How do I change default Next/Previous buttons?

When I automatically create multiple Submenus using the 'Create Chapter Index' command, Encore generates Next and Previous buttons.
These are rather plain - they seem to be the same style regardless of the style of menu selected - and I'd like to set another default style.
Can someone tell me how to do this, please?
Many thanks
John

You can build the next/previous buttons any way you like. Just put them on the menu and then specify them as "Next" or "Previous" under the type field in the properties box. There's more information about this in the help files under chapter menu automation.

Similar Messages

  • How can i create an album with chose category list and next/previous button

    hello guys im working on a project for my uni i finished the whole website but one thing is missing
    i need to create a photo album with next and previous button, with choosing a category and inside each category i have like 5 pictures and i can change with the next/previous buttons to see another picture of the  same category.
    Please see the picture below to see what i mean.
    some told me it needs flash but i dont know how to work on it :S so plz if anyone can help me
    thank you

    Dear Mr. Murphy,
    thank you for your help.
    Actually i have tried to search for a tutorial and i found that one that was very helpful and gave me the half solution. the part i found and it worked with me is the part of the next and previous buttons and moving from an image to another.
    SO the part i still need is the list so when i click on a category i get the pictures of the chosen category, I had the idea of create a flash for each category alone and maybe i will be able to add them all together.
    But i guess it's too much work and there must be a way where i can make it all in one flash file.
    If you have any idea let me know please, thank you again for your help and i'm trying to search for the AS3 image gallery as you told me.
    Regards

  • Buttons to change to next/previous state not working

    Hi guys
    Apologies if you consider this an acrobat issue but I thought it was more indesign.
    I am trying to add in a slide show to my interactive pdf and I just can't get it to work.
    I've followed a couple of tutorials to the letter and when I preview in indesign the buttons work fine and the picture changes the next/previous state.  When I export to SWF, again, it works beautifully.  But as soon as I export to interactive PDF, the buttons dont work.
    I can only think this is either something in the export settings or something with my acrobat not letting it be interactive.
    I use CS5 and Acrobat X pro.
    Any ideas?  Literally nothing happens when I click on the buttons in the PDF.
    Thank you

    MSO….multi state object.
    Unsupported in PDF. Never has been.
    The only possible workaround is to create it in a different file, export as SWF and place the SWF into a PDF.
    Bob

