HT201250 How can I determine which Time Machine backups can be deleted to free space on my backup device?

Time Machine keeps hourly backups for the past 24 hours, daily backups for the past month, and weekly backups.
But are they all incremental or full backups?
How can I determine which can be deleted to free space on my backup device?
Thanks.

Thanks.
So, if TimeMachine only makes one full backup the first time a backup is taken, and then automatically removes backups as space is needed, is there a danger that there can come a point where no single restore point exists?
I find Apple's lack of detail around this topic disappointing. It's such an important thing.
I guess TimeMachine doesn't work quite how I want it too. Seems to be true of so many Apple products!

Similar Messages

  • HT201250 How do I partition my Time Machine back up drive (G-Drive) to back up both my IMac and my MacBook Air?

    How do I partition my Time Machine back up drive (G-Drive) to back up both my IMac and my MacBook Air?

    That's not needed, but if you want to do it, use the Disk Utility in the /Applications/Utilities/ folder to create a new partition.
    (70423)

  • HT201250 How long should an initial time machine backup of tack for 675 GB?s with a USB external hard drive?

    How long should an initial time machine backup of tack for 675 GB?s with a USB external hard drive?

    Not much faster than 40 GBs-60GBs per hour. So, minimally, around 12 hours.

  • HT201250 How do you browse other time machine backups of other drives?

    It seems to me that Time Machine used to display an option to "Browse other Time Machine backups."
    For example, my iMac has its Time Machine external drives attached to it.
    Both my iMac and my MacBook Pro back up to it, though my MacBook Pro does so wirelessly by connecting thru the iMac.
    So how can I browse thru the backup of the MacBook Pro from my iMac, since the backup is actually located on the iMac's attached drive.
    In Time Machine (or somewhere) it used to say "Browse other Time machine Backups."
    I cannot seem to find that option any longer?

    chaseholden wrote:
    It seems to me that Time Machine used to display an option to "Browse other Time Machine backups."
    [snip]
    In Time Machine (or somewhere) it used to say "Browse other Time machine Backups."
    I cannot seem to find that option any longer?
    If you have TM in the menu bar or the Dock, hold down the option key as you choose the TM menu or the TM icon in the Dock.

  • HT201250 How to encrypt data on time machine?

    I have already backed up my mac using time machine. How do I go back and uncheck the option encrypt data, so I can see the flies on windows computer too?

    Zac. wrote:
    What I have found is that the TM backup database is only accessible to the machine that created it. The individual accounts in the TM backup, assuming you have more than one account backed up, is only accessible to that individual account. While it is not Filevault level security, unless your home folder is filevault protected, you should be okay.
    HTH
    zac
    When I disconnect the external drive with the Time Machine backup from my MacBook and connect it to my iMac at work, I can browse the TM folder and access just about any file for any user account that is backed up. Am I really the only one where the backup is not protected?

  • HT201250 How Do I Pause a Time Machine Backup??????????

    Mavericks Option is to 'Skip Backup'??? NO APPLE HELP AVAILABLE. Help Center has wrong info. No STOP Backup Option on Mavericks. No Apple contact info on site or anywhere I can find in the 15 minutes I've been searching.

    I am in the middle of a very long initial backup. I wanted to pause and resume the backup without losing the first half of the backup. Mavericks Time Machine offers a 'Skip This Backup' option. No Pause option. No Stop option. And no Apple documentation or Help. Apple Help Center tells me to hit 'Stop'. Apparently no one at Apple thought to update the documenation with Mavericks eight months ago.

  • How to start over with Time Machine (because drive is running out of space)

    I have a 500 gig drive attached to my iMac. Time Machine's been running for ages. TM has finally depleted the drive of most space. Should I throw out some of the older folders in the backup folder for TM, or chuck the entire folder and restart TM fresh. (Nothing terribly crucial to save recently.)
    Thanks.

    Unfotunately my time machine backup gets to near the end and says "there is not enough space to do this backup" Neither excluding files nor waiting for it to kick out old files seems to solve the problem. I am stuck it would seem unless I erase the whole backup and start over. I didn't think I would have to do this.

  • How can I determine which machines have activated Adobe Acrobat Standard 9?

    How can I determine which machines have activated Adobe Acrobat Standard 9?

