I need help understanding an alignment panic when calling mutex_init

I am looking for help with a STREAM module that compiles and run under Solaris 10 on 32-bit and 64-bit Intel kernels but panics on a 64-bit Sarc kernel.
I have isolated the panic to a data alignment issue when my init routine calls either the rwinit and mutux_init routines with a pointer to a krwlock_t or kmutex_t structure that is not 8 byte aligned.
I am using "gcc version 3.4.3 (csl-sol210-3_4-branch+sol_rpath)" from the Solaris 10 install CD's with the following options:
gcc -Wall -fno-builtin -ffreestanding -nodefaultlibs -fpcc-struct-return -D_KERNEL -mno-app-regs -g -m64 -mcpu=v9 -D_SYSCALL32 -D_SYSCALL32_IMPL -D_ELF64 -D__sparcv9cpu -DSYSACCT -DC2_AUDIT
(I know some of these are redundant)
I have 4 locks along with a variety of other members defined in a structure used to by my driver code. If I manually arrange the structure to keep the lock variables on 8 byte boundries the module loads without a panic. However, if I let gcc handle the alignment or specifiy "__attribute__ ((aligned (8)))" on the lock variable definition the module panics on entry to the kernel rw_init or mutex_init routine with a BAD TRAP type 34 alignment error.
At this point I am lost. I'm guessing this is a gcc/sparcv9 issue but I have no idea how to code this properly. I'm hoping someone can help shed some light on the problem.

I found the problem. A shared header had a "#pragma pack(1)" with no matching "#pragma pack()". This was causing gcc to pack everything after the include.
I'm still a little unclear why my "__attribute__ ((aligned (8)))" on the actual variable did not override the pragma ??? but at least I found the culprit.

