I need help with buttons
I am creating a GUI program, and I would like to know how to recognize a "mouseover" event on a button. Right now I am using "private JButton Button;" -- is it possible to have a mouseover for that?
If not, please tell me the steps I need to take in order to be able to have a mouseover event on a button. It is relatively important to the program =P
Thanks.
Edit -- I am going to be AFK for a while, please respond with as much info as possible. Thanks again ;-)
I went to the help section on setRolloverIcon, and I kind of understand it, but what is an "Icon"?
What I want to happen when I move my mouse over the button is this: TextBox.setText("This button does this: bla bla bla");
Then I want the text in TextBox to go away when my mouse leaves the button. I know this is possible in some programs, but is it in Java?
Similar Messages
-
Need help with buttons in a phone simulation
Hello
I have built a telephone interface to be used for training in a Call Center.
I am attempting to allow the user to press on the numberpad to enter passwords and such.
It is only a simulation and will only work if the user presses the correct buttons.
I am able to create the simulation when the user presses different buttons such as 1234
but I need them to press 0000 (zero 4 times)
I am not sure how to do this...
I have been playing around with the advanced actions, which has allowed me to accomplish the hide and show actions when the user clicks a button, but wondering if there is a way I can
have them click the 0 on the dialpad so each time it brings up the next zero
once its gets to the 4th one, it will advance to the next slide...
Hope that makes sense
I appreciate any help or advice
thanks
MelissaHi there,
What I did, I took a variable 'counter123' and assign '0' value to this variable.
I then added a button with Advanced action, I am sharing the Screenshot of the advanced action panel.
Screen shot 1 :
Incrementing the Value on click :
The value of the variable should increase on every click, so lets add a true statement as a condition.
Screenshot no 2 :
As normally on buttons/click boxes, the project will continue as soon we click them.
lets compare the value of our variable and then pause the project.
Screen shot 3 :
last if our purpose is solved, here we have clicked the button 4 times, so that has updated the value of our counter to 4, so as soon as the counter exceeds the value, we want the project to continue.
please let me know if this helps you.
This will help you in pressing a button 4 times, and i think you can also add actions to show and hide 'zeros' in your project.
I find such scenarios very interesting and I always find help on Lilybiri's Blog : http://lilybiri.posterous.com/
Thanks -
Need help with buttons that react to rollover that create a scoll effect
hey everyone,
I'm new to flash and actionscript and am having trouble
creating what I need. I want to create a scroll area that scrolls
left and right when you rollover a left or right arrow. what I want
to scroll looks like a piece of film negative that has about 20
thumbnails in it. I only want it to show about 4 thumbs at once
though (thus the scroll is needed). so when the mouse rolls over
the arrows, it scrolls, and when it rolls out it stops in place.
eventually, i will add links to the thumbs for a better image.
I've checked out a couple tutorials on scrollbars and such
thinking that I can just go in and modify the code a bit, but the
two turorials i've tried to do have left some of the pieces out...
not very helpful when you don't know actionscript well. does
anybody have any tips or ideas?Hi there,
What I did, I took a variable 'counter123' and assign '0' value to this variable.
I then added a button with Advanced action, I am sharing the Screenshot of the advanced action panel.
Screen shot 1 :
Incrementing the Value on click :
The value of the variable should increase on every click, so lets add a true statement as a condition.
Screenshot no 2 :
As normally on buttons/click boxes, the project will continue as soon we click them.
lets compare the value of our variable and then pause the project.
Screen shot 3 :
last if our purpose is solved, here we have clicked the button 4 times, so that has updated the value of our counter to 4, so as soon as the counter exceeds the value, we want the project to continue.
please let me know if this helps you.
This will help you in pressing a button 4 times, and i think you can also add actions to show and hide 'zeros' in your project.