    Hi jrector3,
    You need to go to the respective machines and launch Acrobat and check if it prompts for serial number.
    You can also go to the help menu and check if 'Deactivate' option is highlighted.
    Regards,
    Rave

  • HT201250 My MacBook Pro (using OSX 10.7.5) suddenly can't find the Time Machine backup disk, which is on the harddrive of my desktop iMac. What to do?

    My MacBook Pro (using OSX 10.7.5) suddenly can't find the Time Machine backup disk, which is on the harddrive of my desktop iMac. What to do?

    Inherit a Backup
    Inherit a Backup (2)

  • How can i properly regain Time Machine HD Space

    i goofed somewhere
    My time machine exeternal drive is full
    So i spent ONE HOUR deletely backups,Only keeping Oct 31,Nov 30 and Today
    so i could regain space for new backups
    The Time Machine read 111.79GB,45.39GB FREE before i started
    and reads the same NOW after i have deleted those backups
    i emptied the trash..........679,484 items deleted
    Why didnt i regain HD Space on this external drive?
    Where can i look?
    Its a Toshiba Portable External HD
    should i install Toshibas cd rom and re-do everything?
    thanks

    If lots of disk space disappeared rapidly, a likely scenario would be that you're running something like VMware or Parallels, editing iMovie or iDVD files, have a very large Entourage mail DB, or generally are doing something where large (many-MB or GB+) files are being updated throughout the day, and thus big updates are occurring every hour. The documentation describes how to exclude system files, which at least in theory can be easily restored from the installation media, how to exclude certain directories or files which are large and/or frequently updated, etc.
    Doug

  • How can I use the Time Machine Backups from my Old Computer?

    I have two months of Time Machine backups made using my old Macintosh computer which died and I no longer have. I have now purchased a new computer and am trying to use the Time Machine back ups from the original computer, but it will not recognise them. How can I get my new MacBook Pro to use the Time Machine Backups from my old Computer? I phoned the Apple help line and they said I cannot use them and would have to delete them. This sounds crazy if you can only use the Time Machine back up file with one computer and have to delete it when you buy a new Mac. Surely there must be some way to transfer ownership (not files) from an old to the new Mac?
    Thanks
    Richard

    Thanks Kevin for the suggestion posted on MacOSXHints how to "Repair Time Machine after logic board changes".
    http://www.macosxhints.com/article.php?story=20080128003716101
    It seems as though I am not alone with my frustration with the way Time Machine uses the MAC address of a computer to tell one system from another. This means that if you have your Mac repaired with a new logic board, or replace your system with a new one, you can't resume backups where you left off. Reading through the readers who used the fix using Terminal, it appears that the fix does not always work. I contacted Apple again, but they were no help. Surely Apple should come out with a solution as more and more people use Time Machine/Time Capsule.
    It is CRAZY that after a change computers or a switch in the computer logic board that you cannot resume your Time Machine back ups.

  • How can I determine which computer a share is connected to in /Volumes from terminal or a script?

    I run a set of virtual machines via Fusion on an iMac that we run automated tests on for our website.  There is a folder on each VM called /Automation that is shared. 
    I have a python script that runs on the host, that will find an open VM, start it up and then mount the VM's /Automation folder.  So if there is only 1 VM powered on, the folder shows up in /Volumes as /Volumes/Automation.  The  problem is when there are 2 or more VM's powered on, because then the shares start being named /Volumes/Automation-1 and Automation-2 etc.  So my question is, how can I determine which computer each share belongs to from terminal or a script?
    In other words, I'm looking for something like:
    /Volumes/Automation = "FirstVirtualMachineName.local"
    /Volumes/Automation-1 = "SecondVirtualMachineName.local"
    Is there any way to determine which computer a mounted share is connected to?  In the past, I've just unmounted all /Automation folders, and then mounted them in a particular order, but that's unreliable and messy in my opinion.  If anyone knows a better way, please let me know.  Any help is appreciated.
    Thanks,

    Well I think I have a workable solution.  It's not perfect, but I think it will do the trick. I can put a spotlight comment on the folder similar to 'HostName=OSX-Automation-1.local' and can then retrieve that value from our server with the following python snippet:
    import subprocess
    out,err = subprocess.Popen(['osascript','-e','tell application \"Finder\" to get comment of \"Macintosh HD:Volumes:Automation-1\"'],stdout=subprocess.PIPE, stderr=subprocess.PIPE).communciate()
    So I could just loop through each 'Automation*' folder in /Volumes and grab the name from the spotlight attributes on the directories.  I don't think I really need to worry about the comments being overwritten, but I may have one of our launch daemons that run on the VM check that spotlight comment once a minute or something to ensure that the correct value is there.
    If it ends up not working well in practice, I'm going to give your suggestion about a config script a shot.  It would require a little more up front work, but seems as if it would be pretty solid after that. 
    Thanks again for helping me think it through

  • How does DIADEM import TDMS files? How gets every channel his number and groupindex? How can I determine which channel has which groupindex and number?

