Getting struggle on BAPI_IPAK_START, Plz help SCM issue
HI Folks,
I have a requirement: Uploading .exl file contains Quaterly buckets (Example Quater 2007001) to info cube then same copy from info cube to live cache.
after processing i am able to see the data in correct data in info cube in weekly (13 weeks data) and able to see live cache in Weekly and also able to see quaterly (multiply by 13).
Requirement: In Live cache should be show the data as quaterly (exp: 13), in weekly data should show devide by 13 (13/13) value '1' same in all 13 weekly,
issue: when i take data in quaterly in .xls file as quaterly buckets (Example 2007001), after processing i am able to see the data in infocube as quarterly and live cache, but when i am checking WEEKLY in live cache it is not deviding by 13.
it is showing in the first week the same data as quaterly and also the remaining 12 weeks showing empty.
before this function module FM BAPI_IPAK_START i am spliting the quaterly data by 13 and doing the same do 13 times.
in my programe debugging passing
once process the FM FM BAPI_IPAK_START passing info package i am able to see updated info cube data, here is the problem. if i get data as weekly here then the same should copy from cube to live cache.
Could you please suggest on this. where can i see.
Thanks in advance.
Hi
How are you copying the data from infocube to Planning area?? Or are you using some other function module?
Whats the time bucket profile you are using to copy?
In the planning area design details check what you have set up as time disaggregation for the KF. If its P you should get a equal split.
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Plz help upgrade issue moving data from char type structure to non char typ
Hi Experts
plz help its very urgent
Data :workout(5000) .
FIELD-SYMBOLS : <FS_WORKOUT> TYPE ANY.
workout = ' u' .
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Short text
Data objects in Unicode programs cannot be converted.
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thanx in advancei got d solution in this thread
Hi all,
data: gv_line(6000) type c.
Bvbapkom = gv_line.
But i am getting the Error like : gv_line and Bvbapkom are not mutually convertable.
Note: Bvbapkom is a Structure
How do i solve this ?
Mahesh
KR
Posts: 210
Registered: 11/24/06
Forum Points: 0
Re: gv_line and Bvbapkom are not mutually convertable.
Posted: Nov 30, 2007 8:40 AM in response to: KR Reply
Hi ,
i got the solution
ANSWER:
Field-symbols: <X_Bvbapkom> type x,
<X_gv_line> type x.
Assign: Bvbapkom to <X_Bvbapkom> casting,
gv_line to <X_gv_line> casting.
<X_Bvbapkom> = <X_gv_line>.
Nasaka Ramakris...
Posts: 4
Registered: 1/19/08
Forum Points: 20
Re: gv_line and Bvbapkom are not mutually convertable.
Posted: Jan 19, 2008 7:42 AM in response to: KR Reply
Hi Check this answer.
ANSWER:
Field-symbols: <X_Bvbapkom> type x,
<X_gv_line> type x.
Assign: Bvbapkom to <X_Bvbapkom> casting,
gv_line to <X_gv_line> casting.
<X_Bvbapkom> = <X_gv_line>. -
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*REPORT ZMULTIPLE_ALV.
report zrich_0006.
tables: mara.
type-pools: slis.
Internal Tables
data: begin of ialv occurs 0,
matnr type mara-matnr,
maktx type makt-maktx,
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data: begin of ialv2 occurs 0,
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CLASS lcl_event_receiver DEFINITION Handles Double Click
class lcl_event_receiver definition.
public section.
methods handle_hotspot_click
for event hotspot_click of cl_gui_alv_grid
importing e_row_id.
private section.
endclass.
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class lcl_event_receiver implementation.
method handle_hotspot_click.
perform get_details using e_row_id-index.
endmethod.
endclass.
data: alv_container type ref to cl_gui_custom_container,
event_receiver type ref to lcl_event_receiver,
alv_grid type ref to cl_gui_alv_grid,
alv_container2 type ref to cl_gui_custom_container,
alv_grid2 type ref to cl_gui_alv_grid,
ok_code like sy-ucomm,
fieldcat type lvc_t_fcat,
gs_layout type lvc_s_layo,
fieldcat2 type lvc_t_fcat.
select-options: s_matnr for mara-matnr.
start-of-selection.
perform get_data.
call screen 100.
Module status_0100 OUTPUT
module status_0100 output.
data: variant type disvariant.
data: lt_exclude type ui_functions.
data: ls_fcat type lvc_s_fcat.
set pf-status '0100'.
set titlebar '0100'.
check alv_container is initial.
Code for first ALV Grid
Create Controls
create object alv_container
exporting container_name = 'ALV_CONTAINER'.
create object alv_grid
exporting i_parent = alv_container.
create Event Receiver
create object event_receiver.
clear fieldcat. refresh: fieldcat.
clear: ls_fcat.
