Flash player 9 sdk
When is the flash player 9 sdk to be released?
Hi,
Is there any current Flash Player SDK to integrated by MSVC++
in Windows or Cocoa (Xcode) in Mac?
We would like to embed Flash Player into our own application
to achieve the following functions.
1. Playback and interactive with the .swf file
2. Re-size, Rotate the content of .swf in our application.
(In a client window of Windows and view in Mac)
3. Send command to and receive event from the embeded content
of .swf object
Is any solution to achieve this? flash.ocx is the one to
achieve the above functions?
If so, where could I find the document of flash.ocx to
control it?
Thanks
Similar Messages
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Hello,
Can anybody tell me how to get a evaluation copy of adobe
flash player SDK? I would like to learn the feature and
requirements of SDK. We plan to port it to our device. I have
filled the license form but didn't get response from adobe.
Thanks.You are running a very old version of EtreCheck. Download the latest version of EtreCheck from http://www.etresoft.com/etrecheck. It has additional checks to look for failing hard drives.
Disclaimer: Although EtreCheck is free, there are other links on my site that could give me some form of compensation, financial or otherwise. -
I'm afraid I should ask the question.
I and my comrad has requested flash player SDK 2~3 times
weeks ago.
As you did, We have filled and sent form at adobe web site.
But we didn't get any files or answer from adobe.
We are going to port flash player on our ucLinux machine and
have requested
SDK with source.
As far as I have read in this group, many people seems to
have experienced
the same.
Why adobe does not repond? I wanna know even though I can't
get SDK.
Please answer.
Thanks.Adobe Flash Player is licensed to OEMs or operators on a per-unit royalty basis for each device. Not for small clients. You can get commercial-grade flash player source code.
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Feasibility of Flash player SDK
Is it feasible to make Flash development
under the environment of WinCE , Flash Player SDK and Embeded
VC++?Yes, that is possible!
You can visit
http://www.chleuhs.com -
Flash Player SDK, license or not license?
Hello Everyone,
I have a quick question regarding Flash SDK. If I want to
create an Flash-based UI in a console-game on platform such as
XBOX360 or Wii. Does that mean my company have to license
Flashplayer SDK for development? If not, what are my options??
Thanks!It is enabled. I am not blocking any ads.
Yes, I have rebooted multiple times.
I unchecked acceleration box.
I can view youtube videos. Some of the sites I am trying to open are radio station "listen here" links. Here are some links I try to open:
http://www.edgelittlerock.com/main.html
http://www.kssn.com/main.html
I click on the listen tabs and I get that error message. There are some other sites we use that do the same thing.
I tried the compatibility view, but nothing helps.
Thanks! -
Flash Player Development for Embedded Device
I recently submitted a request for the Flash Player Lite and
Flash Player SDK. The website told me I would soon be contacted by
an associate with instructions on how to download the tools to
build a flash player for my embedded device. Instead Adobe forwards
my request to a 3rd party consultant that wants to charge me NRE to
develop the tools for my target and an expensive license fee for
each unit I want to put the player on. Since when does Adobe charge
a licensing fee for it's player? They are obviously endorsing this
if they have a contract with this company.
Does anyone know a way I can get the tools to build my own
Flash Player that will run on my device. The device is custom made
hardware using an i.MX32 ARM processor and Windows CE 5.0.Adamee -
I went through the same cycle you did. I'd like to add that
it's my understanding that there are two components to the costs of
the 3rd party integrator's solution, an NRE, and a per device
license fee. The NRE is significant, but I understand that the 3rd
party needs to be compensated for their effort. I sensed that the
~$10 per device costs were driven by adobe. From a cash flow
standpoint, $10/device might not be that bad for a low volume
design, and if you're moving big volumes the price goes way down.
All around, it's not a bad deal if you have more cash than
technical resources.
However, I must admit that I'm disappointed that I have not
been able to find another licensing path except through the third
party. I will mostly likely not be able to justify the NRE but have
the skills (I strongly suspect) to perform the port myself. If
anyone knows how to contact adobe about licensing Flash Lite 3,
please let me know (don't call customer service - it's outside
their scope).
Thanks - -
Can I ask for the C++ LIB of Flash Player
Hello, Adobe!
Can I ask for the C++ LIB of Flash Player for windows.as I know, Adobe never support the Flash Player SDK any more.I want to make a Flash Player, but the FlashOCX used inconveniently.So I hope that Adobe could support the C++ LIB of Flash Player and the Instructions for using it.
Adobe can you help me?I really need it.Thanks for your reply, Adobe! I am very happy that you have paid attention to my question. Thanks again!
