Flash 2d Game

Hi,
I need to develop a 2d game in flash that will use joystick and rubber paddles as input.
Is there any tutorial available for how to use these game input devices in flash action script 3.0.
Best Regards,
Amit

Abstracting key and game controller inputs in Adobe AIR | Zeh Fernando

Similar Messages

  • Flash as2 game animation, problem.

    hello i am making a flash animation game but i have a problem, i have my guy running and everything its all gifs, so when he stops its a gif its not one picture its 4 of em (gif) which i made them all compressed into a gif and added to my library then added that to my flash made it work blah blah blah-
    well my problem is when my guy runs left he turn right after i let go of the key i no whats it is doing it using my 1 animation i have in their for standing  i to add my other animation which he standing left basically he runs left after i press left then i let go he turns right, i need to know how to make it so either when i let go of the (LEFT) key it uses my animation ('still2') which is him facing left which i need i have him running right and he stays right after so thats good, or if u know if theres a way i can make the code say like after i let go of like left it uses gotoAndStop('still2') then for running right it uses gotoAndStop('still') so he dosent turn around after i let go of left! well i hope u can find out, and its all animated, so dont just make it so it dosent stop using the animation of left or right, cause then hes running in place for enternity thanks heres my code.
          var rollSpeed = Number=14;
         ichigo_mc.onEnterFrame = function() {
          if (Key.isDown(Key.RIGHT)) {
           this._x += rollSpeed;
           this.gotoAndStop("right");
          } else if (Key.isDown(Key.LEFT)) {
           this._x -= rollSpeed;
           this.gotoAndStop("left");
          } else {
           this.gotoAndStop("still");

    no its actually not a school project just i want to know how to make a game, and i dont know really anything about flash, but i have in my picture of my guy another layer so theres each indivudual layer like i have in my pic of my guy the still still2 running animation 1 n 2 and both my attack things, if you would to see my project so far ask me and i send the file and it should show my guy and his animations...
    heres my code so far.. idk y but i like putting at the end
       var rollSpeed = Number=14;
         var facingRight = true;
         ichigo_mc.onEnterFrame = function() {
          if (Key.isDown(Key.RIGHT)) {
           this._x += rollSpeed;
           this.gotoAndStop("right");
           facingRight = true;
          } else if (Key.isDown(Key.LEFT)) {
           this._x -= rollSpeed;
           this.gotoAndStop("left");
           facingRight = false;
       } else if (Key.isDown(Key.SPACE)) {
        this.gotoAndStop("atack2");
          } else {
           if (facingRight) {
             this.gotoAndStop("still");
           } else {
             this.gotoAndStop("still2");

  • How do I stop "delete cookies" from deleting saved games of a flash based game?

    I'm running Firefox 4 under Windows 7.
    I have it currently set to delete my history when I end the session, including cookies and temporary files. This is due to privacy concerns.
    However, I also have a (downloaded - not run online or via a browser) flash based game on my computer - which saves games as LSOs.
    Firefox therefore deletes my saved games when I exit.
    How can I address my privacy concerns and still play this game?

    I am having a problem where my flash game saves are deleting themselves on their own. I don't even have to clear browsing history, and I do not have any cleaning software installed. I have set storage to unlimited and that worked for a few days but I loaded a game this evening and my save file was gone and the storage had been reset to 100kB. I haven't touched anything, haven't deleted anything. It's infuriating.

  • How do you create a flash in game popup on the same frame?

    How do you create a flash in game popup on the same frame?
    I need to make a popup in flash on the same frame. Basiclly like you reach the frame and randomly (I know how to do random stuff) a popup might appear saying like you got a prize; and I want the stuff in the back to stay the same.
    Please help me!
    Thankx in advance.

