Flex Builder 3 vs Flash Builder 4

Is there much difference between Flex Builder 3 and Flash Builder 4? Just that I got them both through the student online form but since FB4 is newer, should I still keep Flex in my laptop?

I found FB3 rock solid and I loved only having one name space.
FB4 is quirky to say the least.
Only reason I don't switch back to FB3 is because FB4 changed the way states are done, and that alone has saved countless hours.  I love the way STATES are being handled in FB4!
CrazyMerlin, you got a url for the FB4 skin site.  wow that sounded x-rated...

Similar Messages

  • [svn:fx-trunk] 10317: In ASDoc comment, change reference of "Flex Builder" to "Flash Builder"

    Revision: 10317
    Author:   [email protected]
    Date:     2009-09-16 12:56:03 -0700 (Wed, 16 Sep 2009)
    Log Message:
    In ASDoc comment, change reference of "Flex Builder" to "Flash Builder"
    QE notes: -
    Doc notes: -
    Bugs: -
    Reviewer: -
    Tests run: - checkintests
    Is noteworthy for integration: No
    Modified Paths:
        flex/sdk/trunk/frameworks/projects/rpc/src/mx/netmon/NetworkMonitor.as

  • Flex Builder 4 == Flash Builder 4

    I've seen a ton of blogs discussing Adobe's decision to rename Flex Builder to "Flash Builder" for version 4.0, and wanted to see what you all think.
    Personally I agree with many of the blog comments that it is a bad move.
    Flex apps are not Flash apps (thankfully), they just happen to run in the same runtime (Flash Player). AIR apps are not Flash apps as well.
    I still think Flex will succeed, but are you all looking forward to working in Flash Builder 4?
    I for one hope Flex continues to succeed despite this move.

    Just recently re-infuriated by this terrible decision on Adobe's part so I located this thread.
    On Adobe labs they use this as the reasoning:
    If you are new to the Flash Builder beta, the first thing that you’ve already noticed is that we are renaming Flex Builder to Flash Builder. This name change will create a clear distinction between the free open-source Flex framework and the commercial IDE.
    So instead of developers (most of which have already learned the distinction by now after TWO versions) having to know the difference between an SDK and an IDE (what kind of idiot developers can't understand this???), now Flash designers (many more of those) and programmers also need to understand the difference between Flash Builder and Flash Professional.  They aren't the same product in the least and are barely related, but Flash "newbies" won't know that from the names.  Meanwhile Flex newbies will still be confused by the Flex SDK/Flash Builder mismatch.
    You would think that Flex devs (many of which come from the Java world which has exactly the same concept of SDK/IDE) who are familiar with software engineering (unlike your typical Flash developer), would be able to overcome this "confusion" more easily than the much larger number of Flash devs.
    So now this change is needed, to add even more confusion for everybody involved:
    When Flash Builder 4 is released for purchase, the current plan is to name the full-featured edition Flash Builder 4 Premium edition. This change is being made to reduce any risk of confusion between Adobe Flash Professional and Adobe Flash Builder.
    If it's already realized that you're just replacing the confusion of Flex newbies with the confusion of both Flex AND Flash newbies... why do it?
    Was this some over-paid executive's knee jerk solution to an almost insignificant problem?  Given that it seems almost nobody thinks this change is a good idea, perhaps they should have asked (here or elsewhere) their customers what they thought of such a change before simply announcing it and passing it off as a big marketing improvement?
    But more importantly: Is it too late to reconsider this idiocy?  (I can't wait till Google searches start mixing up Flash Pro and Flash Builder information making it just that much harder to find relevant links!)
    If you really want to eliminate the confusion of "Flex Builder" vs "Flex SDK" for the mentally challenged, why not simply rename Flex Builder to a more creative and unique name similar to what Java has in Eclipse/JDK?  Heck even calling it FX Builder would have been better than Flash Builder!  The marketing dept here needs a serious wake up call IMO.