I find such scenarios very interesting and I always find help on Lilybiri's Blog : http://lilybiri.posterous.com/
Thanks -
stupid question maybe but i'm a beginner, and hey..there are no stupid questions, right? well, i may prove that wrong...anyway...
I can't relocate a button, or any other component for that matter. When I try to make a simple applet with just one button showing, then it works perfect...but when I make the applet a little bigger with some graphcis and text, the setLocation() and setSize() methods don't work. the wierd part is that I don't get an error message, the compiler just ignores those lines...so it seems anyway.
If anyone can help me I'd be very greatful
thanx a lotBoss,
there is something called Layout Management in Java,
see types of layouts in the Java API.
Applet default is FlowLayout,
so modify your layouts and try,
u need a basic understanding and reading of Layouts
in Java..take a tutorial...
gud luck! -
Need HELP with BUTTONS (help! help!)
I am trying to create a "return to previous page" button, one that acts like the "Back" arrow on your web browser.
I want to add this on my Master page, so that every chapter will have the same button in the same place with the same result.
My manual says that "Return to Previous View" is a button option. But I can't get it to work.
Please help, I need to finish this thing TODAY (July 16)Hate to be the bearer of bad news, but I don't think what you want is going to be so easy. It isn't something you can set up in a snap. And buttons may not be what you want at all. Buttons serve rather simple functions. I think you are looking at Indexing, and some fairly complex indexing at that.
Now having said that, Return to Previous View does work (You do realize that these buttons only work in a PDF exported with Include Interactive Elements checked, right?), but you need something to get you to that next view in the first place. And I'm not sure how you can define that without indexing. Perhaps you could use anchored objects and Go to Anchor button, but I think the anchor would have to have something placed in it because it's found via the link in the object. Then a button in the appendix could be defined as Return to Previous View to get you back to the page you came from.
As you can see, this could get pretty messy. Indexing tends to move you around the book much more seamlessly. But it is also something that has to be meticulously set up after the book is completely laid out.
The InDesigner Podcast has a lesson on indexing as a request from one of his viewers. But in order to explain it he started with a lesson on Book Basics, then one on Table of Contents, Advanced TOC, Indexing, and finally Generating an Index. You can download the five podcasts from the InDesigner.com and watch them to get an idea of what's involved and how it may help in your situation.
Sorry, but even if someone here with more expertise than I in this matter comes to your aid, you still have quite a bit of learning ahead of you to pull this off. -
Need help with buttons in applet
stupid question maybe but i'm a beginner, and hey..there are no stupid questions, right? well, i may prove that wrong...anyway...
I can't relocate a button, or any other component for that matter. When I try to make a simple applet with just one button showing, then it works perfect...but when I make the applet a little bigger with some graphcis and text, the setLocation() and setSize() methods don't work. the wierd part is that I don't get an error message, the compiler just ignores those lines...so it seems anyway.
If anyone can help me I'd be very greatful
thanx a lotDo you know there are 5 layout managers in java. It is probably worth looking through each one and the commands they use.
The layout is determined by two things:
1.position Components are added
2.Layout manager used
Ive never had to use setLocation() and setSize() as the layouts do it for you:
1.Flowlayout: which is the default pane. e.g.
setLayout(new Flowlayout()).
2.GridLayout: postions panels into rows and columns
b.GridBagLayout
3.Borderlayout(NORTH,SOUTH,EAST,WEST and CENTER) postions in applet.
4.CardLayout(a bit like a slideshow)
5.Insets() which is used to determine top,bottom,left and right.
Don't bother about 4 or 5 yet. But definitly have a look at the other 3.
e.g. setLayout(new BorderLayout());
add("North", new Button("ok"));
add("CENTER", new Button("Exit");
etc.. -
NEED HELP WITH BUTTONS IN AS3!!
Hello, I am stumped with an action scripting problem. I'm
trying to create a really basic website in flash using buttons to
jump from scene to scene. Let's say I want to do something as
simple as make scene 1 jump to scene two right? I'll place in my
scene 2 button on my first page:
But instead of the scene changing to the next scene after I
press the button, these errors come up!!