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ls_fcat-coltext = 'Material Number'.
ls_fcat-fieldname = 'MATNR'.
ls_fcat-ref_table = 'IALV'.
ls_fcat-hotspot = 'X'.
ls_fcat-outputlen = '18'.
ls_fcat-col_pos = 1.
append ls_fcat to fieldcat.
clear: ls_fcat.
ls_fcat-reptext = 'Material Description'.
ls_fcat-coltext = 'Material Description'.
ls_fcat-fieldname = 'MATKX'.
ls_fcat-ref_table = 'IALV'.
ls_fcat-outputlen = '40'.
ls_fcat-col_pos = 2.
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I_SAVE =
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IT_HYPERLINK =
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MESSAGE ID SY-MSGID TYPE SY-MSGTY NUMBER SY-MSGNO
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handler for ALV grid
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Create Controls
create object alv_container2
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create Event Receiver
create object alv_grid2
exporting i_parent = alv_container2.
clear fieldcat. refresh: fieldcat.
clear: ls_fcat.
ls_fcat-reptext = 'Material Number'.
ls_fcat-coltext = 'Material Number'.
ls_fcat-fieldname = 'MATNR'.
ls_fcat-ref_table = 'IALV2'.
ls_fcat-outputlen = '18'.
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ls_fcat-coltext = 'Plant'.
ls_fcat-fieldname = 'MATNR'.
ls_fcat-ref_table = 'IALV2'.
ls_fcat-outputlen = '4'.
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clear: ls_fcat.
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ls_fcat-ref_table = 'IALV2'.
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it_fieldcatalog = fieldcat2[].
endmodule.
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module user_command_0100 input.
case sy-ucomm.
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if not alv_container is initial.
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clear: alv_container.
free : alv_container.
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free : alv_container2.
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leave program.
endif.
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endmodule.
FORM GET_DATA.
form get_data.
select maramatnr maktmaktx
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from mara
inner join makt
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where mara~matnr in s_matnr
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FORM GET_MORE_DATA.
form get_more_data.
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GET_DETAILS
form get_details using index.
read table ialv index index.
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endif.
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foreach (StorageFolder item in musicLibrary)
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if (firstFile != null)
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ok what i tried to do is this, i have a model of a galil
rifle i made, and the model is devided into different elements, i
want to be able to address each element seperatly in the code but i
dont know how to, using the member.model method address the whole
model, another thing i tried to to is to devide the model into
seperate groups in the 3D program and export it as a W3D file, my
plan was to clonemodelfromcastmember them all and put them in a
list, i think it worked fine cuz the put(list) command actually
details all the models in the scene, the problem is that i cant see
anything in the shockwave window itself!
this was kinda hard to explain so il just put the code here
also heres the model and the director file, if anyone wanna
get down and dirty
plz help! thanks!
http://www.planetnana.co.il/pyro-ct/galil.zip
property my,m,mr
property i,e
on tran lis,u,v,w
repeat with i = 1 to count(lis)
lis
.translate(u,v,w)
end repeat
end
on beginsprite me
my = sprite(me.spritenum)
my.member.resetworld()
mr = [] --model resource
m = [:] --models list
e=member("galil").model.count
repeat with i = 1 to e
mr.add (member("galil").modelresource)
m.addprop (#"model "& i , my.member.newmodel("model "
& i , mr
end repeat
put (mr)
put (m)
tran(m,0,0,0)
endHaving looked at your code more closely, your problem appears
to be that you are trying to use a 'model resource' from one scene,
as the resource for a new model in another. Resources can't shared
across 3d cast members like this. To clone a model from one scene
into another (which therefore also clones the model's resource),
you need to use "cloneModelFromCastMember".
Here's how I would modify your code to make it functional
(attached below).
Things to note:
I have called 'preload' on the source scene (the scene we are
cloning
from). Otherwise, because this 3d cast member does not
appear on stage, it won't yet be loaded into ram, and will cause an
error when attempting to clone.
When using cloneModelFromCastmember, you have to specify the
source model by name, so I have added this code to your loop. You
could also use this 'sourceModelName' as the name for each new
model. This way, the models in your destination scene would have
the same names as the models in the source scene, instead of 'model
1' 'model 2' etc.
A couple of small things:
You didn't need to declare 'i' and 'e' as properties, since
you were only using them locally in scope. For example, you didn't
need to remember the values for 'i' and 'e' when the handler
finishes.
Your 'tran' function seems to simply translate a list of
objects, which kind of replicates the purpose of 'group' nodes in
the 3d scene, in a slower fashion. If you want to translate (or
manipulate in any way) a group of models, simply create a group
object (using lingo: newGroup) and set each model's "parent"
property to that group. You can than translate the group and all
objects will move along with it.
hope this helps!
- Ben
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