How can I determine which generation my iPod is?
How can I determine which generation my IPod touch is? I have a new sound system that is only compatible with 5th gen. When I went out to add this device to the support community's list of my devices, it only gave me ipos 5 to add. Can I rely on this?
Identifying iPod models
The 5G is the first iPod to have the taller screen and the small Ligntning dock connector vice the large 30 pin connector
Similar Messages
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How can I determine which generation ipad I have?
how can I determine which generation ipad I have. It was a gift last year.
Click here for information.
(73309) -
How can I determine which generation my Apple TV device is ?
How can I determine which generation my Apple TV device is?
Models
1st generation
2nd generation
3rd generation
3rd generation Rev A
Release date(s)
January 9, 2007
September 1, 2010
March 7, 2012
January 28, 2013
Discontinued
September 1, 2010
March 7, 2012
March 10, 2013[69]
In production
Model Number - Model ID - Order Number
A1218 - AppleTV1,1 - MA711LL/A
A1378 - AppleTV2,1 - MC572LL/A
A1427 - AppleTV3,1 - MD199LL/A
A1469 - AppleTV3,2 - MD199LL/A -
How can I tell which generation my iPod Classic is?
I have the box & manual but can't find which generation it is?
Take a look at http://support.apple.com/kb/ht1353
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How to find out which generation my IPOd is
Hi there
I've got a 40G click wheel IPOD (with hold button on top right).
How can you determine which generation it is?
Any advice appreciatedYour answer told what iPod he has. Is there a source that one can go to that will help identify one's unit by the miniscule numbers in the back?
Lito -
Please can you tell me how to find out which generation Classic ipod I have?
Please can you tell me how to find out which generation Classic ipod I have?
Suppose so. More specifiaclly though;
We know it's not a Classic.
If the last three characters of the serial number are not in the list shown for iPod (5th generation - late 2006) model, and yours (WEC) are not, then it is not an iPod (5th generation - late 2006) .
Providing the screen on your iPod is wider than the wheel underneath it, then it must, by default, be the iPod simply known as iPod (5th generation), available from October 2005.
If - by any chance, the screen on your iPod is the same width as the wheel underneath, then you actually have a very early iPod, prior to the 5th gen one.
So unless you realise otherwise, you have an iPod (5th generation), available from October 2005 -
I run a set of virtual machines via Fusion on an iMac that we run automated tests on for our website. There is a folder on each VM called /Automation that is shared.
I have a python script that runs on the host, that will find an open VM, start it up and then mount the VM's /Automation folder. So if there is only 1 VM powered on, the folder shows up in /Volumes as /Volumes/Automation. The problem is when there are 2 or more VM's powered on, because then the shares start being named /Volumes/Automation-1 and Automation-2 etc. So my question is, how can I determine which computer each share belongs to from terminal or a script?
In other words, I'm looking for something like:
/Volumes/Automation = "FirstVirtualMachineName.local"
/Volumes/Automation-1 = "SecondVirtualMachineName.local"
Is there any way to determine which computer a mounted share is connected to? In the past, I've just unmounted all /Automation folders, and then mounted them in a particular order, but that's unreliable and messy in my opinion. If anyone knows a better way, please let me know. Any help is appreciated.
Thanks,Well I think I have a workable solution. It's not perfect, but I think it will do the trick. I can put a spotlight comment on the folder similar to 'HostName=OSX-Automation-1.local' and can then retrieve that value from our server with the following python snippet:
import subprocess
out,err = subprocess.Popen(['osascript','-e','tell application \"Finder\" to get comment of \"Macintosh HD:Volumes:Automation-1\"'],stdout=subprocess.PIPE, stderr=subprocess.PIPE).communciate()
So I could just loop through each 'Automation*' folder in /Volumes and grab the name from the spotlight attributes on the directories. I don't think I really need to worry about the comments being overwritten, but I may have one of our launch daemons that run on the VM check that spotlight comment once a minute or something to ensure that the correct value is there.
If it ends up not working well in practice, I'm going to give your suggestion about a config script a shot. It would require a little more up front work, but seems as if it would be pretty solid after that.
