Flex sdk 4.6 maven repo

Hi
there wasa blog post last October (http://justinjmoses.wordpress.com/2011/10/) saying that Adobe was getting invovled in
getting the flex 4.6 sdk into a maven repository.
There is still no mention of this either here or in the flexmojos google group.
Anyone know what is happening?
James

Anything regarding Flex is pretty much at Apache these days.  There is no plan to distribute a Maven compatible Flex 4.6.  I hope Apache will make future Apache Flex builds work with Maven.

Similar Messages

  • [svn:cairngorm3:] 17674: Maven: Remove deprecated PopUpFactory from Flex SDK 4 version.

    Revision: 17674
    Revision: 17674
    Author:   [email protected]
    Date:     2010-09-13 02:20:26 -0700 (Mon, 13 Sep 2010)
    Log Message:
    Maven: Remove deprecated PopUpFactory from Flex SDK 4 version. Use PopUpWrapper.reuse = false instead.
    Modified Paths:
        cairngorm3/trunk/libraries/Popup/pom.xml

    Hi, those technologies are so cool but I failed to run the sample:
    - I am using Maven 3.0.2.
    Runnung mvn build from the latest source code from trunk "....cairngorm3\samples\todo>mvn install". I got the error relating to "unable to transacoding"
    D:\Java\workspaces\misc\cairngorm3\samples\todo\todo_flex\todo_flex_shell\src\ma
    in\flex\com\adobe\txi\todo\shell\skins\ApplicationHeaderSkin.mxml: Error: unable
    to resolve '/assets/todoLogo_big.png' for transcoding
    D:\Java\workspaces\misc\cairngorm3\samples\todo\todo_flex\todo_flex_shell\src\ma
    in\flex\com\adobe\txi\todo\shell\skins\ApplicationHeaderSkin.mxml: Error: Unable
    to transcode /assets/todoLogo_big.png.
    I shift the assets folder to src/main/flex. It got compiled then I can deploy succesfully into Tomcat 6. But I still get empty screen.
    Do I have to do something else like "run db script", "create DB schema" ?
    Note: my adt.jar is from flex_sdk_4.5.0.17855
    Thanks

  • Incompatible version of the Flex SDK 4.6 in Flash Builder 4.5

    First: I just upgraded the whole CS to 5.5 last week, including Flash builder 4.5.3 Premium.
    To make that possible I had to use the Adobe cleaner, which resulted in manually resetting prefs in several apps.
    I imported Flex Projects which use the SDK 4.6, so I got the latest (4.6.0.23201B) from the adobe site today.
    In the trial version of Flash Ubilder 4.6, there's no problem, but in the FB4.5 Premium you can't use Design View.
    Trying to uninstall FB4.5 and then installing 4.6 trial doesn't work because even then, the installer says it has found an older version.
    So that's not an option!
    I just can' tbelieve that the official release CS5.5 just doesn't support the 4.6 SDK.
    It seems I'm not the only one with the problem, according to other posts, so Adobe:
    Please, solve this right away, because as a prof.user, this costs me and I do not appreciate that!

    Anything regarding Flex is pretty much at Apache these days.  There is no plan to distribute a Maven compatible Flex 4.6.  I hope Apache will make future Apache Flex builds work with Maven.

  • [svn] 1190: Clean the flex-sdk-description. xml during the clean stage of the build so the build starts from a "clean" state.

    Revision: 1190
    Author: [email protected]
    Date: 2008-04-11 07:06:59 -0700 (Fri, 11 Apr 2008)
    Log Message:
    Clean the flex-sdk-description.xml during the clean stage of the build so the build starts from a "clean" state.
    -Set the antTasks.compiled property if the flexTasks have already been compiled to avoid having a failure when calling ant main checkintests package
    Modified Paths:
    flex/sdk/branches/3.0.x/build.xml

    Somewhere in your pom.xml where you are configuring your build dependancies there will be a line <scope>caching</scope> this line is configuring the build to use a flex runtime shared library. This line is generating the error because caching is not a valid dependancy scope in maven 3 however mojos uses it anyway. There was a defect opened against flexmojos; I've linked it below. Froeder's response to the issue was that it was not fixable, that the warning is expected and that we'll have to live with it for now.
    https://issues.sonatype.org/browse/FLEXMOJOS-363?page=com.atlassian.jira.plugin.system.iss uetabpanels%3Achangehistory-tabpanel

