How do I change default Next/Previous buttons?

When I automatically create multiple Submenus using the 'Create Chapter Index' command, Encore generates Next and Previous buttons.
These are rather plain - they seem to be the same style regardless of the style of menu selected - and I'd like to set another default style.
Can someone tell me how to do this, please?
Many thanks

You can build the next/previous buttons any way you like. Just put them on the menu and then specify them as "Next" or "Previous" under the type field in the properties box. There's more information about this in the help files under chapter menu automation.

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    hello guys im working on a project for my uni i finished the whole website but one thing is missing
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    Dear Mr. Murphy,
    thank you for your help.
    Actually i have tried to search for a tutorial and i found that one that was very helpful and gave me the half solution. the part i found and it worked with me is the part of the next and previous buttons and moving from an image to another.
    SO the part i still need is the list so when i click on a category i get the pictures of the chosen category, I had the idea of create a flash for each category alone and maybe i will be able to add them all together.
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    If you have any idea let me know please, thank you again for your help and i'm trying to search for the AS3 image gallery as you told me.

  • Buttons to change to next/previous state not working

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    MSO….multi state object.
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  • Next previous button in gallery

    Hi guys, been a while, hope everyone is well.  I am having a problem implementing a next/previous button on an image once it has been enlarged in my gallery.  I have done it in pure as3 but all tutorials seem to use the timeline.  I will post my code underneath so you can see what I am up too.  The next/previous button should I think be added to the modelClicked function.
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  • Next / Previous button throwing an error. Please help

    I wrote this next previous button code and it is throwing an
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    hallo all the wise people,
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    heyyyo wise one,
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        thumb_mc.y = yPlacement;
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        clip_mc.y = 172;
        thumb_mc.x = line3xpos;
        thumb_mc.y = 172;
       else  if (picnum > "13" && picnum < "21")
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       clip_mc.x = line4xpos;
       clip_mc.y = 258;
       thumb_mc.x = line4xpos;
       thumb_mc.y = 258;
       // And now we create the pic loader for the larger images, and load it into "pictLdr"
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       // Access the text value and ready it for setting up the Click listener, and function
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       //var instName:String = flag();
       // Add the mouse event listener to the moviClip button for clicking
          clip_mc.addEventListener (MouseEvent.CLICK, clipClick);
          // Set the function for what happens when that button gets clicked
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         MovieClip(parent).frameSlide.caption_txt.text =; // Adds the caption
         MovieClip(parent).frameSlide.frame_mc.addChild(; // Adds the big pic
       } // This closes the "for each" loop
    } // And this closes the xmlLoaded function
    and the effect looks like this (it's a sketch, so big pictures are loaded randomly, don;t put too much attention to it):
    but i guess it's a terrible stuff to go through all this. i would be totallly satisfied with a likng to a good tutorial to do it from scratch, or just a hint where to start rebuilding this.
    + in any case i send greetinngs to whereever you are =]

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    i'll try to explain this simplier.
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