Though my English is poor, I try my best to make you understand what I say. I am sure that you could help me.</:includetail>
</:includetail>
What I need is not a Flash Player SDK. It's only a C++ LIB. You couldn't open the codes in it, but some interface functions. Actually it is like the OCX, but it is static and used conveniently.</:includetail>
</:includetail>
Reasons:</:includetail>
</:includetail> 1. I want to make my own Flash Player in my application.</:includetail>
</:includetail> 2. I want to use it conveniently.</:includetail>
3. You may say that I can use the OCX(Your FlashPlayer.OCX). But you don't know the OCX is used inconveniently. The last thing in the OCX I like is resizing for the OCX object. Its drawing speed is not the same as the EXE(Your FlashPlayer.EXE) when resizing.</:includetail>
4. The LIB not only helps me, but also helps everyone. Because lots of programers ask for how to run the OCX in API.</:includetail>
</:includetail></:includetail>
Can you help me? What I ask for is only a static OCX and its running speed is as the same as the EXE. As I know, to make a LIB is easy to you. I really need it. I hope that you could consider my request. Thank you! I am waitting for the good messages.</:includetail>
</:includetail>
</:includetail -
Any tutorials on how to use the daily build of the Flex SDK to create Flash Player 10 content?
Is there a tutorial on Adobe on how to use the daily build of
the Flex SDK to create Flash Player 10 content?The approach you take might depend on a few things, but it boils down to using mouse interactive coding to trigger whatever effect you eventually realize. The code you use will depend on the version of Actionscript you plan to use.
You could make this as a movieclip that is normally stopped at its first frame and when you mouseover or click the movieclip, it animates along its own timeline to its enlarged state. If the thumbnail is very small and the larger version is substantially larger, and both need to be clear images, this might be the better approach.
If this only involves enlarging something, you could also probably realize it just using Actionscript Tween coding rather than timeline animation. -
Can we use Flash Player 11 abilities through Flex SDK 4.5.1?
Hi All
As you know BitmapData has some limitation for image size and resolution in Flash Player 10 (maximum resolution is 8192) and for Flash Player version 11 and later, Adobe fixed this limitation and depends on OS we can have all type of huge resolutions in BitmapData.
But my problem is now I'm using Flex SDK 4.5.1 which base Flash Player is 10.2.159.1.
So is there any possibility to use this benefit of Flash Player 11 with my current Flex SDK with implementing a restriction based on Flash version with something like Capabilities.version or not?
Thanks in advanceTanx, But I must keep my current version of Flash Player and I'm not able to change swf-version or target-player through compiler settings arguments or etc... I just need these feature for BitmapData.
Can I use something like this to check if my object has new methods of Flash Player or not:
if(myInstance.hasOwnProperty("newMethodInFlashEleven")) myInstance[newMethodInFlashEleven]();
Is there any new method for BitmpaData class in Flash player 11, to check it based on that?! -
Exception thrown when using SDK 4.5.1 with debug flash player
My setup:
Windows 7
Flash Builder 4 Premium, Version 4.0 (build 272416), volume license
SDK 4.5.1
RIATest 4.3, RIATestAgent4.swc
I compiled our application using SDK 4.5.1 with these compiler setting:
-locale en_US -use-network=false -theme=Halo/halo.swc --keep-as3-metadata Test -define CONFIG::WITH_DEMS true -define CONFIG::LP_MODULE true -includes com.mycompany.automationDelegates.MyContainerAutomationImpl com.mycompany.automationDelegates.MyFirstComponentAutomationImpl com.mycompany.automationDelegates.MySecondComponentAutomationImpl com.mycompany.automationDelegates.MyThirdComponentAutomationImpl -include-libraries "C:\Program Files (x86)\RIATest 4\agent\RIATestAgent4.swc" "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4\sdks\4.5.1\frameworks\libs\automation\automation.swc" "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4\sdks\4.5.1\frameworks\libs\automation\automation_dmv.swc" "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4\sdks\4.5.1\frameworks\libs\automation\automation_agent.swc"
When I run our application using the debug 10.2 Flash Player, the following exception is thrown:
ReferenceError: Error #1065: Variable Scroller is not defined.
