FCP Real Time Playback

I want to do real time playback of a FCP project from my MacBook Pro, and it appears my new Matrox MX02 Mini box will allow an HDMI output of my 720p60 project from the MacBook Pro. Pretty cool. What are your best suggestions for encoding a reliable playback product? Compress to an MPG2 program stream? Make an HD Quicktime? Or....? Bye bye 480 DVD's!

David, if I could ask your setup for a QT playback out of the DVI port on the MacBook Pro:
1) You take the DVI output into a DVI monitor, or do you use a DVI-to-HDMI cable?
2) Audio is from the quarter-inch jack on the MacBook Pro?
3) Can you achieve good 720p?

Similar Messages

  • Experimenting with FCP/ Real time rendering question

    Hello, I am preparing to purchase a Mac Pro and spent some time at the local mac affiliate store playing with FCP and motion.
    In fcp I took two clips and dropped them in the timeline, adding the 3d cube transition, and some filters to both clips.
    I was looking at performance of real time rendering on teh base config of the MP I plan on purchasing.
    I then added another clip above these two, intending on dropping the opacity to further push the RTR (real time rendering). This clip overlapped the transition of the two other clips in v1 and v2.
    When attempting to play the timeline the viewer window now said "Not Rendered"
    My question is:
    Is there a limit to how many tracks can be run under the RTR? Why did I get this message?
    My main reason of the move to a Mac Pro is to get away from constantly pre-rendering.
    Thanks everyone in advance!

    In fcp I took two clips and dropped them in the timeline, adding the 3d cube transition, and some filters to both clips.I was looking at performance of real time rendering on teh base config of the MP I plan on purchasing. I then added another clip above these two, intending on dropping the opacity to further push the RTR (real time rendering). This clip overlapped the transition of the two other clips in v1 and v2.
    <
    Sounds like you know what you're doing and what you expect. A factor that has not been mentioned yet, besides RAM, prefs and drive speeds, is your video format.
    Also, the new rev of FCP is taking advantage of tons of processing overhead, vastly increasing the amount of stuff you can do in real time. However, real time is largely a preview operation, regardless of the machine or system, unless you are using proprietary codecs, such as Media 100, that might be hardware-assisted. Output is almost always a rendering issue, multiple stacked or processed layers require the creation of new media.
    The only way you're going to be able to decide if Macintosh and FCP are right for you is to demo thoroughly and that requires using your own footage.
    bogiesan

  • Issues with Real-time Playback?

    Hello,
    I am working on an animated film and I am having trouble getting my footage to playback real time in Premiere 6. It is making it impossible to edit.
    It plays choppy.  Will stop on a frame.  Doesn't catch up on the edits.
    Here are my computer Specs:
    MacBook Pro
    2.5 ghz intel core i7
    8 gb mhx DDR3
    AMD Radeon HD 6770M 1024 MB
    OSX Lion 10.7.5
    Sequence Specs:
    24 fps
    1980x1080
    spuare pixels
    progressive scan
    24fps timecode
    48000HZ
    Footage Specs
    24 fps
    1980x1080
    h.264
    file size between 2MB - 300KB
    Sequence length 4:18
    I have trolled all of the forums to see if there was anything to change to no avail:
    I tried both setting the Project set to MPE with GPU amd MPE with software. No difference either way.
    Playback resolution is at 1/4
    I've closed all applications.
    Optimized my drive.
    Restarted.
    Updated to 6.0.2
    Anyone have similar issues?  Any ideas on my set-up?
    Thanks,
    sasha

    I am sorry. I actually posted other questions here and I have always put my
    computer info at the end of my questions. Yesterday I was browsing around
    and I noticed that under the profile you created a specific place for the
    computer info. So I thought that perhaps it would be the proper way to do
    it . Apparently I did the vwrong thing. Also to ask a question on the web
    is something that we all do without thinking anymore. Everything is free
    and we take everything for granted with no intention whatsovere to take
    advantage of anyone and neither did I in this instance. My apologies. I
    will follow up with my computer specifications tonight when I get home from
    work. Thank you.

  • Laptop with Nvidia gt750m. Sufficient for real time playback in Premiere CS6?

    I'm on the verge of buying a new laptop with the following specs:
    i7 4700MQ
    16GB RAM @ 1600 mhz
    1TB 7200 rpm drive
    120 GB SSD
    Nvidia GT750m GPU
    15.6 inch IPS display
    I'm sure these specs will be more than sufficient for editing and grading Full HD DSLR clips in Premiere CS6. The only bottleneck in this system might be the GPU, which isn't all that great and has only GDDR3 memory.
    Now I'm not planning to do any gaming on it, so I'm just wondering if this graphics card will be sufficient for realtime playback in Premiere after applying the hardware accelerated effects.
    This is done solely by the GPU right? This card should be supported for hardware acceleration, but will it be powerful enough?
    Unfortunately, there is no other setup possible in this price range that has a better GPU and still has a IPS screen.
    Anyone has any experience with this card and the Mercury playback engine?
    Thanks!

