How do I change default Next/Previous buttons?

When I automatically create multiple Submenus using the 'Create Chapter Index' command, Encore generates Next and Previous buttons.
These are rather plain - they seem to be the same style regardless of the style of menu selected - and I'd like to set another default style.
Can someone tell me how to do this, please?
Many thanks
John

You can build the next/previous buttons any way you like. Just put them on the menu and then specify them as "Next" or "Previous" under the type field in the properties box. There's more information about this in the help files under chapter menu automation.

Similar Messages

  • How can i create an album with chose category list and next/previous button

    hello guys im working on a project for my uni i finished the whole website but one thing is missing
    i need to create a photo album with next and previous button, with choosing a category and inside each category i have like 5 pictures and i can change with the next/previous buttons to see another picture of the  same category.
    Please see the picture below to see what i mean.
    some told me it needs flash but i dont know how to work on it :S so plz if anyone can help me
    thank you

    Dear Mr. Murphy,
    thank you for your help.
    Actually i have tried to search for a tutorial and i found that one that was very helpful and gave me the half solution. the part i found and it worked with me is the part of the next and previous buttons and moving from an image to another.
    SO the part i still need is the list so when i click on a category i get the pictures of the chosen category, I had the idea of create a flash for each category alone and maybe i will be able to add them all together.
    But i guess it's too much work and there must be a way where i can make it all in one flash file.
    If you have any idea let me know please, thank you again for your help and i'm trying to search for the AS3 image gallery as you told me.
    Regards

  • Buttons to change to next/previous state not working

    Hi guys
    Apologies if you consider this an acrobat issue but I thought it was more indesign.
    I am trying to add in a slide show to my interactive pdf and I just can't get it to work.
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    Thank you

    MSO….multi state object.
    Unsupported in PDF. Never has been.
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    Bob