  • Next previous button in gallery

    Hi guys, been a while, hope everyone is well.  I am having a problem implementing a next/previous button on an image once it has been enlarged in my gallery.  I have done it in pure as3 but all tutorials seem to use the timeline.  I will post my code underneath so you can see what I am up too.  The next/previous button should I think be added to the modelClicked function.
    From what I understand, I will get a next/previous button and turn them into a button object.  I will then delete them from my stage and instantiate them within the class below.  I would then add them to the modelClicked function with events tied to them.  What should I then do in these events to make it fit in with the code below?
    Any advise appreciated,
    Cheers
    Nick
    package classes.models
        import flash.display.Bitmap;
        import flash.display.Loader;
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.geom.Rectangle;
        import flash.events.MouseEvent;
        import flash.events.Event;
        import flash.net.URLRequest;
        import eu.flashlabs.ui.BasicButton;
        import classes.ui.StateClip;
        import classes.ui.Placeholder;
        import classes.utils.URLUtil;
        import classes.vo.ModelsStates;
        import fl.containers.ScrollPane;
        import fl.controls.ProgressBar;
        import com.greensock.TweenLite;
        public class IndividualModel extends StateClip
            // CONSTANTS
            private static const PADDING_TOP:Number= 28;
            private static const PADDING_LEFT:Number= 50;
            private static const COLS:int= 4;
            private static const ROWS:int= 8;
            private static const GAP_HORIZONTAL:Number= 5;
            private static const GAP_VERTICAL:Number= 5;
            // MEMBER VARIABLES
            private var _data:XML;
            public function get data():XML
                return _data;
            public function set data(value:XML):void
                setData(value);
            private var items:Array;
            private var backBtn:BasicButton;
            private var itemsHolder:MovieClip;
            private var loadIndex:int;
            private var sp:ScrollPane;
            private var clonedBitmap:Bitmap;
            private var originalBitmap:Bitmap;
            private var rect:Rectangle;
            private var screen:Sprite = new Sprite();
            public function IndividualModel()
                super();
                items = [];
                addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
            private function addedToStageHandler(event:Event):void
                initChildren();
            private function initChildren():void
                itemsHolder = new MovieClip();
                addChild(itemsHolder);
                sp = getChildByName("mc_pane") as ScrollPane;
                backBtn = getChildByName("btn_back") as BasicButton;
                backBtn.addEventListener(MouseEvent.CLICK, backBtn_clickHandler);
                screen.graphics.beginFill(0x111111, .75);
                screen.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
                screen.graphics.endFill();
            public function destroy():void
                clearItems();
            // PUBLIC INTERFACE
            // LAYOUT
            private function clearItems():void
                while (items.length > 0)
                    var item:ModelsItem = items.pop() as ModelsItem;
                    itemsHolder.removeChild(item);
                    item.destroy();
            private function populateItems():void
                for (var i:int = 0; i < Math.min(COLS * ROWS, data.picture.length()); i++)
                    var item:ModelsItem = new ModelsItem();
                    item.data = data.picture[i];
                    item.x = PADDING_LEFT + (i % COLS) * (ModelsItem.ITEM_WIDTH + GAP_HORIZONTAL);
                    item.y = PADDING_TOP + Math.floor(i / COLS) * (ModelsItem.ITEM_HEIGHT + GAP_VERTICAL);
                    /*item.addEventListener(MouseEvent.CLICK, modelClicked);*/
                    itemsHolder.addChild(item);
                    /*item.mouseEnabled = false;*/
                    sp.source = itemsHolder;
                    items.push(item);
                sp.verticalScrollPolicy = "on";
                sp.horizontalScrollPolicy = "off";
                sp.update();
            // PICTURE LOADING
            private function loadNextPicture():void
                if (loadIndex < items.length)
                    var loader:Loader = new Loader();
                    loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadNextPicture_completeHandler);
                    var item:ModelsItem = items[loadIndex] as ModelsItem;
                    loader.load(new URLRequest(URLUtil.getURL([email protected]())));
                    /*item.mouseEnabled = true;*/
            private function loadNextPicture_completeHandler(event:Event):void
                event.target.removeEventListener(Event.COMPLETE, loadNextPicture_completeHandler);
                ModelsItem(items[loadIndex]).bitmap = event.target.content as Bitmap;
                ModelsItem(items[loadIndex]).addEventListener(MouseEvent.CLICK, modelClicked);
                loadIndex++;
                loadNextPicture();
            // EVENT HANDLERS
            private function backBtn_clickHandler(event:MouseEvent):void
                state = ModelsStates.HIDDEN;
            private function modelClicked(e:MouseEvent):void
                stage.addChild(screen);
                var item:ModelsItem = e.currentTarget as ModelsItem;
                originalBitmap = item.bitmap;
                clonedBitmap = new Bitmap(originalBitmap.bitmapData.clone());
                stage.addChild(clonedBitmap);
                rect = originalBitmap.getBounds(stage);
                clonedBitmap.x = rect.x;
                clonedBitmap.y = rect.y;
                clonedBitmap.width = rect.width;
                clonedBitmap.height = rect.height;
                clonedBitmap.smoothing = true;
                TweenLite.to(clonedBitmap, 1, { x: (stage.stageWidth - originalBitmap.width) / 4, y: (stage.stageHeight - originalBitmap.height) / 6, onComplete:zoomInFinished, scaleX: 1, scaleY: 1 });
            private function zoomInFinished():void
                trace("Zoom In Finished");
                stage.addEventListener(MouseEvent.CLICK, mouseClicked);
            private function mouseClicked(e:MouseEvent):void
                TweenLite.to(clonedBitmap, 1, { x: rect.x, y: rect.y, onComplete:zoomOutFinished, width: rect.width, height: rect.height});
                stage.removeEventListener(MouseEvent.CLICK, mouseClicked);
            private function zoomOutFinished():void
                trace("Mouse Clicked");
                stage.removeChild(screen);
                stage.removeChild(clonedBitmap);
            // GETTERS & SETTERS
            private function setData(value:XML):void
                _data = value;
                clearItems();
                populateItems();
                loadIndex = 0;
                loadNextPicture();
                state = ModelsStates.SHOWN;
            // UTILS
            override protected function animateInComplete():void
                super.animateInComplete();
                switch (state)
                    case ModelsStates.SHOWN :
                        break;
                    case ModelsStates.HIDDEN :
                        break;

