Getting struggle on BAPI_IPAK_START, Plz help SCM issue

HI Folks,
I have a requirement: Uploading .exl file contains Quaterly buckets (Example Quater 2007001) to info cube then same copy from info cube to live cache.
after processing i am able to see the data in correct data in info cube in weekly (13 weeks data) and able to see live cache in Weekly and also able to see quaterly (multiply by 13).
Requirement: In Live cache should be show the data as quaterly (exp: 13), in weekly data should show devide by 13 (13/13) value '1' same in all 13 weekly,
issue:  when i take data in quaterly in .xls file as quaterly buckets (Example 2007001), after processing i am able to see the data in infocube as quarterly and live cache, but when i am checking WEEKLY in live cache it is not deviding by 13.
it is showing in the first week the same data as quaterly and also the remaining 12 weeks showing empty.
before this function module FM BAPI_IPAK_START  i am spliting the quaterly data by 13 and doing the same do 13 times.
in my programe debugging  passing
once process the FM FM BAPI_IPAK_START passing info package  i am able to see updated info cube data, here is the problem. if i get data as weekly here then the same should copy from cube to live cache.
Could you please suggest on this. where can i see.
Thanks in advance.

Hi
How are you copying the data from infocube to Planning area?? Or are you using some other function module?
Whats the time bucket profile you are using to copy?
In the planning area design details check what you have set up as time disaggregation for the KF. If its P you should get a equal split.

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    e=member("galil").model.count
    repeat with i = 1 to e
    mr.add (member("galil").modelresource)
    m.addprop (#"model "& i , my.member.newmodel("model "
    & i , mr
    end repeat
    put (mr)
    put (m)
    tran(m,0,0,0)
    end

    Having looked at your code more closely, your problem appears
    to be that you are trying to use a 'model resource' from one scene,
    as the resource for a new model in another. Resources can't shared
    across 3d cast members like this. To clone a model from one scene
    into another (which therefore also clones the model's resource),
    you need to use "cloneModelFromCastMember".
    Here's how I would modify your code to make it functional
    (attached below).
    Things to note:
    I have called 'preload' on the source scene (the scene we are
    cloning
    from). Otherwise, because this 3d cast member does not
    appear on stage, it won't yet be loaded into ram, and will cause an
    error when attempting to clone.
    When using cloneModelFromCastmember, you have to specify the
    source model by name, so I have added this code to your loop. You
    could also use this 'sourceModelName' as the name for each new
    model. This way, the models in your destination scene would have
    the same names as the models in the source scene, instead of 'model
    1' 'model 2' etc.
    A couple of small things:
    You didn't need to declare 'i' and 'e' as properties, since
    you were only using them locally in scope. For example, you didn't
    need to remember the values for 'i' and 'e' when the handler
    finishes.
    Your 'tran' function seems to simply translate a list of
    objects, which kind of replicates the purpose of 'group' nodes in
    the 3d scene, in a slower fashion. If you want to translate (or
    manipulate in any way) a group of models, simply create a group
    object (using lingo: newGroup) and set each model's "parent"
    property to that group. You can than translate the group and all
    objects will move along with it.
    hope this helps!
    - Ben

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