Help needed placing extra images in my portfolio.

I like to add some more pictures by my portfoliomap.
I have now 6 items each page and i like to know if its possible to add some more pictures and how i can do this?
You can find my site at..
http://www.dorffdesign.nl/affiches.html

As you can see on
http://www.dorffdesign.nl/advertenties.html
it worked out fine..
Only the last set off images contait to much space between the set before? Do you know where i can adjust this?
Regards Brian
Date: Tue, 17 Apr 2012 09:07:38 -0600
From: [email protected]
To: [email protected]
Subject: Help needed placing extra images in my portfolio.
    Re: Help needed placing extra images in my portfolio.
    created by Altruistic Gramps in Dreamweaver - View the full discussion
Upload the images to the images folder and use the markup as you have been using in the following, changing the name of the image to suit.
!images/arcadisch_logo.jpg|alt=|src=images/arcadisch_logo.jpg!
Gramps
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Similar Messages

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    From: [email protected]
    To: [email protected]
    Subject: serious help needed fixing an image gallery
        Re: serious help needed fixing an image gallery
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         Replies to this message go to everyone subscribed to this thread, not directly to the person who posted the message. To post a reply, either reply to this email or visit the message page: http://forums.adobe.com/message/4330648#4330648
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         Start a new discussion in Dreamweaver by email or at Adobe Forums
      For more information about maintaining your forum email notifications please go to http://forums.adobe.com/message/2936746#2936746.

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  • Help needed making background image a clickable link

    Hi guys,
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    #skin {position: absolute;
        width: 100%;
        height: 800px;
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        margin-right: auto;
        top: 0px;
        left: 0px;
        z-index: -1;
        background-position: fixed;
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    It kind of works but the link is only a thin strip either side of the screen for some reason and doesn't span the whole image background.
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    SM

    Spindrift wrote:
    Basically, what I want to do is have an advertising skin as the background (can just be a dummy container div to act as the background) of my website, so that it fills the area outside my sites' container div and opens a link when clicked on.
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    <head>
    <style>
    body {
        width:100%;
        height:100%;
        margin:0;
    #background {
        background: #000 url(your-background-image.jpg) no-repeat 0 0;
        display: block;
        height: 1280px; /* change to your image height */
        position: fixed;
        width: 1920px; /* change to your image width */
    #wrapper {
        background-color: #FFFFFF;
        border: 1px solid #333333;
        left: 50%;
        margin-left: -480px; /* half the width */
        min-height: 500px;
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    </head>
    <body>
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  • Help needed in rendering images...ThAnkS

