Help with case number :0185603779 not resolved.  Can someone please help me??????????????

I have Adobe Digital Edition 2.0 on my computer.  I am receiving a message that it has stopped working.
I had contacted Adobe previously, but the issue was not resolved.  Can you please help me?????????????

I concur with dwb's assessment. See:
Mac Maintenance Quick Assist,
Mac OS X speed FAQ,
Speeding up Macs,
Macintosh OS X Routine Maintenance,
Essential Mac Maintenance: Get set up,
Essential Mac Maintenance: Rev up your routines,
Maintaining OS X, 
Five Mac maintenance myths, and
Myths of required versus not required maintenance for Mac OS X for information.

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    Try the following steps to resolve your issue, testing the app after each step.
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    Touch and hold any application icon on the Home Screen until the icons start to wiggle.
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    I hope this information helps ....
    Have a great day!
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    Thanks
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    Thank you for replying.
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    import java.awt.Event;
    import java.awt.Font;
    import java.awt.Color;
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        int currx, curry, yint, xint;
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            locval [] = new int [5],
            tempx [] = new int [5], tempy [] = new int [5],
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        AudioClip hit;
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        public void init ()  //DONE
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            hit = getAudioClip (getCodeBase (), "ah_works.au");
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        public void paint (Graphics g)  //DONE
            resize (350, 270);
            drawgrid (g);
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                pickitems (g);
                drawitems (g);
            g.setColor (Color.darkGray);
            g.fillOval (currx, curry, 25, 25);
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                g.setColor (Color.darkGray);
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            if (collcheck () != true)
                collision (g);
            else
                drawitems (g);
        } // paint method
        public void update (Graphics g)  //uses the double buffering method to overwrite the original
                                         //screen with another copy to reduce flickering
            if (offscreenImage == null)
                offscreenImage = createImage (this.getSize ().width, this.getSize ().height);
                offscreen = offscreenImage.getGraphics ();
            } //what to do if there is no offscreenImage copy of the original screen
            //draws the backgroudn colour of the offscreen
            offscreen.setColor (getBackground ());
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            offscreen.setColor (getForeground ());
            paint (offscreen);
            //draws the offscreen image onto the main screen
            g.drawImage (offscreenImage, 0, 0, this);
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            switch (key)
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                    if (curry >= 252)
                        curry -= 46;
                        if (hit != null)
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                    curry -= 46;
                    if (curry <= 0)
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                        if (hit != null)
                            hit.play ();
                    break;
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                    if (currx <= 0)
                        currx += 66;
                        if (hit != null)
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                        if (hit != null)
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                return false;
            else
                return true;
        public void collision (Graphics g)
            drawgrid (g);
            for (int count = 0 ; count < 5 ; count++)
                if ((currx == tempx [count]) && (curry == tempy [count]))
                    g.setColor (Color.darkGray);
                    g.fillOval (currx, curry, 25, 25);
                else if ((currx != tempx [count]) && (curry != tempy [count]))
                    g.setColor (Color.red);
                    g.fillRect (tempx [count], tempy [count], 25, 25);
        public void drawitems (Graphics g)
            for (int count = 0 ; count < 5 ; count++)
                g.setColor (Color.red);
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                if (locval [count] <= 5)
                    tempy [count] = 22;
                else if (locval [count] <= 10)
                    tempy [count] = 68;
                else if (locval [count] <= 15)
                    tempy [count] = 114;
                else if (locval [count] <= 20)
                    tempy [count] = 160;
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                    tempy [count] = 206; //this determines the y-position of the item to be placed
                if (locval [count] % 5 == 0)
                    tempx [count] = 294;
                else if ((locval [count] == 1) || (locval [count] == 6) || (locval [count] == 11) || (locval [count] == 16) || (locval [count] == 21))
                    tempx [count] = 30;
                else if ((locval [count] == 2) || (locval [count] == 7) || (locval [count] == 12) || (locval [count] == 17) || (locval [count] == 22))
                    tempx [count] = 96;
                else if ((locval [count] == 3) || (locval [count] == 8) || (locval [count] == 13) || (locval [count] == 18) || (locval [count] == 23))
                    tempx [count] = 162;
                else if ((locval [count] == 4) || (locval [count] == 9) || (locval [count] == 14) || (locval [count] == 19) || (locval [count] == 24))
                    tempx [count] = 228;
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            int hi = 10; //height of one square on the board
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                for (int row = 1 ; row <= 5 ; row++)
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                    else /*if (((height % 2 == 0) && (row % 2 == 1)) || ((height % 2 == 0) && (row % 2 == 0)))*/
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                        g.setColor (Color.lightGray);
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                wi = 10;
                hi += 46;
            } //this draws the basic outline of the game screen
    } // Keys3 class

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