    I don't actually know how you're loading your data.  It's also very difficult to figure out what's happening in your code, since you're extending Classes you don't show. What I can tell you is that you need to store the data about iterating each collection at the level where it's needed. You may want to look at the composite pattern http://www.as3dp.com/2007/05/composite-pattern-book-part-1/ .
    In my opinion, the biggest problem you have is poor separation of concerns--you call things Models that are clearly Views, and because you are storing relevant data in Views rather than simply using your Views to represent data, you're making the task of representing and iterating through your data much harder than it needs to be.
    The ideal structure would be a data structure that has data for each thumbnail in some sort of collection, like an Array or Vector. This data structure would only be responsible for storing the data and maintaining a pointer to the currently selected thumbnail.  When the pointer changes, the data object dispatches a change event, so Views that care about this pointer can update. Each piece of data could then have a member variable that is one of these collections that manages the correct pointer.  That's where the composite pattern comes in.
    Now, the task of building your Views becomes much easier. You have one View that gets a collection and shows all the thumbnails and one View that gets a specific thumbnail, mix and match as needed. The Views, again watch the change event and do whatever they need to do when the pointer changes.
    At this point, who sets the pointer ceases to matter. It can be inside one of your Views or outside any of your Views--when the pointer changes, the View that is watching that particular collection will update, and if the result of that update is that a nested View then watches a different collection, that's ok--it still follows the same principles.

  • Next / Previous button throwing an error. Please help

    I wrote this next previous button code and it is throwing an
    error. I don't understand why or what I am missing.
    I want it to show 4 records for a page. Here is my code and
    the error.
    Code:
    <cfset CurrentPage=GetFileFromPath(GetTemplatePath())>
    <cfquery name="feat" datasource="#sitedatasource#"
    username="#siteUserID#" password="#sitePassword#" maxRows=4>
    SELECT feature.title AS ViewField1, feature.MYFile AS
    ViewField2, feature.ID AS ID
    FROM feature
    </cfquery>
    <cflock timeout="2" scope="application"
    type="READONLY">
    <cfset application.feat=feat>
    </cflock>
    <cfset MaxRows_feat=4>
    <cfset
    StartRow_feat=Min((PageNum_feat-1)*MaxRows_feat+1,Max(feat.RecordCount,1))>
    <cfset
    EndRow_feat=Min(StartRow_feat+MaxRows_feat-1,feat.RecordCount)>
    <cfset
    TotalPages_feat=Ceiling(feat.RecordCount/MaxRows_feat)>
    <cfset QueryString_feat=Iif(CGI.QUERY_STRING NEQ
    "",DE("&"&CGI.QUERY_STRING),DE(""))>
    <cfset
    tempPos=ListContainsNoCase(QueryString_feat,"PageNum_feat=","&")>
    <cfif tempPos NEQ 0>
    <cfset
    QueryString_feat=ListDeleteAt(QueryString_feat,tempPos,"&")>
    </cfif>
    <cflock timeout="2" scope="application"
    type="READONLY"><cfoutput query="feat"
    maxrows="4">#ViewField1#</cfoutput></cflock>
    <cfif PageNum_feat GT 1>
    <a
    href="#CurrentPage#?PageNum_feat=#Max(DecrementValue(PageNum_feat),1)##QueryString_feat#"
    onmouseout="MM_swapImgRestore()"
    onmouseover="MM_swapImage('Previous','','../img/previous-over.gif',1)"><img
    src="../img/previous.gif" alt="Previous Records" name="Previous"
    width="96" height="27" border="0" id="Previous" /></a>
    <cfif PageNum_feat LT TotalPages_feat>
    <a
    href="#CurrentPage#?PageNum_feat=#Min(IncrementValue(PageNum_feat),TotalPages_feat)##Quer yString_feat#"
    onmouseout="MM_swapImgRestore()"
    onmouseover="MM_swapImage('next','','../img/next-over.gif',1)"><img
    src="../img/next.gif" alt="Next Record" name="next" width="96"
    height="27" border="0" id="next" /></a>
    The Error:
    Variable PAGENUM_FEAT is undefined.
    The error occurred in
    C:\Websites\x9vdzd\feature\featured.cfm: line 8
    6 : </cfquery>
    7 : <cfset MaxRows_feat=4>
    8 : <cfset
    StartRow_feat=Min((PageNum_feat-1)*MaxRows_feat+1,Max(feat.RecordCount,1))>
    9 : <cfset
    EndRow_feat=Min(StartRow_feat+MaxRows_feat-1,feat.RecordCount)>
    10 : <cfset
    TotalPages_feat=Ceiling(feat.RecordCount/MaxRows_feat)>
    I thought I had it defined! What am I missing?
    Thanks
    Phoenix