    I store different channels in a TDMS file.
    I like to have a time channel at the first position with group index 1 and number 1.
    When I read the TDMS file with DIADEM the time channel (Float64) is on a differernt position, and the channels are not sorted alphabetically.
    Here are my questions:
    How does DIADEM import TDMS files?
    How gets every channel his number and groupindex?
    How can I determine which channel has which groupindex and number?
    Best regards
    Joerg

    Hi Jörg,
    i suppose that you´re programme whose create the *.tdms file is writing on false position. Try to create datas with timechannel on first indes in diadem, then save it and then open it again. you see that all is correct. So please tell me what programm in what version do you use and please attache it here.
    Did you use the library for creating *.tdms files like in the link ?
    http://zone.ni.com/devzone/cda/tut/p/id/6471
    Here you find the gtdms_8.x.zip - when you extract it and opened the *.llb you find vi´s for all functions e.g. writing 2d array of strings to *.tdms file
    when you open the subvi´s then you see how created and writing datas/structure to *.tdms files. Because *.tdms is binary you can´t see structure with open it in editor.
    When you don´t have Labview you can use the 30 days test of current version 8.5 under following link
    german version download link
    https://lumen.ni.com/nicif/d/lveval/content.xhtml
    english version download link
    https://lumen.ni.com/nicif/us/lveval/content.xhtml
    Hope it helps
    Best Regards

  • How can I determine which image was clicked in 3D carousel?