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    import javax.swing.ImageIcon;
    import javax.swing.JApplet;
    import javax.swing.JComponent;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Toolkit;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.io.BufferedInputStream;
    * TumbleItem.java requires these files:
    * SwingWorker.java
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    * the appropriate code to specify that the applet be executed,
    * such as the HTML code in TumbleItem.html or TumbleItem.atag,
    * or the JNLP code in TumbleItem.jnlp
    public class TumbleItem extends JApplet
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    int loopslot = -1; //the current frame number
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    //from which the images are loaded
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    //the timer animating the images
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    int offset; //how much to offset between loops
    int off; //the current offset
    int speed; //animation speed
    int nimgs; //number of images to animate
    int width; //width of the applet's content pane
    Animator animator; //the applet's content pane
    ImageIcon imgs[]; //the images
    int maxWidth; //width of widest image
    boolean finishedLoading = false;
    JLabel statusLabel;
    static Color[] labelColor = { Color.black, Color.black,
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    Color.white, Color.white,
    Color.white, Color.white };
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    dir = (at != null) ? at : "images/tumble";
    at = getParameter("pause");
    pause = (at != null) ? Integer.valueOf(at).intValue() : 1900;
    at = getParameter("offset");
    offset = (at != null) ? Integer.valueOf(at).intValue() : 0;
    at = getParameter("speed");
    speed = (at != null) ? (1000 / Integer.valueOf(at).intValue()) : 100;
    at = getParameter("nimgs");
    nimgs = (at != null) ? Integer.valueOf(at).intValue() : 16;
    at = getParameter("maxwidth");
    maxWidth = (at != null) ? Integer.valueOf(at).intValue() : 0;
    * Create the GUI. For thread safety, this method should
    * be invoked from the event-dispatching thread.
    private void createGUI() {
    //Animate from right to left if offset is negative.
    width = getSize().width;
    if (offset < 0) {
    off = width - maxWidth;
    //Custom component to draw the current image
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    animator.setOpaque(true);
    animator.setBackground(Color.white);
    setContentPane(animator);
    //Put a "Loading Images..." label in the middle of
    //the content pane. To center the label's text in
    //the applet, put it in the center part of a
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    statusLabel = new JLabel("Loading Images...",
    JLabel.CENTER);
    statusLabel.setForeground(labelColor[0]);
    animator.add(statusLabel, BorderLayout.CENTER);
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    public void init() {
    loadAppletParameters();
    //Execute a job on the event-dispatching thread:
    //creating this applet's GUI.
    try {
    javax.swing.SwingUtilities.invokeAndWait(new Runnable() {
    public void run() {
    createGUI();
    } catch (Exception e) {
    System.err.println("createGUI didn't successfully complete");
    //Set up the timer that will perform the animation.
    timer = new javax.swing.Timer(speed, this);
    timer.setInitialDelay(pause);
    timer.setCoalesce(false);
    timer.start(); //Start the animation.
    //Loading the images can take quite a while, so to
    //avoid staying in init() (and thus not being able
    //to show the "Loading Images..." label) we'll
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    imgs = new ImageIcon[nimgs];
    final SwingWorker worker = new SwingWorker() {
    public Object construct() {
    //Images are numbered 1 to nimgs,
    //but fill array from 0 to nimgs-1.
    for (int i = 0; i < nimgs; i++) {
    imgs[i] = loadImage(i+1);
    finishedLoading = true;
    return imgs;
    //Executes in the event-dispatching thread.
    public void finished() {
    //Remove the "Loading images" label.
    animator.removeAll();
    loopslot = -1;
    worker.start();
    //The component that actually presents the GUI.
    public class Animator extends JPanel {
    public Animator() {
    super(new BorderLayout());
    protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    if (finishedLoading &&
    (loopslot > -1) && (loopslot < nimgs)) {
    if (imgs != null && imgs[loopslot] != null) {
    imgs[loopslot].paintIcon(this, g, off, 0);
    //Update the the loopslot (frame number) and the offset.
    //If it's the last frame, restart the timer to get a long
    //pause between loops.
    public void actionPerformed(ActionEvent e) {
    loopslot++;
    if (!finishedLoading) {
    int colorIndex = loopslot % labelColor.length;
    try {
    statusLabel.setForeground(labelColor[colorIndex]);
    } catch (NullPointerException exc) {}
    return;
    if (loopslot >= nimgs) {
    loopslot = 0;
    off += offset;
    if (off < 0) {
    off = width - maxWidth;
    } else if (off + maxWidth > width) {
    off = 0;
    animator.repaint();
    if (loopslot == nimgs - 1) {
    timer.restart();
    //Called to start the applet's execution.
    public void start() {
    if (finishedLoading && (nimgs > 1)) {
    timer.restart();
    //Called to stop (temporarily or permanently) the applet's execution.
    public void stop() {
    timer.stop();
    protected ImageIcon loadImage(int imageNum) {
    String path = dir + "/Image" + imageNum + ".jpg";
    int MAX_IMAGE_SIZE = 2400; //Change this to the size of
    //your biggest image, in bytes.
    int count = 0;
    BufferedInputStream imgStream = new BufferedInputStream(
    this.getClass().getResourceAsStream(path));
    if (imgStream != null) {
    byte buf[] = new byte[MAX_IMAGE_SIZE];
    try {
    count = imgStream.read(buf);
    imgStream.close();
    } catch (java.io.IOException ioe) {
    System.err.println("Couldn't read stream from file: " + path);
    return null;
    if (count <= 0) {
    System.err.println("Empty file: " + path);
    return null;
    return new ImageIcon(Toolkit.getDefaultToolkit().createImage(buf));
    } else {
    System.err.println("Couldn't find file: " + path);
    return null;
    public String getAppletInfo() {
    return "Title: TumbleItem v1.2, 23 Jul 1997\n"
    + "Author: Interactive Mosaic\n"
    + "A simple Item class to play an image loop.";
    public String[][] getParameterInfo() {
    String[][] info = {
    {"img", "string", "the directory containing the images to loop"},
    {"pause", "int", "pause between complete loops; default is 3900"},
    {"offset", "int", "offset of each image to simulate left (-) or "
    + "right (+) motion; default is 0 (no motion)"},
    {"speed", "int", "the speed at which the frames are looped; "
    + "default is 100"},
    {"nimgs", "int", "the number of images to be looped; default is 16"},
    {"maxwidth", "int", "the maximum width of any image in the loop; "
    + "default is 0"}
    return info;
    import javax.swing.SwingUtilities;
    public abstract class SwingWorker {
    private Object value; // see getValue(), setValue()
    * Class to maintain reference to current worker thread
    * under separate synchronization control.
    private static class ThreadVar {
    private Thread thread;
    ThreadVar(Thread t) { thread = t; }
    synchronized Thread get() { return thread; }
    synchronized void clear() { thread = null; }
    private ThreadVar threadVar;
    * Get the value produced by the worker thread, or null if it
    * hasn't been constructed yet.
    protected synchronized Object getValue() {
    return value;
    * Set the value produced by worker thread
    private synchronized void setValue(Object x) {
    value = x;
    * Compute the value to be returned by the <code>get</code> method.
    public abstract Object construct();
    * Called on the event dispatching thread (not on the worker thread)
    * after the <code>construct</code> method has returned.
    public void finished() {
    * A new method that interrupts the worker thread. Call this method
    * to force the worker to stop what it's doing.
    public void interrupt() {
    Thread t = threadVar.get();
    if (t != null) {
    t.interrupt();
    threadVar.clear();
    * Return the value created by the <code>construct</code> method.
    * Returns null if either the constructing thread or the current
    * thread was interrupted before a value was produced.
    * @return the value created by the <code>construct</code> method
    public Object get() {
    while (true) { 
    Thread t = threadVar.get();
    if (t == null) {
    return getValue();
    try {
    t.join();
    catch (InterruptedException e) {
    Thread.currentThread().interrupt(); // propagate
    return null;
    * Start a thread that will call the <code>construct</code> method
    * and then exit.
    public SwingWorker() {
    final Runnable doFinished = new Runnable() {
    public void run() { finished(); }
    Runnable doConstruct = new Runnable() {
    public void run() {
    try {
    setValue(construct());
    finally {
    threadVar.clear();
    SwingUtilities.invokeLater(doFinished);
    Thread t = new Thread(doConstruct);
    threadVar = new ThreadVar(t);
    * Start the worker thread.
    public void start() {
    Thread t = threadVar.get();
    if (t != null) {
    t.start();
    }