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    com.apple.driver.AppleIntel8254XEthernet          2.1.1b7 (addr 0xffffff7f80f5e000, size 0x122880) - last unloaded 91271432701
    loaded kexts:
    com.paceap.kext.pacesupport.snowleopard          5.8
    com.DataRobotics.driver.iSCSIInitiator          1.4.33
    com.digidesign.iokit.DigiDal          9.0.6f4
    com.motu.driver.USBMidiKext          1.5 37320
    com.apple.driver.AppleTyMCEDriver          1.0.2d2 - last loaded 20406175745
    com.apple.driver.AGPM          100.12.19
    com.apple.filesystems.autofs          2.1.0
    com.apple.driver.AppleHWSensor          1.9.3d0
    com.apple.driver.AppleMikeyHIDDriver          1.2.0
    com.apple.driver.AppleUpstreamUserClient          3.5.4
    com.apple.driver.AppleMCCSControl          1.0.17
    com.apple.driver.AppleHDA          1.9.9f12
    com.apple.driver.AppleMikeyDriver          1.9.9f12
    com.apple.kext.ATIFramebuffer          6.2.6
    com.apple.driver.AudioAUUC          1.54
    com.apple.ATIRadeonX3000          6.2.6
    com.apple.driver.AppleUSBDisplays          283
    com.apple.Dont_Steal_Mac_OS_X          7.0.0
    com.apple.driver.AudioIPCDriver          1.1.6
    com.apple.driver.ACPI_SMC_PlatformPlugin          4.5.0d5
    com.apple.driver.AppleLPC          1.4.12
    com.apple.iokit.IOAHCIBlockStorage          1.6.3
    com.apple.driver.Oxford_Semi          2.5.8
    com.apple.iokit.SCSITaskUserClient          2.6.5
    com.apple.BootCache          31
    com.apple.AppleFSCompression.AppleFSCompressionTypeZlib          1.0.0d1
    com.apple.driver.AppleFWOHCI          4.7.1
    com.apple.driver.AppleUSBHub          4.1.7
    com.apple.driver.AirPortBrcm43224          427.36.9
    com.apple.driver.Intel82574L          2.1.4b1
    com.apple.driver.AppleEFINVRAM          1.4.0
    com.apple.driver.AppleAHCIPort          2.1.5
    com.apple.driver.AppleUSBEHCI          4.1.8
    com.apple.driver.AppleUSBUHCI          4.1.5
    com.apple.driver.AppleRTC          1.3.1
    com.apple.driver.AppleHPET          1.5
    com.apple.driver.AppleACPIButtons          1.3.5
    com.apple.driver.AppleSMBIOS          1.6
    com.apple.driver.AppleACPIEC          1.3.5
    com.apple.driver.AppleAPIC          1.4
    com.apple.driver.AppleIntelCPUPowerManagementClient          105.13.0
    com.apple.security.sandbox          1
    com.apple.security.quarantine          0
    com.apple.nke.applicationfirewall          2.1.11
    com.apple.driver.AppleIntelCPUPowerManagement          105.13.0
    com.apple.driver.AppleProfileReadCounterAction          17
    com.apple.driver.DspFuncLib          1.9.9f12
    com.apple.driver.AppleProfileTimestampAction          10
    com.apple.driver.AppleProfileThreadInfoAction          14
    com.apple.driver.AppleProfileRegisterStateAction          10
    com.apple.driver.AppleProfileKEventAction          10
    com.apple.driver.AppleProfileCallstackAction          20
    com.apple.driver.AppleSMBusController          1.0.8d0
    com.apple.iokit.IONDRVSupport          2.2
    com.apple.kext.ATI5000Controller          6.2.6
    com.apple.kext.ATISupport          6.2.6
    com.apple.iokit.IOFireWireIP          2.0.3
    com.apple.iokit.IOSurface          74.2
    com.apple.iokit.IOBluetoothSerialManager          2.4.0f1
    com.apple.iokit.IOSerialFamily          10.0.3
    com.apple.iokit.IOSCSIParallelFamily          2.0.1
    com.apple.iokit.IOAudioFamily          1.8.0fc1
    com.apple.kext.OSvKernDSPLib          1.3
    com.apple.driver.AppleHDAController          1.9.9f12
    com.apple.iokit.IOGraphicsFamily          2.2
    com.apple.iokit.IOHDAFamily          1.9.9f12
    com.apple.iokit.AppleProfileFamily          41
    com.apple.driver.AppleSMC          3.1.0d3
    com.apple.driver.IOPlatformPluginFamily          4.5.0d5
    com.apple.driver.AppleSMBusPCI          1.0.8d0
    com.apple.driver.AppleUSBMergeNub          4.1.8
    com.apple.iokit.IOUSBHIDDriver          4.1.5
    com.apple.driver.AppleUSBComposite          3.9.0
    com.apple.driver.BroadcomUSBBluetoothHCIController          2.4.0f1
    com.apple.driver.AppleUSBBluetoothHCIController          2.4.0f1
    com.apple.iokit.IOBluetoothFamily          2.4.0f1
    com.apple.iokit.IOSCSIBlockCommandsDevice          2.6.5
    com.apple.driver.XsanFilter          402.1
    com.apple.iokit.IOFireWireSerialBusProtocolTransport          2.0.1
    com.apple.iokit.IOFireWireSBP2          4.0.6
    com.apple.iokit.IOSCSIMultimediaCommandsDevice          2.6.5
    com.apple.iokit.IOBDStorageFamily          1.6
    com.apple.iokit.IODVDStorageFamily          1.6
    com.apple.iokit.IOCDStorageFamily          1.6
    com.apple.iokit.IOFireWireFamily          4.2.6
    com.apple.iokit.IOAHCISerialATAPI          1.2.5
    com.apple.iokit.IOSCSIArchitectureModelFamily          2.6.5
    com.apple.iokit.IOUSBUserClient          4.1.5
    com.apple.iokit.IO80211Family          314.1.1
    com.apple.iokit.IONetworkingFamily          1.10
    com.apple.iokit.IOAHCIFamily          2.0.4
    com.apple.iokit.IOUSBFamily          4.1.8
    com.apple.driver.AppleEFIRuntime          1.4.0
    com.apple.iokit.IOHIDFamily          1.6.5
    com.apple.iokit.IOSMBusFamily          1.1
    com.apple.driver.DiskImages          289
    com.apple.iokit.IOStorageFamily          1.6.2
    com.apple.kext.AppleMatch          1.0.0d1
    com.apple.security.TMSafetyNet          6
    com.apple.driver.AppleACPIPlatform          1.3.5
    com.apple.iokit.IOPCIFamily          2.6
    com.apple.iokit.IOACPIFamily          1.3.0