at flash.system::ApplicationDomain/getDefinition()
at mx.automation.delegates.containers::ApplicationAutomationImpl/getAutomationChildren()[E:\ dev\4.5.1\frameworks\projects\automation\src\mx\automation\delegates\containers\Applicatio nAutomationImpl.as:266]
at mx.core::UIComponent/getAutomationChildren()[E:\dev\4.5.1\frameworks\projects\framework\s rc\mx\core\UIComponent.as:12919]
at mx.automation::AutomationManager/getAutomationChildrenArray()[C:\work\flex\dmv_automation \projects\automation_agent\src\mx\automation\AutomationManager.as:4895]
at com.riatest::CachedAutomationManager2/getAutomationChildrenArray()[C:\WORK\RIATest\Source \agent4\com\riatest\CachedAutomationManager2.as:46]
at mx.automation::AutomationManager/getChildrenRecursively()[C:\work\flex\dmv_automation\pro jects\automation_agent\src\mx\automation\AutomationManager.as:1252]
at mx.automation::AutomationManager/getChildren()[C:\work\flex\dmv_automation\projects\autom ation_agent\src\mx\automation\AutomationManager.as:1225]
at com.riatest::CachedAutomationManager/getChildren()[C:\WORK\RIATest\Source\agent4\com\riat est\CachedAutomationManager.as:55]
at com.riatest.toolbar::DisplayListTreeDataDescriptor/getChildren()[C:\WORK\RIATest\Source\a gent4\com\riatest\toolbar\DisplayListTreeDataDescriptor.as:74]
at com.riatest.toolbar::DisplayListTreeDataDescriptor/hasChildren()[C:\WORK\RIATest\Source\a gent4\com\riatest\toolbar\DisplayListTreeDataDescriptor.as:112]
at com.riatest.toolbar::DisplayListTreeDataDescriptor/isBranch()[C:\WORK\RIATest\Source\agen t4\com\riatest\toolbar\DisplayListTreeDataDescriptor.as:117]
at mx.controls::Tree/isBranch()[E:\dev\4.5.1\frameworks\projects\mx\src\mx\controls\Tree.as: 1552]
at mx.controls::Tree/initListData()[E:\dev\4.5.1\frameworks\projects\mx\src\mx\controls\Tree .as:2858]
at mx.controls::Tree/makeListData()[E:\dev\4.5.1\frameworks\projects\mx\src\mx\controls\Tree .as:1330]
at mx.controls::List/www.adobe.com/2006/flex/mx/internal::setupRendererFromData()[E:\dev\4.5.1\frameworks\projects\mx\src\mx\controls\List.as:1699]
at mx.controls::List/commitProperties()[E:\dev\4.5.1\frameworks\projects\mx\src\mx\controls\ List.as:896]
at mx.controls::Tree/commitProperties()[E:\dev\4.5.1\frameworks\projects\mx\src\mx\controls\ Tree.as:1191]
at mx.core::UIComponent/validateProperties()[E:\dev\4.5.1\frameworks\projects\framework\src\ mx\core\UIComponent.as:8209]
at mx.managers::LayoutManager/validateProperties()[E:\dev\4.5.1\frameworks\projects\framewor k\src\mx\managers\LayoutManager.as:597]
at mx.managers::LayoutManager/doPhasedInstantiation()[E:\dev\4.5.1\frameworks\projects\frame work\src\mx\managers\LayoutManager.as:783]
at mx.managers::LayoutManager/doPhasedInstantiationCallback()[E:\dev\4.5.1\frameworks\projec ts\framework\src\mx\managers\LayoutManager.as:1180]
I contacted the folks who make RIATest, and they did their best to debug the problem. Their conclusion is:
"The stack trace that you posted shows that ApplicationAutomationImpl/getAutomationChildren calls ApplicationDomain/getDefinition on line 266 and the call fails with an error. This most likely indicates a bug in ApplicationAutomationImpl."
This problem never occurred when we were compiling our code using SDK 3.4.1. What can I do to work around this and continue performing automated tests of our Flash applications?Try linking a Scroller into your app.
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Flex SDK 4.5 && flash player version
Why does Flex SDK 4.5 requires minimum flash player version 10.1 not 10 ?
I think the question was "Which flex components will not work in right way if we compile project with Flex SDK 4.5 and then run it in Flash Player 10.0 enviroment?"
For example - as I understand some new components in Flex SDK 4.5 use flash.globalization classes - so new spark formatters and ?validators? will not work in in Flash Player 10.0.
* spark.formatter.NumberFormatter
* spark.formatter.CurrencyFormatter
* spark.formatter.DateTimeFormatter
* spark.globalization.SortingCollator
* spark.globalization.MatchingCollator
* spark.globalization.StringTools
Also we have to pay attension to 'string sorting' functionality - because it could be dependent on flash.globalization also.
Are there another 'danger' components in Flex SDK 4.5 ? -
AIR SDK to Target Flash Player 9
I'm developing a project that targets Flash Player 9. Is there any way in an FB4.7 pure Actionscript project to target the Player version, not the AIR SDK version? If not, what is the AIR version that targets Flash Player 9? I know that I can set the Player version in the compiler settings but the earliest AIR version I have installed is 3.6 which asks for at minimum Player version 10.1.
