CS5 and the new Mac OS

Does CS5 work with the new Mavericks? I'd like to update my OS, but only if CS5 works with it.

http://helpx.adobe.com/x-productkb/global/mac-os-mavericks-compatability.html

Similar Messages

  • Premiere Pro CC and the New Mac Pro (2014)

    I'm expecting delivery soon of a new Mac Pro, nicely loaded, which I purchased mainly because of all the work I do with video. Yet, I read in a review that Adobe Premiere Pro isn't optimized to take advantage of the new Mac Pro, won't run faster, and I'm better off using Apple's Final Cut.
    1. Is this true?; and
    2. If so, will Premiere Pro be updated any time soon to run best on a 2014 Mac Pro?
    My new Mac Pro will have the following configuration:
    3.5GHz 6-core with 12MB of L3 cache
    32GB (4x8GB) of 1866MHz DDR3 ECC
    1TB PCIe-based flash storage
    Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each

    My main problem is that when i export using gpu open gl it crashes hard boot the mac pro. A 3 min timeline with 4k footage n a bunch of color grading.  I get lucky if the timeline is shorter. But i think it is a gpu issue n my mac must be fixed. Currently under apple tech support. N my case is unique. No one has had the same issue and that makes it harder for me to figure the isse and to apple figure the issue.
    If i export using software only mercury then the export goes smoothe no mattrr how long. But that defeata the point of owning a mac pro with 2 GPUs
    Enviado desde mi iPhone
    El 29/03/2014, a las 01:51 p.m., BanksMeador <[email protected]> escribió:
    Re: Premiere Pro CC and the New Mac Pro (2014)
    created by BanksMeador in Premiere Pro - View the full discussion
    I have had my 12 core 2014 Mac Pro for a couple of weeks now, and I'm not very impressed with Premiere CC performance with 4K R3D on a 1920 x 1080 timeline.
    I understand that there may be an update soon that will take adantage of the CPU's and GPU's when it comes to the complex task of de-bayering the R3D footage, but it's just not there now.
    I get similar playback performance to what I experienced on my 09 Mac Pro tower.
    Any insights on getting better playback performance in this scenario would be greatly appreciated.
    Thanks!
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  • CiscoVPN and the new Mac

    Did anyone try how is Cisco VPN client doing with the new mac? That problem is still not fixed on my PB G4 runnin gon 10.4.4 ( Most of the time I have to go to the terminal, type: sudo SystemStarter restart CiscoVPN ( and even restart the machine sometimes, a shame) and then relaunch VPN to be able to use it.)
    I heard that the problem is from the Cisco's side and they are not ready to accept the fact that it's there problem and not the OS X....( a Mac OS X developer told me)
    Alpesh

    Alpesh,
    I followed your suggestions. At the point when I enter "sudo SystemStarter restart CiscoVPN", hit Return, I enter my password, I get the following:
    kextunload: unload kext /System/Library/Extensions/CiscoVPN.kext failed
    kld(): warning /System/Library/Extensions/CiscoVPN.kext/Contents/MacOS/CiscoVPN cputype (18, architecture ppc) does not match cputype (7 architecture i386) of objects files previously loaded (file not loaded)
    kextload: kldlookup("_kmodinfo") failed for module /System/Library/Extensions/CiscoVPN.kext/Contents/MacOS/CiscoVPN
    kextload: a link/load error occured for kernel extension /System/Library/Extensions/CiscoVPN.kext
    load failed for extension /System/Library/Extensions/CiscoVPN.kext
    (run kextload with -t for diagnostic output)
    Based on the returned text, it appears that the CiscoVPN software does not recognize the cpu type i386? Oh well... I guess I'll just wait for the Universal Binary version of Cisco VPN Client to come out.
    17" iMac Intel Core Duo   Mac OS X (10.4.4)  

  • Premiere Pro CC and the new Mac Pro - are all upgrades necessary?

