Drag and Drop Bug (Flash, AS3)

Hello! Help, please! I'm making a game that involves dragging and dropping books. (Right now there is only one book.) While testing my game, I discovered by accident that no matter where I drag on the screen, the draggable book responds, moving around on screen despite the cursor not being on top of it. Here is my code. (It also snaps a larger book mc to the small one for purposes I intend to use later.)
// Making the small book dragable. //
small_book.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag_6);
// when the mouse button is clicked...
function fl_ClickToDrag_6(event:MouseEvent):void
    small_book.startDrag();
    big_book_mc.x = small_book.x;///
    big_book_mc.y = small_book.y;///-----> Makes the big book snap to the lil one when clicked.
stage.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop_6);
// when the mouse button is released...;
function fl_ReleaseToDrop_6(event:MouseEvent):void
    small_book.stopDrag();
    big_book_mc.x = small_book.x;///
    big_book_mc.y = small_book.y;///-----> Makes the big book snap to the lil one when the mouse button is released.
stage.addEventListener(MouseEvent.MOUSE_DOWN, dragFn);
// if the mouse is currently dragging....;
function dragFn(event:MouseEvent):void
    small_book.startDrag();
    big_book_mc.x = small_book.x;///
    big_book_mc.y = small_book.y;///-----> The big book follows while the mouse is dragging.
// the small book is now draggable and the big book snaps to it.

your stage listeners should be added in the mousedown listener functions and then removed in the mouseup listener functions.
and just to clarify, your small book starts dragging no matter where there is a mousedown?

Similar Messages

  • [svn:fx-trunk] 11574: Drag and Drop - Bug fixes:

    Revision: 11574
    Author:   [email protected]
    Date:     2009-11-09 10:53:35 -0800 (Mon, 09 Nov 2009)
    Log Message:
    Drag and Drop - Bug fixes:
    - Added slight delay before drag-scrolling start.
    - Single selection ctrl+drag fixed.
    - Default drop indicator for List that doesn't have drop indicator specified in its skin. The default DI is specified through the new dropIndicatorSkin List style.
    - Memory leak for the drop indicator dynamic skin part.
    - ListItemDragProxy incorrectly listed in spark-manifest.xml moved to SparkClassess.
    QE notes: None
    Doc notes: None
    Bugs: SDK-24047, SDK-23999, SDK-23871
    Reviewer: Glenn, Deepa
    Tests run: checkintests, mustella (List, ListDragDrop)
    Is noteworthy for integration: No
    Ticket Links:
        http://bugs.adobe.com/jira/browse/SDK-24047
        http://bugs.adobe.com/jira/browse/SDK-23999
        http://bugs.adobe.com/jira/browse/SDK-23871
    Modified Paths:
        flex/sdk/trunk/frameworks/projects/spark/defaults.css
        flex/sdk/trunk/frameworks/projects/spark/src/SparkClasses.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/components/List.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/layouts/HorizontalLayout.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/layouts/TileLayout.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/layouts/VerticalLayout.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/layouts/supportClasses/DropLocation.as
        flex/sdk/trunk/frameworks/projects/spark/src/spark/layouts/supportClasses/LayoutBase.as
        flex/sdk/trunk/frameworks/spark-manifest.xml
    Added Paths:
        flex/sdk/trunk/frameworks/projects/spark/src/spark/skins/spark/ListDropIndicator.as

    Just found a reference to a work around to the issue by putting the macbook to sleep & waking it.  Worked a treat !
    This makes it usable again.  Which is lucky as I was preparing to see how far I could toss the macbook !
    Suppose I'll need to wait for a patch.

  • Possible List Drag and Drop bug

    Hi all,
    I am using a spark.components.List that I wish the user to be able to reorder by dragging and dropping. Therefore I have dragEnabled,dropEnabled and dragMoveEnabled all set to true.
    I have a custom item renderer that has two states ('default' and 'notDefault' for the sake of argument) that the list uses. The currentState of the item renderer is determined by the data it is given.
    When items are moved around they do get reordered correctly, however if I have an item in the 'notDefault' state and drag it somewhere it ends up rendered in the 'default' state after dragging, even if the data it is displaying requires the 'notDefault' state. What is more frustrating is that the item renderer reports its currentState as 'notDefault' even though it is showing 'default'.
    The difference between the two states is that there is a VGroup with controls in it excluded from the 'default' state, and therefore if these are displayed before dragging (ie we are in the 'notDefault' state) they are consequently not displayed after dragging.
    Anybody have any ideas?