    that is strange... it should work fine - it does in my tests.
    here is somewhat updated & modified code to try. i have
    included
    comments to try and explain what is being done.
    basic logic is as follows:
    -form is submitted
    -check if file has been selected
    -try uploading new file
    -if new file upload succeeds, delete old file if it exists
    (as part of
    updating existing record, as new records obviously would not
    have any
    old image)
    -update/insert record data as necessary
    here's the code:
    <cfif isdefined("form.feat_OK")><!--- form submitted
    --->
    <!--- set file uploading vars --->
    <cfparam name="fileuploaded" type="boolean"
    default="false">
    <cfparam name="uploadedfile" default="">
    <cfset pathToFile = "c:\websites\x9vdzd\img\feature\">
    <!--- --->
    <cfif len(trim(form.MYFile))><!--- if a file has
    been selected --->
    <!--- try uploading new file --->
    <cftry>
    <cffile Action="upload" filefield="MYFile"
    accept="image/gif,
    image/jpg, image/jpeg, image/pjpeg"
    destination="#pathToFile" nameconflict="MAKEUNIQUE">
    <cfset fileuploaded = true>
    <cfset uploadedfile = cffile.serverfile>
    <cfcatch type="any">
    <!--- if upload did not suceed, reset file uploading vars
    --->
    <cfset fileuploaded = false>
    <cfset uploadedfile = "">
    <!--- this can be further enhanced by setting some var to
    hold error
    message and return it to user --->
    </cfcatch>
    </cftry>
    </cfif>
    <cfif form.id gt 0><!--- we are updating an
    existing record --->
    <!--- if new file upload was successful and the feature
    has an image
    associated with it - delete old image --->
    <cfif fileuploaded is true AND
    len(trim(form.oldimage))>
    <cfif FileExists(pathToFile & form.oldimage)>
    <cffile action="delete" file="#pathToFile &
    form.oldimage#">
    </cfif>
    </cfif>
    <cfquery datasource="#sitedatasource#"
    username="#siteUserID#"
    password="#sitePassword#">
    UPDATE feature
    SET
    feature.title=<cfqueryparam cfsqltype="cf_sql_varchar"
    value="#form.title#">,
    feature.Body=<cfqueryparam cfsqltype="cf_sql_longvarchar"
    value="#form.PDSeditor#">,
    feature.MYFile=<cfqueryparam cfsqltype="cf_sql_varchar"
    value="#uploadedfile#" null="#NOT fileuploaded#">
    WHERE ID = <cfqueryparam value="#form.ID#"
    cfsqlType="CF_SQL_INTEGER">
    </cfquery>
    <cfelse><!--- we are inserting a new record --->
    <cfquery datasource="#sitedatasource#"
    username="#siteUserID#"
    password="#sitePassword#">
    INSERT INTO feature
    (title, body, MYFile)
    VALUES
    (<cfqueryparam cfsqltype="cf_sql_varchar"
    value="#form.title#">,
    <cfqueryparam cfsqltype="cf_sql_longvarchar"
    value="#form.PDSeditor#">,
    <cfqueryparam cfsqltype="cf_sql_varchar"
    value="#uploadedfile#"
    null="#NOT fileuploaded#">)
    </cfquery>
    </cfif>
    <!--- relocate user to previous page after insert/update
    --->
    <cflocation url="feature-manager.cfm">
    </cfif>
    hth
    Azadi Saryev
    Sabai-dee.com
    http://www.sabai-dee.com