1180: Call to a possibly undefined method on.
1120: Access of undefined property release.
1120: Access of undefined property _root.
I've tried asking in so many different forums, I usually do
pretty good with action scripting for buttons. But this is my first
time doing it with cs3. I'm utterly confused, someone please help!!
Thank you.
The code on this page is the code I was using to try to
change scenes...Oh! and whenever I try to put a code in the actual
button, it won't let me. I just get a message that says something
like "Can't have any actions applied to it".foxxpop,
> But instead of the scene changing to the next scene
> after I press the button, these errors come up!!
>
> 1180: Call to a possibly undefined method on.
> 1120: Access of undefined property release.
> 1120: Access of undefined property _root.
You're using three terms that aren't supported in
ActionScript 3.0: the
on() function, the release parameter to that function, and
_root. In
ActionScript 3.0, you'll have to give your button an instance
name and wire
it up like this:
http://www.quip.net/blog/2007/flash/making-buttons-work-in-flash-cs3
In that blog entry, you'll see (with explanation) something
that looks
like this:
myButton.addEventListener(
MouseEvent.CLICK,
function(evt:MouseEvent):void {
trace("I've been clicked!");
Just bear in mind that you can also make that a named
function, like
this:
myButton.addEventListener(MouseEvent.CLICK, clickHandler);
function clickHandler(evt:MouseEvent):void {
trace("I've been clicked!");
> I've tried asking in so many different forums, I usually
do
> pretty good with action scripting for buttons. But this
is
> my first time doing it with cs3.
Your issue isn't Flash CS3, it's that your FLA file is
configured for
ActionScript 3.0. If you change that to AS2, you can go right
on using the
same approach you used to -- and you'll be able to attach
code directly to
objects. ;)
David Stiller
Co-author, The ActionScript 3.0 Quick Reference Guide
http://tinyurl.com/2s28a5
"Luck is the residue of good design." -
Need help with Buttons/Events
HI
Here is what I am doing. I am creating an "operations"
calendar for my workplace. So far I have been successful with
creating the page, inserting links, tags, images etc.....
But now I want to add an Event button - where once the button
is clicked - it will launch a script on my UNIX server.
Cant quite figure this one out
Any help would be greatly appreciatedHey man, I 've done some correction, and it seems work, why don't you try the code to see if it is what you want.
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class ComplexMenu11 extends Applet implements ActionListener {
Button open, close;
MenuFrame f;
public void init() {
open = new Button("Open");
add(open);
open.addActionListener(this);
close = new Button("Close");
add(close);
close.addActionListener(this);
f = new MenuFrame("A Complex menu");
f.setSize(200, 200);
f.show();
public void actionPerformed(ActionEvent evt) {
if(evt.getSource() == open) {
if(f.isShowing())
f.show();
}else{
if(!f.isShowing())
f.hide();
class MenuFrame extends Frame implements ActionListener{ //and implements here too
Font font;
Label l;
int fontsize;
//MessageDialog md;
MenuBar mb = new MenuBar();
Menu m1 = new Menu("Colours");
MenuFrame(String name) {
super(name);
m1.add(new MenuItem("White"));
m1.add(new MenuItem("Light grey"));
m1.add(new MenuItem("Yellow"));
Menu m2 = new Menu("Font");
m2.add(new MenuItem("10"));
m2.add(new MenuItem("12"));
m2.add(new MenuItem("14"));
m2.add(new MenuItem("16"));
m2.add(new MenuItem("18"));
m2.add(new MenuItem("Message"));
mb.add(m1);
mb.add(m2);
setMenuBar(mb);
m1.addActionListener(this); //Add listener here
l = new Label("A frame demonstration", Label.CENTER);
add("South", l);
//md = new MessageDialog(this,"Name",true);
public void actionPerformed(ActionEvent evt) {
if(evt.getSource() instanceof MenuItem) {
//fontsize = 18;
String label = evt.getActionCommand();
if(label.equals("White")) {
//setBackground(Color.white);
System.out.println("This is the white point");
} -
Need help with buttons and fading clips
howdy,
I have 3 buttons on a stage that play 3 different movies.