  • Next previous button in gallery

    Hi guys, been a while, hope everyone is well.  I am having a problem implementing a next/previous button on an image once it has been enlarged in my gallery.  I have done it in pure as3 but all tutorials seem to use the timeline.  I will post my code underneath so you can see what I am up too.  The next/previous button should I think be added to the modelClicked function.
    From what I understand, I will get a next/previous button and turn them into a button object.  I will then delete them from my stage and instantiate them within the class below.  I would then add them to the modelClicked function with events tied to them.  What should I then do in these events to make it fit in with the code below?
    Any advise appreciated,
    Cheers
    Nick
    package classes.models
        import flash.display.Bitmap;
        import flash.display.Loader;
        import flash.display.MovieClip;
        import flash.display.Sprite;
        import flash.geom.Rectangle;
        import flash.events.MouseEvent;
        import flash.events.Event;
        import flash.net.URLRequest;
        import eu.flashlabs.ui.BasicButton;
        import classes.ui.StateClip;
        import classes.ui.Placeholder;
        import classes.utils.URLUtil;
        import classes.vo.ModelsStates;
        import fl.containers.ScrollPane;
        import fl.controls.ProgressBar;
        import com.greensock.TweenLite;
        public class IndividualModel extends StateClip
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            private static const PADDING_TOP:Number= 28;
            private static const PADDING_LEFT:Number= 50;
            private static const COLS:int= 4;
            private static const ROWS:int= 8;
            private static const GAP_HORIZONTAL:Number= 5;
            private static const GAP_VERTICAL:Number= 5;
            // MEMBER VARIABLES
            private var _data:XML;
            public function get data():XML
                return _data;
            public function set data(value:XML):void
                setData(value);
            private var items:Array;
            private var backBtn:BasicButton;
            private var itemsHolder:MovieClip;
            private var loadIndex:int;
            private var sp:ScrollPane;
            private var clonedBitmap:Bitmap;
            private var originalBitmap:Bitmap;
            private var rect:Rectangle;
            private var screen:Sprite = new Sprite();
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                super();
                items = [];
                addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
            private function addedToStageHandler(event:Event):void
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            private function initChildren():void
                itemsHolder = new MovieClip();
                addChild(itemsHolder);
                sp = getChildByName("mc_pane") as ScrollPane;
                backBtn = getChildByName("btn_back") as BasicButton;
                backBtn.addEventListener(MouseEvent.CLICK, backBtn_clickHandler);
                screen.graphics.beginFill(0x111111, .75);
                screen.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
                screen.graphics.endFill();
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            // PUBLIC INTERFACE
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            private function clearItems():void
                while (items.length > 0)
                    var item:ModelsItem = items.pop() as ModelsItem;
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                for (var i:int = 0; i < Math.min(COLS * ROWS, data.picture.length()); i++)
                    var item:ModelsItem = new ModelsItem();
                    item.data = data.picture[i];
                    item.x = PADDING_LEFT + (i % COLS) * (ModelsItem.ITEM_WIDTH + GAP_HORIZONTAL);
                    item.y = PADDING_TOP + Math.floor(i / COLS) * (ModelsItem.ITEM_HEIGHT + GAP_VERTICAL);
                    /*item.addEventListener(MouseEvent.CLICK, modelClicked);*/
                    itemsHolder.addChild(item);
                    /*item.mouseEnabled = false;*/
                    sp.source = itemsHolder;
                    items.push(item);
                sp.verticalScrollPolicy = "on";
                sp.horizontalScrollPolicy = "off";
                sp.update();
            // PICTURE LOADING
            private function loadNextPicture():void
                if (loadIndex < items.length)
                    var loader:Loader = new Loader();
                    loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadNextPicture_completeHandler);
                    var item:ModelsItem = items[loadIndex] as ModelsItem;
                    loader.load(new URLRequest(URLUtil.getURL([email protected]())));
                    /*item.mouseEnabled = true;*/
            private function loadNextPicture_completeHandler(event:Event):void
                event.target.removeEventListener(Event.COMPLETE, loadNextPicture_completeHandler);
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                ModelsItem(items[loadIndex]).addEventListener(MouseEvent.CLICK, modelClicked);
                loadIndex++;
                loadNextPicture();
            // EVENT HANDLERS
            private function backBtn_clickHandler(event:MouseEvent):void
                state = ModelsStates.HIDDEN;
            private function modelClicked(e:MouseEvent):void
                stage.addChild(screen);
                var item:ModelsItem = e.currentTarget as ModelsItem;
                originalBitmap = item.bitmap;
                clonedBitmap = new Bitmap(originalBitmap.bitmapData.clone());
                stage.addChild(clonedBitmap);
                rect = originalBitmap.getBounds(stage);
                clonedBitmap.x = rect.x;
                clonedBitmap.y = rect.y;
                clonedBitmap.width = rect.width;
                clonedBitmap.height = rect.height;
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                TweenLite.to(clonedBitmap, 1, { x: (stage.stageWidth - originalBitmap.width) / 4, y: (stage.stageHeight - originalBitmap.height) / 6, onComplete:zoomInFinished, scaleX: 1, scaleY: 1 });
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                trace("Zoom In Finished");
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            private function setData(value:XML):void
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                    case ModelsStates.SHOWN :
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    I don't actually know how you're loading your data.  It's also very difficult to figure out what's happening in your code, since you're extending Classes you don't show. What I can tell you is that you need to store the data about iterating each collection at the level where it's needed. You may want to look at the composite pattern http://www.as3dp.com/2007/05/composite-pattern-book-part-1/ .
    In my opinion, the biggest problem you have is poor separation of concerns--you call things Models that are clearly Views, and because you are storing relevant data in Views rather than simply using your Views to represent data, you're making the task of representing and iterating through your data much harder than it needs to be.
    The ideal structure would be a data structure that has data for each thumbnail in some sort of collection, like an Array or Vector. This data structure would only be responsible for storing the data and maintaining a pointer to the currently selected thumbnail.  When the pointer changes, the data object dispatches a change event, so Views that care about this pointer can update. Each piece of data could then have a member variable that is one of these collections that manages the correct pointer.  That's where the composite pattern comes in.
    Now, the task of building your Views becomes much easier. You have one View that gets a collection and shows all the thumbnails and one View that gets a specific thumbnail, mix and match as needed. The Views, again watch the change event and do whatever they need to do when the pointer changes.
    At this point, who sets the pointer ceases to matter. It can be inside one of your Views or outside any of your Views--when the pointer changes, the View that is watching that particular collection will update, and if the result of that update is that a nested View then watches a different collection, that's ok--it still follows the same principles.

