External JPG preloader

Hey all! I could use any help you can give me pertaining to
the need for an external JPG preloader.
Check out my site at www.nathanaaron.com - go to
menu/portfolio/print (for example.) As you can see as you scroll
through the images, they take a bit of time to load, making you
think nothing is happening. I have a preloader in the movie file;
but it's calling external JPG files, so it is not preloading those.
I'm a bit of a simpleton when it comes to actionscripting, so any
help would be GREAT! And yes, I have searched and searched online,
but just honestly can't understand what I'm trying to do here.
Thanks!

The overall preloader I'm using for loading the portfolio swf
is:
stop();
onEnterFrame = function () {
totalBytes = _parent.getBytesTotal();
loadedBytes = _parent.getBytesLoaded();
percent = Math.ceil((loadedBytes/totalBytes)*100);
gotoAndStop(percent);
info_txt.text = percent+" %";
if (percent>=100) {
_parent.gotoAndPlay("illus");
But again, this doesn't load the external JPGS. The code I
have that is loading the JPGS (one at a time) is:
this.pathToPics = "";
this.pArray = ["Port_SP_Illustration.jpg",
"ILL_TPMC_Elf.jpg", "Ill_wine.swf", "Ill_red.jpg",
"IL_art_cake.jpg", "Ill_satisfaction.swf", "Ill_mrproperty.jpg",
"Ill_child.swf", "IL_art_asbig_fade.swf", "IL_art_asbig_02.jpg",
"IL_art_asbig_03.jpg", "IL_art_asbig_04.jpg", "Ill_chorus.jpg",
"Ill_baby.swf", "Ill_father.swf"];
this.fadeSpeed = 10;
this.pIndex = 0;
loadMovie(this.pathToPics+this.pArray[0], _root.photo);
MovieClip.prototype.changePhoto = function(d) {
this.pIndex = (this.pIndex+d)%this.pArray.length;
if (this.pIndex<0) {
this.pIndex += this.pArray.length;
this.onEnterFrame = fadeOut;
MovieClip.prototype.fadeOut = function() {
if (this.photo._alpha>this.fadeSpeed) {
this.photo._alpha -= this.fadeSpeed;
} else {
this.loadPhoto();
MovieClip.prototype.loadPhoto = function() {
// specify the movieclip to load images into
var p = _root.photo;
p._alpha = 0;
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);
this.onEnterFrame = loadMeter;
MovieClip.prototype.loadMeter = function() {
var i, l, t;
l = this.photo.getBytesLoaded();
t = this.photo.getBytesTotal();
if (t>0 && t == l) {
this.onEnterFrame = fadeIn;
} else {
trace(l/t);
MovieClip.prototype.fadeIn = function() {
if (this.photo._alpha<100-this.fadeSpeed) {
this.photo._alpha += this.fadeSpeed;
} else {
this.photo._alpha = 100;
this.onEnterFrame = null;
with the forward button coded as:
on (release) {
_root.changePhoto(1);
(and back as:)
on (release) {
_root.changePhoto(-1);
MY issue is, I know coders hate designers; because I know I
could use the movie clip loader class; but you know, honestly, I
start reading about class and listeners and my brain pops! I just
don't get it. I'm good at tweaking code, but creating it is another
story all together.

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