  • Workaround for using the latest nightly SDK 4.0 builds with Flash Builder Beta 2

    The latest builds of SDK 4.0 have been updated in preparation for including playerglobal.swc for Flash Player 10.1. Flash Builder Beta 2 can not find playerglobal.swc due to the addition of the {targetPlayerMinorVersion} variable found in the flex-config.xml file.
    When using recent nightly SDKs with Flash Builder Beta 2, please modify them as follows:
    1) Rename the folder <nightly sdk location>/frameworks/libs/player/10.0 to "10"
    2) Edit the file <nightly sdk location>/frameworks/flex-config.xml and remove ".{targetPlayerMinorVersion}" and save
    When you restart Flash Builder, we will now find a correct location for playerglobal.swc, allowing for code hints and many other features to work properly.
    Jason San Jose
    Quality Engineer, Flash Builder

    Bump.
    As people continue to have problems with the nightly SDK 4 builds and Flash Builder Beta 2, please remember to use the workaround described at the top of this thread. Also see http://blogs.adobe.com/jasonsj/2010/02/workaround_for_using_the_latest_nightly_sdk_40_buil ds_with_flash_builder_beta_2.html.
    Jason San Jose
    Quality Engineer, Flash Builder

  • Installing Flex SDK into Flash Builder 4.7 problems

    Hi,
    Im completely new to Flash Builder, today I have installed Flash Builder 4.7 & Flash CS6 from Creative Cloud for my son to start to learn game programming (with my help), I have used simple coding in web design however this terminology is new to me.
    I bought my son the latest 'Foundation Game Design with ActionScript 3.0' book on recommendation but it was written when FB was version 4.5 so im guessing this might be the problem.
    The book is very easy to follow but have hit problems at the beginning of the tutorials, the book talks about Flex SDK but it seems that FB 4.7 uses AIR SDK ?
    So the first project called HelloWorld, we got up to:
    Got an exclamation mark which said
    'The import flash.display.Sprite is not used
    locally'
    Continuing with the rest of the project the exclamation mark disappeared:
    However on selecting run- Debug we got a blank Flash Player window  ('generate HTML wrapper file' was deselected)
    So either we've done something wrong, or the book and FB version are not compatible?
    Any advice would be great!
    Thank you
    Latest ...
    I thought that installing Flex SDK may solve the problem but after following instructions I have the error message, see image below. Really stumped now!

