GeneralPath of 100k lines drawing performance

Hi!
I find that there is a great difference in time between drawing 1 path of 100 000 lines and 100 paths of 1000 lines.
Drawing 100 paths of 1000 lines is much quicker.
It seems to me that there is some `unlinearity` in drawing alghorithm, ex. drawing time is proportional to n^1,5 may be.
But drawing one path with porthions is not good if I use big line width (>3) and not 255 alpha because of overlapping of two path on junctions.
So, why drawing of path of 100 000 lines is so slow and what can I do to accelerate it?
P.s.
1. I also noticed that drawing with stroke width 1 is much quicker than if width is more than 1. But the time difference if I use single path length not more than about 1000 is not so big.
2. I noticed that if I draw a path of 100 000 lines, turning on antialiasing occelerates rendering. It was strange for me. Antialiasing still slow down rendering if I draw 100 path with 1000 lines - I think it is normal.
3. I use GeneralPath constructor with predefined initial path points count to prevent redundant memory allocation. I tested float and double lineTo and moveTo methods and don`t see the difference in time.
Alexander.
Edited by: Electriq on 18.03.2009 15:00

I have the latest Wacom drivers for my model - it's the same driver for all Intuos and Cintiq models. Besides, as I said - the performance is perfect in all other software, except Flash. And also as I said - in Flash CS6 the performance is better than CS5.5, but not better than CS3... It is acceptable though, because it's rare that I will draw such fast lines - in my case I can see a clear difference in performance if I draw fast or slow. I have tried to compare results on my older MacBook Pro and I get similar results...

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