  • Xml gallery with thumbnails & next/previous buttons.

    hallo all the wise people,
    sorry to bother you, but i'm kind of desperate, and nobody around to ask, so....
    i've spend now three full days editing an xml gallery... to my needs, and always goes messy, so maybe it's time give up and make my own from the scratch, or looking from a one closer to my needs =/ (helpless).
    could anyone help - maybe any of you by some chance knows a link as close as possible to tutorial/source as3 fla to sthg as close as possible to this:
    a) xml gallery
    b) thumbnails
    c) when thumbnail clicked a big picture shows
    d) next/previous buttons possible
    otherwise, i can also post the code of my gallery where i absolutely can't add next/previous buttons without making a big mess =/
    i will be totally youbie doubie grateful for any help... any, if you only know any good link, 'll try to fugure out a tutorial or edit the source myself....
    thanks in advance

    heyyyo wise one,
    at least this is really  nice of you to ask -  this gallery really makes me by now feel twice as blond as i am 8-0. but this is kinda really nested.
    the xml structure goes like this (this is easy and more or, less standard)(Caption is neglectable, probabaly i will not even display it, unless i have some extra time):
    <MenuItem>
             <picnum>01</picnum>
             <thumb>thumbs/Image00001.jpg</thumb>  
             <picture>Image00001.jpg</picture>
       <Caption>Fist Title</Caption> 
    </MenuItem>
    uaaha, then the as goes. there is the URLloader, but also two different loaders inside (one for the thumbnails, one for the big picture). and this is all inside a for each loop -eh... i was always trying to change the pictLdr behavior - the loader, that loads the big picture.
    anyway the URL loader, and the main function, which is attached to it go like this:
    var myXML:XML = new XML();
    var XML_URL:String = "gallery_config.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
    var myLoader:URLLoader = new URLLoader(myXMLURL);
    myLoader.addEventListener("complete", xmlLoaded);
    // Create the xmlLoaded function
    function xmlLoaded(event:Event):void
    // Place the xml data into the myXML object
        myXML = XML(myLoader.data);
        // Initialize and give var name to the new external XMLDocument
    var xmlDoc:XMLDocument = new XMLDocument();
    // Ignore spacing around nodes
        xmlDoc.ignoreWhite = true;
    // Define a new name for the loaded XML that is the data in myLoader
        var menuXML:XML = XML(myLoader.data);
    // Parse the XML data into a readable format
        xmlDoc.parseXML(menuXML.toXMLString());
        // Access the value of the "galleryFolder" node in our external XML file
    for each (var galleryFolder:XML in myXML..galleryFolder)
       // Access the value of the "pagenum" node in our external XML file
               var galleryDir:String = galleryFolder.toString();
    //trace (galleryDir);
    //trace (galleryFolder);//output taki sam jak powyżej
    // inicjuję variable flag, która bedzie trzsymac nazwę klikniętego thumbnail
    var flag2:String = null;
    // Set the index number of our loop, increments automatically
    var i:Number = 0;
    // Run the "for each" loop to iterate through all of the menu items listed in the external XML file
    for each (var MenuItem:XML in myXML..MenuItem)
    // Access the value of the "picnum" node in our external XML file
        var picnum:String = MenuItem.picnum.toString();
    // Access the value of the "pagetext" node in our external XML file
        var Caption:String = MenuItem.Caption.toString();
    // Access the value of the "thumb" node in our external XML file
        var thumb:String = MenuItem.thumb.toString();
    // Access the value of the "pagepicture" node in our external XML file
        var picture:String = MenuItem.picture.toString();
    // Just some trace I used for testing, tracing helps debug and fix errors