    Looks OK.

  • Can't get real time playback with Cineform 3D muxed files

    Hey all,
    AE user for 20 years but new to PP.  Getting it setup for a sterescopic editing system.
    Problem: 3D (1920 x 1080 29.97) fies created in FirstLight...won't play in RT in PP or Firstlight for that matter.
    I am feeding an external passive stereo monitor via HDMI 1.4.  I have MPE enabled.  I am using a Cineform preset sequence.  I have a fairly fast raid for the media.  But it won't play in RT.  Even lowering the resolution doesn't seem to help much.   Is there something I am missing?
    While it could be a hardware problem, I doubt it.  Because when I play the 3D muxed files in Windows Media Player, and drag it over to my 3D external monitor, it plays just fine...like silk in RT stereo.  (minus the metadata of Cineform of course)  But in PP or Firstlight...stutters.
    BTW, is there window inside AE that lets you know the actual framerate you're getting on playback, like AE?
    Please, any suggestions would be helpful...this new 3D edit system is no good to me now.  Thanks in advance.

    Last I have heard there is a bug in Cineform's preset/player right now where it is not using the acceleration at all inside of Adobe. That was with files that were converted from Red to Cineform however the performance even at 1080 was horrible. Cineform seemed to process the material at the resolution it was rather than what is was set to scale. I would not be surprised if the 3D playback is doing the same thing. You need to contact Cineform on this one. If it's happening in First Light then the issue is with Cineform's player.
    BTW the work around in 2D is to switch to a custom preset and use the Adobe I-Frame algorithm for preview. However I doubt that will work for the 3D material.
    Eric
    ADK

  • Multiclip Editing in Real Time

    I have this concert footage I am syncing and I am now up to 9 angles all in standard DEF DV NTSC. I have 1 or 2 more to put in. So I will have say 11 total angles. I know I can view and make cuts in real time up to 16 on the screen at 1 time I've read. I need to see in REAL time the 16 angles and edit in real time these concerts. I've done it with 4 angles and it works great in FCP 5. Even have done it with 6 angles.
    I notice when I play it back with 9 angles though, within about 20 seconds, I start to see the time code updating every 5 or 10 frames and then I start to get sound drop outs and video drop outs...sometimes the video freezes as well. I have unchecked all the boxes in the View menu that are important for speed according to the manual, but nevertheless I think around the 8th angle or so, I get this problem.
    Where is the bottleneck? I have this card in for my display: GeForce 6800 Ultra. And I have 4 GB of RAM. My 2nd 400 GB hard drive has about 30 GB left on it.
    Is my GeForce 6800 Ultra what determines my ability to see more streams in real time? Is there some way I can watch these 11 streams without any drop outs and edit real time?
    And if I need a faster system, what area of my system would I need to improve. Ideally I want to be able to edit 16 stream in real time without any slowdown in the sound and video drop outs. I need to make these cuts precisely as I feel the flow of the music and see all streams together. Soon I will do this with HDV footage as well.
    Any help would be VERY much appreciated. Thanks-
    Dual 2.5 Ghz PowerPC G5   Mac OS X (10.4.1)  

    What displays are connected to the 6800?
    If it's driving two displays, I think it divides its onboard RAM between the two (128/128). I read some time ago that ATI had released a little app that allowed you to turn off the second display connector on its cards, so all of the RAM would be funneled to the main display. I don't know if there's a way to do that with the nVidia card.
    But if there is, that might help. IOW, you'd have to work on a single display, but all 256MB of RAM would be available to it. That might help, if it's even possible.
    If you pare down the files on your media drive, so that it's less than 60% full, with all files living in the first 60% of the platters (the outer and middle tracks), that would help. To do that, you'd trash enough files to get down to 60% full then copy them all to another volume, wipe the original media volume, then move the files back.
    Make sure External Devices is set to None, so the G5 doesn't have to push video out the FW port.
    Repair Premissions, quit all unneeded apps and processes, and make sure your boot volume isn't more than 60% full. YOu could also set RT Extreme Display Quality to Low. Leave Frame Rate to Full, though, or FCP will intentional drop frames to maintain real-time playback.
    Others may have additional suggestions, but if none of our suggestions resolve this, then you might consider buying a fast RAID array. Expensive, yes, and not typically needed for DV, but it will drive more streams of video than you can do now.
    Then again, I don't need to use multi-clip, so I don't know whether your particular problem is typical or not.

  • Jerky and "Not In Real Time"

    Why is my footage in AF 5.5 jerky and why do I get a message in red saying"Not in Real Time"?
    Any ideas please?

