Flash CS3 HELP!

Ok, I am using adobe flash cs3, and creating a photo slide
show with buttons and all. I am stuck in the very beginning!!! When
I drag my Jpegs into the Library on the right side, they all show
up, but then when I go to drag them into the workspace, it just
shows a grey box around them. They do not fill!!! I know there is
probably something very simple im missing but I cannon figure it
out. I cannot even create a rectangle or shape with it filling a
color. I know the fill lock is not on either. This makes no sense
to me please tell me what I am doing wrong. I just started having
this problem, it has not happened before.. PLEASE HELP :)

No I do not. Thats not the problem, but I still cannot figure
it out. I cannot really continue to work either until I can get
this figured out.

Similar Messages

  • Flash CS3 Help (Shape With Bitmap in Runtime)

    HI,
    I am A Beginner in Adobe Flash CS3
    Now, i make a fla (Flash Document) file.
    say, there is a bitmap (image) in the asset/Library (imported).
    I create a shape with that image. (fill type as bitmap).
    Now. what i want, i want to change that shape bitmap in run time using external image file (jpeg) file. I can load and change images of movie clip. But i don't want that. I want to change the bitmap of a shape (graphic symbol) by loading an external file (image file ex.jpeg)  and also want to keep aspect ratio. (say my shape size is 800X600 px and i want to load 1486x1020px image in that shape. So, it will keep aspect ratio and resize to 800x600.
    could anybody help me out..
    ****Pleaese At least give me a suggestton or Feedback****
    please check this File, May be it will help you guys about my requirement.
    Don't Panic File Size is Only (410 KB) And No Password Or Any Kind of Virus) As the file extension is (.fla And .jpg)
    (http://rapidshare.com/files/316519572/Flash_CS3_1.rar)
    First watch test.jpg file
    i heighlight some point :
    1. The Graphic Symbol (Shape 2)
    2. Shape 2 Fill Type (Bitmap)
    3. The Image In Assest Library
    4. The Shape 2 (with fill type as bitmap)
    Now, The point is what i want. If you already watch the movie (Test.fla). Then, say i have a picture (D:\Pics\Load.jpg). i want to load that jpeg file on runtime in shape 2 (as bitmap fill type) and also keep aspect ratio.  I don't want to add the image to my library (asset).
    Ok, could anyone help me out ....
    Thanks in Advance...

    Not entirely sure what you're looking for, but you use a Loader to load images at runtime. You can size them as you like by setting the width and height.

  • Adobe Flash CS3 help needed

    I need help very badly....
    Here is the reader's digest version.....
    I purchased a flash website template for my local band to try
    to elimate the pain of creating one from scratch. I never used
    Adobe Flash CS3 before, but figured I could figure out enough
    (through reading & forums) to change what I needed to
    personalize my site. Well, I have spent countless hours learning,
    and changing, and have come up with a pretty sweet website using
    this template. I now have only 2 problems left that I can not
    figure out no matter what I try.
    One of my pages is set up so that fans can listen to and/or
    save any of 3 songs that I have recorded in MP3 format. I have
    basically 3 columns set up: the 1st column has the song name, the
    2nd has speaker icons, and the 3rd column has floppy disk icons. I
    want to be able to click the speaker graphic, and play the MP3
    song, or click the floppy disk graphic and enable any fan to save
    the file. I figure there has to be a fairly simple way to do this,
    but I sure can't figure it out, and I'm starting to pull my hair
    out. Please help....
    Remember, I have just basic Adobe CS3 skills so a description
    of what to do has to be fairly easy to understand....
    Thanks in advance!!!
    CyberFly

    Please help.......

  • Flash CS3: Help me make my movie play, please!