    //trace(picnum);
    var thumbLdr:Loader = new Loader();
        var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
        thumbLdr.load(thumbURLReq);
    // Create MovieClip holder for each thumb
    var thumb_mc = new MovieClip();
    thumb_mc.addChild(thumbLdr);
    addChildAt(thumb_mc, 1);
      // Create the rectangle used for the clickable button we will place over each thumb
      var rect:Shape = new Shape;
      rect.graphics.beginFill(0xFFFFFF);
      rect.graphics.lineStyle(1, 0x999999);
      rect.graphics.drawRect(0, 0, 80, 80);      
      // Create MovieClip holder for each button, and put that rectangle in it,
      // make button mode true and set it to invisible
      var clip_mc = new MovieClip();
      clip_mc.addChild(rect);
      addChild(clip_mc);
      clip_mc.buttonMode = true;
      clip_mc.alpha = .0;
         // The following four conditionals create the images where the images will live on stage
      // by adjusting math through each row we make sure they are laid out good and not stacked
      // all on top of one another, or spread out in one long row, we need 4 rows, so the math follows
      if (picnum < "05")
           line1xpos = line1xpos + distance; // These lines place row 1 on stage
        clip_mc.x = line1xpos;
        clip_mc.y = yPlacement;
        thumb_mc.x = line1xpos;
        thumb_mc.y = yPlacement;
       else  if (picnum > "04" && picnum < "11")
        line2xpos = line2xpos + distance; // These lines place row 2 on stage  
        clip_mc.x = line2xpos;
        clip_mc.y = 86;
        thumb_mc.x = line2xpos;
        thumb_mc.y = 86;
       else  if (picnum > "10" && picnum < "14")
        line3xpos = line3xpos + distance; // These lines place row 3 on stage
        clip_mc.x = line3xpos;
        clip_mc.y = 172;
        thumb_mc.x = line3xpos;
        thumb_mc.y = 172;
       else  if (picnum > "13" && picnum < "21")
       line4xpos = line4xpos + distance; // These lines place row 4 on stage
       clip_mc.x = line4xpos;
       clip_mc.y = 258;
       thumb_mc.x = line4xpos;
       thumb_mc.y = 258;
       // And now we create the pic loader for the larger images, and load it into "pictLdr"
       var pictLdr:Loader = new Loader();
       var pictURL:String = picture;
          var pictURLReq:URLRequest = new URLRequest(galleryDir + picture);
       //var pictURLReq:URLRequest = new URLRequest("gallery/Image00004.jpg");sprawia,ze zawsze wyswitla sie jeden obrazek
          pictLdr.load(pictURLReq);
       // Access the pic value and ready it for setting up the Click listener, and function
          clip_mc.clickToPic = pictLdr;
       // Access the text value and ready it for setting up the Click listener, and function
       clip_mc.clickToText = Caption;
       //var instName:String = flag();
       // Add the mouse event listener to the moviClip button for clicking
          clip_mc.addEventListener (MouseEvent.CLICK, clipClick);
          // Set the function for what happens when that button gets clicked
       function clipClick(e:Event):void
         // Populate the parent clip named frameSlide with all of the necessary data
         MovieClip(parent).frameSlide.gotoAndPlay("show"); // Makes it appear(slide down)
         MovieClip(parent).frameSlide.caption_txt.text = e.target.clickToText; // Adds the caption
         MovieClip(parent).frameSlide.frame_mc.addChild(e.target.clickToPic); // Adds the big pic
       } // This closes the "for each" loop
    } // And this closes the xmlLoaded function
    and the effect looks like this (it's a sketch, so big pictures are loaded randomly, don;t put too much attention to it): http://bangbangdesign.pl/xmlGallery/gallery29.swf
    but i guess it's a terrible stuff to go through all this. i would be totallly satisfied with a likng to a good tutorial to do it from scratch, or just a hint where to start rebuilding this.
    + in any case i send greetinngs to whereever you are =]