    Whatever frame you intend to make this movieclip appear in, you first set it to be invisible using...
    popupName._visible = false; // popupName is whatever instance name you use
    And for whatever random code you use to trigger it to appear you just set the _visible property to be true...
    popupName._visible = true;

  • Flash 9 Game Structure

    I just switched from flash 8 to flash 9 and am looking for
    tutorials to make a simple game where you move a character just so
    I can get a feel for the structure of a Flash 9 game. You can't put
    ActionScript into movie clips anymore. I heard you have to make
    everything classes and put them in seperate files. Do you need to
    do this? Can the ".as script files" be in the same folder as the
    SWF or do they have to be in a certain folder structure? I am
    completely lost.

    This behavior is also reproducible on firefox 1 / flash 9 as
    well was firefox 2 / flash 9. The seg fault appears regardless of
    whether the plugin is installed system-wide or to a single profile.
    See:
    related
    thread on Ubuntu forums

  • Flash quiz game

    Hi
    I'm making a flash quiz game like instructed in this tutorial. http://www.tu-world.com/flash/flash_tutorial_08.php
    After anwsering, it goes to the next frame, really simple. How is it possible that a anwser would be 50% correct?
    Write actionscript for every button:
    on (release){
    gotoAndPlay("02");
    For RIGHT answer write:
    on (release){
    gotoAndPlay("02");
    score++;
    Last frame AS percent=score/4*100 + "%";
    Best regards
    Ekri

    Hei
    The anwsers in my quiz are 50% correct (half a point) if he/she anwser a question that is close, but not tottaly correct.Or for example
    How clean is your room?
    I clean my room every day 100%
    I clean my house once a week 50%
    Never 0%

  • About MultiplayerOnline Flash Board game

    Here is my three tier applcation:
    Client Layer : Flash AS3
    Application Layer: Asp.net
    Database Layer: SQL Server
    i have created my websites for asp.net, game programming has
    been done, but the only problem is i want a real time basis for
    creating a MMO Flash board game. But, how am i going to do that? I
    tried webservice package, but It only have PULL technology which is
    not suitable for real time basis. Is there any good ideas on what i
    should use? i heard about Sockets, XMLSockets, .NET Flash
    Remoting..but i am confused on what to use.

    Basically you can use anything that uses the rtmp protocol,
    like FMS, Red5, Wowza, SmartfoxServer and you can have a look at
    WebORB, a remoting package that also has a Publisher/Producer
    (comes in a .net flavor too).

  • About flash Board game

    Hi all , i wanna ask a question regarding flash board game.
    i have an online flash application of chinese checkers board
    games that can be allowed up to 12 games rooms maximum.
    The question i wanted to ask is that if i got 12 game rooms ,
    do i need 12 different swf files for 2 players , another 12
    different swf files got 3 players , another 12 different swf files
    for 4 players and 6 players ?
    Please someone can enlighten me ? thank you

    I think this has more to do with the domain logic (how you
    structure your game and what you want it to do) than it does
    ActionScript.
    There is no reason you couldn't write a chinese checkers game
    with a dynamic amount of rooms all in one swf.

  • Playing flash based games on the ipad2?

    My daughter plays Moshi monsters on our mac book, I believe this is a flash based game, will she be able to play it on an ipad?Playi

    People are too quick to comment about Flash.  If your daughter plays Moshi Monsters Mouthoff, it is indeed available in the App Store for $.99 as a download.  It will certainly play on an iPad, though it was not optimized for it.  It will occupy less space on the screen, but you can simply use the 2X button on the bottom right hand corner to enlarge it to fill the full screen.

  • How much to ask for a flash lite game?

    Hello.
    I have this flash lite game:
    Bubble
    Shooting
    I talked to a company that distributes games for mobile phone
    users.
    How much do you think I should get for this game if I give
    the game with full rights? Meaning that I will not post it on my
    site, not offer it to someone else, all rights go to the new
    company and they will be the owners.
    Any price estimation?
    Maybe some of you developers sold other games?
    Thank you.
    - Adrian.