    URL: http:schoolsignsonline.com
    This is an electronic sign company, so I'm trying to put a Flash movie of one of their signs onto their preexisting site. No sound, no skin, no controls, just the movie, looping endlessly.
    I imported an .avi video (from a PC) from the client into Flash CS3 (on a Mac), and made sure my stage was the same size as the file parameters.
    Saved the file. Tested the movie in Flash. **The movie plays just fine**. It's a picture of brightly colored balloons ascending on a black background.
    I publish the movie.
    I copy the .fla and .swf into the flash folder at the root level of the site on my local server.
    I go into Dreamweaver CS3 to insert the movie using their Insert>Flash into the div I've created for it on the index page (which uses server side includes for the nav & footer only - no PHP involved - so each page has an .shtml extension).
    I test the movie in DW by clicking on the green arrow in the properties toolbar. Nothing but white. Movie doesn't play, or if it is playing, it's only white.
    What the heck. I save the page, letting DW generate the script.
    I upload the revised index page, the flash folder (with the .swf and .fla files in it), and the Scripts folder to the site on the remote server.
    Go to a browser. Nothing but white where the movie is supposed to be.
    I asked about this on the Adobe DW group on Yahoo Groups, and they really didn't know, thinking it was a Flash problem. One of them said the movie couldn't be found. Dang it! This is a script that DW generated when I placed the movie into the page! I don't know anything about JavaScript (yet), so I'm not going to muck about in the code to break it.
    BTW, the HTML for the page with the movie on it no longer validates - I hear this is typical of a CS3 Flash insertion by DW.
    Can anyone PLEASE help me figure out what I've done wrong? What other info do you need from me?
    Thank you in advance.
    Theresa

    For the Flash-generated html file, you basically want to copy the script tag in the head section....
    <script src="Scripts/AC_RunActiveContent.js" type="text/javascript"></script>
    into the same place in the head section of the real file.
    and copy the entire section of code in the body starting with and including...
    <script language="javascript">
    if (AC_FL_RunContent == 0) {
    .... all the stuff between....
    </object>
    </noscript>
    into the div you mention
    And in the case of what's shown above, you would want to have the AC_RunActiveContent.js file in a Scripts folder.

  • Flash CS3 help URGENT

    Im working on a flash project and im trying to copy the
    frames of one file to another but it has motion tweens and motion
    guides....and the frames are specifically place at certain times.
    how do i copy the frames to another file with out getting the
    motion tweens detached from the motion guides and withough have the
    frames get shifted. Can anyone help me? my friend suggested that i
    have to copy the frames and 'reorganize' all the frames.. but then
    i dont know how to re attach the motion and the motion guides..im
    am pretty postive thats theres a more efficient and easier way to
    copy frames from a file to another. help please!
    on another note...does flash on a mac work diffrently on a
    pc? cause my animation is getting pretty glitchy >.<

    All you need to do is make sure your text is Static text and
    flash embeds the font on your .swf so other users can see it as
    is.

  • Flash CS3: Help panel too large to resize

    Hi!
    I feel quite stupid but...
    for some reason my Help panel is too large, making it
    impossible to scroll down to all the items.
    Here's a screenshot:
    http://tinyurl.com/2aycu4
    When I open the Help Panel, e.g. by pressing F1 the grey
    header bar is flush with the top of the screen - no way to drag it
    higher up. The problem now is that the bottom of the panel is
    somewhere well below of the lower edge of the screen - so there
    seems to be no way to drag the lower corners of the panel in order
    to make the panel smaller, small enough to fit the window. As it
    is, it is impossible to scroll down to the lower parts of the Help
    panel.
    Any help is very much appreciated!
    Thanks!
    Andreas Weber

    Can't you resize from the top? In Windows you can usually
    resize from any window edge. So, just move the window down then put
    the mouse of the top edge until you get the resize arrows...
    Or am I wrong I notice the help window is
    non-standard.

  • Flash CS3 - Odd button problem

    Hello, Ive upgraded to Flash CS3 and I'm having a problem
    with buttons.
    When I open up my site, the old buttons work fine to navigate
    the site and open up URL links. I have the actions on their own
    layer instead of having an onRelease on each button.
    However, when I create new buttons, they don't work.
    I've even tried copying the existing working buttons,
    applying the exact same actionscript to figure out what's going on,
    but that also doesn't work, those buttons won't open up the URLs.
    Am I perhaps using the wrong publish settings/flash player
    choice?
    Thanks

    The answer is "skins" just search under "Creating skins for
    some instances" in the Flash CS3 help file.

