frame rate is -
quite incredible - enough so that I
always felt it should have been bundled with Flash (as well
as Wacom tablets).
Harmony is an incredible product - as is SOLO and TBS (Toon
Boom mStudio) - each of those programs
are dedicated animation programs designed for output to video
- Flash has a lot of hats to fill and
it was never really designed for animation to video even
though many of us have found it suitable
for all intents and purposes as an animation program for full
production.
But all in all - the quicktime exporter doesn't really
deliver how we would expect it too I am sorry
to say - I only hope it works as well as it does on the Mac
(Mac users could always choose to export
to Quicktime Video but not PC users).
For now if I am exporting to video I keep it all on the
timeline or nested in Graphic symbols or use
the SWF2Video tool.
hope this helps.
-chris
Chris Georgenes / mudbubble.com / keyframer.com / Adobe
Community Expert
OBastien wrote:
> Thank you for your reply Chris.
>
> I tried different possible solutions you listed but it's
not working.
> Disabling sound had no effects. Changing the FPS is not
an option, it has to be
> 25 FPS. I lowered the resolution to 300 something, it
seemed to be a little bit
> better, but it still dropped some frame, and the image
quality was horrible.
>
> I think it is really sad that we have to try different
settings in the hope
> that flash will grab all the frames. I'm really
disapointed in Adobe. I'm
> pretty sure it is the fault of Adobe and not Apple,
because I don't have does
> problems with Quicktime in ToonBoom Harmony. What is
strange is when I do an
> AVI export I never noticed a dropped frame. I'm not
using AVI video right now
> because I can not find a codec that gives me small size,
fast encoding times,
> the ability to seek in the movie by dragging the
timeline progress bar, and the
> possibility to edit in After Effects. If you know an AVI
codec that does all
> that it would be really great news.
>
> Thank you again,
> Olivier.
> -
Running a java applet from flash
Hi,
How do you run a java applet from within a Flash movie?
Is it necessary for the user to download a java interpreter, or is there an interpreter somehow built into their browser that can run applets?I was wondering , I don't know too much about Flash
I remember seeing some classes in amongst the Flash
files when it installed , but couldn't tell you whart they
do (at the moment , but you've got me interested)
maybe you should rethink your strategy for building your page (and your movie) maybe build the movie around
your applet , or preload it then replace a an area of your movie area with your applet (the way you handle rollovers).
the advantage is you can make calls to applet methods
from Flash as it supports Javascript.
jus remember to set the scriptable <PARAM> to true
Users shouldn't have to download the plug-in or JRE
you should specify it in the OBJECT or EMBED tag so
if they don't have it , the browser will tell them.
of course this is going to change as Microsoft are stopping support for JAVA , users will then have to download the plug-in from Sun in order to view or use JAVA on the internet.
Maybe you are looking for
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Hi all, i'm loading purchase invoice documents using the MM datasource 2LIS_06_INV. The question is, how can i know if the document (position) is already payed ? Thanks in advance JP
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We have two dual core G5's which we use to capture video in quicktime pro. On these machines the default size for H.264 is 320x240, which is what we want. I also want to capture video in QT pro on an older G4. However, it gives me 240x180 as a captur