How to add images into a java application (not applet)

Hello,
I am new in java programming. I would like to know how to add images into a java application (not an applet). If i could get an standard example about how to add a image to a java application, I would apreciated it. Any help will be greatly apreciated.
Thank you,
Oscar

Your' better off looking in the java 2d forum.
package images;
import java.awt.*;
import java.awt.image.*;
import java.io.FileInputStream;
import javax.imageio.ImageIO;
import javax.swing.*;
/** * LogoImage is a class that is used to load images into the program */
public class LogoImage extends JPanel {
     private BufferedImage image;
     private int factor = 1; /** Creates a new instance of ImagePanel */
     public LogoImage() {
          this(new Dimension(600, 50));
     public LogoImage(Dimension sz) {
          //setBackground(Color.green);      
          setPreferredSize(sz);
     public void setImage(BufferedImage im) {
          image = im;
          if (im != null) {
               setPreferredSize(
                    new Dimension(image.getWidth(), image.getHeight()));
          } else {
               setPreferredSize(new Dimension(200, 200));
     public void setImageSizeFactor(int factor) {
          this.factor = factor;
     public void paintComponent(Graphics g) {
          super.paintComponent(g);
          //paint background 
          Graphics2D g2D = (Graphics2D) g;
          //Draw image at its natural size first. 
          if (image != null) {
               g2D.drawImage(image, null, 0, 0);
     public static LogoImage createImage(String filename) { /* Stream the logo gif file into an image object */
          LogoImage logoImage = new LogoImage();
          BufferedImage image;
          try {
               FileInputStream fileInput =
                    new FileInputStream("images/" + filename);
               image = ImageIO.read(fileInput);
               logoImage =
                    new LogoImage(
                         new Dimension(image.getWidth(), image.getHeight()));
               fileInput.close();
               logoImage.setImage(image);
          } catch (Exception e) {
               System.err.println(e);
          return logoImage;
     public static void main(String[] args) {
          JFrame jf = new JFrame("testImage");
          Container cp = jf.getContentPane();
          cp.add(LogoImage.createImage("logo.gif"), BorderLayout.CENTER);
          jf.setVisible(true);
          jf.pack();
}Now you can use this class anywhere in your pgram to add a JPanel

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