    You're not giving us any information to work with to help you. We need to know a lot more to help you. Please provide answers to the questions listed here: "FAQ: What information should I provide when asking a question on this forum?"
    I'm going to take a guess, and I'm guessing that you are previewing by pressing the space bar. Don't do that. Use RAM preview to get real-time playback of previews.
    Start here to learn After Effects: http://adobe.ly/bjBT3P

  • I have problem with playback in real time

    playback in real time is  slowly, i have BlackMagic duo decklnik card
    what is the problem should i have to change the settings on the project?
    My english isn't good, hope you will understand me.
    Thank You.

    >Is mov file 1920 x 1080
    That doesn't really say much - what is the FORMAT of the media?  Look at the Item Properties.  Posting a screen shot of the Item Properties would help.  Do the same with the Sequence Settings.
    >how can i change FCP's RT settings to Dynamic.
    Use the drop-down RT menu near the upper left-hand corner of the Timeline.
    Also please answer the other questions:
    Where is the media stored?
    How is that hard drive connected to your Mac?
    How much available free space on each hard drive (percentage)?  Please list free space individually for each hard drive.
    -DH

  • Configuring FCP to preview project in real-time on TV via Camcorder

    Hey,
    Somebody that I've worked with explained to me that it was possible to hook up my camcorder (GL2) by firewire to my iMac and also connect the camcorder with RCA cables to a regular TV so that the camcorder bridges the image of my project to my television so I can preview my project on a TV in real time.
    He explained to me that I only had to hook up the camcorder and configure Final Cut Pro HD in the "Audio/Video settings" so that the video feed is streamed to the television.
    Obviously, it doesn't work for me since I'm posting here, so I was wondering if somebody knew the settings I had to put in "Audio/Video Settings" to insure that I can see the video that I'm working on in real-time.
    Thanks for your time!!
    20" iMac G5 2GhZ 1gig RAM   Mac OS X (10.4)  

    its a simple thing once you do it the first time:
    assuming you have connected it all up,
    go to FCP's View menu and choose "Refresh A/V Devices" (Opt-F12)
    then View > Video Playback > Apple Firewire NTSC
    then View > Audio Playback > "Audio Follows Video" (or Firewire DV)
    then View > External Video > All Frames (Cmd-F12)

  • Windows Vista - Sound Blaster 24 Bit Usb - No Microphone Playback Real Time Kara

    Hi,
    I don't no if this problem was just discussed in another thread, if so please giveme simply the link...
    I'm Italian, so sorry for my poor english or bad translation...
    PC: Laptop, "Toshiba Satellite A 200 24E"
    OS: "Windows Vista Home Premium Service Pack " - All update done.
    Dev.: "External Sound Blaster 24 Bit Usb" - Driver downloaded from Creative Web Site
    At the very beginning I tried the internal Sound Card (Realtek) to do karaoke in spare time, but couldn't hear anything coming from Microphone. So I tried to buy an external sound card. The result is the same.
    On "Record Device" I can see the Microphone Device, the level is on top, when I speak in the microphone I can see the green bar light up, if I record my voice I can hear myself when I playback, but no sound in real time.
    I read that a lot of people have similar problems, but everone solves in a different manner...
    I tried:
    - I read in other forums advices about to do something like unmute microphone on "Audio playback devices" >> "Speaker" >> "Levels", but I don't see any checkbox, I can see only Speaker Level Bar...
    - As read in other websites, to add a registry key (something like EnableInputMonitor in a specific path), but nothing changes. I cannot find other Device, not in Playback Devices, and not in Record Devices.
    Please help, all was great with the same microphone, on old Packard Bell Laptop, old Sound Blaster mp3+ usb, and old Windows Xp.
    If no solution, I 'm going on buy an old laptop with Windows xp, or an external Mixer, but I'm disappointed on spending more money...

    well ?

  • AE CS6: How to Ram preview or playback in smooth real-time everytime?

    Hi guys,
    I would  like to know how to Ram preview or playback in smooth real-time everytime? I'm using a videohive template and adding in my footages to the media holder comps. The AE template is complex I guess.
    Hee's the problem, everytime I make a change to text, add a footage replacement or make any change at all, I have to completely render and wait a long time to see my final product in "Real-time"/smooth. Is there someway that I can render out the whole thing once and even though I make a change the entire video will play smoothly without rendering time? 
    PC Specs:
    HP 510t
    Windows 8 Pro x64 bit
    16GB Ram
    i7 2600 CPU @3.4 GHz
    GTX 660Ti

    Proxies don't affect rendering beyond the point of reducing the resolution and thus the nuimer of pixels that need to be processed, but since the retain the effect properties at full resolution, e.g. a large blur still renders just as slow. They are more a means of reducing file I/O bandwidth while working really.... As I said, the best way to optimize this would probably be to restructure the project so parts that don't change reside in separate pre-compositions and can use the disk cache.
    Mylenium

  • Recording with audio playback slowed down 65% what speed do I need to speed the video back up to to get it into real time?