    Hi, is it wise to sell all rights to this game?
    Why don't you try getting it distributed on a none exclusive
    deal, go for a 50-50 split on sales? Unless you are going to get a
    lucrative buy out deal mate, I wouldn't sell it. It wont be many
    months before all new phones are out with pre installed Flash lite
    so if I were you i'd wait a while and see what you can do yourself
    or through distribution deals first

  • How to deal with multiple Android ressolutions with Flash- AIR games

    Hi,
    I have some Flash games that want to make run on different Android devices. How do we do so? I've seen that in one of my games, while I check "full screen" when exporting, the game area is not taking all the available space on the screen. I guess that's because the aspect ratio.
    I've seen this nice tutorial to solve that problem on Flex apps/games: http://gregsramblings.com/2010/05/06/scaling-an-adobe-air-application-to-fit-multiple-reso lutions-and-netbooks/
    Is there any similar solution for flash based games?
    Thanks!

    That article looks like it's geared towards desktop applications, and it makes sure the window never gets bigger than the original size.
    You will read, any minute now, that a lot of people set the stage to not scale, and then use layout code to position the interface to look right, and will even take note of the DPI of the device to make sure that buttons are the right physical size. That's fine for typical utility apps, but if you have a detailed illustrated background, or any sort of fixed bitmap art, it may not be the right way to solve the problem.
    The way I solve the problem is to not do any scaling at all, I leave that up to Flash, but I have spare content off the edges of the stage, that will be revealed on wider or taller screens.
    The first time I used that approach I made the Flash stage be 480x320, and had extra content above and below the stage, to a total height of 360. That single file would exactly fit the iPhone screen and also the different aspect ratio iPad. On the iPad you would see the extra content.
    That works fine if you layout for the widest device, and a have extra content for the less wide devices, but there is only one device less wide than the iPhone, the iPad. So now I have switched the technique to horizontal.
    My stage is now 1024x768, and there is a lot of extra content off the left and right edges. I have enough there that it will still fill the screen on the widest device, which is the new Samsung Galaxy Nexus.

  • Flash-based Games Appear as White pages after Chrome Update with Adobe selected as the plugin

    Chrome auto-updated today and since then most of the Flash games load to a white screen.  I always have the Macromedia/Adobe Flash plugin enabled and Pepper Flash disabled, but I'm finding the only way I can display any flash-related games is to disable the Adobe and enable PepperFlash.  The games load, I can hear them, and in some cases the cursor changes to the theme for that game, but the screen will remain white.   Once this started I updated Adobe the latest one, as there must have been a recent release...same problem.   If I have the Macromedia/Adobe Flash Plugin enabled I need to click to any other open tab and then click back again and then scroll slightly and the video will be there immediately.  If I disable Macromedia/Adobe Flash and enable PepperFlash the games display the video with no problem.   These are the exact pages that were working just fine with the Macromedia/Adobe plugin enabled immediately before allowing the Chrome to auto-update.
    Also, when I go to the Adobe site to test the versions it displays the correct revision for the version that's enabled at the time, 12.0.0.41 for pepperflash and 12.0.0,43 for Adobe, but even when the Adobe is the only one enabled and I have closed and reopened the Chrome browser before testing, the site tells me I have the Adobe Flash disabled while still giving the correct version.
    I tried Ingognito mode and it did seem to work, but the only extension I have is AdBlock, which gave me no problems prior.  I disabled AdBlock and tried running the games with Adobe enabled again in normal mode...same problem. 
    Cleared the cache, flash cache...
    All just started immediately after the chrome update. 
    Is anyone else using the same version of Chrome experiencing similar issues with the Macromedia/Adobe flash player enabled?
    Chrome version 32.0.1700.76 m

    Update Firefox to the current version which is 9.0.1
    Here's a list of bug fixes in the latest version which may include yours: http://www.mozilla.org/en-US/firefox/9.0.1/releasenotes/buglist.html