  • Tracing references in the Flex SDK

    I work with Flash Builder on a daily basis and I find great value in  "Find reference (Ctrl+Shift+G)" and "Open declaration (F3)". In Flex SDK 4.6.0 I was able to find references and open declarations not only in my own projects but also in the SDK files which I find valuable for various reasons. Using Apache Flex SDK 4.11.0 Flash Builder seems to have lost this ability: Open declaration works half the time and most often navigates to the wrong place in the file, and Find references does not work with SDK files at all. I have tried with both Flash Builder 4.6 and 4.7.
    By tracing references in the SDK I mean working with the files accompanying the compiled Flex SDK (ie. C:\sdk_location\framework\projects\project\src\).
    Any ideas how I can make Flash Builder help me browsing the SDK again?
    Details:
    My project compiles with both
    Apache Flex SDK 4.11.0
    Flex SDK 4.6.0
    I can use Find references in my own project.
    I can use Find references in Flex SDK 4.6.0.
    I can't use Find references in Apache Flex SDK 4.11.0.

    Change to the Flex bin directory and use mxmlc like this:
    mxmlc path/to/my/App.mxml
    This should create a SWF file that you can then run. If you
    plan on posting the app somewhere, you'll probably want to create
    an HTML wrapper. You can use the wrappers in the html-templates
    directory.
    For more info on using mxmlc, see the online help (type
    "mxmlc -help list") or look in the Compilers chapter of the
    Building and Deploying book. For more on using the wrappers, look
    in the wrappers chapter of the same book.
    hth,
    matt horn
    flex docs

  • How to setup Flex SDK with latest AIR SDK?

    Now the latest AIRSDK web page has a small link at the bottom for Flex users and it states that Flex users should take the SDK version without the compiler. BUT....
    the http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html page says to download the SDK from
    http://labs.adobe.com/downloads/asc2.html
    but this page now redirects to:
    http://helpx.adobe.com/air/kb/archived-air-sdk-version.html
    which contains a large list of archived SDK's. So that help page never really says which version of the SDK to use - with or without the compiler. But other forum posts have implied its suppose to be the one with the compiler.
    Now since we're overlaying the ...plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK folder that would make sense.
    But now there's a second overlay instructions page at:
    http://helpx.adobe.com/x-productkb/multi/how-overlay-air-sdk-flex-sdk.html
    with different instructions.
    So my questions are:
       Which overlay instructions are we really suppose to use?
       Which version of the AIR SDK (with or with-out compiler) are we suppose to use?
       What does the Flex Library Project properties -> Flex Library Compiler -> 'Include Adobe AIR libraries' checkbox really do?
            If I've followed the (first) overlay instructions above, does this checkbox now mean I'm using the overlaid AIR SDK 3.6
            with the current Flex SDK I've chosen?
            What if I'm using the Apache Flex 4.9.1 SDK? Will the AIR SDK 3.6 overlay that?
                (Doesn't Apache Flex have AIR 3.4 embedded - will this confuse Flash Builder 4.7 ?)
    Is it just me, or is this just getting more and more confusing? Can we perhaps get a AIR SDK combo box to go beside the Flex combo box and when we check the 'Include Adobe AIR libraries' then we can select the AIR SDK we want? And get a 'configure AIR SDKs...' link too? Then perhaps we can get completely away from overlays and all this merged SDK nonsense. I've had nothing but problems with it.
    The real reason I need all this info is because I'm trying to use Flash Builder 4.7 to build an Android ANE and I'm having a devil of a time just trying to find my resources. When I use context.getResourceID() I'm not getting the correct resources - and after reviewing other posts here I came to the conclusion that it might be due to bugs in older AIR SDK's. So really, at the moment I could care less about the latest Flex SDK, I just need to know I'm working from the latest AIR SDK.
    Thanks in advance.

    If you are not using Flash Builder go here: http://www.adobe.com/devnet/air/air-sdk-download.html
    At the bottom it says:
    Note : Flex users will need to download the original AIR SDK without the new compiler. Mac Windows.
    Download the proper one for your OS and then extract it over your existing Flex SDK directory.
    EDIT: Just read your post again and noticed you mentioned Flash Builder. In that case you want to follow these directions: http://helpx.adobe.com/flash-builder/kb/overlay-air-sdk-flash-builder.html and grab the version with the compiler at http://www.adobe.com/devnet/air/air-sdk-download.html

  • The selected Flex SDK does not support building mobile projects

    I am unable to create a new Actionscript Mobile project.  The new project dialogue gives the error: "The selected Flex SDK does not support building mobile projects."  I tried seting the default Flec SDK both to the SDK included with Flash Builder 4.7, and also to a version of the 4.6.0 SDK (build 23201) with AIR 3.3 SDK overlayed on it, which already existed on my computer.  Both resulted in the same error.  Any ideas?

