Hello..please reply as soon as possible

Hello,,I am a new Iphone user,I have just get a used iphone 4s I have updated the phone to the most recent software 6.0 and made an apple ID and bought a gift card to buy apps BUT unfortunatley I cant make an icloud say you have reached  the maximum free account have been activated on this phone
so how can i get an icloud ID without losing ny dollars i have charged on the app store..i want to have an icloud account......on my used iphone

Use a computer to make the iCloud ID. Then you will be able to use
it on your iPhone.

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    2. Don't paraphrase the exception; post the exact stack trace.
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    Help them help you.
    Learn how to ask questions first: http://faq.javaranch.com/java/HowToAskQuestionsOnJavaRanch
    ----------------------------------------------------------------

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  • Please reply me soon about adding coding to adobe muse.

    Hello,
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    Do you give me a hosting? If yes, why does your video lesson about publishing a site talks about godaddy hosting?
    I want to show some of my samples of websites to my client but he wants to see these live on websites. How?
    Thank you.

    Moving this discussion to the Help with using Adobe Muse CC forum.

  • Question please help as soon as possible if you can-- Applet question

    Is there a way to separate a string onto different lines when you draw a string to the applet like there is with escape sequences in a regular application? Thanks

    ok my apologies, I'm not great at explaining things...I have a loop to generate and shuffle a deck of cards. The loop also generates a random number which is equal to a certain string value. Here I'll just show you the code...it will be easier that way:
    import java.awt.*;
    import java.applet.*;
    import java.awt.event.*;
    import java.util.Random;
    import java.lang.*;
    public class CardGame extends Applet implements ActionListener {
         Button Deal;
         Button NewGame;
         Button PutDown;
         Button PickUp;
         Color bgColor;
         Color rectColor;
         Image deck;
         MediaTracker mt;
         CheckboxGroup radioGroup;
         Checkbox radio1;
         Checkbox radio2;
         Checkbox radio3;
         Checkbox radio4;
         Checkbox radio5;
         Checkbox radio6;
         Checkbox radio7;
         Checkbox radio8;
    //     String[] faceValue = {"ACE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "TEN", "JACK", "QUEEN", "KING"};
    //     String[] suitValue = {"CLUBS", "HEARTS", "SPADES", "DIAMONDS"};
         int rndFaceValue;
         int rndmSuitValue;
         int[] valueArray = new int[52];
         String[] array = new String[52];
         int[] indexArray = new int[8];
         int i;
         int w;
         String card1;
         String card2;
         String card3;
         String card4;
         String card5;
         String card6;
         String card7;
         String card8;
         String cardOnTable;
         String checkRad;
         String removeCard;
         public void init()
              setLayout(null);
              setSize(1000, 600);     
              mt = new MediaTracker(this);
              Deal = new Button("Deal");
              NewGame = new Button("New Game");
              PutDown = new Button("Put Down");
              PickUp = new Button("Pick Up");
              Deal.setBounds(750, 450, 75, 25);
              NewGame.setBounds(750, 475, 75, 25);
              PutDown.setBounds(750, 425, 75, 25);
              PickUp.setBounds(750, 400, 75, 25);
              add(Deal);
              add(NewGame);
              add(PutDown);
              add(PickUp);
              Deal.addActionListener(this);
              NewGame.addActionListener(this);
              PutDown.addActionListener(this);
              PickUp.addActionListener(this);
              PutDown.setEnabled(false);
              PickUp.setEnabled(false);
              radioGroup = new CheckboxGroup();
              radio1 = new Checkbox(" ", radioGroup, false);
              radio2 = new Checkbox(" ", radioGroup, false);
              radio3 = new Checkbox(" ", radioGroup, false);
              radio4 = new Checkbox(" ", radioGroup, false);
              radio5 = new Checkbox(" ", radioGroup, false);
              radio6 = new Checkbox(" ", radioGroup, false);
              radio7 = new Checkbox(" ", radioGroup, false);
              radio8 = new Checkbox(" ", radioGroup, true);
              add(radio1);
              add(radio2);
              add(radio3);
              add(radio4);
              add(radio5);
              add(radio6);
              add(radio7);
              add(radio8);
              radio1.setBounds(143, 525, 10, 10);
              radio2.setBounds(222, 525, 10, 10);
              radio3.setBounds(301, 525, 10, 10);
