How to load ImagePreview in JFileChooser in another thread?

Hello,
I'm trying to display an image preview in JFileChooser for image files using an accessory.
It works, but the problem is that the dialog freezes until the image is loaded.
Is there any way to load the preview in background so you can click "Open" regardless it is fully loaded?
This is my code, I used a new Thread in loadImage, but it still freezes:
package OpenImage;
import javax.swing.*;
import java.beans.*;
import java.awt.*;
import java.io.File;
public class ImagePreview extends JComponent implements PropertyChangeListener {
     ImageIcon thumbnail = null;
     File file = null;
     public ImagePreview(JFileChooser fc) {
          setPreferredSize(new Dimension(200, 200));
          fc.addPropertyChangeListener(this);
     public void loadImage() {
          if (file == null) {
               thumbnail = null;
               return;
          ImageIcon tmpIcon = new ImageIcon(file.getPath());
          if (tmpIcon != null) {
               if (tmpIcon.getIconWidth() > 200) {
                    thumbnail = new ImageIcon(tmpIcon.getImage().getScaledInstance(
                              200, -1, Image.SCALE_FAST));
               } else {
                    thumbnail = tmpIcon;
     public void propertyChange(PropertyChangeEvent e) {
          boolean update = false;
          String prop = e.getPropertyName();
          if (JFileChooser.DIRECTORY_CHANGED_PROPERTY.equals(prop)) {
               file = null;
               update = true;
          } else if (JFileChooser.SELECTED_FILE_CHANGED_PROPERTY.equals(prop)) {
               file = (File) e.getNewValue();
               update = true;
          if (update) {
               thumbnail = null;
               repaint();
               if (isShowing()) {
                    new Thread() {
                         public void run() {
                              loadImage();
                              repaint();
                    }.start();
     protected void paintComponent(Graphics g) {
          if (thumbnail == null) {
               loadImage();
          if (thumbnail != null) {
               int x = getWidth() / 2 - thumbnail.getIconWidth() / 2;
               int y = getHeight() / 2 - thumbnail.getIconHeight() / 2;
               if (y < 0) {
                    y = 0;
               if (x < 5) {
                    x = 5;
               thumbnail.paintIcon(this, g, x, y);
If this is in the wrong section, please move the post.
Any help is appreciated.

810932 wrote:
This is my code, I used a new Thread in loadImage, but it still freezes:Then you didn't start the thread properly. Did you use run() in stead of start() by any chance?

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