    Monday I'm ordering the new Mac Pro because my Mid 2012 Mac Pro tower is simply too slow and crashy no matter how much money I sink into it. Thing is, every little upgrade I add onto this new Mac Pro is very expensive, so I want to make sure I don't add anything that won't make a difference in edit performance.
    My ultimate goal is to be able to work with 4k, and even 5k footage in 2014. More and more clients are giving me Red media, and my system right now can't handle it (I have to render proxy files for everything).
    Attached are my hardware upgrade options for my processor and graphics card. These options can only be offered when I order the computer. Neither the processor or the GFX card can be changed by me later. Note that these options alone almost double the computers's price (3600). As of now I assume that getting the fastest everything is the way to go, but is there any reason I should not go this high?
    jesse

    We have an issue when we send a film to the media encoder it crashes about half of the time for no particular reason
    Anyone else got that too with Premiere Pro CC and the new Media encoder?
    Lack of detailed info makes your question impossible for anyone to answer you!
    eg. ...."Doctor it hurts...anyone else got something that hurts?" 

  • After Effects and the new Mac Pro

    I recently got one of the new Mac Pros and it doesn't get along great with After Effects, particularly when it comes to ray-tracing.  There is no Nvidia GPU option for the new machines, so ray-tracing defaults to CPU.  But then, even with a simple solid, it gives you an out of memory error.  I've seen postings saying this is fixed in 12.2 but I've got 12.2 and the newest CUDA driver installed and run the machine with all other apps closed, but no luck.  Presumably I'll figure out how to get it running after a fashion eventually, but even then, even with the new machines' many fast cores etc, CPU ray-tracing on the new Mac Pro is not looking promising on the speed/usability front.
    Element 3D is an option, but its reflections can't interact with the comp the E3D object is within, only with the environment map in the plug-in itself, so there are many cases where it's a poor substitute.
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    My question is, given that motion graphics increasingly involve the complex interplay of light, reflection, transparency, and three dimensional objects, and that from here on out Mac Pros will no longer accommodate nvidia cards, and that many creative types will only work on Macs, how long will this state of affairs continue?  How long can it continue?  Are there any plans to make After Effects fully functional on the new Mac Pros?  Ray-tracing has always been balky and wonky and prone to error messages and crashes, but despite all that it's also an indispensible part of After Effects. 