    Sorry, if I went a little overboard. After re-reading your post, perhaps I should back up a little.
    First, there are little things that Flash Builder (FB) will complain about. Having extra import statements in your code doesn't hurt anything. If I'm trying different solutions and then commenting out the code, the import statements will hang around, FB will complain, but just ignore it. If you see a little icon on the left edge of your code editor and its a red circle with an X in it, then that is something that will have to be fixed.
    When you create an app in FB or Flash you can choose to create a web app which means it will run in a browser window. The project can optionally create an HTML wrapper, or web page that will load your app. In Flash Pro you can choose File->Publish Settings and there will be a checkbox on the left to publish a HTML wrapper. In FB, you can right click your project in the Package Explorer, select Properties at the bottom, select the ActionScript Compiler, and down at the bottom there will be a checkbox to create a HTML wrapper.
    If you're just learning Flash Builder, then the FlexSDK 4.6 and the AIR SDK 3.1 that comes with it should be fine. You mentioned Apache SDK and I'd recently been working with that so I ended up getting side-tracked.
    Getting an AIRSDK to work with when build ActionScript projects is easy. Just go to the adobe site, type AIR SDK in the search box, and you should find a page that will let you downloaded the latest version. There's also a page to let you download the latest AIR runtime, and if you were just going to run AIR apps and not build them, then that's all you would need. As a developer you'll want to install the runtime from the downloaded .exe file. With the SDK, after downloading it, installing it is easy. Just create a new folder an unzip the SDK into it, then place it somewhere easy to find. I put all my SDK's in their own directory right off the c: drive. So I have c:\AIRSDK_3.5.0.880 and c:\AIRSDK_3.7.0.1530. I use very descriptive folder names so I always know which SDK's I have to work from.
    To use the SDK in Flash Pro select Help -> Manage AIR SDK, hit the plus button and add the folder you created. Now when you've opened a Flash project, you go to File->Publish Settings and select the combo box at the top, you'll see options like 'AIR 3.7.0.1530 for Android' in the list that reflect the SDK's you've added.
    Generally with FB you'll be using a FlexSDK, or perhaps a FlexSDK overlaid with a newer version of AIRSDK. Overlaid basically means you copied the contents of the AIR SDK into the Flex Folder. The article I mentioned above will give you all the details on creating those. For instance, I downloaded the Apache Flex installer, installed it, then created an empty folder called c:\ApacheFlexSDK_4.9.1, launched the Apache installer, gave it the new empty folder I'd created, selected all the download options, and let it all download. If it launches a popup box or a security warning, you can allow it, and it will continue. Once you have the SDK and you want to use it with a project in FB, just right click the project, select Properties, selected that Compiler tab again, and up in the right corner you'll see 'Manage SDK's...'. Hit that link, add your new SDK to the list and give it a descriptive name, then selected the checkbox beside it to set it up as your default. If you do this, then all your projects set to use the default will automatically switch to it and rebuild. So if you want a project to stay with a specific SDK then select that option in your Compiler tab, and then you could use the combo box to select your new added SDK.
    When I started with FB I think I spent the first 2 days going round and round with project settings and options until I got them all figured out.
    When I develop, I usually have my browser open and I have bookmarks and favorites to let me quickly get to all the pages I use most often. Here are a few of them:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html  <---- The API reference. In the packages window check out 'Top Level' at the top and Language Elements near the bottom. I think I have this page open in one or more tabs almost every day.
    http://www.adobe.com/devnet.html
    http://www.adobe.com/devnet/actionscript/learning.html
    http://help.adobe.com/en_US/as3/learn/index.html
    http://helpx.adobe.com/flash.html
    http://help.adobe.com/en_US/flashbuilder/using/index.html
    Free videos to help you learn Flash Pro:
    http://tv.adobe.com/show/learn-flash-professional-cs6-/
    http://tv.adobe.com/show/learn-flash-professional-cs5/
    And you've already found the forums! But if you don't find an answer here, many times you can find your question already answered on www.stackoverflow.com forums.
    Ok, I think I went a little overboard again.

  • Publish video to flex ios application from flex app in flash builder 4.6

    Hi, i am publishing my live video stream from flex application like this
    ns_out.publish("livestream", "live");
    and receiving it from flex mobile (IOS) application
    ns_in.receiveVideo(true);
    ns_in.play("liveStream");
    but i am not receiving yet anything on my simulator, but in mean while when i publish my video from flash media live encoder, my flex ios application runs it smoothy..:)
    I  am using Adobe Flash Builder for this development..
    Any help is appreciated!
    Thanks

    yes!!!!!!!!!
    I got the answer, i need to encode video into H.264 format and then publish.
    cheers!!!!!!!!!!!!

  • Latest flex sdk for Flash Builder 4

    HI,
    We bought Flash Builder 4 Premium and installed it.
    Now I want to use the latest flex sdk to use with it (I am working on a project using TLF 2).
    What is the version I should install, is it sdk 4.1 or 4.5(Hero).
    In Flex 4.1 there are about three variations http://opensource.adobe.com/wiki/display/flexsdk/Downloads. Which one should I download if using 4.1 ?
    Please explain.
    Thanks

    Thanks Chris.
    in sdk 4.1 download there are 3 download types. Can you please tell me the difference of 'Free Adobe Flex SDK' and 'Open Source Flex SDK' and which one should I use?
    Thank you very much

  • Coldfusion Builder and Flash Builder 4 Premium

    I am not sure should this question go in Flex forum or ColdFusion.
    I am going to buy the ColdFusion builder which come with the Flash Builder 4 Standard. And I need to have Flash Builder 4 Premium. So should i buy the upgrade which is US$499 or should i but the full Flash Builder 4 Premuim for US$699?