While no button is pressed, there is a looping video on the stage
playing. When a button is pressed, that looping movie needs to fade
out and fade in the movie that button calls for. I have attached
script but it isn't working at all. Not sure where to go from here.
thanks for your help.Hello again,
Now I'm completely lost. Where should I add that code in your
last post?
thanks. -
Please Help - Need Help with Buttons for GUI for assignment. URGENT!!
Can someone please help me with the buttons on this program? I cannot figure out how to get them to work.
Thanks!!!
import java.awt.*;
import java.awt.event.*;
import java.text.NumberFormat;
import javax.swing.*;
import javax.swing.JButton;
public class InventoryTAH implements ActionListener
Maker[] proMaker;
JTextField[] fields;
NumberFormat nf;
public void actionPerformed(ActionEvent e)
int index = ((JComboBox)e.getSource()).getSelectedIndex();
populateFields(index);
public static void main(String[] args)
try
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
catch (Exception e)
System.err.println(e.getClass().getName() + ": " + e.getMessage());
InventoryTAH test = new InventoryTAH();
test.initMakers();
test.showGUI();
test.populateFields(0);
private void initMakers() {
proMaker = new Maker[10];
proMaker[0] = new Maker( 1, "Pens",1.59,100,"Bic");
proMaker[1] = new Maker( 2, "Pencils", .65, 100,"Mead");
proMaker[2] = new Maker( 3, "Markers", 1.29, 100,"Sharpie");
proMaker[3] = new Maker( 4, "Paperclips", 1.19, 100,"Staples");
proMaker[4] = new Maker( 5, "Glue", .85, 100,"Elmer's");
proMaker[5] = new Maker( 6, "Tape", .50, 100,"3m");
proMaker[6] = new Maker( 7, "Paper", 1.85, 100,"Mead");
proMaker[7] = new Maker( 8, "Stapler", 2.21, 100,"Swingline");
proMaker[8] = new Maker( 9, "Folders", .50, 100,"Mead");
proMaker[9] = new Maker( 10, "Rulers", .27, 100,"Stanley");
int maxNum = 10;
int currentNum = 0;
int currentInv = 0;
Action firstAction = new AbstractAction("First")
public void actionPerformed(ActionEvent evt)
currentInv = 0;
int populateFields;
JButton firstButton = new JButton(firstAction);
Action previousAction = new AbstractAction("Previous")
public void actionPerformed(ActionEvent evt)
currentInv--;
if (currentInv < 0)
currentInv = maxNum - 1;
int populateFields;
JButton previousButton = new JButton(previousAction);
Action nextAction = new AbstractAction("Next")
public void actionPerformed(ActionEvent evt)
currentInv++;
if (currentInv >= currentNum)
currentInv = 0;
int populateFields;
JButton nextButton = new JButton(nextAction);
Action lastAction = new AbstractAction("Last")
public void actionPerformed(ActionEvent evt)
currentInv = currentNum - 1;
int populateFields;
JButton lastButton = new JButton(lastAction);
JPanel buttonPanel = new JPanel( );
private void showGUI() {
JLabel l;
JButton button1;
JButton button2;
fields = new JTextField[8];
JFrame f = new JFrame("Inventory");
Container cp = f.getContentPane();
cp.setLayout(new GridBagLayout());
cp.setBackground(UIManager.getColor(Color.BLACK));
GridBagConstraints c = new GridBagConstraints();
c.gridx = 0;
c.gridy = GridBagConstraints.RELATIVE;
c.gridwidth = 1;
c.gridheight = 1;
c.insets = new Insets(2, 2, 2, 2);
c.anchor = GridBagConstraints.EAST;
