Error when trying to check an array

hi  i am trying to make a game that the score is calculated based on which objects you pick up from the stage. I am having trouble outputting them to the stage.
I have assigned the symbols from the library using the code below:               
public function newObject(e:Event)
                                                var goodObjects:Array = ["WordObject1"];
                                                var badObjects:Array = ["WordObject2"];
                                                if (Math.random() < .5)
                                                                var r:int = Math.floor(Math.random()*goodObjects.length);
                                                                var classRef:Class = getDefinitionByName(goodObjects[r]) as Class;
                                                                var newObject:MovieClip = new classRef();
                                                                newObject.typestr = "good";
                                                } else
                                                                r = Math.floor(Math.random()*badObjects.length);
                                                                classRef = getDefinitionByName(badObjects[r]) as Class;
                                                                newObject = new classRef();
                                                                newObject.typestr = "bad";
                                                newObject.x = Math.random();
                                                addChild(newObject);
                                                objects.push(newObject);
                                                placeWords();
I then try to display these on the stage using the following code:
// create random Word objects
                                public function placeWords() {
                                                objects = new Array();
                                                for(var i:int=0;i<numWordObjects;i++) {
                                                                // loop forever
                                                                while (true) {
                                                                                // random location
                                                                                var x:Number = Math.floor(Math.random()*mapRect.width)+mapRect.x;
                                                                                var y:Number = Math.floor(Math.random()*mapRect.height)+mapRect.y;
                                                                                // check all blocks to see if it is over any
                                                                                var isOnBlock:Boolean = false;
                                                                                for(var j:int=0;j<blocks.length;j++) {
                                                                                                 if (blocks[j].hitTestPoint(x+gamesprite.x,y+gamesprite.y)) {
                                                                                                                 isOnBlock = true;
                                                                                                                 break;
                                                                                // not over any, so use location
                                                                                if (!isOnBlock) {
                                                                                                 newObject.x = x;
                                                                                                 newObject.y = y;
                                                                                                 newObject.gotoAndStop(Math.floor(Math.random()*1)+1);
                                                                                                 gamesprite.addChild(newObject);
                                                                                                 objects.splice(newObject);
                                                                                                 break;
I get 3 errors,
Line 119
1119: Access of possibly undefined property x through a reference with static type Function.
Line 120
1119: Access of possibly undefined property y through a reference with static type Function.
Line 122
1067: Implicit coercion of a value of type Function to an unrelated type flash.display:DisplayObject.
any help much appreicated.
regards
James

public function newObject(.... <-- newObject is a function. You're using it like a variable on those lines, e.g. newObject.x = x; You can't do that.
newObject = new classRef(); <--- very bad to use a variable name that is the same as a function that exists. Change the name of that variable and the compiler won't be confused. Make sure you even have scope access to the variable in the other function as well. I don't see you obtaining a reference to the variable 'newObject' by getting it off the display list or you creating any new variable in that function at all with that name, so naturally flash thinks 'newObject' means the function, not a variable.

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