    Might be a bug.  File a bug or post a simple test case.
    Alex Harui
    Flex SDK Developer
    Adobe Systems Inc.
    Blog: http://blogs.adobe.com/aharui

  • Drag and drop bug?

    while the application get a vertical scroll bar,
    scroll it down
    and try to drag something
    that drag and drop works improperly
    and trace the event.stageX and stageY
    the value isn't right

    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="
    http://www.adobe.com/2006/mxml"
    layout="absolute" >
    <mx:TextArea y="10" height="153" id="console" right="10"
    left="10"/>
    <mx:Script>
    <![CDATA[
    import mx.controls.Button;
    import mx.events.DragEvent;
    import mx.controls.Alert;
    import mx.core.UIComponent;
    import mx.core.DragSource;
    import mx.managers.DragManager;
    private function doDragIt(event:MouseEvent):void{
    var dragInitiator:Button=Button(event.currentTarget);
    var ds:DragSource = new DragSource();
    var BtnProxy:Button = new Button;
    BtnProxy.label="B";
    BtnProxy.width=20;
    BtnProxy.height=20;
    DragManager.doDrag(dragInitiator,ds,event,BtnProxy);
    private function doDragEnter(event:DragEvent){
    var target:VBox=VBox(event.currentTarget);
    target.setStyle("backgroundColor","BLUE");
    DragManager.acceptDragDrop(target);
    private function doDragExit(event:DragEvent){
    var target:VBox=VBox(event.currentTarget);
    target.setStyle("backgroundColor","WHITE");
    ]]>
    </mx:Script>
    <mx:Spacer x="0" y="1200"/>
    <mx:VBox id="toClick" y="211" width="50" height="50"
    borderStyle="solid" horizontalCenter="0"
    dragEnter="doDragEnter(event)" dragExit="doDragExit(event)"
    backgroundColor="#ffffff">
    </mx:VBox>
    <mx:Button y="223" label="B" height="20" width="20"
    mouseDown="doDragIt(event)" horizontalCenter="-80"/>
    </mx:Application>

  • 10.4.6 finder (copy / drag and drop) bug

    Any one encounter this?
    Brief summary: When copying files from an iMac to external firewire drive the finder (copy) grinds to a halt and eats up all the free disk space on the iMac hard drive
    Detailed summary: iMac 20" G5 2.1GHz 1GB Ram 10.4.6 and an external LaCie 500GB firewire drive.
    In an effort to move to Aperture I have begun cleaning up my iMac's hard drive which entails moving several gigabytes of jpegs, gif's, raw files, and Quark Xpress files, etc., to external hard drives.
    All of these files are sorted into folders and sub-folders based on clients name. This is just a basic 'copy' from iMac to external hard drive. The iMac has about 50 GB of free hard drive space and the external hard drive has about 400 Gb free. Copying (drag and drop) any folder that has more than say a total of 7500 files inside causes the copying to start then grind to a halt. The odd part is that the free disk space on the source machine (iMac) gradually disappears during this process.
    Size of the move doesn't seem to matter as it is only when the file count exceeds approx. 7500 that things go wrong. One move entailed 9000 or so files and was only 250 MB but managed to eat up all 50 GB of free space in minutes. The first clue that something is wrong is seeing the warning message pop up stating you start-up disk is full.
    The only way to get the hard drive space back is to reboot the machine then all of the free disk space reappears. I have tried to relaunch the finder but that does not reclaim the missing free disk space. Also of note the memory usage never creeps up, as if this was some kind of memory leak. It stays pretty much constant through the whole process which is about 240MB.
    Not sure if this matters but spotlight is currently told to ignore image files which is the bulk of what is (trying) to be moved. Also this behavior didn't occur under 10.4.5 or prior point releases.
    Any ideas or thoughts?
    Thanks,
    -brian
    iMac G5   Mac OS X (10.4.6)   LaCie external 500GB firewire drive

    What is the format used on the external HD?
    You did format it for Mac use (HFS+), right?
    Yes, the external drive was reformatted as Mac OS Extended (Journaled) before being brought into use. I have several LaCie drives in different sizes from 250 Gb and up for back ups and never had an issue until now...
    Seems to be finder related as if i open the top level folder and grab smaller groups of folders it works fine, just takes forever. So at least that is the work around. I was kind of hoping to just grab a bunch of folders start the copy and go do other things and come back and it would be done...
    Thanks for the reply,
    -brian

  • Drag and Drop in Flash ?

    I cannot seem to
    get the script correct?
    Can anyone let me knwo if it is the script that incorrect or the naming etc of my movieclips..
    basically I want several of the movie clip pegs to be able to be dragged and dropped and snap to the targets...i will be moving the image of the call centre over the top of the targets but i have moved it aside to show that I had created the targets.
    All assistance is greatly appreciated.
    FIRSTLY.. how do i attach the the zip file???
    Kylie

    One thing to get things on the right track would be to use the function names that you specify for the drag and drop.  The listeners use (bolded)...
    one_mc.addEventListener(MouseEvent.MOUSE_DOWN, fl_clickToDrag);
    one_mc.addEventListener(MouseEvent.MOUSE_UP, fl_releaseToDrop);
    But you only have the following functions...
    function pickUp(event:MouseEvent):void {
    function dropIt(event:MouseEvent):void {
    Either the listeners need to use the right function names or the function names need to be changed to match what the listeners specify