cp.add(l = new JLabel("Item Number:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('a');
cp.add(l = new JLabel("Item Name:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('b');
cp.add(l = new JLabel("Number of Units in Stock:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('c');
cp.add(l = new JLabel("Price per Unit: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('d');
cp.add(l = new JLabel("Total cost of Item: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('e');
cp.add(l = new JLabel("Total Value of Merchandise in Inventory: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('f');
cp.add(l = new JLabel("Manufacturer:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('g');
cp.add(l = new JLabel("Restocking Fee: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('h');
c.gridx = 1;
c.gridy = 0;
c.weightx = 1.0;
c.fill = GridBagConstraints.HORIZONTAL;
c.anchor = GridBagConstraints.CENTER;
cp.add(fields[0] = new JTextField(), c);
fields[0].setFocusAccelerator('a');
c.gridx = 1;
c.gridy = GridBagConstraints.RELATIVE;
cp.add(fields[1] = new JTextField(), c);
fields[1].setFocusAccelerator('b');
cp.add(fields[2] = new JTextField(), c);
fields[2].setFocusAccelerator('c');
cp.add(fields[3] = new JTextField(), c);
fields[3].setFocusAccelerator('d');
cp.add(fields[4] = new JTextField(), c);
fields[4].setFocusAccelerator('e');
cp.add(fields[5] = new JTextField(), c);
fields[5].setFocusAccelerator('f');
cp.add(fields[6] = new JTextField(), c);
fields[6].setFocusAccelerator('g');
cp.add(fields[7] = new JTextField(), c);
fields[7].setFocusAccelerator('h');
c.weightx = 0.0;
c.fill = GridBagConstraints.NONE;
cp.add(firstButton);
cp.add(previousButton);
cp.add(nextButton);
cp.add(lastButton);
JComboBox combo = new JComboBox();
for(int j = 0; j < proMaker.length; j++)
combo.addItem(proMaker[j].getName());
combo.addActionListener(this);
cp.add(combo);
cp.add(button1 = new JButton(" "), c);
f.pack();
f.addWindowListener(new WindowAdapter()
public void windowClosing(WindowEvent evt)
System.exit(0);
f.setVisible(true);
private void populateFields(int index) {
Maker maker = proMaker[index];
fields[0].setText(Long.toString(maker.getNumberCode()));
fields[1].setText(maker.getName());
fields[2].setText(Long.toString(maker.getUnits()));
fields[3].setText(Double.toString(maker.getPrice()));
fields[4].setText(Double.toString(maker.getSum()));
fields[5].setText(Double.toString(maker.totalAllInventory(proMaker)));
fields[6].setText(maker.getManufact());
fields[7].setText(Double.toString(maker.getSum()*.05));
class Maker {
int itemNumber;
String name;
int units;
double price;
String manufacturer;
public Maker(int n, String name, double price, int units, String manufac) {
itemNumber = n;
this.name = name;
this.price = price;
this.units = units;
manufacturer = manufac;
public int getNumberCode() { return itemNumber; }
public String getName() { return name; }
public int getUnits() { return units; }
public double getPrice() { return price; }
public double getSum() { return units*price; }
public String getManufact() { return manufacturer; }
public double totalAllInventory(Maker[] makers) {
double total = 0;
for(int j = 0; j < makers.length; j++)
total += makers[j].getSum();
return total;
}}// I have made some modifications. Please try this.