    Ive recorded a test video with audio/music playback slowed down 65% what speed do I need to speed the video back up to to get it into "real" time?
    If I'd slowed the audio playback down 50% I would make the video 100% faster.
    If I'd slowed the audio playback down 100% I would make the video 200% faster.
    So its obviously somewhere inbetween speeding up by 100-200%
    Sorry but its melting my brain today and I cant remember the calculation.
    thanks

    hey all
    Thanks for the advise on this. I will explain a little more what am have/am intending to do.
    I have used Audacity to slow the song down (Effect>Change Tempo)
    Audacity will allow me slow the original song down by up to 99% (Or anything in-between up to 3 decimal places)
    Unfortunately I am working to a time restraint of 12 minutes per clip (as my DSLR will only allow up to a 12 minute clip).
    The song at normal speed is 4 minutes long.
    Originally I slowed the audio down by 50% (Making the audio 8 minutes long), lip synced to it using a rasta blaster and recorded the video using my DSLR at 720p 50fps.
    I then imported the video and audio I had been lip syncing to into FCPX.
    I sped up the video by x2 (equivalent to speeding it up 200%)
    Retime>Fast 2X
    Layered the PROPER normal speed audio back over the top and all was fine.
    Test video complete.
    (You can ignore the 65% slowed down audio I mentioned earlier if you like, that was just an example of a slower than 50% audio test)
    Firstly what I really want to do is to be able to slow the AUDIO down as much as possible (But still within the restraints of only being able to adjust FCPX retiming within a whole 1 percentage in the final video edit), but have the AUDIO of the song as near to/under 12 minutes as possible.
    I will then re-record the video again to this new slowed down audio.
    Secondly I will speed up the video from 12 minutes to 4 minutes.
    Thirdly I will layer the correct 100% Normal AUDIO on top.
    The FINISHED video should then look like everyone is wizzing around at high speed but the guitar playing/lyrics look like they are being played/sung at the normal speed.
    Whatever happens (due to the constraints of FCPX) I need the calculations to work so that FCPX is retimed exactly to a whole 1% for the final video to sync up correctly.
    So what I need to know in a nut shell is:-
    What calculation do I use to work out the percentage to slow a 4 minute song down to a 12 minute song?
    What calculation do I use to work out the percentage of how much I need to then speed the 12 minute video up to turn it back into a 4 minute video?
    My mind is melting

  • Overlay real time and date for video playback

    I have made a mock CCTV film with Final Cut as an art piece and I want to play it with the current real time and date overlaid. Is there an application that does that?

    there are several TIMECODE reader/titles avail ...
    (best source for free plugins: http://www.fcp.co/forum/9-free-fcpx-plugins-and-templates )
    or, 'camcorder mockups' with a blinking red dot etc ...
    funny thing is: none of these plugins avail yet are able to display the sources 'real' TC, but only the projects TC (which, in my humble opinion, is pretty nonsense) … but. some plugins allow at last a manual off-set of the starting TC.
    or …
    FCPX bulit-in effect 'Night Vision' allows in its settings some 'data blah blah'
    Plan C)
    create your very own CCTVlook/effect in Motion5 ...

  • After Effects Playback 27 fps (Real Time) Audio is Slow

    Hello,
    I have Adobe After Effects CS 5 running on an HP Z600  8 core workstation (12 GB RAM) on Windows 7.
    When I import any video AVI, MOV, etc and I preview with RAM the audio plays slow and it reports fps: 27 (real time)
    When I link comps from premier I think it is causing lip sync issues.
    My co-worker has the identical computer and when importing the same video, his reports fps: 29.97 (real time) and audio play fine.
    I have looked around for settings that may affect this but nothing seems to help.
    Multi-threading? Open GL issue?
    Any Ideas?
    Thanks,
    Greg

    > Sorry, I just figured it out.
    If you think that what you just figured out might be useful to others, feel free to elaborate here. If not, then I'll go ahead and remove this thread if you don't mind.

  • FCP 6 No Playback

    Hello,
    I have just upgraded to FCP 6 and I am no longer able to play back in real time. I have external video enabled and when I refresh nothing happens. However, when I select "show current frame" the monitor does update that frame, but during playback in the timeline or scrubbing in the timeline there is no playback. I am using an Aurora Igniter Breakout Box if that helps.
    Thanks

    Yeah I already have it set to display all frames and my device is being read and is selected but for some reason when I actually play back I get nothing but the default color bar output for the igniter.

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