    I have been modifying some 3D carousel code that I found in hopes that I can get it such that when image "resolv2.jpg" (or any of my other images) is clicked on at the front of my carousel, it goes to a specific webpage. By just replacing "moveBack(event.target) from the toggler section of the code with "navigateToURL:(newURLRequest('http://google.com'), the target DOES sucessfully go to google when clicked on. However, I want to modify this code by altering the else statement to say something to the effect of "else if event.target (clicked on object) is 'resolv2.jpg' THEN go to google". So essentially, my question is how can I determine which image was clicked? Here is the entire code with the area I was altering bolded:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" applicationComplete="init();" backgroundGradientColors="[#000033, #000033]" backgroundGradientAlphas="[1.0, 1.0]">
    <mx:Script>
              <![CDATA[
    //Import Papervision Classes
                   import org.papervision3d.scenes.*;
                   import org.papervision3d.cameras.*; 
                   import org.papervision3d.objects.*;
                   import org.papervision3d.objects.primitives.*;
                   import org.papervision3d.materials.*;
                   import org.papervision3d.materials.shadematerials.*;
                   import org.papervision3d.materials.utils.MaterialsList;
                   import org.papervision3d.lights.*;
                   import org.papervision3d.render.*;
                   import org.papervision3d.view.*;
                   import org.papervision3d.events.*;
                   import org.papervision3d.core.*;
                   import org.papervision3d.lights.PointLight3D;
                   import flash.filters.DropShadowFilter;
                         import caurina.transitions.*;
                         private var numOfItems:int = 5;
                         private var radius:Number = 600;
                         private var anglePer:Number = (Math.PI*2) / numOfItems;
                         //private var dsf:DropShadowFilter = new DropShadowFilter(10, 45, 0x000000, 0.3, 6, 6, 1, 3);
                   public var angleX:Number = anglePer;
             public var dest:Number = 1;
                   private var theLight:PointLight3D;
            //Papervision Engine
                   private var viewport:Viewport3D; 
                   private var scene:Scene3D; 
                   private var camera:Camera3D;
                   private var renderer:BasicRenderEngine;
             private var planeArray:Array = new Array();
             [Bindable]
             public var object:Object;
             private var arrayPlane:Object;
             private var p:Plane;
             //Initiation function           
             private function init():void 
             viewport = new Viewport3D(pv3dCanvas.width, pv3dCanvas.height, false, true); 
             pv3dCanvas.rawChildren.addChild(viewport); 
             viewport.buttonMode=true;
             renderer = new BasicRenderEngine();
             scene = new Scene3D(); 
             camera = new Camera3D();
             camera.zoom = 2; 
             createObjects(); 
             addEventListeners();
    //Create Objects function          
              private function createObjects():void{
              for(var i:uint=1; i<=numOfItems; i++)
                        /* var shadow:DropShadowFilter = new DropShadowFilter();
                        shadow.distance = 10;
            shadow.angle = 25; */
                        var bam:BitmapFileMaterial = new BitmapFileMaterial("images/resolv"+i+".jpg");
                        bam.oneSide = false;
                        bam.smooth = true;
            bam.interactive = true;
                        p = new Plane(bam, 220, 200, 2, 2);
                        p.x = Math.cos(i*anglePer) * radius;
                        p.z = Math.sin(i*anglePer) * radius;
                        p.rotationY = (-i*anglePer) * (180/Math.PI) + 270;
                        scene.addChild(p);
                        //p.filters=[shadow];
                        p.extra={pIdent:"in"};
                        p.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
            planeArray[i] = p;
              // create lighting
            theLight = new PointLight3D();
            scene.addChild(theLight);
            theLight.y = pv3dCanvas.height;
              private function toggler(event:InteractiveScene3DEvent):void
                            // if the cube's position is "in", move it out else move it back
                            if (event.target.extra.pIdent == "in")
                                    moveOut(event.target);
                            else
                                   moveBack(event.target);
                    private function moveOut(object:Object):void
                              trace(object +" my object");
                            // for each cube that was not selected, remove the click event listener
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            //right.enabled=false;
                            //left.enabled=false;
                            // move the selected cube out 1000 and rotate 90 degrees once it has finished moving out
                            Tweener.addTween(object, {scaleX:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1.2, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "out"
                            object.extra = {pIdent:"out"};
                            // move the camera out 1000 and move it the to same y coordinate as the selected cube
                            //Tweener.addTween(camera, {x:1000, y:object.y, rotationX:0, time:0.5, transition:"easeInOutSine"});
                    private function moveBack(object:Object):void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                            // move the selected cube back to 0 and rotate 90 degrees once it has finished moving back
                            Tweener.addTween(object, {scaleX:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            Tweener.addTween(object, {scaleY:1, time:0.5, transition:"easeInOutSine", onComplete:rotateCube, onCompleteParams:[object]});
                            // set the cube's position to "in"
                            object.extra = {pIdent:"in"};
                            // move the camera back to its original position
                            //Tweener.addTween(camera, {x:0, y:1000, rotationX:-30, time:0.5, transition:"easeInOutSine"});
                            //right.enabled=true;
                            //left.enabled=true;
                    private function goBack():void
                            // for each cube that was not selected, add the click event listener back
                            for each (var arrayPlane:Object in planeArray)
                                    if (arrayPlane != object)
                                            arrayPlane.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, toggler);
                    private function rotateCube(object:Object):void
                            //object.rotationX = 0;
                            //Tweener.addTween(object, {rotationZ:0, time:0.5, transition:"easeOutSine"});
              private function addEventListeners():void{
        this.addEventListener(Event.ENTER_FRAME, render);
    //Enter Frame Listener function             
    private function render(e:Event):void{ 
                     renderer.renderScene(scene, camera, viewport);
                     camera.x = Math.cos(angleX) * 800;                                                  
                     camera.z = Math.sin(angleX) * 800;
    private function moveRight():void
              dest++;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
    private function moveLeft():void
              dest--;
              Tweener.addTween(this, {angleX:dest*anglePer, time:0.5});
              //goBack();
              ]]>
    </mx:Script>
              <mx:Canvas width="1014" height="661">
              <mx:Canvas id="pv3dCanvas" x="503" y="20" width="400" height="204" borderColor="#110101" backgroundColor="#841414" alpha="1.0" backgroundAlpha="0.57"> 
              </mx:Canvas>
              <mx:Button x="804" y="232" label="right" id="right" click="moveRight(),goBack()"/>
              <mx:Button x="582" y="232" label="left"  id="left"  click="moveLeft(),goBack()" />
              </mx:Canvas>
    </mx:Application>

