How can i keep the screen from dimming when reading sth.?

as above

Screen dimming is an operating system function; I'm not sure if any program can actually disable that.

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    * @(#)CarWKeys.java
    * CarWKeys Applet application
    * @author
    * @version 1.00 2008/11/29
    import java.awt.*;
    import java.applet.*;
    import java.awt.image.*;
    public class CarWKeys extends Applet implements Runnable
          private Image dbImage;
         private Graphics dbg;
          Image img,CarWKeys1,cup;
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          static int position=235;
          static int points = 0;
          // You can change this delay to any value which effects in the speed of the game
          static int delay = 100;
          road rd;
          Thread thr;
          static int pts=50;
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              dbg.setColor (getBackground ());
              dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);
              dbg.setColor (getForeground());
              paint (dbg);
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             repaint();
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                                  delay = 0;
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        else if(key== Event.RIGHT){
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                            }catch(Exception exp){}
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                      gr.setColor(Color.yellow);
                      gr.fillRect(550,5,637,25);
                      gr.setColor(Color.blue);
                      gr.setFont(new Font("TimesRoman",Font.BOLD,20));
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                      if(points >= 16)
                            for(int xyz=0;xyz<3;xyz++)
                                  gr.setColor(Color.yellow);
                                  gr.drawString("Have a Cuppa Java",240,100);
                                  gr.drawImage(cup,300,100,this);
                                  gr.setColor(Color.yellow);
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                                  gr.setColor(Color.blue);
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                                  }catch(InterruptedException exp){}
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          int i;
          public static int j = 0;
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          Image CarWKeys2;
          ImageObserver io;
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                      for(i=-1000;i<=479;i+=60)
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                            gr.setColor(Color.white);
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                      gr.drawImage(CarWKeys2,355,-150+j,io);
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                }catch(InterruptedException exp){}
    }

    Look at the link I posted, you aren't double buffering correctly.
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