    I have 2 classes for rendering images. When i run the application, the images kept flashing, may i know how could i actually have 1 image appearing instead of many images flashing? In other words, i would like in a way similar to mosaic rendering process...Thanks alot
    import javax.swing.ImageIcon;
    import javax.swing.JApplet;
    import javax.swing.JComponent;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import java.awt.BorderLayout;
    import java.awt.Color;
    import java.awt.Graphics;
    import java.awt.Toolkit;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.io.BufferedInputStream;
    * TumbleItem.java requires these files:
    * SwingWorker.java
    * all the images in the images/tumble directory
    * (or, if specified in the applet tag, another directory [dir]
    * with images named T1.gif ... Tx.gif, where x is the total
    * number of images [nimgs])
    * the appropriate code to specify that the applet be executed,
    * such as the HTML code in TumbleItem.html or TumbleItem.atag,
    * or the JNLP code in TumbleItem.jnlp
    public class TumbleItem extends JApplet
    implements ActionListener {
    int loopslot = -1; //the current frame number
    String dir; //the directory relative to the codebase
    //from which the images are loaded
    javax.swing.Timer timer;
    //the timer animating the images
    int pause; //the length of the pause between revs
    int offset; //how much to offset between loops
    int off; //the current offset
    int speed; //animation speed
    int nimgs; //number of images to animate
    int width; //width of the applet's content pane
    Animator animator; //the applet's content pane
    ImageIcon imgs[]; //the images
    int maxWidth; //width of widest image
    boolean finishedLoading = false;
    JLabel statusLabel;
    static Color[] labelColor = { Color.black, Color.black,
    Color.black, Color.black,
    Color.black, Color.black,
    Color.white, Color.white,
    Color.white, Color.white };
    //Called by init.
    protected void loadAppletParameters() {
    //Get the applet parameters.
    String at = getParameter("img");
    dir = (at != null) ? at : "images/tumble";
    at = getParameter("pause");
    pause = (at != null) ? Integer.valueOf(at).intValue() : 1900;
    at = getParameter("offset");
    offset = (at != null) ? Integer.valueOf(at).intValue() : 0;
    at = getParameter("speed");
    speed = (at != null) ? (1000 / Integer.valueOf(at).intValue()) : 100;
    at = getParameter("nimgs");
    nimgs = (at != null) ? Integer.valueOf(at).intValue() : 16;
    at = getParameter("maxwidth");
    maxWidth = (at != null) ? Integer.valueOf(at).intValue() : 0;
    * Create the GUI. For thread safety, this method should
    * be invoked from the event-dispatching thread.
    private void createGUI() {
    //Animate from right to left if offset is negative.
    width = getSize().width;
    if (offset < 0) {
    off = width - maxWidth;
    //Custom component to draw the current image
    //at a particular offset.
    animator = new Animator();
    animator.setOpaque(true);
    animator.setBackground(Color.white);
    setContentPane(animator);
    //Put a "Loading Images..." label in the middle of
    //the content pane. To center the label's text in
    //the applet, put it in the center part of a
    //BorderLayout-controlled container, and center-align
    //the label's text.
    statusLabel = new JLabel("Loading Images...",
    JLabel.CENTER);
    statusLabel.setForeground(labelColor[0]);
    animator.add(statusLabel, BorderLayout.CENTER);
    //Called when this applet is loaded into the browser.
    public void init() {
    loadAppletParameters();
    //Execute a job on the event-dispatching thread:
    //creating this applet's GUI.
    try {
    javax.swing.SwingUtilities.invokeAndWait(new Runnable() {
    public void run() {
    createGUI();
    } catch (Exception e) {
    System.err.println("createGUI didn't successfully complete");
    //Set up the timer that will perform the animation.
    timer = new javax.swing.Timer(speed, this);
    timer.setInitialDelay(pause);
    timer.setCoalesce(false);
    timer.start(); //Start the animation.
    //Loading the images can take quite a while, so to
    //avoid staying in init() (and thus not being able
    //to show the "Loading Images..." label) we'll
    //load the images in a SwingWorker thread.
    imgs = new ImageIcon[nimgs];
    final SwingWorker worker = new SwingWorker() {
    public Object construct() {
    //Images are numbered 1 to nimgs,
    //but fill array from 0 to nimgs-1.
    for (int i = 0; i < nimgs; i++) {
    imgs[i] = loadImage(i+1);
    finishedLoading = true;
    return imgs;
    //Executes in the event-dispatching thread.
    public void finished() {
    //Remove the "Loading images" label.
    animator.removeAll();
    loopslot = -1;
    worker.start();