  • Next / Previous button throwing an error. Please help

    I wrote this next previous button code and it is throwing an
    error. I don't understand why or what I am missing.
    I want it to show 4 records for a page. Here is my code and
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    Code:
    <cfset CurrentPage=GetFileFromPath(GetTemplatePath())>
    <cfquery name="feat" datasource="#sitedatasource#"
    username="#siteUserID#" password="#sitePassword#" maxRows=4>
    SELECT feature.title AS ViewField1, feature.MYFile AS
    ViewField2, feature.ID AS ID
    FROM feature
    </cfquery>
    <cflock timeout="2" scope="application"
    type="READONLY">
    <cfset application.feat=feat>
    </cflock>
    <cfset MaxRows_feat=4>
    <cfset
    StartRow_feat=Min((PageNum_feat-1)*MaxRows_feat+1,Max(feat.RecordCount,1))>
    <cfset
    EndRow_feat=Min(StartRow_feat+MaxRows_feat-1,feat.RecordCount)>
    <cfset
    TotalPages_feat=Ceiling(feat.RecordCount/MaxRows_feat)>
    <cfset QueryString_feat=Iif(CGI.QUERY_STRING NEQ
    "",DE("&"&CGI.QUERY_STRING),DE(""))>
    <cfset
    tempPos=ListContainsNoCase(QueryString_feat,"PageNum_feat=","&")>
    <cfif tempPos NEQ 0>
    <cfset
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    </cfif>
    <cflock timeout="2" scope="application"
    type="READONLY"><cfoutput query="feat"
    maxrows="4">#ViewField1#</cfoutput></cflock>
    <cfif PageNum_feat GT 1>
    <a
    href="#CurrentPage#?PageNum_feat=#Max(DecrementValue(PageNum_feat),1)##QueryString_feat#"
    onmouseout="MM_swapImgRestore()"
    onmouseover="MM_swapImage('Previous','','../img/previous-over.gif',1)"><img
    src="../img/previous.gif" alt="Previous Records" name="Previous"
    width="96" height="27" border="0" id="Previous" /></a>
    <cfif PageNum_feat LT TotalPages_feat>
    <a
    href="#CurrentPage#?PageNum_feat=#Min(IncrementValue(PageNum_feat),TotalPages_feat)##Quer yString_feat#"
    onmouseout="MM_swapImgRestore()"
    onmouseover="MM_swapImage('next','','../img/next-over.gif',1)"><img
    src="../img/next.gif" alt="Next Record" name="next" width="96"
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    The Error:
    Variable PAGENUM_FEAT is undefined.
    The error occurred in
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    6 : </cfquery>
    7 : <cfset MaxRows_feat=4>
    8 : <cfset
    StartRow_feat=Min((PageNum_feat-1)*MaxRows_feat+1,Max(feat.RecordCount,1))>
    9 : <cfset
    EndRow_feat=Min(StartRow_feat+MaxRows_feat-1,feat.RecordCount)>
    10 : <cfset
    TotalPages_feat=Ceiling(feat.RecordCount/MaxRows_feat)>
    I thought I had it defined! What am I missing?
    Thanks
    Phoenix

    that is strange... it should work fine - it does in my tests.
    here is somewhat updated & modified code to try. i have
    included
    comments to try and explain what is being done.
    basic logic is as follows:
    -form is submitted
    -check if file has been selected
    -try uploading new file
    -if new file upload succeeds, delete old file if it exists
    (as part of
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    have any
    old image)
    -update/insert record data as necessary
    here's the code:
    <cfif isdefined("form.feat_OK")><!--- form submitted
    --->
    <!--- set file uploading vars --->
    <cfparam name="fileuploaded" type="boolean"
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    <cfparam name="uploadedfile" default="">
    <cfset pathToFile = "c:\websites\x9vdzd\img\feature\">
    <!--- --->
    <cfif len(trim(form.MYFile))><!--- if a file has
    been selected --->
    <!--- try uploading new file --->
    <cftry>
    <cffile Action="upload" filefield="MYFile"
    accept="image/gif,
    image/jpg, image/jpeg, image/pjpeg"
    destination="#pathToFile" nameconflict="MAKEUNIQUE">
    <cfset fileuploaded = true>
    <cfset uploadedfile = cffile.serverfile>
    <cfcatch type="any">
    <!--- if upload did not suceed, reset file uploading vars
    --->
    <cfset fileuploaded = false>
    <cfset uploadedfile = "">
    <!--- this can be further enhanced by setting some var to
    hold error
    message and return it to user --->
    </cfcatch>
    </cftry>
    </cfif>
    <cfif form.id gt 0><!--- we are updating an
    existing record --->
    <!--- if new file upload was successful and the feature
    has an image
    associated with it - delete old image --->
    <cfif fileuploaded is true AND
    len(trim(form.oldimage))>
    <cfif FileExists(pathToFile & form.oldimage)>
    <cffile action="delete" file="#pathToFile &
    form.oldimage#">
    </cfif>
    </cfif>
    <cfquery datasource="#sitedatasource#"
    username="#siteUserID#"
    password="#sitePassword#">
    UPDATE feature
    SET
    feature.title=<cfqueryparam cfsqltype="cf_sql_varchar"
    value="#form.title#">,
    feature.Body=<cfqueryparam cfsqltype="cf_sql_longvarchar"
    value="#form.PDSeditor#">,
    feature.MYFile=<cfqueryparam cfsqltype="cf_sql_varchar"
    value="#uploadedfile#" null="#NOT fileuploaded#">
    WHERE ID = <cfqueryparam value="#form.ID#"
    cfsqlType="CF_SQL_INTEGER">
    </cfquery>
    <cfelse><!--- we are inserting a new record --->
    <cfquery datasource="#sitedatasource#"
    username="#siteUserID#"
    password="#sitePassword#">
    INSERT INTO feature
    (title, body, MYFile)
    VALUES
    (<cfqueryparam cfsqltype="cf_sql_varchar"
    value="#form.title#">,
    <cfqueryparam cfsqltype="cf_sql_longvarchar"
    value="#form.PDSeditor#">,
    <cfqueryparam cfsqltype="cf_sql_varchar"
    value="#uploadedfile#"
    null="#NOT fileuploaded#">)
    </cfquery>
    </cfif>
    <!--- relocate user to previous page after insert/update
    --->
    <cflocation url="feature-manager.cfm">
    </cfif>
    hth
    Azadi Saryev
    Sabai-dee.com
    http://www.sabai-dee.com

