Empty camera names in Flash Player with Google Chrome

So, it seems we got another problem with devices (cameras and microphones) in Flash Player integrated with Google Chrome (PPAPI). Many Flash developers can remember clickjacking problem and ugly fix for this issue implemented in Google Chrome. For now, if you have some application that uses camera or microphone, Google Chrome users must allow access to their devices twice: for Flash Player (small window centered in Flash-object) and for Google Chrome (gray panel with buttons under address bar).
Until recently the whole process of granting camera access looked like this:
Application want to attach camera to Video object or NetStream.
Even without permission you can get camera names and populate some UI components with them.
Flash Player show security panel with "Allow" and "Deny" buttons.
Google Chrome show it's own security panel, so both security panels are visible at the same time.
Users press "Allow" button in Flash Player security panel.
Now you have false for camera.muted property, but camera show zero FPS, because access is still denied in browser.
Users press "Allow" button in browser security panel.
Win! You have access granted everywhere.
Of course, that second security panel of Google Chrome is a real pain. Users just don't notice it. Flash developers handled this issue with hints inside application and FAQ pages. But now we have another big problem.
Recently the process of granting camera access changed to this:
Application want to attach camera to Video object or NetStream.
You can't get camera names until access granted in browser. There will be just spaces (" ", symbol with code 32) in camera.name property.
Flash Player show security panel with "Allow" and "Deny" buttons.
Google Chrome will not show it's security panel until access granted in Flash Player.
Users press "Allow" button in Flash Player security panel.
Now you have false for camera.muted property, but camera show zero FPS and have no name, because access is still denied in browser.
Google Chrome show it's own security panel.
Users press "Allow" button in browser security panel (this panel shown twice for some reason).
Now you have access granted everywhere, but devices still have just spaces instead of real names.
Unfortunately, AS3 will not update camera names after access granted in browser. Camera names are empty event in Flash Player settings window before browser access granting. So it's impossible now to get camera names in Flash application running in Google Chrome without reloading. User need to grant access in browser first, than reload application and only after that we can get camera names in AS3. I have tried to use flash.media.scanHardware() to refresh camera names, but it seems it's not working.
Also I have created a small example and posted it online. You can test it by yourself in Google Chrome. Just don't forget to clear your choice each time. You need to remove "http://wonderfl.net:80" entry from list on chrome://settings/contentExceptions#media-stream to clear your prevoius choice.
Also I got similar complaints from Opera users.
Here is my code:
package
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.media.Camera;
    import flash.media.Microphone;
    import flash.media.Video;
    import flash.media.scanHardware;
    import flash.text.TextField;
    import flash.utils.Timer;
    public class BrowserPermissionTest extends Sprite
        private var output:TextField;
        private var timer:Timer;
        public function BrowserPermissionTest()
            super();
            addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
        private function addedToStageHandler(event:Event):void
            removeEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            output = new TextField();
            output.border = true;
            output.multiline = true;
            output.wordWrap = true;
            output.x = output.y = 10;
            addChild(output);
            updateView();
            stage.addEventListener(Event.RESIZE, stage_resizeHandler);
            var i:int;
            var numCameras:int = 0;
            var numMicrophones:int = 0;
            if (Camera.isSupported)
                var cameraNames:Array = Camera.names;
                numCameras = cameraNames ? cameraNames.length : 0;
                if (numCameras > 0)
                    log("Cameras:");
                    for (i = 0; i < numCameras; i++)
                        var cameraName:String = cameraNames[i];
                        log((i + 1) + ". \"" + cameraName + "\"");
                else
                    log("Camera not found.");
            else
                log("Camera is not supported.");
            log("");
            if (Microphone.isSupported)
                var microphoneNames:Array = Microphone.names;
                numMicrophones = microphoneNames ? microphoneNames.length : 0;
                if (numMicrophones > 0)
                    log("Microphones:");
                    for (i = 0; i < numMicrophones; i++)
                        var microphoneName:String = microphoneNames[i];
                        log((i + 1) + ". \"" + microphoneName + "\"");
                else
                    log("Microphone not found.");
            else
                log("Microphone is not supported.");
            log("");
            if (numCameras > 0 || numMicrophones > 0)
                if (numCameras > 0)
                    var defaultCamera:Camera = Camera.getCamera();