    //The component that actually presents the GUI.
    public class Animator extends JPanel {
    public Animator() {
    super(new BorderLayout());
    protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    if (finishedLoading &&
    (loopslot > -1) && (loopslot < nimgs)) {
    if (imgs != null && imgs[loopslot] != null) {
    imgs[loopslot].paintIcon(this, g, off, 0);
    //Update the the loopslot (frame number) and the offset.
    //If it's the last frame, restart the timer to get a long
    //pause between loops.
    public void actionPerformed(ActionEvent e) {
    loopslot++;
    if (!finishedLoading) {
    int colorIndex = loopslot % labelColor.length;
    try {
    statusLabel.setForeground(labelColor[colorIndex]);
    } catch (NullPointerException exc) {}
    return;
    if (loopslot >= nimgs) {
    loopslot = 0;
    off += offset;
    if (off < 0) {
    off = width - maxWidth;
    } else if (off + maxWidth > width) {
    off = 0;
    animator.repaint();
    if (loopslot == nimgs - 1) {
    timer.restart();
    //Called to start the applet's execution.
    public void start() {
    if (finishedLoading && (nimgs > 1)) {
    timer.restart();
    //Called to stop (temporarily or permanently) the applet's execution.
    public void stop() {
    timer.stop();
    protected ImageIcon loadImage(int imageNum) {
    String path = dir + "/Image" + imageNum + ".jpg";
    int MAX_IMAGE_SIZE = 2400; //Change this to the size of
    //your biggest image, in bytes.
    int count = 0;
    BufferedInputStream imgStream = new BufferedInputStream(
    this.getClass().getResourceAsStream(path));
    if (imgStream != null) {
    byte buf[] = new byte[MAX_IMAGE_SIZE];
    try {
    count = imgStream.read(buf);
    imgStream.close();
    } catch (java.io.IOException ioe) {
    System.err.println("Couldn't read stream from file: " + path);
    return null;
    if (count <= 0) {
    System.err.println("Empty file: " + path);
    return null;
    return new ImageIcon(Toolkit.getDefaultToolkit().createImage(buf));
    } else {
    System.err.println("Couldn't find file: " + path);
    return null;
    public String getAppletInfo() {
    return "Title: TumbleItem v1.2, 23 Jul 1997\n"
    + "Author: Interactive Mosaic\n"
    + "A simple Item class to play an image loop.";
    public String[][] getParameterInfo() {
    String[][] info = {
    {"img", "string", "the directory containing the images to loop"},
    {"pause", "int", "pause between complete loops; default is 3900"},
    {"offset", "int", "offset of each image to simulate left (-) or "
    + "right (+) motion; default is 0 (no motion)"},
    {"speed", "int", "the speed at which the frames are looped; "
    + "default is 100"},
    {"nimgs", "int", "the number of images to be looped; default is 16"},
    {"maxwidth", "int", "the maximum width of any image in the loop; "
    + "default is 0"}
    return info;
    import javax.swing.SwingUtilities;
    public abstract class SwingWorker {
    private Object value; // see getValue(), setValue()
    * Class to maintain reference to current worker thread
    * under separate synchronization control.
    private static class ThreadVar {
    private Thread thread;
    ThreadVar(Thread t) { thread = t; }
    synchronized Thread get() { return thread; }
    synchronized void clear() { thread = null; }
    private ThreadVar threadVar;
    * Get the value produced by the worker thread, or null if it
    * hasn't been constructed yet.
    protected synchronized Object getValue() {
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    public abstract Object construct();
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    public void interrupt() {
    Thread t = threadVar.get();
    if (t != null) {
    t.interrupt();
    threadVar.clear();
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    * Returns null if either the constructing thread or the current
    * thread was interrupted before a value was produced.
    * @return the value created by the <code>construct</code> method
    public Object get() {
    while (true) { 
    Thread t = threadVar.get();
    if (t == null) {
    return getValue();
    try {
    t.join();
    catch (InterruptedException e) {
    Thread.currentThread().interrupt(); // propagate
    return null;
    * Start a thread that will call the <code>construct</code> method
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    public SwingWorker() {
    final Runnable doFinished = new Runnable() {
    public void run() { finished(); }
    Runnable doConstruct = new Runnable() {
    public void run() {
    try {
    setValue(construct());
    finally {
    threadVar.clear();
    SwingUtilities.invokeLater(doFinished);
    Thread t = new Thread(doConstruct);
    threadVar = new ThreadVar(t);
    * Start the worker thread.
    public void start() {
    Thread t = threadVar.get();
    if (t != null) {
    t.start();
    }