    Hi ,
    Actionscript Mobile projects use AIR SDK by default in Flash Builder 4.7 . Flex SDK won't be used for Actionscript projects.
    Could you please try creating an Actionscript project in fresh workspace and let me know if the issue still exists.
    Also attach screenshot and error log if any.
    Thanks,
    Sanjay

  • Flex SDK and AIR runtime version in mobile

    Hi, guys.
    I'm trying to make my first Flex mobile app.
    I'm a little confused about the relationship between Flex SDK and AIR  runtime versions for mobile development.
    In the "Developing Mobile Applications with ADOBE FLEX 4.6 and ADOBE FLASH BUILDER 4.6" pdf document, it says:
    "AIR requirements
    Flex mobile projects and ActionScript mobile projects require AIR 2.6 or a higher version. You can run mobile projects on physical devices that support AIR 2.6 or a higher version of AIR.
    You can install AIR 2.6 or a higher version only on supported Android devices that run Android 2.2 or a higher version. For the complete list of supported Android devices, see Certified Devices. Also, review the minimum system requirements to run Adobe AIR on Android devices at Mobile System Requirements.
    Note: If you do not have a device that supports AIR 2.6 or a higher version of AIR, you can use Flash Builder to launch and debug mobile applications on the desktop."
    So, I go and check the Certified devices in http://www.adobe.com/devnet-apps/flashruntimes/certified-devices.html and find that the minimun FLASH PLAYER version accepted by ALL devices is FP 10.1
    1. Does this mean that if I want to release an app to target ALL mobile devices, then I can only use Flex 4.5?
    2. Do support for Flash Player mean the same than support for Adobe AIR? Or the application will prompt the user to install whatever version of the AIR runtime and all of them would be supported by the device, even in the FLASH PLAYER support is for a lesser version?
    Thanks!

    Thanks for your help, Flex harUI,
    The first impression that comes to mind is that FP version is indeed only for the web browser plugin. Then, why does the official Flex 4.6 mobile development documentation have a link to that page that only speaks about the supported FP version in mobiles under the title "AIR requirements"??
    This makes it way too confusing.
    Do you know whether there is something like an equivalent matrix/list of mobile devices with their supported AIR runtime versions?  I went a great deal in trying to keep my original app under 400kb... I didn't know that in the end it would end up weighing 9.5Mb... :S
    Thanks again,

  • Installing Flex SDK into Flash Builder 4.7 problems

    Hi,
    Im completely new to Flash Builder, today I have installed Flash Builder 4.7 & Flash CS6 from Creative Cloud for my son to start to learn game programming (with my help), I have used simple coding in web design however this terminology is new to me.
    I bought my son the latest 'Foundation Game Design with ActionScript 3.0' book on recommendation but it was written when FB was version 4.5 so im guessing this might be the problem.
    The book is very easy to follow but have hit problems at the beginning of the tutorials, the book talks about Flex SDK but it seems that FB 4.7 uses AIR SDK ?
    So the first project called HelloWorld, we got up to:
    Got an exclamation mark which said
    'The import flash.display.Sprite is not used
    locally'
    Continuing with the rest of the project the exclamation mark disappeared:
    However on selecting run- Debug we got a blank Flash Player window  ('generate HTML wrapper file' was deselected)
    So either we've done something wrong, or the book and FB version are not compatible?
    Any advice would be great!
    Thank you
    Latest ...
    I thought that installing Flex SDK may solve the problem but after following instructions I have the error message, see image below. Really stumped now!