                    var video:Video = new Video(1, 1);
                    addChild(video);
                    video.attachCamera(defaultCamera);
                    defaultCamera.muted ? devicesMutedInFlashPlayer() : devicesUnmutedInFlashPlayer();
                else if (numMicrophones > 0)
                    var defaultMicrophone:Microphone = Microphone.getMicrophone();
                    defaultMicrophone.setLoopBack(true);
                    defaultMicrophone.muted ? devicesMutedInFlashPlayer() : devicesUnmutedInFlashPlayer();
                else
                    log("No devices found for test.");
        private function devicesMutedInFlashPlayer():void
            log("Devices are muted in Flash Player.");
            log("Starting permission check timer...");
            timer = new Timer(100);
            timer.addEventListener(TimerEvent.TIMER, flashPlayerPermissionTimer_timerHandler);
            timer.start();
        private function flashPlayerPermissionTimer_timerHandler(event:TimerEvent):void
            var defaultCamera:Camera = Camera.getCamera();
            if (!isDevicesMutedInFlashPlayer())
                timer.stop();
                timer.removeEventListener(TimerEvent.TIMER, flashPlayerPermissionTimer_timerHandler);
                timer = null;
                devicesUnmutedInFlashPlayer();
        private function devicesUnmutedInFlashPlayer():void
            log("Devices are unmuted in Flash Player.");
            isDevicesMutedInBrowser() ? devicesMutedInBrowser() : devicesUnmutedInBrowser();
        private function devicesMutedInBrowser():void
            log("Devices are muted in browser.");
            log("Starting permission check timer...");
            timer = new Timer(100);
            timer.addEventListener(TimerEvent.TIMER, browserPermissionTimer_timerHandler);
            timer.start();
        private function browserPermissionTimer_timerHandler(event:TimerEvent):void
            scanHardware();
            if (!isDevicesMutedInBrowser())
                timer.stop();
                timer.removeEventListener(TimerEvent.TIMER, browserPermissionTimer_timerHandler);
                timer = null;
                devicesUnmutedInBrowser();
        private function devicesUnmutedInBrowser():void
            log("Devices are unmuted in browser.");
        private function isDevicesMutedInFlashPlayer():Boolean
            var cameraNames:Array = Camera.names;
            var numCameras:int = cameraNames ? cameraNames.length : 0;
            if (numCameras > 0)
                var defaultCamera:Camera = Camera.getCamera();
                return defaultCamera.muted;
            else
                var microphoneNames:Array = Camera.names;
                var numMicrophones:int = microphoneNames ? microphoneNames.length : 0;
                if (numMicrophones > 0)
                    var defaultMicrophone:Microphone = Microphone.getMicrophone();
                    return defaultMicrophone.muted;
            return true;
        private function isDevicesMutedInBrowser():Boolean
            var cameraNames:Array = Camera.names;
            var numCameras:int = cameraNames.length;
            for (var i:int = 0; i < numCameras; i++)
                var cameraName:String = cameraNames[i];
                if (cameraName != " ")
                    return false;
            var microphoneNames:Array = Microphone.names;
            var numMicrophones:int = microphoneNames.length;
            for (i = 0; i < numMicrophones; i++)
                var microphoneName:String = microphoneNames[i];
                if (microphoneName != " ")
                    return false;
            return true;
        private function log(text:String):void
            output.appendText(text + "\n");
        private function updateView():void
            output.width = stage.stageWidth - 2 * output.x;
            output.height = stage.stageHeight - 2 * output.y;
        private function stage_resizeHandler(event:Event):void
            updateView();
So, I wonder if it's a bug or some kind of new security feature implemented by Google Chrome team? Maybe someone already faced this problem and can share more info about it.
For now it looks like modern browsers killing Flash with all that features and ugly solutions.
PS: You can find some silly mistakes in my message. Sorry for my English.
Updated code to check microphones also.

After couple of tests I have found strange behavior of PPAPI Flash.
The test was made with two SWFs working simultaneously on the same page. The first one was asking for device access like some regular application (by calling video.attachCamera). The second SWF was created/removed in cycle by JavaScript to avoid this thing:
Scanning the hardware for cameras takes time. When the runtime finds at least one camera, the hardware is not scanned again for the lifetime of the player instance.
I have made both SWFs to get all devices names and post them to screen. So I was able to see all changes regarding devices in first SWF (before and after permission granted) and in refreshable second SWF (each second). Also I have used scanHardware in both SWfs.
I have found that second (refreshable) SWF got correct list of devices, but first one got only microphones. Camera names was empty.
So it looks like we have another bug of PPAPI Flash here. I don't have another explanation for this. I mean, why do they need to update only microphones, but not cameras?

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