              radio4.setBounds(380, 525, 10, 10);
              radio5.setBounds(459, 525, 10, 10);
              radio6.setBounds(538, 525, 10, 10);
              radio7.setBounds(617, 525, 10, 10);
              radio8.setBounds(840, 385, 10, 10);
                   Random generator = new Random();
              int rndmNum = generator.nextInt(52) + 1;
         //     int[] valueArray = new int[52];
         //     String[] array = new String[52];
         //     int i;
              for(i=0; i<52; i++)
                   int nRND = rndmNum;
                   boolean valueUsed = false;
                   boolean okToGo = false;
                   while(valueUsed == false && okToGo == false)
                        for(int x = 0; x < i+1; x++)
                             if (valueArray[x] == nRND)
                                  valueUsed = true;
                                  x = i;
                        if (valueUsed == true)
                             nRND = generator.nextInt(52) + 1;
                             valueUsed = false;
                        else
                             okToGo = true;
                             valueArray[i] = nRND;
                   if (nRND == 1)
                        array[i] = "Ace of Clubs";
                   if (nRND == 2)
                        array[i] = "Two of Clubs";
                   if (nRND == 3)
                        array[i] = "Three of Clubs";
                   if (nRND == 4)
                        array[i] = "Four of Clubs";
                   if (nRND == 5)
                        array[i] = "Five of Clubs";
                   if (nRND == 6)
                        array[i] = "Six of Clubs";
                   if (nRND == 7)
                        array[i] = "Seven of Clubs";
                   if (nRND == 8)
                        array[i] = "Eight of Clubs";
                   if (nRND == 9)
                        array[i] = "Nine of Clubs";
                   if (nRND == 10)
                        array[i] = "Ten of Clubs";
                   if (nRND == 11)
                        array[i] = "Jack of Clubs";
                   if (nRND == 12)
                        array[i] = "Queen of Clubs";
                   if (nRND == 13)
                        array[i] = "King of Clubs";
                   if (nRND == 14)
                        array[i] = "Ace of Hearts";
                   if (nRND == 15)
                        array[i] = "Two of Hearts";
                   if (nRND == 16)
                        array[i] = "Three of Hearts";
                   if (nRND == 17)
                        array[i] = "Four of Hearts";
                   if (nRND == 18)
                        array[i] = "Five of Hearts";
                   if (nRND == 19)
                        array[i] = "Six of Hearts";
                   if (nRND == 20)
                        array[i] = "Seven of Hearts";
                   if (nRND == 21)
                        array[i] = "Eight of Hearts";
                   if (nRND == 22)
                        array[i] = "Nine of Hearts";
                   if (nRND == 23)
                        array[i] = "Ten of Hearts";
                   if (nRND == 24)
                        array[i] = "Jack of Hearts";
                   if (nRND == 25)
                        array[i] = "Queen of Hearts";
                   if (nRND == 26)
                        array[i] = "King of Hearts";
                   if (nRND == 27)
                        array[i] = "Ace of Spades";
                   if (nRND == 28)
                        array[i] = "Two of Spades";
                   if (nRND == 29)
                        array[i] = "Three of Spades";
                   if (nRND == 30)
                        array[i] = "Four of Spades";
                   if (nRND == 31)
                        array[i] = "Five of Spades";
                   if (nRND == 32)
                        array[i] = "Six of Spades";
                   if (nRND == 33)
                        array[i] = "Seven of Spades";
                   if (nRND == 34)
                        array[i] = "Eight of Spades";
                   if (nRND == 35)
                        array[i] = "Nine of Spades";
                   if (nRND == 36)
                        array[i] = "Ten of Spades";
                   if (nRND == 37)
                        array[i] = "Jack of Spades";
                   if (nRND == 38)
                        array[i] = "Queen of Spades";
                   if (nRND == 39)
                        array[i] = "King of Spades";
                   if (nRND == 40)
                        array[i] = "Ace of Diamonds";
                   if (nRND == 41)
                        array[i] = "Two of Diamonds";
                   if (nRND == 42)
                        array[i] = "Three of Diamonds";
                   if (nRND == 43)
                        array[i] = "Four of Diamonds";
                   if (nRND == 44)
                        array[i] = "Five of Diamonds";
                   if (nRND == 45)