    Sorry, if I went a little overboard. After re-reading your post, perhaps I should back up a little.
    First, there are little things that Flash Builder (FB) will complain about. Having extra import statements in your code doesn't hurt anything. If I'm trying different solutions and then commenting out the code, the import statements will hang around, FB will complain, but just ignore it. If you see a little icon on the left edge of your code editor and its a red circle with an X in it, then that is something that will have to be fixed.
    When you create an app in FB or Flash you can choose to create a web app which means it will run in a browser window. The project can optionally create an HTML wrapper, or web page that will load your app. In Flash Pro you can choose File->Publish Settings and there will be a checkbox on the left to publish a HTML wrapper. In FB, you can right click your project in the Package Explorer, select Properties at the bottom, select the ActionScript Compiler, and down at the bottom there will be a checkbox to create a HTML wrapper.
    If you're just learning Flash Builder, then the FlexSDK 4.6 and the AIR SDK 3.1 that comes with it should be fine. You mentioned Apache SDK and I'd recently been working with that so I ended up getting side-tracked.
    Getting an AIRSDK to work with when build ActionScript projects is easy. Just go to the adobe site, type AIR SDK in the search box, and you should find a page that will let you downloaded the latest version. There's also a page to let you download the latest AIR runtime, and if you were just going to run AIR apps and not build them, then that's all you would need. As a developer you'll want to install the runtime from the downloaded .exe file. With the SDK, after downloading it, installing it is easy. Just create a new folder an unzip the SDK into it, then place it somewhere easy to find. I put all my SDK's in their own directory right off the c: drive. So I have c:\AIRSDK_3.5.0.880 and c:\AIRSDK_3.7.0.1530. I use very descriptive folder names so I always know which SDK's I have to work from.
    To use the SDK in Flash Pro select Help -> Manage AIR SDK, hit the plus button and add the folder you created. Now when you've opened a Flash project, you go to File->Publish Settings and select the combo box at the top, you'll see options like 'AIR 3.7.0.1530 for Android' in the list that reflect the SDK's you've added.
    Generally with FB you'll be using a FlexSDK, or perhaps a FlexSDK overlaid with a newer version of AIRSDK. Overlaid basically means you copied the contents of the AIR SDK into the Flex Folder. The article I mentioned above will give you all the details on creating those. For instance, I downloaded the Apache Flex installer, installed it, then created an empty folder called c:\ApacheFlexSDK_4.9.1, launched the Apache installer, gave it the new empty folder I'd created, selected all the download options, and let it all download. If it launches a popup box or a security warning, you can allow it, and it will continue. Once you have the SDK and you want to use it with a project in FB, just right click the project, select Properties, selected that Compiler tab again, and up in the right corner you'll see 'Manage SDK's...'. Hit that link, add your new SDK to the list and give it a descriptive name, then selected the checkbox beside it to set it up as your default. If you do this, then all your projects set to use the default will automatically switch to it and rebuild. So if you want a project to stay with a specific SDK then select that option in your Compiler tab, and then you could use the combo box to select your new added SDK.
    When I started with FB I think I spent the first 2 days going round and round with project settings and options until I got them all figured out.
    When I develop, I usually have my browser open and I have bookmarks and favorites to let me quickly get to all the pages I use most often. Here are a few of them:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html  <---- The API reference. In the packages window check out 'Top Level' at the top and Language Elements near the bottom. I think I have this page open in one or more tabs almost every day.
    http://www.adobe.com/devnet.html
    http://www.adobe.com/devnet/actionscript/learning.html
    http://help.adobe.com/en_US/as3/learn/index.html
    http://helpx.adobe.com/flash.html
    http://help.adobe.com/en_US/flashbuilder/using/index.html
    Free videos to help you learn Flash Pro:
    http://tv.adobe.com/show/learn-flash-professional-cs6-/
    http://tv.adobe.com/show/learn-flash-professional-cs5/
    And you've already found the forums! But if you don't find an answer here, many times you can find your question already answered on www.stackoverflow.com forums.
    Ok, I think I went a little overboard again.