  • Why is AS1 documentation not a part of CS3 help

    hello;
    in my flash CS3 help, there is AS2 and AS3 documentation, but
    no AS1 documentation;
    I have come to the understanding that AS1 would continue to
    be supported in future flash authoring environments;
    any thoughts?
    thanks
    dsdsdsdsd

    dsdsdsdsd,
    > I am still not convinced that AS3 is necessary
    It isn't.
    > just because an engineer can build a 800hp engine,
    > powerful enough to thrust a wing-adapted minivan
    > into flight
    > doesn't mean it is the right approach: do soccer moms
    even
    > want to fly?
    I do get your analogy. Really, I do. What I don't get is why
    you're
    the one making it -- because based on what you've described,
    it sounds like
    you're the engineer in this analogy, not the soccer mom.
    After reading
    Colin Moock's article, I would think even the soccer moms
    should find
    encouraged, but regardless ... of course you don't have to
    use AS3. ;)
    If you don't, you're stuck with a different set of
    complexities, so it
    all comes down to what you're comfortable with. In AS1/AS2,
    you have on()
    and/or onClipEvent() for handling events. You also have the
    dot notation
    equivalents (e.g. myClip.onRelease = handlerFunction). But
    wait, there's
    more! You also have addListener(). How's that for consistent?
    Ah, but
    then you also have addEventListener() -- just depends on
    which datatype
    you're handling the event for. If you're a longtime Flash
    user -- and you
    are -- then each new event handling model was something you
    took in stride.
    If you're new to the scene, it could seem like a completely
    arbitrary mess.
    In AS3 (outside of a drop-in-the-bucket NetStream exception),
    you have
    addEventListener(). Easy to learn and easy to remember,
    because it's very
    nearly consistent.
    In AS1/AS2, if you want to instantiate a new MovieClip
    instance, you
    have to refer to an existing MovieClip instance and invoke
    the
    createEmptyMovieClip() method, give the new instance an
    instance name and
    assign it a depth. In AS3, you just invoke the constructor:
    new
    MovieClip(), then add the new instance to the display list.
    It comes down to personal taste, I guess. To me, the newer
    models are
    easier to use ... once you learn them (of course). There are
    trade-offs in
    either camp, obviously.
    > if someone could tell me some concrete thing
    > that AS3 can do that AS1 cannot
    > I would appreciate it;
    I'm sure there are more, but here's a concrete thing off the
    top of my
    head: AS3 allows you to reparent movie clips (and other
    visual display
    objects) simply by removing them from the display list of one
    object and
    adding them to another. A practical example that comes to
    mind is a jigsaw
    puzzle, in which snapped-together pieces stay together,
    making it easy to
    move snapped-together pieces as a single group. Each
    individual piece could
    initially belong to the display list of the main timeline,
    but could be
    moved to the collective display list of a group of
    snapped-together pieces.
    Not that a single example should sway you. The example I
    made might
    just be meaningless to you, because you might not be
    interested in
    Flash-based jigsaws (or you might be interested, but would
    rather move
    snapped-together pieces by way of some algorithm that tracks
    the position
    and movement of each individual piece -- again, you're
    trading one set of
    complexities for another; on the main, I personally find the
    complexities of
    AS3 worth the learning curve).
    > I am working on my first AS3 project - shopping cart -
    but
    > I will not use external packages );
    And you shouldn't, unless you feel that external classes
    would help you.
    For me, I like the idea of utility classes (at least). In
    order to create a
    dynamic text field in AS1 -- let's say a non-selectable text
    field, that
    resizes as needed to fit the text, with a sans serif font --
    you might do
    something like this:
    var tf = this.createTextField("myTextField", 0, 0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = "Lorem ipsum dolor sit amet";
    (Note, this assumes Flash Player 8 or higher, because prior
    to Flash Player
    8, the MovieClip.createTextField() method returns Void.)
    So ... to me, that's a lot to type. Again (this is my mantra
    in this
    post) ... one set of complexities for another. To reuse this
    code, I could
    certainly throw it into a function. Let's say something like
    this:
    function makeTextField(target, text) {
    var tf = target.createTextField("myTextField" +
    target.getNextHighestDepth(),
    target.getNextHighestDepth(), 0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = text;
    makeTextField(this, "Lorem ipsum dolor sit amet");
    That's a tried and true procedural way to make your work
    easier. I
    think, so far, you would agree ... and I think, for you,
    there's nothing new
    so far. Notice that to keep instance names unique, I used
    MovieClip.getNextHighestDepth() to append a number to the
    instance name, and
    also to ensure that a safe depth is met. A real
    implementation would
    probably include x,y positioning parameters, to make sure
    text doesn't
    overlap ... but you get the idea.
    I could use AS2 to create a utility class called, say,
    SimpleText.
    Here's a stab at it. Quick and dirty AS2 external class file.
    // Class file
    class net.quip.utils.text.SimpleText {
    public function SimpleText() {};
    public static function makeTextField (target:MovieClip,
    text:String):Void {
    var tf:TextField = target.createTextField("myTextField" +
    target.getNextHighestDepth(), target.getNextHighestDepth(),
    0, 0, 0, 0);
    tf.selectable = false;
    tf.autoSize = "left";
    var fmt:TextFormat = new TextFormat();
    fmt.font = "_sans";
    tf.setNewTextFormat(fmt);
    tf.text = text;
    More complex? In a sense, sure. Not by a whole lot, if you
    really look
    at it. The AS1 function version was a teensy bit bigger than
    the
    non-function version. The AS2 class version is a teensy bit
    bigger than the
    AS1 function version. But once it's done, it's done. If I
    ever want this
    functionality, I just import my class and use its (in this
    case) static
    method:
    import net.quip.utils.text.SimpleText;
    SimpleText.makeTextField(this, "Lorem ipsum dolor sit amet");
    In my experience, that saves me time and effort. And this
    same sort of
    approach applies to non-static methods as well. It's just a
    way to organize
    your code. Many people find it more efficient. If you don't,
    then you
    don't. ;) It's as simple as that.
    David Stiller
    Adobe Community Expert
    Dev blog,
    http://www.quip.net/blog/
    "Luck is the residue of good design."