    A fun update, long after the fact:
    So I've learned Cinema 4D in order to reacquire the capability After Effects once offered internally and have succeeded after a fashion.  Let's look at the relative ease of the new method versus the old one using a real-world scene from my project:  Adding a bus shelter over actors on a bench.
    In ray-trace enabled After Effects of old, I could draw simple draw shapes in Illustrator, extrude them into objects, collect them under a null and position it in my scene.  Particularly powerfully, I could bend 2D photograph layers into half-domes for a fun roof, and create planes of transparent glass of any thickness I chose with refraction levels that made for interesting visuals as actors moved behind it, and add reflectivity to any layer I chose -- including the dome roof, for instance, which would then pick up the reflections of any other objects in my scene.  I could also put 2D layers in front of my bus shelter as easily as placing a layer closer to the camera than the makeshift model.  Well, sometimes it didn't work as advertised; sometimes you also had to have the foreground layer above the background one in your comp even when both were 3D and that wasn't supposed to still apply, but at least it was After-Effectsy.  The whole thing was After-Effectsy, which of course is good because presumably AE users know AE, but also it was similarly logical.
    To achieve a similar end with C4D and Cineware, all you have to do is this:  Build your bus shelter model in Cinema 4D.  Wait, first learn Cinema 4D, a hugely complicated piece of software.  Come back in 3 months, I'll wait.  Hi again.  I see you've built your bus shelter.  In fairness, you were able to add textures and complicated curves you couldn't in After Effects.  But then you always could, if you were willing to learn a hugely complicated piece of software.  Anyway, let's get that model into after effects.  Just drag that C4D project into your AE project and put it in the comp.  Put other layers in front of it or behind it.  Easy!  Now just a few caveats.  1.  Scale.  There is no formula available anywhere for the relative scales of your two projects.  So tweak that.  Just go back and forth between the two software suites -- I hope your computer can have both up and running at the same time! -- until you get that right.  2.  Cameras.  You can import your AE camera into C4D and vice-versa as easy as pressing a button in Cineware.  It shows up somewhere strange in C4D unless you use a workaround unless you are also camera tracking in AE in which case you can't.  3.  Scale again:  Your camera will match its moves in both suites now.  But they are drastically different sizes.  If you import your C4D camera into AE it becomes tiny tiny tiny, if the scale of commercial C4D models is to be considered at all standard.  Just shrink your model down to say 1% and you should be good to go.  And if you tweak your camera in AE or C4D, you have to junk your imported camera and re-do that step.  4.  Reflectivity.  Your C4D model will only reflect items in your C4D project, not the, um, scene it's going in.  5.  Refraction.  Transparent C4D items will indeed show your AE items behind them.  But you can't add refraction.  6.  I've saved the best for last.  Say you want your actors in your bus shelter, meaning part of the model is in front of them and part behind them.  You used to place them (shot on a greenscreen or roto'd) in the bus shelter model.  Now you simply do this:  Divide your bus shelter model into halves, the in-front half and the behind half.  Put both under nulls.  Give the front null a C4D "tag" called compositing.  At least its name makes sense.  Then go into the tag and enable a numerical "object buffer."  You're almost done!  Next simply go into "render options" in C4D and into "multi-pass" there and then enable object buffers again there, so intuitive!  Make sure to enable the same numerical object buffer you enabled in your compositing tag. Good?  Good!  Now, all you have to do is place two copies of your C4D project heirarchically in your AE project.  You're still almost done!  Now all you have to do is go into "multi-pass" in your Cineware plug in in the instance of it that goes in front of the actors and specify your numerical object buffer again.  Wait, one tiny thing:  If your Cineware plug-in is still set on the default "Standard" setting that option will be grayed-out.  Just switch it to the much slower-rendering C4D opions and you're good to go!  And don't worry about two copies of your C4D project in your AE one meaning it will now take twice as long to render, because it will.  But, as a bonus, you've probably learned a lot of ways to render C4D models really well when learning C4D because Adobe made you.  So you can use those to make your AE comp really shine... or wait, could, but they're not supported.  You can however render it in that flat ugly video early Pixar style, but life is full of trade offs, no?  You end up rendering out the layer you need in C4D and comping it into AE exactly as effects artists have done ever since always.  Which is to say AE gave up even trying to do 3D and sent you into the waiting arms of a more-capable competitor, their seeming specialty in the world of video.  Maybe it's better this way.  AE was only ever for comping.  It briefly got a swole head.  Now it's back in its comfort zone.  The end

  • AMD Crossfire, Boot Camp, and the new Mac Pro Issue

    Hello, all.
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    Is Crossfire only available for use with a Thunderbolt Display attached?  Could that be the problem?  Or is the AMD Control Panel lying to me?
    Now, games in Windows are still running well... But I'd like to take full advantage of the dual graphics cards in the new Mac Pro with Crossfire.  Any help is greatly appreciated, thanks!

    Fixed it!
    So, not only would Crossfire not enable under Windows 8.1 on my Mac Pro in Boot Camp... But Windows started crashing massively.  I was about to wipe Boot Camp entirely and try a clean install (even though the only three things I'd installed were Windows itself using Apple's exact instructions, Steam, and Skyrim), but decided in a last ditch effort to try disconnecting and reconnecting peripherals.
    Turns out the culprit was my Belkin Thunderbolt Express Dock.
    Disconnecting the Belkin Thunderbolt dock not only stopped Windows from crashing, but now I can enable Crossfire, as well!
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    Long story short, if you have a new Mac Pro and plan on using Windows 8.1 under Boot Camp, don't have the Belkin Thunderbolt Express Dock attached.
    I'm going to contact Belkin and tell them what I've discovered.
    Hope that helps y'all.