                        array[i] = "Six of Diamonds";
                   if (nRND == 46)
                        array[i] = "Seven of Diamonds";
                   if (nRND == 47)
                        array[i] = "Eight of Diamonds";
                   if (nRND == 48)
                        array[i] = "Nine of Diamonds";
                   if (nRND == 49)
                        array[i] = "Ten of Diamonds";
                   if (nRND == 50)
                        array[i] = "Jack of Diamonds";
                   if (nRND == 51)
                        array[i] = "Queen of Diamonds";
                   if (nRND == 52)
                        array[i] = "King of Diamonds";
         public void actionPerformed(ActionEvent evt)
              if(evt.getSource() == Deal)
                   card1 = array[0];
                   card2 = array[1];
                   card3 = array[2];
                   card4 = array[3];
                   card5 = array[4];
                   card6 = array[5];
                   card7 = array[6];
                   cardOnTable = array[7];
                   indexArray[0] = 0;
                   indexArray[1] = 1;
                   indexArray[2] = 2;
                   indexArray[3] = 3;
                   indexArray[4] = 4;
                   indexArray[5] = 5;
                   indexArray[6] = 6;
              //     indexArray[7] = 0;
                   w = 8;
                   Deal.setEnabled(false);
                   PickUp.setEnabled(true);
                   repaint();
              if (evt.getSource() == PutDown)
                   if(radio1.getState())
                        checkRad = array[indexArray[0]];
                        card1 =" ";
                        cardOnTable = " ";
                   else if(radio2.getState())
                        checkRad = array[indexArray[1]];
                        card2 =" ";
                        cardOnTable = " ";
                   else if(radio3.getState())
                        checkRad = array[indexArray[2]];
                        card3 =" ";
                        cardOnTable = " ";
                   else if(radio4.getState())
                        checkRad = array[indexArray[3]];
                        card4 =" ";
                        cardOnTable = " ";
                   else if(radio5.getState())
                        checkRad = array[indexArray[4]];
                        card5 =" ";
                        cardOnTable = " ";
                   else if(radio6.getState())
                        checkRad = array[indexArray[5]];
                        card6 =" ";
                        cardOnTable = " ";
                   else if(radio7.getState())
                        checkRad = array[indexArray[6]];
                        card7 =" ";
                        cardOnTable = " ";
                   repaint();
                   PutDown.setEnabled(false);
              if (evt.getSource() == PickUp)
                   if(radio8.getState())
                        card8 = array[w];
                        indexArray[0] = w;
                        w = w + 1;
                        repaint();
                   PickUp.setEnabled(true);
         public void paint(Graphics g) {
              g.drawString("Card Pending Approval", 780, 250);
              g.drawString("Welcome to Rummy!!", 300, 50 );
              g.drawRect(100, 100, 600, 440);
              g.drawRect(110, 420, 75, 100);
              g.drawRect(190, 420, 75, 100);
              g.drawRect(270, 420, 75, 100);
              g.drawRect(350, 420, 75, 100);
              g.drawRect(430, 420, 75, 100);
              g.drawRect(510, 420, 75, 100);
              g.drawRect(590, 420, 75, 100);
              g.drawRect(110, 120, 75, 100);
              g.drawRect(190, 120, 75, 100);
              g.drawRect(270, 120, 75, 100);
              g.drawRect(350, 120, 75, 100);
              g.drawRect(430, 120, 75, 100);
              g.drawRect(510, 120, 75, 100);
              g.drawRect(590, 120, 75, 100);
              g.drawRect(300, 250, 75, 100);
              g.drawRect(380, 250, 75, 100);
              //pending card
              g.drawRect(810, 280, 75, 100);
              g.drawString(card1, 115, 450);
              g.drawString(card2, 195, 450);
              g.drawString(card3, 275, 450);
              g.drawString(card4, 355, 450);
              g.drawString(card5, 435, 450);
              g.drawString(card6, 515, 450);
              g.drawString(card7, 595, 450);
              g.drawString(cardOnTable, 390, 275);
              g.drawString(card8, 810, 325);
              g.drawString(checkRad, 390, 275);
    now i know this is probably written in the worst of ways, but I'm only in HS just learning so please don't mind my awful coding. :)
    Also in the code there is a bracketed i in the loop where it converts the number to a string for all 52 of them i dont know why it did not copy them.
    Message was edited by:
    mphamma8

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