  • Problem Installing Flash CS3 Pro PLEASE HELP!!

    I have downloaded the installer for about the 3rd time i
    extract it all right but when i run the setup.exe its all fine
    until it starts to install but then it says something like " insert
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    never works i even converted the folder to a .iso and mounted it
    with the same name it told me but that still doesn't work. I have
    run out of ideas please if anyone knows the problem please can you
    help me out?

    FYI: "Br" is the Bridge application - try launching that to
    see if it fully installed.
    Chris Georgenes
    Adobe Community Expert
    mudbubble.com
    keyframer.com
    http://tinyurl.com/2urlka
    Ms. Clause wrote:
    > My computer is a brand new Vaio laptop loaded and 4 GB
    RAM. I don't think I
    > have a hardware problem. I tried to reinstall,
    redownload and it still will
    > not install the flash software. After I download I
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    > install a folder in my drive, then I clicked on set up,
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    > normal set up but for some reason it doesn't load Flash
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    > components from that I think it Br and something else.
    >

  • Color management issues with Flash CS3, please help?

    Hello everyone.
    I am having issues with color from a Jpeg image produced in Photoshop CS4
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    Here is a link to a screen capture to show you what's happening (for a bigger view):
    http://www.rudytorres.com/color/weirdcolor.png
    As you can see the front image is the Photoshop image showing the sRGB color profile embedded but Flash (behind) changes that color.
    This client is quite picky and she will notice this difference.
    If any one can help, please.
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    P.S. It's a button somewhere, Right?

    Dougfly,
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    2nd, you're not really takeing a color photo with your digital camera, but three separate B&W images in a mosaic pattern, exposed thru separate red, green and blue filters. Actual color doesn't happen until that matrix is demosaiced in either your raw converter, or the in-camera processor (which relies heavily on camera settings, saturation, contrast, mode, etc.)
    Having said the above, you can still get very good, predictable results in your workflow. I have a few color management articles on my website that you might find very helpful. Check out the Introduction to Color Management and Monitor and Printer Profiling. In my opinion, a monitor calibration device is the minimum entry fee if you want decent color.
    http://www.dinagraphics.com/color_management.php
    Lou