Thanks again for helping me think it through -
I have about 5,000 images in a Folder. How can I determine which images are NOT in a Collection?
Create a smart collection with criteria "collection" and "does not contain"; and also with criterion Folder contains (or folder contains all)
That works if you are thinking about a specific named collection.
If you are interested in finding photos that are not in ANY collection, the usual trick is "collection" "does not contain" "a e i o u y" -
I store different channels in a TDMS file.
I like to have a time channel at the first position with group index 1 and number 1.
When I read the TDMS file with DIADEM the time channel (Float64) is on a differernt position, and the channels are not sorted alphabetically.
Here are my questions:
How does DIADEM import TDMS files?
How gets every channel his number and groupindex?
How can I determine which channel has which groupindex and number?
Best regards
JoergHi Jörg,
i suppose that you´re programme whose create the *.tdms file is writing on false position. Try to create datas with timechannel on first indes in diadem, then save it and then open it again. you see that all is correct. So please tell me what programm in what version do you use and please attache it here.
Did you use the library for creating *.tdms files like in the link ?
http://zone.ni.com/devzone/cda/tut/p/id/6471
Here you find the gtdms_8.x.zip - when you extract it and opened the *.llb you find vi´s for all functions e.g. writing 2d array of strings to *.tdms file
when you open the subvi´s then you see how created and writing datas/structure to *.tdms files. Because *.tdms is binary you can´t see structure with open it in editor.
When you don´t have Labview you can use the 30 days test of current version 8.5 under following link
german version download link
https://lumen.ni.com/nicif/d/lveval/content.xhtml
english version download link
https://lumen.ni.com/nicif/us/lveval/content.xhtml
Hope it helps
Best Regards -
How can I determine which machines have activated Adobe Acrobat Standard 9?
How can I determine which machines have activated Adobe Acrobat Standard 9?
Hi jrector3,
You need to go to the respective machines and launch Acrobat and check if it prompts for serial number.
You can also go to the help menu and check if 'Deactivate' option is highlighted.
Regards,
Rave -
How do I determine what generation my ipod is
how do I determine what generation my ipod is?
Append the last three characters of its serial number to http://www.everymac.com/ultimate-mac-lookup/?search_keywords= and load the page.
(97405) -
How can I determine which image was clicked in 3D carousel?
I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
<mx:Script>
<![CDATA[
//Import Papervision Classes
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.shadematerials.*;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.lights.*;
import org.papervision3d.render.*;
import org.papervision3d.view.*;
import org.papervision3d.events.*;
import org.papervision3d.core.*;
import org.papervision3d.lights.PointLight3D;
import flash.filters.DropShadowFilter;
import caurina.transitions.*;
private var numOfItems:int = 5;
private var radius:Number = 600;
private var anglePer:Number = (Math.PI*2) / numOfItems;
//private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
public var angleX:Number = anglePer;
public var dest:Number = 1;
private var theLight:PointLight3D;
//Papervision Engine
private var viewport:Viewport3D;
private var scene:Scene3D;
private var camera:Camera3D;
private var renderer:BasicRenderEngine;
private var planeArray:Array = new Array();
[Bindable]
public var object:Object;
private var arrayPlane:Object;
private var p:Plane;
//Initiation function
private function init():void
viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true);
pv3dCanvas.rawChildren.addChild(viewport);
viewport.buttonMode=true;
renderer = new BasicRenderEngine();
scene = new Scene3D();
camera = new Camera3D();
camera.zoom = 2;
createObjects();
addEventListeners();
//Create Objects function
private function createObjects():void{
for(var i:uint=1; i<=numOfItems; i++)
/* var shadow:DropShadowFilter = new DropShadowFilter();
shadow.distance = 10;
shadow.angle = 25; */
var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
bam.oneSide = false;
bam.smooth = true;
bam.interactive = true;
p = new Plane(bam, 220, 200, 2, 2);
p.x = Math.cos(i*anglePer) * radius;
p.z = Math.sin(i*anglePer) * radius;
p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
scene.addChild(p);
//p.filters=[shadow];
p.extra={pIdent:"in"};
p.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
planeArray[i] = p;
// create lighting
theLight = new PointLight3D();
scene.addChild(theLight);
theLight.y = pv3dCanvas.height;
private function toggler(event:InteractiveScene3DEvent):void
// if the cube's position is "in", move it out else move it back
if (event.target.extra.pIdent == "in")
moveOut(event.target);
else
moveBack(event.target);
private function moveOut(object:Object):void
