Few Questions on interfaces...

Hi all,
I have a few questions on interfaces...can any one provide the solutions for these please..
- What are physical and logical file paths and names.
- how do we recognize whether the files are stored in Application server or presentation server
- What are external system id's and where are they used.
- How to access application server.
And can any provide the detailed flow of a interface with the ABAP terminology.
Thanks
Zaf

Zafeer,
Physical path is actual path of machine eg.
192.156.121.12
Logical path is logical name attahced to it. eg FileServer.
When u create file port u will refer to logical path which in turn will refer to physical path.
If ur physical path is pointing to application server then its application else it will be to presentation server. It can be determined only looing at address mentioned in physical path.
External systems id...?
I didnt get this question. Probably it is IP  of external machine in context of physical n logical path.
To access application server, u create one folder on application server & share it. U can ask basis guys to do it for u.
Hope it helps.
Regards
Sushil

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    thread.sleep(10)andsynchronized(this) { wait(10); }2) What data types shall I use? In C++ I use to prefer int over short in all cases, because 32bit hardware works faster with integers. Is this same on cell phones?
    3) Speed of applications is slow. I just wonder wheter it's my fault. I was testing application, which only cleared the buffer and outputted FPS and I got around 20 frames. It was Nokia 6300 with 240x320 display. After testing on other phones I've found out that the bigger the resolution, the slower the game is going. Is this normal?
    Thanks for replies...

    1) You're not going to notice any really speed difference between the two code snippets. Read up on 'Threads', and you'll see why one may be used in place of the other depending on the situation. In general there may be a slight performance loss, however unnoticable, when using the synchronized version, but when you are multithreading it is likely necessary.
    sleep(int) is impossible to interrupt, so it's generally a no-no in most situations. However we are talking about devices where every bit of performance helps, so as long as it works for ya, it's not a big deal.
    2) The performance difference is fairly negligable, if any. The biggest thing to consider is memory requirements, and shorts take 1/2 the data.
    Also, many phones don't support floating point data types, so you'll likely need to use ints/longs to calculate your values if you want to have any accuracy beyond whole numbers. Doing something like shifting bits or using 1000x values in your calculations can get around most of the problems when you can't use floats.
    3) The biggest performance killers are IO, memory allocation, screen drawing; pretty much in that order. So I imagine that you are re-creating a new String object every time you output your FPS value on screen right? Doing that every frame would destroy any hopes of getting high-performance.
    Just be careful, and never allocate objects when you can avoid it. anything where you concat String objects using + will cause your performance to die a horrible painful slow death. Remove anything that says 'new' from your main loop, and all String operations, and it'll likely speed things up a lot for ya.
    Does your main loop have something like this?
    g.drawString("FPS: " + currentFps, 0,0,Graphics.TOP | Graphics.LEFT);
    This is very bad because of the String operation. It'll create a new String every frame.
    If you have any more specicif questions, or you'd just like to pick the brain of a mobile game dev, stop by my messageboard:
    http://attackgames.proboards84.com
    Message was edited by:
    hooble

  • A few questions on setting partitioning the hardrive.

    Hello,
    I am reinstalling Arch because I want to make the jump from i686 to Arch64. I really want this to be the last time I reinstall an OS on this laptop, so I have a few questions on the most efficient way to set up the partitions.
    1) Is it safer to have a seperate boot partition? I really don't mind setting aside 100MB or so for boot, but I keep hearing you really don't have to do that with Arch anymore.
    2) How does optimization work? Are partitions that are created higher on the list faster to access? What I'm looking for is a really fast computer while in use. I don't care about boot time very much, and my swap drive is barely used. Would this be a good set up for what I'm looking for?
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    I'm not too sure on that one as i have never tried it but it might be possible to boot from your live cd, backup your /var partition reformat it then copy the data back on to it but don't quote me on that.
    I don't think you will notice any difference regarding which order you mount your partition's, I have been through a bunch of different partition setup's and have not noticed any speed difference between them only between different filesystem's
    I have the same partition setup as your first post minus the boot partition
    /dev/sda1 / ext4 defaults,noatime 0 1
    /dev/sda2 /var reiserfs defaults,noatime 0 1
    /dev/sda3 /home ext4 defaults,noatime 0 1
    /dev/sda4 swap swap defaults 0 0