  • Xml gallery with thumbnails & next/previous buttons.

    hallo all the wise people,
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    thanks in advance

    heyyyo wise one,
    at least this is really  nice of you to ask -  this gallery really makes me by now feel twice as blond as i am 8-0. but this is kinda really nested.
    the xml structure goes like this (this is easy and more or, less standard)(Caption is neglectable, probabaly i will not even display it, unless i have some extra time):
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             <thumb>thumbs/Image00001.jpg</thumb>  
             <picture>Image00001.jpg</picture>
       <Caption>Fist Title</Caption> 
    </MenuItem>
    uaaha, then the as goes. there is the URLloader, but also two different loaders inside (one for the thumbnails, one for the big picture). and this is all inside a for each loop -eh... i was always trying to change the pictLdr behavior - the loader, that loads the big picture.
    anyway the URL loader, and the main function, which is attached to it go like this:
    var myXML:XML = new XML();
    var XML_URL:String = "gallery_config.xml";
    var myXMLURL:URLRequest = new URLRequest(XML_URL);
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    function xmlLoaded(event:Event):void
    // Place the xml data into the myXML object
        myXML = XML(myLoader.data);
        // Initialize and give var name to the new external XMLDocument
    var xmlDoc:XMLDocument = new XMLDocument();
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        var menuXML:XML = XML(myLoader.data);
    // Parse the XML data into a readable format
        xmlDoc.parseXML(menuXML.toXMLString());
        // Access the value of the "galleryFolder" node in our external XML file
    for each (var galleryFolder:XML in myXML..galleryFolder)
       // Access the value of the "pagenum" node in our external XML file
               var galleryDir:String = galleryFolder.toString();
    //trace (galleryDir);
    //trace (galleryFolder);//output taki sam jak powyżej
    // inicjuję variable flag, która bedzie trzsymac nazwę klikniętego thumbnail
    var flag2:String = null;
    // Set the index number of our loop, increments automatically
    var i:Number = 0;
    // Run the "for each" loop to iterate through all of the menu items listed in the external XML file
    for each (var MenuItem:XML in myXML..MenuItem)
    // Access the value of the "picnum" node in our external XML file
        var picnum:String = MenuItem.picnum.toString();
    // Access the value of the "pagetext" node in our external XML file
        var Caption:String = MenuItem.Caption.toString();
    // Access the value of the "thumb" node in our external XML file
        var thumb:String = MenuItem.thumb.toString();
    // Access the value of the "pagepicture" node in our external XML file
        var picture:String = MenuItem.picture.toString();
    // Just some trace I used for testing, tracing helps debug and fix errors
    //trace(picnum);
    var thumbLdr:Loader = new Loader();
        var thumbURLReq:URLRequest = new URLRequest(galleryDir + thumb);
        thumbLdr.load(thumbURLReq);
    // Create MovieClip holder for each thumb
    var thumb_mc = new MovieClip();
    thumb_mc.addChild(thumbLdr);
    addChildAt(thumb_mc, 1);
      // Create the rectangle used for the clickable button we will place over each thumb
      var rect:Shape = new Shape;
      rect.graphics.beginFill(0xFFFFFF);
      rect.graphics.lineStyle(1, 0x999999);
      rect.graphics.drawRect(0, 0, 80, 80);      
      // Create MovieClip holder for each button, and put that rectangle in it,
      // make button mode true and set it to invisible
      var clip_mc = new MovieClip();
      clip_mc.addChild(rect);
      addChild(clip_mc);
      clip_mc.buttonMode = true;
      clip_mc.alpha = .0;
         // The following four conditionals create the images where the images will live on stage