    Adam,
    Thanks for the quick/thorough reply!  You stated: You can use FB4 to write source files for any version of CF.
    With that, I will continue to march foward with what tools I do have; I just didn't want to waste time if the end result wasn't going to work.

  • Running a Captive Runtime debug build through flash builder

    Is there a way to launch a debug configuration through Flash Builder that has the captive run time built in?
    I am developing and testing an app for android devices that do not have the newest version of the Air Runtime, some of the devices require captive runtime because they cannot upgrade.  I need to be able to launch the app on these devices AND get debug/console information from flash builder for identifying defects.
    any ideas?

    Hey Wright,
    Captive Runtime can only be used at export release build time.
    Hence you cannot debug the application with captive runtime bundled.
    Thanks,
    Hari

  • Export Release Build on Flash Builder 4 Beta 2

    Hi Everyone,
    I have a Flex 4 project that is organized as a main app project with several related projects that are linked in, along with several libraries that get included (I use granite dataservice and tweener, among others). The project runs fine when I do a normal build, I have deployed the resulting swf independently on a web server and its working fine.
    Now, whenever I try to do 'Export release build' from the Project menu, the resulting release build doesnt run at all, and it crashes with weird errors, like for example, it first crashes because of a null reference in the partAdded method in one of the components I created, when I removed that component completely it crashed because of a type coercion error on one of the data service objects, and this goes on with all sorts of errors that never existed in the normal 'debug' version not built with the export option.
    So I have two questions:
    Does anyone have any clue what might be wrong? I would have posted examples but it looks to me like an application-wide anomaly, maybe because of it not loading the libraries or the resources correctly? I tried both build path options or merging sdk libraries into the code or using runtime libraries, didnt work, not sure if it is related.
    What exactly does 'Export release build' add for me? is the release build faster than the normal one?
    Thanks a lot.

    Hi,
    A release build optimises the compile,(no debugging code etc). The swf will be a little quicker and a lot smaller. If you are getting null pointers and data service issues maybe something in your create order is a bit out. If you have an idea of what the offending component may be see if you can set its creation policy. This would be my first thought the other could possibly be some sort of local versus network issue on the release build.
    David.

  • Using Flex Component Kit for FlashCS3 in Flash Builder

    Hi at all,
    i apologize for my english.
    I'm using Flash Builder 4 and i've created a movie clip symbol in Flash CS4.
    I convert the flash symbol in Flex Component but Flash Builder sends a "Verify Error" because the mx.flash.UIMovieClip class in the Flex Component Kit package is not updated at mx.flash.UIMovieClip in Flex4 library,
    Is there a updated version of Flex component kit? At this moment i'ive a 1.1.2 version.
    Thanks.
    F.

    You should be able to get version 2.0.0 of the MXP in the open source repository:
    http://opensource.adobe.com/svn/opensource/flex/sdk/trunk/frameworks/flash-integration/

  • Importing Flex 2 projects in Flash Builder 4.5

    I have a decent amount of Flash/ActionScript experience, but I'm brand new to both Flex and Flash Builder... so apologies for asking a potentially stupid question.
    I just received a Flex project from a client, and I assumed I'd be able to work on it with my recent install of Flash Builder 4.5
    But when I go to File > Import Flash Builder Project and navigate to the Project folder, I just get a warning that says:
    “The folder does not contain a valid Flash Builder Project.”
    I think this project might have originally been developed in Flex 2. Am I doing something wrong, or is it normal to not be able to import older Flex projects into Flash Builder? If Flash Builder can't import old Flex projects, what's the recommended workaround?

    dont import it, do it from scratch in fb4

  • Are Flash Builder 4 and Flex 4 the same ?