  • Seeking teammate to port Flash web game to iPad/iPhone

    I have developed a Flash AS3 game which I like to have ported to iPad and iPhone using the Adobe Air Player and release it in the App Store.
    It's a simple & proven concept, with polished gameplay and an original twist in the visuals. The overall game is simple, porting shouldn't take longer than 2-3 weeks (even though I'm not too familiar with any kinks this rather new Air Player Tech might have on the iOs devices).
    I'm looking for an individual to port this game. You would receive 50% of the App Store sales (we can do Android+Mac App Store later if we like). I take care of adapting gameplay and screen designs to the different devices, and would promote the game.
    Please hit me up if you think you have reasonable experience and this sounds like a fun project to you! [email protected]
    Thanks,
    Robert

    But it does use Flash to play it, the App creator simply packaged/embedded the Adobe Flash Player with his content.
    Apple allows Adobe Flash, and Adobe Flash Content, Apple just makes the developer include the Flash Player inside the App.
    So yes, it is a Flash game, just played inside an app instead of a webpage, but its the same flash player.

  • Flash player games, video, or audio don't work / Windows

    I have been having issues with my flash player for about a week. I tried all the trouble shooting steps under flash player games, video, or audio, but the issue kept occurring. I successfully uninstalled the flash player, then reinstalled it, the issue keeps occurring, so I followed the trouble shooting steps again, and it keeps occuring. For example, I will be watching a video, then it will spontaneously restart, jump to the end, image distortion, or freeze and the flash player stops responding et cetera. I think it might be what is causing an update error on a game that I play as well, where the game launcher is unable to decrypt and deserialize the download content from the server, or maybe something else is causing the flash player, and the game launcher to have these issues. Hopefully someone has some useful tips to resolve this issue that I haven't tried yet. Thank you for your time.

    I myself have a problem with firefox after installing this no videos run etc

  • Force Flash 10 games into low quality always. Help please.

    I have an old computer and Flash always being set to "HIGH" everywhere is KILLING me.
    I can't go on facebook myspace or pretty much anywhere without it taking ages to load. Once it loads i put everything to "Low" and it's fine...until it refreshes! and its back to high.
    I also used to enjoy playing many flash based games. No longer can i play them due to everything being set to HIGH !
    Ninja Warz for example, i love this game, but whenever i actually manage to load into a fight,  i get stuck there for 15 minutes trying to load back to the home screen!
    There HAS to exist some way, some script, some browser, some program that will AUTOMATICALLY make anything flash appear in LOW QUALITY by DEFAULT ???
    Please, flash owns the internet, everything is run on flash. Default=HIGH is ruining my internet experience!
    I have tried googling the problem and what i''ve heard is
    Get Firefox
    Get Greasemonkey
    So i did, the only things regarding the function of "Flash quality=low" is one script, and posts dating back to 2004!!.
    The script has worked for me, but ONLY for EMBEDDED Flash. Such as youtube videos and some advertisements. Those are set to low. It has helped tenfold with internet browsing. BUT the script does NOT work with pop-out flash games! such as newgrounds games or Facebook applications like farmville, ninja warz. etc.
    Those are all still set to high, and yes if i set them to low they work just fine, but they reset themselves to high in under 5 minutes! one smooth battle in ninja warz is all i get until i have to go back to the home screen which sets everything back to high!
    http://apps.facebook.com/ninja-warz/
    thats the program i mainly want to run LOW !!!!

    wesFri
    Download the new driver
    Intel® Iris™ and HD graphics Driver for Windows 7, 8, 8.1 64 bit
    Update the other Drivers and bios
    http://h10025.www1.hp.com/ewfrf/wc/document?docnam​e=c00033108&lc=en&cc=us&dlc=en
    Say thanks by clicking the "Kudos! Star" which is on the left.
    Make it easier for other people to find solutions, by marking my answer with "Accept as Solution" if it solves your issue.

  • Safari may unexpectedly quit when using flash type games that require farmville

    Safari may unexpectedly quit when using flash type games that require farmville

    Safari may unexpectedly quit when using flash type games that require farmville

Maybe you are looking for