  • Help!! Flash CS3 and CS4 "Test Movie" very slow on OS X

    This is a problem that, having read many forums, affects a
    very large amount of people, though Adobe doesn't care at all. It
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    times in different forums, but I never actually stumbled across
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    When I use Flash CS3, and I make any animation, even the
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    However, when I export the SWF and preview it in the external
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    Another interesting thing is that in CS3, when I open the
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    I have a brand new 2.5 GHz MacBook Pro, and Test Movie runs
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    Here are some links I found about this problem:
    http://bugs.adobe.com/jira/browse/FP-878
    http://kb.adobe.com/selfservice/viewContent.do?externalId=kb407896
    http://www.kirupa.com/forum/archive/index.php/t-258991.html
    This is quite ridiculous, and on Adobe's Support page, the
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    I guess they're right!
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    This is a problem that, having read many forums, affects a
    very large amount of people, though Adobe doesn't care at all. It
    only affects OS X users. I know that it has been addressed many
    times in different forums, but I never actually stumbled across
    anyone having found a solution.
    When I use Flash CS3, and I make any animation, even the
    simplest tween, and I preview it with Test Movie, the result I get
    is an extremely slow playback. Something like half the FPS it
    should be.
    However, when I export the SWF and preview it in the external
    Flash Player or in a browser, it's just fine and fast.
    Another interesting thing is that in CS3, when I open the
    Help panel, the problem with Test Movie only happens like 20% of
    the time. In that case, it only gets solved if I restart or Log Out
    at least. I have no idea why the Help panel being open solves the
    problem, this only shows that this is probably a little graphic
    user interface bug, or something similar, that could be solved very
    very easily.
    In Flash CS4, there is no Help panel, so there is no solution
    to the problem.
    It would be nice to be able to press Cmd + Enter to see the
    movie, and not have to do File > Export > bla bla bla, open
    Finder, Find the SWF, double click it, wait for the browser to
    open... etc...
    I have a brand new 2.5 GHz MacBook Pro, and Test Movie runs
    faster on my 900MHz Pentium III PC!! Funny...
    Here are some links I found about this problem:
    http://bugs.adobe.com/jira/browse/FP-878
    http://kb.adobe.com/selfservice/viewContent.do?externalId=kb407896
    http://www.kirupa.com/forum/archive/index.php/t-258991.html
    This is quite ridiculous, and on Adobe's Support page, the
    solution is "Do not use Test Movie."
    And the funny thing is that they didn't even bother to fix
    this in CS4...
    So basically if something doesn't work, Adobe's solution is
    "Don't use it."
    I guess they're right!
    Please, tell me if anyone has or does not have this problem
    or knows anything about it!
    Thanks,
    Mate

  • Help with Flash CS3 Particle Effect Tutorial Code

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        stars.x = stage.stageWidth/2;
        stars.y = stage.stageHeight/2;
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        stars.scaleX = stars.scaleY = Math.random() * .8 + .2;
        stars.xMovement = Math.random() * 10 - 5;
        stars.yMovement = Math.random() * 10 - 5;
        starsArray.push(stars);
        addChild(stars);
        stars.cacheAsBitmap = true;
        if (starsArray.length >= maxStarss)
            removeChild(starsArray.shift());
        stars.addEventListener(Event.ENTER_FRAME,moveStars);
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        e.currentTarget.x += e.currentTarget.xMovement;
        e.currentTarget.y += e.currentTarget.yMovement;
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    myTimer.addEventListener(TimerEvent.TIMER, addStars);
    myTimer.start();
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    import flash.events.Event;
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    var maxStarss:Number = 8;
    function addStars(e:Event)
        var stars:Stars = new Stars();
        stars.x = stage.stageWidth/2;
        stars.y = stage.stageHeight/2;
        stars.alpha = Math.random() * .8 + .2;
        stars.scaleX = stars.scaleY = Math.random() * .8 + .2;
        stars.xMovement = Math.random() * 10 - 5;
        stars.yMovement = Math.random() * 10 - 5;
        starsArray.push(stars);
        addChild(stars);
        stars.cacheAsBitmap = true;
        if (starsArray.length >= maxStarss)
            removeChild(starsArray.shift());
        stars.addEventListener(Event.ENTER_FRAME,moveStars);
        stars.addEventListener(Event.ENTER_FRAME,animeStars);
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        trace(this.starsArray);
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        this.scaleY-=0.01;
        this.alpha-=0.01;
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        e.currentTarget.x += e.currentTarget.xMovement;
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    myTimer.addEventListener(TimerEvent.TIMER, addStars, animeStars);
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    It is because of this line of code at the end
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    animeStars is not a boolean it is a function. Since you already have animeStars in your addStars function you can exclude it in the last event listerer. try this:
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  • PLEASE HELP ASAP! Button in Flash CS3 not working

    I need help desperately. As soon as possible. I only know the
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    CS3, but the only coding I know is from Flash 8.
    1.I simply want to just be able to type out text that will be
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    3. Apply an action to the button. (I keep getting the error
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    4. Have that button go to a specific place in the timeline
    that I have named (It has the red flag next so I know where to send
    the button to)
    5. This is the ONLY code I know is even close to what I need
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    on (release) {
    //Movieclip GotoAndStop Behavior
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    //End Behavior
    Is there a way to upload the flash files? If so I will
    upload, because I know this sounds simple enough, but it wont work.
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