    Hi Everyone,
    1. Are Flash Builder 4 and Flex 4 the same ?
    2. Are Flash Builder 4 and Flash CS4 the same ?
    Thanks,
    May

    Grizzzzzzzzzz wrote:
    AFAIK
    1. Are Flash Builder 4 and Flex 4 the same ?
    Yes, flash builder 4 was the name given to what is effectively flex 4.
    This answer is, essentially wrong.
    Flex 4 is a Software Development Kit (SDK) that includes a compiler, a user interface framework, and a few other items.
    Flash Builder 4 is an IDE that can be used to develop Flex applications.  Flash Builder 4 can also be used to code ActionScript w/o any dependencies to the Flex Framework.
    Grizzzzzzzzzz wrote: 2. Are Flash Builder 4 and Flash CS4 the same ?
    No, Creative suite 4 is a software library consisting of many different programs
    This answer is much more correct; but for additional clarification:
    Flash Builder 4 is an IDE that programmers can use to develop applications for the Flash Platform.
    Flash Professional CS4 is an IDE that Designers can use to create time-line based animations for the Flash Platform.
    One is geared for designers; and another for programmers.  In theory they can be used to reach the same end point although I wouldn't want to do application programming in Flash Professional; nor would I Want to do design stuff in Flash Builder.

  • Flash Builder 4.0 Standalone VS Plugin for Flex and Java Development

    Hello,
    I have recently installed Flash Builder 4.0 for a personal project. The server side of the project was going to be developed in ASP.NET but at the last minute I decided to change it to Java. However now I am wondering if it would be better to uninstall and install Eclipse with the Flash Builder 4.0 plugin.
    I am not really asking which one is better, I guess both are pretty much the same (though I wonder what features are not included in the Eclipse plugin), however I want to know which one would let me create an easier workflow model for the development now that I am going to use Java as well.
    I am open to other suggestions as well.
    Thanks,
    Jorge

    Hey guys, I'm brand new to this as well and you probably don't need an answer now but I found this anyway:
    Flex Builder and Flash Builder both function as Plug-ins to Eclipse, though each also comes in a "stand-alone" flavor - which is still eclipse, but with a lot of the Eclipse functionality torn out for a smaller footprint.
    http://stackoverflow.com/questions/1761919/flex-php-flash-builder-4-vs-eclipse
    All the best!

  • Flash Builder 4: "Flex 2 is not supported; use Flex 3.0.0 or higher "

    In our project we have to maintain an application developed in Flex 2, but we have licensed Flash Builder 4, which is now available for Adobe only. When we tried to configure Flash Builder 4 with Flex 2 SDK we get the following error: "Flex 2 is not supported; use Flex 3.0.0 or higher "
    What should we do to work with Flex 2 in Flash Builder 4?
    Thanks for the help

    In our project we have to maintain an application developed in Flex 2, but we have licensed Flash Builder 4, which is now available for Adobe only. When we tried to configure Flash Builder 4 with Flex 2 SDK we get the following error: "Flex 2 is not supported; use Flex 3.0.0 or higher "
    What should we do to work with Flex 2 in Flash Builder 4?
    Thanks for the help

  • Convert Flex Builder 3 project to Flash Builder 4.5

    My boss asked me to convert the Flex project to Flash Builder so that they can see what's going on on Tablet.
    I used this video http://tv.adobe.com/watch/adc-presents/sneak-peek-of-mobile-application-development-with-f lex-and-flash-builder/
    as my reference but found out it is not that easy.
    I have problem exporting it and the Flex codes start with <mx: Application > and when I created a Flex mobile project, the codes start with <s: Aplication >
    I don't know if I have to create a Flex mobile project.
    If I already have an existing Flex project, how can I convert it to Flash Builder 4.5 and can view on Tablet?
    Thanks a lot.

    you might google "migrating from Flex 3 to Flex 4".  there are a few articles and videos about it...
    http://www.adobe.com/devnet/flex/articles/flexbuilder3_to_flashbuilder4.html
    It is easy, but can be time consuming to move from mx to spark.
    If your boss just wants to see his web app on a Tablet, I'd first suggest using the tablet's Browser.  As long as it supports Flash 10.1+ (not iOS), you should be fine, assuming your UI fits in the typically 1024x600+ resolution screen.  If so, It is easier to convert a Flex 3 web app to a Flex 4 web app, than it is to convert it to a mobile app.
    If he wants it on a iPad, then you are forced to create a Mobile Project.
    Hope this helps.
    Don

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