  • Aperture and the new Mac Mini

    I actually wonder if this new mac Mini could handle Aperture:
    I currently have an iMac G5 2.1GHz and 128MB video card, with a firewire 400 external drive.
    If I switch for the Mini with the 800 firewire connectivity and, say, the 256 MB shared graphics video , would I get an much better reactivity and speed ?

    At the moment, the Aperture product page does not explicitly state that the software will run on the new mini with it's Nvidia integrated graphics system. It should, since while not highly recommended, it was capable of running on the Intel GMA950 of the prior model, but I think you'd need to check with the vendor (presumably Apple via phone or in-store) before purchase, just to be sure.
    Assuming that it does run, you should find the system notably faster and more responsive than your current G5 iMac since the processor is a generation ahead in performance, and the system's bus speed etc are all faster. It would be wise to go for the highest RAM complement possible however, since that makes a considerable difference to operating speed as a whole.

  • How do I install my old cs2 student version into my new 2014 MacBook pro? All I have is the cd and the new macs don't come with a cd drive. Also are student cs2 versions allowed to be installed to a desktop and a laptop? Help!!!

    I Bought a new 2014 laptop and new to install my old cs2 program On it. I've only downloaded in on a desktop before but that one had a cd drive. The new computers don't. Is there anyway to work around this?

    Error: Activation Server Unavailable | CS2, Acrobat 7, Audition 3

  • CS 5.5 and the new Mac Pro (April 2014)

    Does anyone know if Creative Suite 5.5 will be compatible with the upcoming Mac Pro (April 2014)--Intel Xeon E5?
    Thanks!

    Thanks for your input! Appreciate it. I'll look into this--
    Just called Apple. I was told I should check online to see if Mac Pro (Late 2013, Jan 2014) owners had issues with Adobe CS 5.5. Both Mac Pros have the same OS [Maverick 10.9].
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    Thanks!

  • Question about the new Mac Mini

    I'm considering getting a Mac soon, I've considering my various options and the new Mac Mini has recently caught my eye.
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    Thanks in advance.

    I'm considering getting a Mac soon, I've considering my various options and the new Mac Mini has recently caught my eye.
    1. The higher end model now has a 6630M AMD GPU, if I also combine this with the i7 CPU and 8GB RAM upgrades, would this be a good viable option for gaming? The CPU would only be dual-core.
    2. Can the Mac Mini be connected with a new Macbook Air as use as an external monitor? Would Thunderbolt make this possible?
    Thanks in advance.

  • I just installed Photoshop CS5 on a new Mac . On my older Mac I saw in Bridge on the above right sight of a miniature, a kind of aperture sign so that you know the RAW photo was treat. I can't see that sign on my new Mac. How do I get back that sign on my

    I just installed Photoshop CS5 on a new Mac . On my older Mac I saw in Bridge on the above right sight of a miniature, a kind of aperture sign so that you know the RAW photo was treat.
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    What are the iTunes library files? - http://support.apple.com/kb/HT1660
    More on iTunes library files and what they do - http://en.wikipedia.org/wiki/ITunes#Media_management
    What are all those iTunes files? - http://www.macworld.com/article/139974/2009/04/itunes_files.html
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  • Running Photoshop CS4 (and probably CS5) on the 2010 Mac Mini

    I'm looking to buy the new Mac Mini 2010 for use in my work as digital graphics designer. I already considered the base iMac but since I already have a good LCD monitor, keyboard and mouse, all I really need is a good desktop.
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    Message was edited by: jamone13

  • Is CS5.5 compatible with the new Mac OS X Mavericks

    Is CS5.5 compatible with the new Mac OS X Mavericks

    here is the answer:
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