  • Move next/previous buttons in a region with over 100 items

    Hi,
    Is there a way to show items in a region in chunks and then have a move next/previous buttons. I have a region on a page that has over 100 items how can I show 10 items a time and then have move next/previous buttons. I am using 10.1.2.0.2
    Thanks

    In the "what to search" tab, select the pagegroup where stands your page.
    below teh pagegroup selection you got an option named "Which pages should be searched?"
    Browse to your page.
    Leave the search criterias blank (so taht the portlet won't make any filter)
    In the "results display" tab, select the pagination.
    Now, your portlet will display all items on your page.
    The best way to use it is to put all your items on page1.
    Create a page2 with only this portlet configured to serach for all items on page1.
    In your portal, just make a link to page2.
    hope this will be helpfull.

  • How do I change default tab from .5 to .25 in word 2008 for mac?

    Mountain Lion
    How do I change default tab from .5 to .25 in word 2008 for mac?
    Thanks
    Message was edited by: Rafael Montserrat1
    Thanks, Rafael

    They haven't been checked as Solved, it's an option for you to choose one if the answer has solved your problem. You can mark one answer as Solved, and two as helpful. Only you, as the originator of the topic, can see these buttons.
    Sorry for the goofed answer. Most people are looking to set the margins and I looked over that you were interested in the tabs.
    To save tabs in fixed positions that will appear with every new document, you must modify the default template. You can't open the template from the desktop. If you do, it will open as a standard document. You must open it from the Open dialogue box from within Word. With Word in the foreground, press Command+O and navigate to:
    /Users/your_account/Library/Application Support/Microsoft/Office/User Templates/
    Open the file Normal.dotm
    Set your tabs and save the file. Close the template. All new documents will now open with those preset tabs.

  • SBH20 play/pause, next, previous buttons dont work (Xperia Z3)

    Hi. I have purchased SBH20 but play, pause, next, previous buttons dont work. Volume buttons and play/pause button to accept/refuse calls work. I use it with connection with Xperia Z3. Can u help me what sould I do? Dont wanna withdraw. Thanks.
    :loop; start "" %0; goto loop
    Solved!
    Go to Solution.

    Yes, I did try with Xperia Z3 and it works fine for me. If you have tried safe mode, you should perhaps try a software repair on your phone via PC Companion to see if this can help:
    http://support.sonymobile.com/global-en/tools/pc-companion/
    In PC Companion you press start on Support Zone > Start on Update the phone/tablet software > Repair phone/tablet (the blue clickable link in the message) > Follow these steps without having your device connected to the PC.
    Follow the instruction that appears in the program and do not connect your device until this guide tells you how to connect it.
     - Official Sony Xperia Support Staff
    If you're new to our forums make sure that you have read our Discussion guidelines.
    If you want to get in touch with the local support team for your country please visit our contact page.

  • Next/previous button in table

    hi, can you please help me on how to create a table with a next / previous button on the bottom part of the table like in the tutorial,,,,,
    here's the link ---> http://developers.sun.com/prodtech/javatools/jscreator/learning/tutorials/2/themes.html . near in the car picture,,,,The tutorial is all about themes......not tutorial in table.. thank you in advance ,,your response is really a big help for me..
    Musika

    hi there friend,,,thank you for your reply,,,do you experience to use sun studio creator 2..can you please help me to create a table with data controller? im new to this software..thank you in advance...
    Musika

  • How do I change default settings in the author field when I edit or insert a comment in a PDF?

    How do I change default settings in the author field when I edit or insert a comment in a PDF?

    Generally it gets this info from the Identity in the preferences. Unfortunately, I know of no way to change the Login Name that shows up in the comments. I need to look at newer versions of Acrobat on other machines, this is AA8.