  • Few questions on Flex customization

    Hi,
    I've just started to customize a LiveCycle instalation for the first time. I'm using Flash Builder, and Flex 3.4.1. - LCES2 as SDK.
    I have a few questions:
    1) The process of building (with Ant) is painfully slow. It lasts over a minute (1:03) to build and publish the ".ear" file (the CPU is Intel Core2 Quad CPU Q 6600 @ 2.40GHz).
    Does in have to be like that or am I doing something wrong here? Do I have to use "Cray" os something?
    2) As I see, the Workspace version we are using is built from the 'old' Halo components, and not Spark components.
    Is it because we have an old LC version? Can it be updated to a Flex 4 version? Can it work with the same server-side? Does a newer version exist?
    3) What we NEED to use (bottom line) is TLF (Flex Layout Framework). It depends on Flash Player 10. Can it be done with Flex 3.4.1.-LCES2?

    1) The process of building (with Ant) is painfully slow. It lasts over a minute (1:03) to build and publish the ".ear" file (the CPU is Intel Core2 Quad CPU Q 6600 @ 2.40GHz).
    Does in have to be like that or am I doing something wrong here? Do I have to use "Cray" os something?
    One minute is about right. This is because ANT is packaging the compiled source into an WAR and EAR file. If you just want to work with the code and not deploy it, you can switch back and use the "Flex" builder. You will see some unresolved SWCs. Just resolve each error by point to the SWC file that is created undre the export folder for each of the api and foundation projects.  If you need more details, let me know.
    2) As I see, the Workspace version we are using is built from the 'old' Halo components, and not Spark components.
    Is it because we have an old LC version? Can it be updated to a Flex 4 version? Can it work with the same server-side? Does a newer version exist?
    No. You must use 3.4.1 from the LiveCycle ES2 DVD or the FLex SDK from the Workbench ES2 folder. 3.4.1 is the only version that has been tested and certificated with the release.
    3) What we NEED to use (bottom line) is TLF (Flex Layout Framework). It depends on Flash Player 10. Can it be done with Flex 3.4.1.-LCES2?
    Sorry, I'm not familiar with that but I can run Workspace using the latest version of Flash Player 10.2.  But if the TLF was introdced post Flex 3.4.1, then it probably won't work. Try checking the Flex forums for that answer. Again, apologies, I don't have an answer for this.
    Hope that helps!

  • Few Questions on the Creative Cloud

    I have read that the Creative Cloud Connection will be released within the next few weeks which is great. I have a few questions about file uploading and the Creative Cloud Connection program.
    I have a folder which I will upload. The contents of that folder will be updated periodically locally. I want to the files in that folder to stay up to date between my desktop and laptop. Will the Creative Cloud Connection program be able to do that?
    If a file is changed that is already in the cloud will the program recognize the change and keep the cloud up-to-date?
    I guess a little more information about exactly what the Creative Cloud Connection program will do would be nice.
    On the topic of storage will I be able to upgrade from the standard 20 gb of storage that is available when/if needed? And how much will that be?
    One other question:
    When will Lightroom 4 be available via CC and why is it not available since it has been released?

    Creative Cloud Connection will keep files between your desktop and the website in sync. You will be able to add, edit and delete files from either end and see the changes reflected in both.
    To see the the Creative Cloud Connection in action you can watch this video from Adobe evangelist Paul Trani http://tv.adobe.com/watch/adobe-creative-suite-6-creative-cloud-launch-week/adobe-creative -cloud-tour-/.
    There will be a way to get more than 20 GB of storage. The Adobe Creative Cloud FAQ http://www.adobe.com/products/creativecloud/faq.html has a question and answer about this near the bottom:
    Can I buy additional Creative Cloud storage?
    Additional storage will be available for purchase later in 2012. If you have reached your storage limit, contact Adobe Customer Service.
    Lightroom 4 will be available in a few weeks. Jeff Veen has also tweeted this https://twitter.com/#!/veen/status/200810541550288896. More from Jeff on what is coming to the Adobe Creative Cloud here in his Adobe blog http://blogs.adobe.com/creativecloud/coming-soon-to-creative-cloud/.

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