import java.awt.*;
import java.awt.event.*;
import java.text.NumberFormat;
import javax.swing.*;
import javax.swing.JButton;
public class InventoryTAH implements ActionListener
Maker[] proMaker;
JTextField[] fields;
NumberFormat nf;
int currentInv = 0;
public void actionPerformed(ActionEvent e)
currentInv= ((JComboBox)e.getSource()).getSelectedIndex();
populateFields(currentInv);
public static void main(String[] args)
try
UIManager.setLookAndFeel(
"com.sun.java.swing.plaf.windows.WindowsLookAndFeel");
catch (Exception e)
System.err.println(e.getClass().getName() + ": " + e.getMessage());
InventoryTAH test = new InventoryTAH();
test.initMakers();
test.showGUI();
test.populateFields(0);
private void initMakers() {
proMaker = new Maker[10];
proMaker[0] = new Maker( 1, "Pens",1.59,100,"Bic");
proMaker[1] = new Maker( 2, "Pencils", .65, 100,"Mead");
proMaker[2] = new Maker( 3, "Markers", 1.29, 100,"Sharpie");
proMaker[3] = new Maker( 4, "Paperclips", 1.19, 100,"Staples");
proMaker[4] = new Maker( 5, "Glue", .85, 100,"Elmer's");
proMaker[5] = new Maker( 6, "Tape", .50, 100,"3m");
proMaker[6] = new Maker( 7, "Paper", 1.85, 100,"Mead");
proMaker[7] = new Maker( 8, "Stapler", 2.21, 100,"Swingline");
proMaker[8] = new Maker( 9, "Folders", .50, 100,"Mead");
proMaker[9] = new Maker( 10, "Rulers", .27, 100,"Stanley");
int maxNum = 10;
int currentNum = 0;
Action firstAction = new AbstractAction("First")
public void actionPerformed(ActionEvent evt)
currentInv = 0;
populateFields(currentInv);
JButton firstButton = new JButton(firstAction);
Action previousAction = new AbstractAction("Previous")
public void actionPerformed(ActionEvent evt)
currentInv--;
if (currentInv < 0)
currentInv = maxNum - 1;
populateFields(currentInv);
JButton previousButton = new JButton(previousAction);
Action nextAction = new AbstractAction("Next")
public void actionPerformed(ActionEvent evt)
currentInv++;
if (currentInv >= maxNum)
currentInv = 0;
populateFields(currentInv);
JButton nextButton = new JButton(nextAction);
Action lastAction = new AbstractAction("Last")
public void actionPerformed(ActionEvent evt)
currentInv = maxNum-1;
populateFields(currentInv);
JButton lastButton = new JButton(lastAction);
JPanel buttonPanel = new JPanel( );
private void showGUI() {
JLabel l;
JButton button1;
JButton button2;
fields = new JTextField[8];
JFrame f = new JFrame("Inventory");
Container cp = f.getContentPane();
cp.setLayout(new GridBagLayout());
cp.setBackground(UIManager.getColor(Color.BLACK));
GridBagConstraints c = new GridBagConstraints();
c.gridx = 0;
c.gridy = GridBagConstraints.RELATIVE;
c.gridwidth = 1;
c.gridheight = 1;
c.insets = new Insets(2, 2, 2, 2);
c.anchor = GridBagConstraints.EAST;
cp.add(l = new JLabel("Item Number:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('a');
cp.add(l = new JLabel("Item Name:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('b');
cp.add(l = new JLabel("Number of Units in Stock:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('c');
cp.add(l = new JLabel("Price per Unit: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('d');
cp.add(l = new JLabel("Total cost of Item: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('e');
cp.add(l = new JLabel("Total Value of Merchandise in Inventory: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('f');
cp.add(l = new JLabel("Manufacturer:", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('g');
cp.add(l = new JLabel("Restocking Fee: $", SwingConstants.CENTER), c);
l.setDisplayedMnemonic('h');
c.gridx = 1;
c.gridy = 0;
c.weightx = 1.0;
c.fill = GridBagConstraints.HORIZONTAL;
c.anchor = GridBagConstraints.CENTER;
cp.add(fields[0] = new JTextField(), c);
