How can I determine which generation ipad I have?

how can I determine which generation ipad I have. It was a gift last year.

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    Hi there:
    I was first and foremost wondering what kind/generation of iPad I own:
    Model number:  MB292LL
    Serial number: GB0393LJZ38
    Secondly, depending on that info, I was wondering how much this iPad now costs (a hyperlink would be great) and third, what kind of keyboard (Zaragoza or Taurus) is compatible with it?  I would like an internal physical keyboard that holds an iPad vs something that externally connects to the iPad).  Let me know if there are any other details I can provide.

    You can google the model number
    Amazon.com: Apple iPad (first generation) MB292LL/A Tablet (16GB ...
    www.amazon.com › Electronics › Computers & Add-Ons › Tablets
    Rating: 3.9 - 730 reviews - $485.00 - In stock
    Amazon.com: Apple iPad (first generation) MB292LL/A Tablet (16GB, Wifi): Computers & Accessories.
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    Or web to this page:
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  • How can I determine which image was clicked in 3D carousel?

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                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
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                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
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                   private var camera:Camera3D;
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                            if (event.target.extra.pIdent == "in")
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                                    if (arrayPlane != object)
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                            //right.enabled=false;
                            //left.enabled=false;
                            // move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
                            Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "out"
                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
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                                    if (arrayPlane != object)
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                            // move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
                            // move the camera back to its original position
                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
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                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
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    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
    private function moveRight():void
              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
                        public var displayObject3D                                        :DisplayObject3D = null;
                        public var sprite                                                            :Sprite = null;
                        public var face3d                                                            :Triangle3D = null;
                        public var x                                                                      :Number = 0;
                        public var y                                                                      :Number = 0;
                        public var renderHitData:RenderHitData;
                        public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
                                  super(type, bubbles, cancelable);
                                  this.displayObject3D = container3d;
                                  this.sprite = sprite;
                                  this.face3d = face3d;
                                  this.x = x;
                                  this.y = y;
                                  this.renderHitData = renderhitData;
    Thank you so much!

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