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    sorry for stupid question, im cant grab image from http://allwallpap.ru/ to my nokia6630?
    Moderator note: Post was moved to separate topic and subject title has been renamed.
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    Solved!
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    Jongware,<br /><br />I try running it but gives errors:<br /><br />Error Number: 55<br />Error String: Object does not support the property or method 'changePreferences'<br />Line: 24<br />Source: app.findPreferences = app.changePreferences = null;<br /><br />This is the code I used<br /><br />// Find text and replace with image for InDesign CS3 <br />// http://www.adobeforums.com/webx?128@@.3bbf275d.59b6f012<br />var heyItsAnArray = new Array ( <br /><br />   "it contains this line!", <br /><br />   "as well as this one", <br /><br />   "or even more!", <br /><br />   "test.eps" ); <br /><br />for (arrayCount=0; arrayCount<heyItsAnArray.length; arrayCount++) <br /><br />{ <br /><br />   replaceImg (heyItsAnArray[arrayCount]); <br /><br /> } <br /><br />function replaceImg (name) <br /><br />{ var myDoc = app.activeDocument;  <br />     app.findPreferences = app.changePreferences = null;  <br />     var math=document.search(name); <br />     for (i=math.length-1; i >=0; i--)  <br />     { myDir = Folder.selectDialog();  <br />          AllGraphics = Folder(myDir).getFiles(name)  <br />          for (i=0; i<math.length; i++) { app.select(anil1[i]); <br />               myDoc.place(AllGraphics[i],false); <br /><br />               } <br /><br />          } <br /><br />     }<br /><br />Michael

  • Help Needed..Fingerprint Identification..Image Manipulation

    Norfolk State University Student (Help Needed):
    I'm working on Fingerprint Identification using image correlation and/or a feature-based approach.  First, Goal is to minimize the lines of the minutia so that they are one pixel thick.  What services does Labview offer that will help me accomplish this task??

    Hey Snakehead...,
    Have you tried improving your original image with better lighting, better camera, better lens, etc.? What image processing have you done already, or are you starting from scratch? I agree with AnalogKid in providing some sample images to the forum so we can get an idea of what you are working with. Have you performed any morphology processing on the image? Have you tried edge detection functions? There are numerous functions that NI provides with their NI Vision software that will help you process your image, it is just finding the right combination that is the toughest part. Last, if you do have the Vision software, I might suggest taking a look at the Vision concepts manual to get an idea of the different functions and their capabilities. Let us know what kind of images you are working with and what you have done so far, and last, what you would like to eventually see. Thanks, and have a great day.
    Regards,
    DJ L.

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