Full Screen in MX2004

Okay, I've found a few of the commands I now need to make a
Projector run
full screen, (grumbles about how it used to be a default
option in the
Projector Settings and why did they have to go and make it
difficult now?)
but I'm obviously missing something. Here's what I've got so
far:
on prepareMovie
_movie.stage.drawRect = rect(0,0,1152,864)
_movie.stage.rect = rect(-1152,0,0,864)
_movie.stage.titlebarOptions.visible = FALSE
_movie.stage.appearanceOptions.border = #none
_movie.stage.resizable = FALSE
end
(The movie is to run on a second monitor at 1152x864, the
laptop I'm running
is at 1280x800.) There are still a few problems. First, the
movie appears
at first on the laptop screen and then moves over to the
other monitor after
loading. Second, a border still appears around the movie
initially, but
goes away after going to a different frame. Finally, and most
annoyingly,
the movie doesn't quite reach to the bottom of the screen.
There's about a
20-pixel gap at the bottom through which you can still see
desktop, and it
cuts off the bottom of the movie. What am I missing here?

> It's in the Property Inspector. Make your stage window
active, ensure
> there are no sprites selected and open the PI. The last
of the 3 available
> tabs is named Display Template. And it was added for D10
Sure, it'd figure they'd hide everything in a completely
different location
from all the other Projector settings...
Okay, some other related questions -
Moveable sprites no longer work at all - they just disappear
when you click
them. I'm guessing they're jumping offstage somewhere,
unaware that the
screen size and location has changed. Is there any way to
avoid this
problem? Or do I have to completely give up using Moveable
sprites and code
the drag-and-drop stuff manually?
I noticed an option for "Icon" in the Display Template tab -
I got all
excited because I've always hated how difficult it was to use
a custom icon
for a Director projector. Unfortunately, it doesn't seem to
work, I still
get the same old Director icon for the projector. I guess I
still have to
use the old technique of changing the icon for projec32.skl
before making
the projector? That's kind of a disappointment.
Finally, is there a way to control what monitor something
displays on? I
know I can use the desktopRectList, but it seems I have to
hard-code which
monitor it uses - e.g. on this computer, it's
desktopRectList[2], but on my
other computer I'm testing this on, I have to use
desktopRectList[1],
because they're swapped in position, and if somebody else
with only one
monitor tries to run this executable, of course it won't work
at all if I
use [2]. The way most programs do this is that whichever
monitor you ran
the program from is the one it opens up in, but I don't know
of any way to
tell Director where the icon was when the user double-clicked
it (since this
of course happens before the movie even opens, and thus I
can't check for
stuff like that via script.) Also, using the desktopRectList
is a real
problem if someone's on a widescreen monitor, because it
stretches
everything to fit - I'd prefer it to be letterboxed somehow.
How do you go
about making this sort of thing more universal when you can't
predict what
kind of monitor setup your users will have?

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