  • Maybe Flex SDK bug: Setting visible of DataGrid item renderers

    Hi all, I'm still a noob at flex but this looks a bit strange to me.
    I've been trying to hide a button renderer in a DataGrid but it just wouldn't hide.  I've been setting visible inside the mxml and also in the the class that extends buttonbut it just wouldn't hide.  I then overloaded the visible property set/get and traced what was setting the property to true and found that inside DataGridBase.as the function setupColumnItemRenderer always sets visible of the renderes to true.
    DataGridBase.as
    protected function setupColumnItemRenderer(c:DataGridColumn, contentHolder:ListBaseContentHolder,
                        rowNum:int, colNum:int, data:Object, uid:String):IListItemRenderer
            var listItems:Array = contentHolder.listItems;
            var item:IListItemRenderer;
            var rowData:DataGridListData;
            item = listItems[rowNum][colNum];
            if (!item || itemToUID(item.data) != uid
                || columnMap[item.name] != c)
                item = createColumnItemRenderer(c, false, data);
                if (item == null)
                    return null;
                if (item.parent != contentHolder)
                    contentHolder.addChild(DisplayObject(item));
                // a space is used if no data so text widgets get some default size
                columnMap[item.name] = c;
                if (listItems[rowNum][colNum])
                    addToFreeItemRenderers(listItems[rowNum][colNum]);
                listItems[rowNum][colNum] = item;
            //[Matt] moved from inside the block above to outside because
            //the item definitely exists at this point, and always needs
            //its data refreshed
            rowData = DataGridListData(makeListData(data, uid, rowNum, c.colNum, c));
            rowMap[item.name] = rowData;
            if (item is IDropInListItemRenderer)
                IDropInListItemRenderer(item).listData = data ? rowData : null;
            item.data = data;
            item.visible = true;
            if (uid && colNum == 0)
                contentHolder.visibleData[uid] = item;
            return item;
    Why does it do this?  Shouldn't it respect the visible property already set for the renderer in mxml and not force it to true on init?

    Renderers use the visible property for recycling.  Invisible renderers are not supported.  The hit detection logic would find it the cell it belongs to even if it was invisible.  You can set alpha=0, but it won't stop the hit detection logic.
    Why are you trying to hide a renderer?
    Alex Harui
    Flex SDK Developer
    Adobe Systems Inc.
    Blog: http://blogs.adobe.com/aharui

  • AS3 Preloader (without Flex SDK or Flash CS)

    I use FlashBuilder but not the Flex SDK, just pure Actionscript. I have a swf application that is too long to download, so I would like to display a progressbar while the swf is being downloaded from the host.
    My main class is a Sprite. I tried to add a progressEvent.PROGRESS listener on root.loaderInfo in the constructor of my main Sprite, but then a PROGRESS event is fired only when all the swf is downloaded. Useless.
    On a Flex project, you have a Preloader included in the main Application, that displays a progressBar while the application swf is being downloaded from the server and initializing.
    That's what I want.
    Does someone understand how the Flex Preloader works ?
    Do you know how to do that without Flex SDK ?

    Here is the Preloader class :
    public class Preloader extends MovieClip
      public function Preloader()
        super();
        stop();
        if (root && root.loaderInfo)
        root.loaderInfo.addEventListener(Event.INIT, initHandler, false, 0, true);
      private function initHandler(e:Event):void
        root.loaderInfo.removeEventListener(Event.INIT, initHandler);
        displayProgressBar();
        root.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler, false, 0, true);
        root.loaderInfo.addEventListener(Event.COMPLETE, completeHandler, false, 0, true);
      private function progressHandler(e:ProgressEvent):void
        displayProgressBar(e.bytesLoaded, e.bytesTotal);
      private function completeHandler(e:Event):void
        root.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressHandler);
        root.loaderInfo.removeEventListener(Event.COMPLETE, completeHandler);
        removeProgressBar();
        nextFrame();
        var mainClass:Class = Class(getDefinitionByName("MainApplication"));
        if(mainClass)
          var app:Sprite = new mainClass();
          stage.addChild(app);
        stage.removeChild(this);
      private function displayProgressBar(bytesLoaded:int = -1, bytesTotal:int = -1):void
       // add a progressBar and display the progress
      private function removeProgressBar(bytesLoaded:int = -1, bytesTotal:int = -1):void
       // remove the progressBar

  • How to install Flex SDK in IBM RAD?

    Hi All,
    I'm new to Flex and facing some trouble in installing flex 4.6 sdk in my existing IBM RAD application.
    There are few flex files that are included in the new release and I need to work on those files (test/debug) to make sure that existing application is not affected with these files.
    I have installed Flash Player and latest Flash Builder 4.0 and 4.6 plugin on my system for this purpose.
    The Flex SDK, however, I'm not able to configure on my RAD.
    Because of this, I'm not able to see the Flex Prespectives in my RAD and mxml & as files are giving error in text editor.
    Please guide -
    1. How to configure the latest Flex 4.6 SDK in RAD.
    2. Apart from what I have done already, do I need to do anything else to debug/test the newly added flex files in my RAD.
    Thanks in Advance.