    panic(cpu 8 caller 0xffffff7f80cc40c1): "Spinlock acquisition timed out: lock=0xffffff8020144680
    Kernel Extensions in backtrace (with dependencies):
             com.apple.driver.AirPortBrcm43224(427.36.9)
    That is a process cooperation problem. It happened in code called by the Airport drivers.
    It does not generally happen in unmodified Mac OS X, but you have made several modifications:
    com.paceap.kext.pacesupport.snowleopard          5.8
    com.DataRobotics.driver.iSCSIInitiator          1.4.33
    com.digidesign.iokit.DigiDal          9.0.6f4
    com.motu.driver.USBMidiKext          1.5 37320
    Pace app is a know bad actor installed for copy protection by several different expensive software suites. It assumes that you stole the software. You may need to contact the developer to get help in removing it.
    What model Mac Pro are you running?

  • Need help understanding how DNS should be set up...

    Some time back I was advised to switch my network settings such as to start using the OpenDNS servers rather than the ISP (Comcast) servers that were setup by default... I did so, at least I did so in the Network/DNS settings on my MacBook Pro... But I just noticed today that my Airport Extreme Router has its own DNS settings and those are still set to the Comcast settings...
    How does all this work??? Which DNS settings matter, the ones in the Network setup for each Mac or PC in my home network??? Or do the Router settings win over everything else???
    I need a brief tutorial on how to properly set up the DNS settings not just for a computer but for an entire home network... Any feedback???? thanks...

    I do appreciate the help... One other interesting thing I encountered recently... I was in Oakland airport where they have free wifi... I found myself unable to connect though I had been successful in other earlier visits there.... I got curious and played for a while... What I discovered (after an hour of trying but I had time) was that I had to change my DNS settings on my computer to an address very similar to the home page IP of the airport website... I don't recall now how I came to finally figure that out but it was happenstance more than anything... I vaguely recall me stumbling upon some message where the airport was suggesting a DNS value to use. It popped up on the screen or inside the Network settings or somewhere.. I think it was when I was walking through the connection wizard which I did several times before I had success...
    But I've never had that experience in airports before... All of this shows how my ignorance of DNS keeps finding ways to impact my ability to "get connected" when here or there... Again, just another interesting DNS issue I stumbled upon recently... thanks...