    Your answer may be correct, but I am very much a beginner to actionscript, and I was wondering moreso if it is possible to determine the root/url (i.e. images/resolv2.jpg)? Or even if InteractiveScene3DEvent calls a variable that holds this url? However, specifically, I'm just wondering if the actionscript itself could determine the url in a line of code such as "if object == BitmapFileMaterial("/images/resolv2.jpg"); "? Also, here's a copy of InteractiveScene3DEvent in more detail if you think that will help:
    public class InteractiveScene3DEvent extends Event
                         * Dispatched when a container in the ISM recieves a MouseEvent.CLICK event
                        * @eventType mouseClick
                        public static const OBJECT_CLICK:String = "mouseClick";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OVER event
                        * @eventType mouseOver
                        public static const OBJECT_OVER:String = "mouseOver";
                         * Dispatched when a container in the ISM receives an MouseEvent.MOUSE_OUT event
                        * @eventType mouseOut
                        public static const OBJECT_OUT:String = "mouseOut";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_MOVE event
                        * @eventType mouseMove
                        public static const OBJECT_MOVE:String = "mouseMove";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_PRESS event
                        * @eventType mousePress
                        public static const OBJECT_PRESS:String = "mousePress";
                         * Dispatched when a container in the ISM receives a MouseEvent.MOUSE_RELEASE event
                        * @eventType mouseRelease
                        public static const OBJECT_RELEASE:String = "mouseRelease";
                         * Dispatched when the main container of the ISM is clicked
                        * @eventType mouseReleaseOutside
                        public static const OBJECT_RELEASE_OUTSIDE:String = "mouseReleaseOutside";
                         * Dispatched when a container is created in the ISM for drawing and mouse interaction purposes
                        * @eventType objectAdded
                        public static const OBJECT_ADDED:String = "objectAdded";
                        public var displayObject3D                                        :DisplayObject3D = null;
                        public var sprite                                                            :Sprite = null;
                        public var face3d                                                            :Triangle3D = null;
                        public var x                                                                      :Number = 0;
                        public var y                                                                      :Number = 0;
                        public var renderHitData:RenderHitData;
                        public function InteractiveScene3DEvent(type:String, container3d:DisplayObject3D=null, sprite:Sprite=null, face3d:Triangle3D=null,x:Number=0, y:Number=0, renderhitData:RenderHitData = null, bubbles:Boolean=false, cancelable:Boolean=false)
                                  super(type, bubbles, cancelable);
                                  this.displayObject3D = container3d;
                                  this.sprite = sprite;
                                  this.face3d = face3d;
                                  this.x = x;
                                  this.y = y;
                                  this.renderHitData = renderhitData;
    Thank you so much!

  • How can I copy a time machine backup from one Time Capsule to another ?

    How can I copy a time machine backup from one Time Capsule to another ? I bought a 1 Tb Time Capsule to replace my 512Mb Time Capsule. Now, I like to copy my time machine backup from the old Time Capsule to the new one so I can keep using my backup.

    from this support article: 
    (click on image to enlarge)

Maybe you are looking for

  • TIME OUT error in ECC SM58

    hi All, We have sent some 2000 Idocs from ECC, my scenario is   FILE to FILE. I am collecting all the idocs into a file using IDOC XML port.. File havnt reached XI.. even not created in application server ... all idoc are stuck in ECC side.. when i g

  • HT4437 Airplay not displaying from ipad to tv

    When setting up airplay through my ipad i can hear the audio but i can't see the video on my tv.

  • Can't close Scrollable Result Set

    Hello all, I am using a ResultSet created with the statement... Statement stmt5 = conn.createStatement(ResultSet.TYPE_SCROLL_INSENSITIVE, ResultSet.CONCUR_READ_ONLY); I am using the oci8 driver to connect to a 8.1.6 database. The resultset returns pr

  • Synaptics Coasting Feature Stops Working

    The laptop is model G61-420ca in which there are no W8 drivers as that is what I have running now.  I have disabled tapping and the right hand swipe feature that pulls the Charms Bar out. Randomly the coasting action will stop working (which I have e

  • ERROR: The new SAP tools in /usr/sap/DEV/EHPI/abap/exe cannot connect

    Hi All. I am attempting to upgrade my ECC 6.0 EPH3 system to EPH4.(System 'i' V6R1M1) I am hitting an error  on phase PREP_INIT/CHECKPROF_INI which states 'ERROR: The new SAP tools in /usr/sap/DEV/EHPI/abap/exe cannot connect to your database.' The l