    Hi,
          Thanks for your great reply i greatly appreciate you efforts.
    Arie the thing is that i saw the post you mentioned above and it's kind of tangled,isn't there anyway or any sourceful website for step by step guide because i already mentioned that i am a brand new c/c++ programmer and i have no experience how to do programming in c/c++ as i am android and java developer using eclipse tool so visual studio is somewhat a new world for me.
    Please if you have any step by step guidence link or website in your mind,do let me know i anxiously look forward for a step by step guide,but let's say if you don't have anything i want it's perfectly fine i ll try to dig more and work and look in VS 2010 because may be i am new and that's why i can't find the SDK integration.
    Once again Arie thanks for your helpful and fast reply i greatly appreciate your co-operation.
    Thanks,
    Brian

  • Any tutorials on how to use the daily build of the Flex SDK to create Flash Player 10 content?

    Is there a tutorial on Adobe on how to use the daily build of
    the Flex SDK to create Flash Player 10 content?

    The approach you take might depend on a few things, but it boils down to using mouse interactive coding to trigger whatever effect you eventually realize.  The code you use will depend on the version of Actionscript you plan to use.
    You could make this as a movieclip that is normally stopped at its first frame and when you mouseover or click the movieclip, it animates along its own timeline to its enlarged state.  If the thumbnail is very small and the larger version is substantially larger, and both need to be clear images, this might be the better approach.
    If this only involves enlarging something, you could also probably realize it just using Actionscript Tween coding rather than timeline animation.

  • How to Update Adobe Air sdk in Flex sdk ?

    Hi Guys,
    I am currently using Flex sdk 3.0 to develop Air application and right now there is a need to use new Air 2.0 features in my application. I have downloaded the Air sdk from adobe site but couldn’t figure out how to update that sdk in my Flex sdk.
    Please tell me procedure to update the air sdk.
    Thanks,
    Mahesh

    Does this help?
    http://kb2.adobe.com/cps/495/cpsid_49532.html

  • Customizing a VScrollBar is not working in Flex sdk 4.6?

    Hi,
    I have updated my Flex sdk from 4.5 to 4.6 in my application. I have faced a strange issue this sdk 4.6.
    In my application I have designed a Custom VScrollbar for customizing the vertical scroll speed of a mouse wheel to smooth-en the scrolling . This was working fine when using Flex sdk 4.5.
    Since I have updated to Flex sdk 4.6, the vertical scroll bar in not visible in UI. Whereas it was visible and working fine using Flex sdk 4.5.
    How to make it work in Flex sdk 4.6?
    The usage of the Customized Scroller is given below.
    In Main Page:
    <components:CustomScroller id="homeUIScroller"
                                   width="100%" height="100%">
            <s:VGroup >
            </s:VGroup>
    </components:CustomScroller>
    CustomScroller.as:
    public class CustomScroller extends Scroller
            public function CustomScroller()
                super();
                this.verticalScrollBar = new CustomVScrollBar();
    CustomVScrollBar.as
        import flash.events.MouseEvent;
        import mx.core.mx_internal;
        import mx.events.FlexEvent;
        import spark.components.VScrollBar;
        import spark.core.IViewport;
        use namespace mx_internal;
        public class CustomVScrollBar extends VScrollBar
            private var distance:Number = 78;    // default scroll mover value
             *  Override mouseWheelHandler to scroll by a fixed amount
             *  See superclass for example of how this normally works
            override mx_internal function mouseWheelHandler(event:MouseEvent):void
                const vp:IViewport = viewport;
                if (event.isDefaultPrevented() || !vp || !vp.visible)
                    return;
                var delta:Number = event.delta;
                var direction:Number = 0;
                if (delta < 0){
                    direction = 1;
                } else if (delta == 0){
                    direction = 0;
                } else {
                    direction = -1;
                if(direction == -1 && vp.verticalScrollPosition <= 0)
                    return;
                if(direction == 1 && (vp.verticalScrollPosition + distance) > maximum)
                    return;
                vp.verticalScrollPosition += distance * direction;
                event.preventDefault();
    Any help would be appreciated.
    Thanks In advance.

    Thanks for the response. I am using spark TextInput components as you can see in the code above. I've used these conrtols in other apps in FB 4.5 and have had no problems so it seems like something may be different in 4.6, or it's a bug.

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