  • Need help understanding communicating with a thread

    I am trying to write a library of a MUD engine that runs in its separate thread, but I am new to Java and not sure I have the concepts right. The heart of it is a class called Game, that implements the Runnable Interface and has 2 key methods - void DoCommand(String command) and String GetUpdates(String lastUpdate).
    * The Run() method runs an infinite loop that processes queued commands when they are due, and pauses (wait() or sleep()) in between. The results are queued in an update list.
    * The DoCommand() method queues commands to be processed in Run().
    * The GetUpdates() method pulls updates from the update list one at a time.
    Will there be a problem if DoCommand() or GetUpdates() are called while Run() is paused or running?
    How do I get DoCommand() to wake Run() when a new command is received?
    BTW: I am new to Java so please make the answers simple enough for me to understand.
    My theoretical code skeleton is below, but I am not confident in it given these questions I have.
    * To change this template, choose Tools | Templates
    * and open the template in the editor.
    package me.org.prototype;
    import java.util.ArrayList;
    /** Definition of the game engine. The engine runs in its own threat, updating
    * and maintaining its state, objects, etc. IO is handled through a separate
    * interface (GUI or something else) that communicates with this object. NOTE:
    * this interface is the game interface and not a Java interface.
    * <P> Usage create a Game instance and a place it in a thread. Once started you
    * can pass in input via the DoCommand(...) method, and get updates from its
    * GetUpdates(...) method. To exit interrupt the thread or call
    * DoCommand("quit");
    * @author atbudd
    public class Game implements Runnable {
        /** Next time (computer time) that a game action is to be run. Use 0 to
         * indicate no action pending.
        int nextRunTime = 0;
        /** Boolean indicating running state of game. */
        boolean gameRunning = true;
        /** List of game updates. */
        ArrayList<String> updateList = new ArrayList<String>();
        /** Perform's game's main loop. */
        public void run() {
            // Main loop code.
            while (gameRunning) {
                // Process game objects and pending actions.
                try {
                    // Pause until next action due.
                    if (nextRunTime > 0) {
                        wait(nextRunTime - System.nanoTime());
                    } // Otherwise wait until action specified. NOTE: action specified elsewhere.
                    else {
                        wait();
                } catch (InterruptedException exception) {
                    // If quit command received...
                    if (exception.getMessage().equalsIgnoreCase("quit")) {
                        gameRunning = false;
                    /* Otherwise new command received. wait(...)interrupted and loop
                     * resumed so that nextRunTime can be updated to when new
                     * command due.
        /** Peforms specified command.
         * @param command Command to be processed.
        public void DoCommand(String command) throws InterruptedException {
            // Process command.
            if (command.equalsIgnoreCase("quit")) {
                // Interrupt game with exit interrupt.
                throw new InterruptedException(command);
            else if ((nextRunTime == 0) /* || command due before nextRunTime */) {
                // Add command to a processing queue.
                // Interrupt game to schedule / process command.
                throw new InterruptedException("new command");
        /** Returns updates since update specified.
         * @param lastUpdate Last update received from game. Use "" if not updates
         * received yet.
        public String GetUpdates(String lastUpdate) {
            // Update string
            String updateString = null;
            /* (TODO) Get updates from update list that come after last update and
             * place in update string.
            // Return update string.
            return updateString;
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    Furrage wrote:
    OK cotton.m. I will try that and see what happens.
    What about my question about which thread DoCommand() will run in (my second post in this message thread)? Any answers? I think that's key to me understanding what is needed to get my code to work the way I want, but I don't know how to test which thread it is running in.Possibly by interrupt.
    Or possibly by adding the command to a command queue which in turn would notify a thread waiting on the queue for the next command.

  • Need help understanding ipv6

    Hi... I have a new wireless network camera and I've been successful at getting it connected but there is a big question as to whether I have the ipv6 part of it set up correctly... By the way, on the router end I have an AEBS...
    I've been trying to understand the correct format for an ipv6 IP address... I found a little Windows based utility called IP Convert that when I put in an ipv4 address like 10.0.1.252, it converts that to ::0A00:01FC which is simply the hex equivalent of the above decimal numbers... On the other hand the network camera produces a page that shows the same ipv4 address (10.0.1.252) in the ipv6 realm as one of the following two lines... (There is confusion as to which is really the ipv6 IP address but I don't understand either one or how they might relate to the simpler one, ::0A00:01FC, above... These two lines are,
    fe80::280:f0ff:fea7:8c5c
    2002:4c67:6043:0:280:f0ff:fea7:8c5c
    On one of the camera pages, both the above lines sit next to the single header, ipv6 IP Address...
    Can anyone make any sense out of these two lines I've posted above and how they might relate to 10.0.1.252 in the ipv4 realm???
    Any help would be much appreciated... thanks... bob...

    Hi Robert,
    You're correct -- IPv6 addresses are written in hex. But you can't just convert your IPv4 address to hex and have it be IPv6. IPv6 and IPv4 have different address spaces -- there is no connection between your IPv4 address and your IPv6 address.
    It sounds as if your network camera does in fact support IPv6. Out of curiosity, what model is it?
    Both of the IPv6 addresses you listed are being used by the camera. The fe80 address is its link-local address. These addresses are not routeable. They're used for internal "housekeeping" communication on the subnet (more technically, they're used for the IPv6 replacement for ARP, which isn't used in IPv6).
    The 2002 address is the camera's public IPv6 address.
    Having two addresses like this is very common for IPv6 devices. IPv6 devices always have the fe80 link-local address. In addition, they might have one or more public IPv6 addresses (which don't always start with 2002).
    Hope this helps,
    -derek