      // by adjusting math through each row we make sure they are laid out good and not stacked
      // all on top of one another, or spread out in one long row, we need 4 rows, so the math follows
      if (picnum < "05")
           line1xpos = line1xpos + distance; // These lines place row 1 on stage
        clip_mc.x = line1xpos;
        clip_mc.y = yPlacement;
        thumb_mc.x = line1xpos;
        thumb_mc.y = yPlacement;
       else  if (picnum > "04" && picnum < "11")
        line2xpos = line2xpos + distance; // These lines place row 2 on stage  
        clip_mc.x = line2xpos;
        clip_mc.y = 86;
        thumb_mc.x = line2xpos;
        thumb_mc.y = 86;
       else  if (picnum > "10" && picnum < "14")
        line3xpos = line3xpos + distance; // These lines place row 3 on stage
        clip_mc.x = line3xpos;
        clip_mc.y = 172;
        thumb_mc.x = line3xpos;
        thumb_mc.y = 172;
       else  if (picnum > "13" && picnum < "21")
       line4xpos = line4xpos + distance; // These lines place row 4 on stage
       clip_mc.x = line4xpos;
       clip_mc.y = 258;
       thumb_mc.x = line4xpos;
       thumb_mc.y = 258;
       // And now we create the pic loader for the larger images, and load it into "pictLdr"
       var pictLdr:Loader = new Loader();
       var pictURL:String = picture;
          var pictURLReq:URLRequest = new URLRequest(galleryDir + picture);
       //var pictURLReq:URLRequest = new URLRequest("gallery/Image00004.jpg");sprawia,ze zawsze wyswitla sie jeden obrazek
          pictLdr.load(pictURLReq);
       // Access the pic value and ready it for setting up the Click listener, and function
          clip_mc.clickToPic = pictLdr;
       // Access the text value and ready it for setting up the Click listener, and function
       clip_mc.clickToText = Caption;
       //var instName:String = flag();
       // Add the mouse event listener to the moviClip button for clicking
          clip_mc.addEventListener (MouseEvent.CLICK, clipClick);
          // Set the function for what happens when that button gets clicked
       function clipClick(e:Event):void
         // Populate the parent clip named frameSlide with all of the necessary data
         MovieClip(parent).frameSlide.gotoAndPlay("show"); // Makes it appear(slide down)
         MovieClip(parent).frameSlide.caption_txt.text = e.target.clickToText; // Adds the caption
         MovieClip(parent).frameSlide.frame_mc.addChild(e.target.clickToPic); // Adds the big pic
       } // This closes the "for each" loop
    } // And this closes the xmlLoaded function
    and the effect looks like this (it's a sketch, so big pictures are loaded randomly, don;t put too much attention to it): http://bangbangdesign.pl/xmlGallery/gallery29.swf
    but i guess it's a terrible stuff to go through all this. i would be totallly satisfied with a likng to a good tutorial to do it from scratch, or just a hint where to start rebuilding this.
    + in any case i send greetinngs to whereever you are =]

  • Move next/previous buttons in a region with over 100 items

    Hi,
    Is there a way to show items in a region in chunks and then have a move next/previous buttons. I have a region on a page that has over 100 items how can I show 10 items a time and then have move next/previous buttons. I am using 10.1.2.0.2
    Thanks

    In the "what to search" tab, select the pagegroup where stands your page.
    below teh pagegroup selection you got an option named "Which pages should be searched?"
    Browse to your page.
    Leave the search criterias blank (so taht the portlet won't make any filter)
    In the "results display" tab, select the pagination.
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    The best way to use it is to put all your items on page1.
    Create a page2 with only this portlet configured to serach for all items on page1.
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