  • Drag and drop bug in finder

    Noticed this problem several times before, on different computers. I try to drag a file into a mail I am typing in order to attach it, and it does not appear. The green cross appears, but nothing happens. Relaunching finder fixes it.
    I do not know a way to reproduce it, it just happens from time to time.

    i found something my movieclips on different layers (for example box1mc on rooms layer other items in objects layer)Action script searchs my item in current layer , it being invisible coz its not on same layer , its on different layer.If i put my items same layer its working fine.Omg how to fix it i dont know
    (if acs cant find my item in same layer , onrelease codes working automaticaly and dont see drag drop)

  • Flash Proffession CC 2014 HTML5 Canvas drag and drop not working

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    I just discovered something.  What I meant above is that I cannot drag and drop files from the "Media Browser" panel.  Surely that should be possible.  After all, that is how you browse your music files.  If I first double click a file in the browser so that it opens in the "Files" panel, I can then drag and drop files from there.  That is ridiculously tedious however because that opens the wave file and closes the "CD Layout" panel.  I then have to reopen the "CD Layout" panel before I can drag and drop a file.  I'm pretty sure you should be able to simply drag and drop from the Media Browser.  Any comments from Adobe?

  • Newby to Flash -- need help with Drag and Drop

    I have been trying to create a drag and drop in Flash where I have five different places for an instance of a mc to be dropped. I want to be able to drop only three instances to each place and these three instances are specific to one of the five "drop places".  I also want the mc instance to go back to its original position if it is not dropped on the right place.  I've got the actionscript working to drag and drop the mc instances on the "drop places"  but I cannot figure out how to do the if statements so that if it doesn't match the correct drop place it will go back to its original position.
    Here's some of my code:
    Analyze1_mc.objName = "Analyze1";
    Analyze1_mc.val = 1;
    Design1_mc.objName = "Design1";
    Design1_mc.val = 4;
    Analyze1_mc.buttonMode = true; // sets mouse pointer to hand
    Design1_mc.buttonMode = true;
    Analyze1_mc.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
    Analyze1_mc.addEventListener(MouseEvent.MOUSE_UP, fl_ReleaseToDrop);
    Design1_mc.addEventListener(MouseEvent.MOUSE_DOWN, fl_ClickToDrag);
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    function returnToOriginalPosition(): void
              originalPosition = new Point(x,y)
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    // function to drag item clicked
    function fl_ClickToDrag(event:MouseEvent):void
              event.currentTarget.startDrag();
              event.target.parent.addChild(event.target);
    function fl_ReleaseToDrop(event:MouseEvent):void
              var target:MovieClip = event.currentTarget as MovieClip;
              var item:MovieClip = MovieClip(event.target);
              item.stopDrag();
    if (event.target.hitTestObject(AnalyzeTarget_mc)  && (event.target.val == 1)) {
                                            trace ("Analyze1");
                                            event.target.x = AnalyzeTarget_mc.x + 42;
                                            event.target.y = AnalyzeTarget_mc.y + 5;
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                                            trace ("Design1");
                                            event.target.x = DesignTarget_mc.x + 42;
                                            event.target.y = DesignTarget_mc.y + 5;
                                            updateItem(Design1_mc);
                                  } else {
                                            returnToOriginalPosition();
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              buttonMode = false;
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    I put the trace in to check the function -- and I do get the output when the mc instance is dropped on the right place -- but there is no return to original position if the instance is dropped in the wrong spot and there is no update to the mc instance. 
    Any help would be greatly appreciated. Thanks!

    That line you speak of is merely declaring a variable, nothing is being assigned to it.
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  • Drag and Drop without Overlapping.

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    Hi kglad,
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    Are you available online? Im not even sure if i'm allowed to ask that on here =/ ... im really new to the forum.
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  • About Drag and drop issue

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    I am having a similar but reverse problem: Under 10.5.2, when trying to push or pull files from my wireless MacBook Pro via my Airport Extreme base station to or from my wired G5 Power PC, files hang in mid copy then stall.
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  • How to drag and drop another swf or fla into a template?

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    Ned,
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  • Recommend me a good drag and drop tutorial

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    These are the 2 good tutorials that helped me in making Drag and Drop in flash : http://www.flashvalley.com/fv_tutorials/advanced_drag_and_drop_in_Flash/
    http://www.actionscript.org/resources/articles/26/1/Drag-n-Drop-and-Drop-Targets/Page1.htm l
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    Sudheendra

  • Possible Bug with Drag-and-Drop Being Published via HTML5 - Getting "Undefined" Error When Dragging Object

    Hello,
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    Hello,
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    I did go ahead and submit this to Adobe as a possible bug today.
    Thanks again for any help related to this issue.  If the issued documented above is solved, it will allow many amazing things to be done using Captivate's drag-and-drop for both regular type projects as well as interaction development for iBooks! 
    Matter of fact if this issue gets fixed, I'll publish a Blog entry (or video) on way's I've used Captivate's drag-and-drop to create dynamic learning activities for Higher Ed. and for use in iBooks.
    ~ Paul

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