  • Need help understanding Time Capsule file structure and how to get it back

    I have the original Time Capsule on which I backup both my Mac Pro and my wife’s Macbook. When Snow Leopard came out, I successfully used the ‘Restore from Time Machine’ feature on my Mac Pro so I know it has worked. However, my wife’s MacBook harddrive died the other day and I was trying to do the ‘Restore from Time Machine’ and all it would find was a backup from April (when I put her in a new larger drive). Time Machine would not find any backup files newer that April. She stated that she had seen the the Time Machine backup notices regularly and as recent as the day the haddrive died (Nov. 23) so I figured that I should have no problem. Here is what I have found in my trouble shooting and what leads to my questions below.
    This is the file structure I found: (note that our ID’s are ‘Denise’ and ‘John’)
    *Time Capsule* (the drive as listed in my Finder window sidebar under ‘shared’)
    >Folder called ‘Time Capsule’ (when logged in as either ‘Denise’ or ‘John’)
    >>Denise Sparsebundle
    >>>Backup of Denise’s iBook (mounted image)
    >>>>Folder called ‘Backups.backupdb’
    >>>>>Folder called ‘Denise’s iBook
    >>>>>>Single folder with old April backup (not the right files)
    >>John Sparsebundle
    >>>Backup of John’s Mac Pro (mounted image)
    >>>>Folder called ‘Backups.backupdb’
    >>>>>Folder called ‘John’s Mac Pro’
    >>>>>>Folders containing all my backup files
    >Folder Called ‘Denise’ (if logged as ‘Denise’)
    >>Denise’s Sparsebundle (a disk image)
    >>>Backup of Denise iBook (the mounted image. Name from old machine)
    >>>>Backups.Backupdb
    >>>>>Denise’s iBook (Contains the backup I need)
    >Folder Called ‘John’ (if logged in as ‘John’)
    >> (empty)
    For some reason, my wife’s backup files are stored within a folder located at the top level of the Time Capsule drive called ‘Denise’, however, mine are within a folder called ‘Time Capsule’ which is at the same level as the ‘Denise’ folder.
    For some reason, when trying to use Time Machine to recover, it bypasses the top level ‘Denise’ folder which contains the correct files and goes into the ‘Time Capsule’ folder and finds the outdated backup files.
    I would assume that both my backup files and my wife’s should be at the same level of the Time Capsule.
    I was eventually able to use Migration Assistant to recover the files after installing a fresh OS and mounting the correct Sparsebundle image.
    So, my question, how do I get this fixed so that if I have to recover a drive with Time Capsule, it will find the correct files.
    Sorry for the long post and thanks in advance for any help.

    John Ormsby wrote:
    What I was trying to determine is why different backups for one particular machine are located at different file structure levels on my Time Capsule and why the most resent one for that machine is at a different level that for my other machine. Also, what is the correct level that both machines backups should be at.
    well John, first can you clarify if you are on 10.4.8 as your profile suggests ? if so, i'm wondering how you can use TM at all because TM was introduced with Leo. if you're not on 10.4.8, please update your profile. if you could, please also indicate details of your machine such as available RAM, processor, etc.
    second, what OS is your wife's machine running ?
    third, i frankly don't know too much about TM's file structure or if there indeed is such a thing as the correct one. however, i do know that it is best to leave TM to do its thing (as long as it's working). FWIW, though off-topic, you may want to have a look at this read for further information.
    last but not least, i see TM backups to my TC only as a part of my backup strategy. the backbone of my strategy is to create bootable clone of my startup disk(s) using e.g. Carbon Copy Cloner on a regular basis. while TM is capable of doing a full system restore, i don't trust it as much as a working clone. i use TM to retrieve a file i accidentally trashed a week ago but you cannot boot from a TM backup if your startup disk goes belly up.
    If I have missed this information in either the FAQs or the Troubleshooting article, I would greatly appreciate being pointed to it .
    i expect you didn't miss anything and i'm sorry you didn't find any help there. perhaps if Pondini (author of the FAQ and troubleshooting user tips) reads this thread, you will get the necessary advice on the file structure and more besides.
    good luck to you !

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