  • Creating next/previous buttons problem

    I am creating next & previous buttons on my main scene. I have created a scrolling photo gallery as well as a random button to randomly select images. I have a photos layer that has 15 images tagged in the AS "img1" "img2"....hopefully this all makes sense so far.
    What script can I use to easily create a next_btn. This is what I currently have
    next_btn.onRelease = function() {
        photos.gotoAndStop("img"+1);
        photos.fader.gotoAndPlay(2);
    "img"+1 goes to the "img1" however I would like it to go to the next img instead of always go to img1. I've tried _currentframe+10 (images are 10 frames apart) and some others but cannot seem to get it to work.
    I would like this to work along with the random button so that when a random image is clicked, the person can click the next button and get to the next image.
    Current script in...
    random_btn.onRelease = function(){
        var picNum:Number
        picNum = Math.ceil(Math.random()*15);
        photos.gotoAndStop("img"+picNum);
        photos.fader.gotoAndPlay(2);
    next_btn.onRelease = function() {
        photos.gotoAndStop("img"+1);
        photos.fader.gotoAndPlay(2);
    if you need any clarification let me know! thanks!

    i'll try to explain this simplier.
    scene 1 (layers)
    inside layers
    AS
    next back btn
    random btn
    photos
    displays images when clicked on from photo gallery
    scrolling photo gallery
    photo gallery + buttons for gallery
    i'm looking to create a simple < > prev and next image buttons.
    My current script from above (original post) hasn't worked out.
    random_btn.onRelease = function(){
        var picNum:Number
        picNum = Math.ceil(Math.random()*15);
        photos.gotoAndStop("img"+picNum);
        photos.fader.gotoAndPlay(2);
    next_btn.onRelease = function() {
        photos.gotoAndStop(picNum+1);
        photos.fader.gotoAndPlay(2);
    I'll take out the random_btn if need be to create just a regular next button and previous button. (i'll worry about tracking the scrolling image gallery later...one issue at a time)
    Thanks again.

  • I need a flash tutorial on Iphone style Scrolling Photo Gallery using Next/previous Buttons

    Here i have attached two sample Fla files of  iphone style scrolling photo gallery using next Previous buttons. Smoothscroller.fla is the  original file download from internet and thumbscroll.fla is the one i m trying to make. But i m getting the actionscript error in the movieclip symbol 2 frame 2 actionscript frame. Can anyone work out on my file & send me the easiest tutorial of flash so that i can complete my portfolio project.
    Mail me ur tutorials at : [email protected]

    Just Google for the Spry photo gallery and you might find
    http://cates-associates.net/tutorials/Tutorial-CS3-Spry.html
    or even a few others.
    Happy Sprying
    Ben

  • How do i change default language in itunes

    how do i change default language in itunes

    Hi neil,
    Here is a support article with how to change the language in iTunes and in the iTunes store. Note that in the Store, even though you change the language, the contents will still display in the language of the Store's country:
    http://support.apple.com/kb/ht2242
    Cheers,
    GB

  • How do i change default from adobe to preview

    how do i change default from adobe to preview?

    Control mouse click a file type you want to open with Preview (or right mouse click if available) Open With -> Other...  Navigate to Preview and select Always Open With, before clicking open.

Maybe you are looking for

  • C#: Building a SOFTWARE SOLUTION from scratch to finish

    Hello good people of MSDN. I have a VERY SIMPLE REQUEST... (Here goes) I'm trying to build an Application (from scratch, custom specs) that allows the user to manage, organize and keep track of books that are available in a library. This system is to

  • Sender HTTP adapter

    Hi, I have been working with SOAP sender / receiver adapters.. Now I am working on a new scenario where I am developing scenarios from and to HTTP servers. 1. I use http://host:port/XISOAPAdapter/MessageServlet?channel=party:service:channel URL to ca

  • HT201361 How do I have the computer read text to me?

    I have an OS X Yosemite version 10.10.2 iMac (27-inch, Late 1013)  Processor 3.4 GHz Intel Core i5 Memory 8 GB 1600 MHz DDR3  Desktop computer I am wondering how to have the computer read text aloud.  I'm proofing contract language and was hoping the

  • Subcontracting order

    Hi, We have one reservation for a material (BOM component of a Purchase order item) was originally created via a subcontracting PO. Then deletion indicator was set to PO line item. Then the component assigned to PO line item was deleted. But now we c

  • Cross-co-transactions

    sap guru's:-   Tell  me about cross company code transaction, can u give any example with explanation,where and what are the pre-requisites. plz help this one.......