As an alternative, I'm considering using a Flash Pro format FB4.7 project and wondered if there is any drawback to using the Flash Pro compiler? I'm assuming that a Flash Player 9 targetted project would use the newer compiler.
Edit: It appears that even the Flash Pro project in FB4.7 points to the AIR sdk. So which AIR sdk supports Player 9?
Thanks,
ChrisUltimately you need to install the proper Flex SDK and or AIR SDK that has the minimum player version you are trying to target. Although it appears that getting ahold of previous versions and getting their minimum player version is not trivial.
Here is a link that I found that may help:
http://blogs.adobe.com/flex/2012/05/looking-for-old-flex-sdks.html
On the other hand according to statistics:
http://www.statowl.com/flash.php
(Adobe's link doesn't seem to give version statistics anymore)
http://www.adobe.com/products/player_census/flashplayer/version_penetration.html redirects to http://www.adobe.com/products/flashruntimes/statistics.html and I wasn't able to find any information on that site. You could Google around for other sites but http://www.statowl.com/flash.php seems pretty accurate.
An incredibly small amount of people even have Flash Player 9 anymore so is there a reason you don't want to upgrade to requiring Flash Player 10.1? -
Revision: 2417
Author: [email protected]
Date: 2008-07-09 11:57:25 -0700 (Wed, 09 Jul 2008)
Log Message:
SDK-16048 - No longer open flash10 namespace for Flash Player 10 Beta 2 and onwards
Reviewer: Pete
Bugs: SDK-16048
QA: Yes, please run tests related to -target-player=10, e.g. make sure 'z' property is accessible. Make sure that these tests will run when this change is merged to trunk.
Doc: No
Ticket Links:
http://bugs.adobe.com/jira/browse/SDK-16048
http://bugs.adobe.com/jira/browse/SDK-16048
Modified Paths:
flex/sdk/branches/3.0.x/lib/asc.jar
flex/sdk/branches/3.0.x/modules/asc/src/java/macromedia/asc/util/ContextStatics.javaStep 1: uninstall Avast See how it is as that is a known culprit
Step 2: Chrome does not play well with OS X and is also sighted as a leading cause
Step 3: DropBox has been a processor or network hog though less so than the above two.
The Community you want(ed): MacBook Pro -
Hi
I am trying to get flash player to play nice with averMedia Dark Crystal HD Capture SDK II (C729). But Flash player does not find any audio devices on the system. IE: Microphones.Names is 0 in length. Flash player settings window also dont show anything.
However using Chrome with built in flash player i can see audio device and it works. I have tried uninstalling and uninstalling different versions of flash player with no luck.
Any hints adobe ?I have to assume that it's not be exposed through DirectX in the case of Internet Explorer. Chrome is probably using a different mechanism for enumerating the audio devices. The hardware vendor may have some tips, but we're not really doing anything special in terms of detecting or blocking your audio device.
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Getting Big Headache, What is difference between Flash Lite 3.1 and Flash Player 7
Hello, I am asking questions about the two similar yet different programs for Pocket PC version only:
1) Which came first, Flash Lite 3.1 or Flash Player 7?
2) If I have both in my Pocket PC, will there be product incompatibility?
3) What is the difference between Flash Lite 3.1 and Flash Player 7.
4) I have a Flash Lite 3.1 but uninstall information says "Flash Lite 3.1 for Opera Mobile", did you releaase this? Is this an illegal copy? A developer's copy?
*I don't know exactly where I got it, but I got it from the HTC developer's forum: XDA-developers.com
*I also use Opera mobile, a web browser for Pocket PC's.
5) What is difference between Flash Lite 3.1 and Flash Lite 3.1 for Opera? Is the only difference is that Flash Lite Supports everything flash related, while Flash Lite Opera supports only flash in opera?
Hi, I don't expect all answers, but I hope someone or someone from adobe support can clear some things up for me.The program under my "remove programs" list is specifically called "Adobe Flash Lite for Opera". The XDA forums people said along time ago that it was Flash Lite, and kept calling it Flash Lite, and not Flash Player 7.
Now what about this:
http://www.adobe.com/products/flashlite/version/
The table shows the differences between FP 7 SDK, FL 2.1, and FL 3.1. And it's quite obvious that FL 3.1 has way more features than Flash Player 7. What does SDK mean? And why are you telling me FP 7 has more features?
With this information, can you or anyone else provide any more details and clarification?
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