How to load series of images?

I am trying to load a sereies of pictures moving accross the top from right to left.  How do I load all of these photos in such a way that they seem to be stitched together like a piece of film strip at certain rate going accross?

you could also do something like this - I used this for doing something very similar to what you explained:
          public var menuImageArrayURL:Array = ["images/mainMenu/01.jpg", "images/mainMenu/02.jpg", "images/mainMenu/03.jpg",
                                "images/mainMenu/04.jpg", "images/mainMenu/05.jpg", "images/mainMenu/06.jpg",
                                "images/mainMenu/07.jpg", "images/mainMenu/08.jpg", "images/mainMenu/09.jpg",
                                "images/mainMenu/10.jpg", "images/mainMenu/11.jpg"];
          var b1:Sprite = new Sprite();
          var b2:Sprite = new Sprite();
          var b3:Sprite = new Sprite();
          var b4:Sprite = new Sprite();
          var b5:Sprite = new Sprite();
          var b6:Sprite = new Sprite();
          var b7:Sprite = new Sprite();
          var b8:Sprite = new Sprite();
          var b9:Sprite = new Sprite();
          var b10:Sprite = new Sprite();
          var b11:Sprite = new Sprite();
          public var arrayLoaders:Array;
          public var imageLoader:Loader;
          public var imageHolder:Sprite;
          public function placePictures():void {
               var ba:Array = new Array();
               ba.push(b1,b2,b3,b4,b5,b6,b7,b8,b9,b10,b11);
               for(var i:uint=0;i<ba.length;i++) {
                    trace(name + ba[i]);
                    ba[i].name = i;
                    imageLoader = new Loader();
                    imageLoader.load(new URLRequest(menuImageArrayURL.shift()));
                    imageLoader.x-= imageLoader.width/2;
                    imageLoader.y-= imageLoader.height/2;
                    imageHolder = new Sprite();
                    imageHolder.addChild(imageLoader);
                    imageHolder.x = 0;
                    imageHolder.y = 0;
                    ba[i].x = 0 + i * 150;
                    ba[i].y = 0;
                    ba[i].addChild(imageHolder);
                    addChild(ba[i]);                    
thats just for the loading of the pictures. if you understand that or need some help in understanding I can see what I can do to help you. then after that I can tell you how I would make them move across the stage.

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