trace(object +" my object");
// for each cube that was not selected, remove the click event listener
for each (var arrayPlane:Object in planeArray)
if (arrayPlane != object)
arrayPlane.removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
//right.enabled=false;
//left.enabled=false;
// move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
// set the cube's position to "out"
object.extra = {pIdent:"out"};
// move the camera out 1000 and move it the to same y coordinate as the selected cube
//Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
private function moveBack(object:Object):void
// for each cube that was not selected, add the click event listener back
for each (var arrayPlane:Object in planeArray)
if (arrayPlane != object)
arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
// move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
// set the cube's position to "in"
object.extra = {pIdent:"in"};
// move the camera back to its original position
//Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
//right.enabled=true;
//left.enabled=true;
private function goBack():void
// for each cube that was not selected, add the click event listener back
for each (var arrayPlane:Object in planeArray)
if (arrayPlane != object)
arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
private function rotateCube(object:Object):void
//object.rotationX = 0;
//Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
private function addEventListeners():void{
this.addEventListener(Event.ENTER_FRAME, render);
//Enter Frame Listener function
private function render(e:Event):void{
renderer.renderScene(scene, camera, viewport);
camera.x = Math.cos(angleX) * 800;
camera.z = Math.sin(angleX) * 800;
private function moveRight():void
dest++;
Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
//goBack();
private function moveLeft():void
dest--;
Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
//goBack();
]]>
</mx:Script>
<mx:Canvas width="1014" height="661">
<mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57">
</mx:Canvas>
<mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
<mx:Button x="582" y="232" label="left" id="left" click="moveLeft(),goBack()" />
</mx:Canvas>
</mx:Application>Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
public class InteractiveScene3DEvent extends Event
* Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
* @eventType mouseClick
public static const OBJECT_CLICK:String = "mouseClick";
* Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
* @eventType mouseOver
public static const OBJECT_OVER:String = "mouseOver";
* Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
* @eventType mouseOut
public static const OBJECT_OUT:String = "mouseOut";
* Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
* @eventType mouseMove
public static const OBJECT_MOVE:String = "mouseMove";
* Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
* @eventType mousePress
public static const OBJECT_PRESS:String = "mousePress";
* Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
* @eventType mouseRelease
public static const OBJECT_RELEASE:String = "mouseRelease";
* Dispatched when the main container of the ISM is clicked
* @eventType mouseReleaseOutside
public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
* Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
* @eventType objectAdded
public static const OBJECT_ADDED:String = "objectAdded";
public var displayObject3D :DisplayObject3D = null;
public var sprite :Sprite = null;
public var face3d :Triangle3D = null;
public var x :Number = 0;
public var y :Number = 0;
public var renderHitData:RenderHitData;
public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
super(type, bubbles, cancelable);
this.displayObject3D = container3d;
this.sprite = sprite;
this.face3d = face3d;
this.x = x;
this.y = y;
this.renderHitData = renderhitData;
Thank you so much! -
How can I determine which profile Firefox 5 is currently using?
How can I determine which profile Firefox 5 is currently using?
in address bar type:
'''''about:cache'''''
and look at '''''Offline cache device -> Cache Directory''''' -
Time Machine keeps hourly backups for the past 24 hours, daily backups for the past month, and weekly backups.
But are they all incremental or full backups?
How can I determine which can be deleted to free space on my backup device?
Thanks.Thanks.
So, if TimeMachine only makes one full backup the first time a backup is taken, and then automatically removes backups as space is needed, is there a danger that there can come a point where no single restore point exists?
I find Apple's lack of detail around this topic disappointing. It's such an important thing.
I guess TimeMachine doesn't work quite how I want it too. Seems to be true of so many Apple products! -
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In the showroom: How can I tell which generation is the MBP's Core i CPU?
Ask the sales staff.
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