fields[0].setFocusAccelerator('a');
c.gridx = 1;
c.gridy = GridBagConstraints.RELATIVE;
cp.add(fields[1] = new JTextField(), c);
fields[1].setFocusAccelerator('b');
cp.add(fields[2] = new JTextField(), c);
fields[2].setFocusAccelerator('c');
cp.add(fields[3] = new JTextField(), c);
fields[3].setFocusAccelerator('d');
cp.add(fields[4] = new JTextField(), c);
fields[4].setFocusAccelerator('e');
cp.add(fields[5] = new JTextField(), c);
fields[5].setFocusAccelerator('f');
cp.add(fields[6] = new JTextField(), c);
fields[6].setFocusAccelerator('g');
cp.add(fields[7] = new JTextField(), c);
fields[7].setFocusAccelerator('h');
c.weightx = 0.0;
c.fill = GridBagConstraints.NONE;
cp.add(firstButton);
cp.add(previousButton);
cp.add(nextButton);
cp.add(lastButton);
JComboBox combo = new JComboBox();
for(int j = 0; j < proMaker.length; j++)
combo.addItem(proMaker[j].getName());
combo.addActionListener(this);
cp.add(combo);
cp.add(button1 = new JButton(" "), c);
f.pack();
f.addWindowListener(new WindowAdapter()
public void windowClosing(WindowEvent evt)
System.exit(0);
f.setVisible(true);
private void populateFields(int index) {
Maker maker = proMaker[index];
fields[0].setText(Long.toString(maker.getNumberCode()));
fields[1].setText(maker.getName());
fields[2].setText(Long.toString(maker.getUnits()));
fields[3].setText(Double.toString(maker.getPrice()));
fields[4].setText(Double.toString(maker.getSum()));
fields[5].setText(Double.toString(maker.totalAllInventory(proMaker)));
fields[6].setText(maker.getManufact());
fields[7].setText(Double.toString(maker.getSum()*.05));
class Maker {
int itemNumber;
String name;
int units;
double price;
String manufacturer;
public Maker(int n, String name, double price, int units, String manufac) {
itemNumber = n;
this.name = name;
this.price = price;
this.units = units;
manufacturer = manufac;
public int getNumberCode() { return itemNumber; }
public String getName() { return name; }
public int getUnits() { return units; }
public double getPrice() { return price; }
public double getSum() { return units*price; }
public String getManufact() { return manufacturer; }
public double totalAllInventory(Maker[] makers) {
double total = 0;
for(int j = 0; j < makers.length; j++)
total += makers[j].getSum();
return total;
}} -
I need help with button coding to go to the next scene
Hi! I have been using flash cs5 for a few years now and I've never been great with coding since i usually just do swf animations. However I am in the process of writing a story/book and I wanted to make a little guide for all of the dragons species in the story.
Example: I had it so there is a title screen and a start button, you click the start button and you are taken to the next scene; which is a picture of a mist dragon I drew and then audio plays; describing mist dragons. in the corner there is a "next" button and when you click it, it takes you to the next species and the audio plays just like with the mist dragon.
my major problem is my code is muffed up( I know it is totally incomplete, but this code is what I am comfortable working with, anybody know whaat the full code is?). I typed in what I could remember from class... could anybody help me?
here is the code i remembered:
Stop();
btn1.addEventListener(MouseEvent.CLICK…
function btn1Listener(e:MouseEvent):void {
gotoAndStop(1, "mist dragon");use:
Stop();
btn1.addEventListener(MouseEvent.CLICK,btn1Listener);
function btn1Listener(e:MouseEvent):void {
gotoAndStop(1, "mist dragon"); //<- you may want gotoAndPlay(1,"mist dragon") -
Need help with button and motion tween...
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work. Any help will be appreciated. Thanks!
[AS]
package
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
import flash.ui.Mouse;
public class Main extends MovieClip
//Player variables
var players_turn:Boolean = true;
//Enemy variables
public function Main()
//Add event listeners
buttonAttack.addEventListener(MouseEvent.CLICK, onButtonAttackClick);
//Event handlers
function onButtonAttackClick(event:MouseEvent):void
if (players_turn == true)
//Player attacks enemy
player.gotoAndStop(2);
trace("attack");
trace(players_turn);
//trace(players_turn);
/*if (players_turn == false)
player.stop();
players_turn = true;
[/AS]player is a symbol that is classic tweened. It has to frames. The first is a still frame with a stop action. The second has been converted as a symbol to show the player move across the screen and back. When the attack button is clicked the player moves across the screen and back but it keeps on looping. If I add a stop action to the last frame it will move and comeback and stop but it will not move anymore when the button is clicked again.
-
Need help with Buttons with ActionScript
I am trying to create a button that will go to a different
scene in my flash project using
on (press) { gotoAndPlay(about,1);
I have done this several times before, however, for some
reason every time I try to put actions on my buttons it says that
actions can't be applied to it. I have even tried switching them to
movie clips. I can't figure out what is wrong.
Any help would be greatly appreciated!
ThanksThanks for you help!!!! That worked!
-
Hello,
I need help with a button. I created a button and set it up
so that when you click and hold it, the button becomes lighter in
color (I used Alpha). I want the button to stay this light color
after i release the click. Right now it goes back to the normal
color when I release the click. Can somone help we this?
Thanks!rpofclt wrote:
> Hello,
>
> I need help with a button. I created a button and set it
up so that when you
> click and hold it, the button becomes lighter in color
(I used Alpha). I want
> the button to stay this light color after i release the
click. Right now it
> goes back to the normal color when I release the click.
Can somone help we
> this?
you can't use the button itself if you want to maintain the
DOWN state after
release as button automatically resets itself once the mouse
lives the HIT zone.
Use movie clip instead and on press simply send it to a frame
where there
is DOWN state like image.
Best Regards
Urami
<urami>
If you want to mail me - DO NOT LAUGH AT MY ADDRESS
</urami> -
Need help with Flash CS4 buttons/can't get buttons to control anything
Hello,
I need help with Flash CS4. I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation. Please help I am frustrated! If someone could help I would be most appreciated.Thank you.
Regards,
Michael J. Sheehan allelois
Date: Mon, 17 Aug 2009 18:48:09 -0600
From: [email protected]
To: [email protected]
Subject: Need help with Flash CS4 buttons/can't get buttons to control anything
Hi there
I'm not sure how you wound up where you did. But you wound up in the Adobe Captivate forums. Please stand by as I move your thread to the Flash forums.
Cheers... Rick
>
Maybe you are looking for
-
MacBook Pro 8,1 – Intel Core i5 – 2.23 GHz (early 2011) New with OSX 10.6 – current on all updates. I successfully installed rEFit. I used Boot Camp to install Win 7. All was great. Then installed debian 6. Somehow after the debian install and rest
-
How to add 2 coloumns in query
if in table LQUA there are more inventory from different batch than the ones showed in the current query, LQUA-CHARG with quantity in LQUA-GESME, then shows that line in the query with column ORDER in blank and column ALOC QTY in blank also. And colu
-
Internal error in item 0000000000: asset row is not complete
Hello, First let me give a little background of what I am trying to accomplish. I set up a new depreciation area 02, which is essentially a copy of depreciation area 01 Book Depreciation. The purpose of my new area 02 is to post depreciation only t
-
How declara a method in my jsp code?
I have the following method. Somebody knows as there is to declare it in my jsp code? Thanks. public String reemplaza(String i,String ci,cf) String o=i; while(o.indexOf(ci)!=-1) { o=o.substring(0,indexOf(ci))+cf+o.substring(indexOf(ci)+ci.length(),o.
-
hi all, when i am going to tcode we02, status is 26 for idoc. what could be the possible error, thanks